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Formula D (Tabletop Game)
- 23 statements
- 3 feature instances
- 2 referencing feature instances
Formula D (Tabletop Game) | type |
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Formula D (Tabletop Game) | |
Formula D (Tabletop Game) | page |
FormulaD | |
Formula D (Tabletop Game) | comment |
Formula D is a board game released by Asmodee that focuses on vehicular racing in a turn based format. The game uses a system of gears for movement, such as first allows moving from 1 to 2 spaces, second allows 2-4 and so forth. The game also utilizes "wear points" that a player's car can lose if they move through designated corners too fast among other situations that invoke vehicle damage. The stock game comes with two tracks on a double-sided board, the Monaco Grand Prix and a fictional "Race City", although expansion boards exist for just about every other real Formula 1 track as well as several fictional ones. The game is already complicated enough and it only grows more with the advanced set of rules that divide a players wear points into several categories, adds weather patterns and introduces characters to play as.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); }) | |
Formula D (Tabletop Game) | fetched |
2019-03-02T23:46:21Z | |
Formula D (Tabletop Game) | parsed |
2020-06-25T08:59:22Z | |
Formula D (Tabletop Game) | isPartOf |
DBTropes | |
Formula D (Tabletop Game) / int_64f0c18c | type |
Critical Existence Failure | |
Formula D (Tabletop Game) / int_64f0c18c | comment |
Critical Existence Failure: Cars run just fine even if they're one wear point away from elimination (be it the generic WP in beginner rules or any of the systems in advanced rules which includes Tires, Body, Engine and Road Handling) but they are eliminated and removed from play once they do. Only the wear points for the Gearbox and Brakes can be reduced to 0 and the car will still work fine, it simply means you can't perform the actions that damage those systems like skipping gears during a downshift. Tires can also be reduced to 0 without elimination but doing so spins you out and you have to spend a turn to turn your car around, skidding past a corner by more than one space after that or skidding past a corner where it puts your Tire WP into the negative will eliminate you outright. | |
Formula D (Tabletop Game) / int_64f0c18c | featureApplicability |
1.0 | |
Formula D (Tabletop Game) / int_64f0c18c | featureConfidence |
1.0 | |
Formula D (Tabletop Game) | hasFeature |
Formula D (Tabletop Game) / int_64f0c18c | |
Formula D (Tabletop Game) / int_c2d978fe | type |
Car Fu | |
Formula D (Tabletop Game) / int_c2d978fe | comment |
Car Fu: Players can actively end their moves next to another car to try and damage it (and themselves), Derek Manson forces the player they collided into to roll twice, potentially damaging an opponent's body two times. Stanley Washington takes it in a different form and, once per race, can toss his radio playing bad music out his window at an adjacent opponent which will damage a random system on the victim's car. | |
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1.0 | |
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Formula D (Tabletop Game) / int_c2d978fe | |
Formula D (Tabletop Game) / int_name | type |
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Formula D (Tabletop Game) / int_name | featureApplicability |
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Formula D (Tabletop Game) / int_name | featureConfidence |
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Formula D (Tabletop Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Formula D (Tabletop Game) | hasFeature |
Roll-and-Move / int_d65e3e3 | |
Formula D (Tabletop Game) | hasFeature |
Subsystem Damage / int_d65e3e3 |
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