...it's like TV Tropes, but LINKED DATA!
Freecell (Tabletop Game)
- 79 statements
- 14 feature instances
- 2 referencing feature instances
Freecell (Tabletop Game) | type |
TVTItem | |
Freecell (Tabletop Game) | label |
Freecell (Tabletop Game) | |
Freecell (Tabletop Game) | page |
Freecell | |
Freecell (Tabletop Game) | comment |
Freecell is a variant of the Solitaire card game, played with a standard 52-card deck. The game plays similarly to the classic Klondike solitaire, but has a few distinct features: It is an "open" game - that is, all cards are visible from the start and there is no hidden information, allowing players full freedom to plan their strategy. There are four "free cells", each of which can temporarily hold a single card for the player. You can only move one card at a time. This may seem like it would make the game much harder, but the free cells actually allow you to transfer a lot more cards than seems possible at first, due to the fact that you can temporarily stack cards on the tableau during a move operation.What makes Freecell particularly significant is that almost every game is winnable, regardless of how the cards are dealt. While some games are certainly very difficult, it's vanishingly rare for Freecell to produce a game that is outright impossible. The FreeCell FAQ puts the win rate at "almost 99.999%" with perfect play. Few other popular solitaire games are able to come close to this level of winnability.Much like how Windows 3.0 introduced Klondike solitaire to millions, Freecell exploded in popularity when it was bundled with Windows 95. It was so popular, in fact, that some later independent compilations of solitaire games even went so far as to emulate the random number generator used by the Windows version, just so that they could provide the same seeded games that fans were familiar with. | |
Freecell (Tabletop Game) | fetched |
2024-04-09T18:32:50Z | |
Freecell (Tabletop Game) | parsed |
2024-04-09T18:32:50Z | |
Freecell (Tabletop Game) | processingComment |
Dropped link to God: Not a Feature - ITEM | |
Freecell (Tabletop Game) | isPartOf |
DBTropes | |
Freecell (Tabletop Game) / int_1a2e305a | type |
Just One More Level! | |
Freecell (Tabletop Game) / int_1a2e305a | comment |
Just One More Level!: The "12 Step Program" is all about addiction to Freecell. | |
Freecell (Tabletop Game) / int_1a2e305a | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_1a2e305a | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_1a2e305a | |
Freecell (Tabletop Game) / int_1afb845c | type |
Tropaholics Anonymous | |
Freecell (Tabletop Game) / int_1afb845c | comment |
Tropaholics Anonymous: A recovering Freecell addict shall help other addicts. Where do addicts meet? At the freecell.net website, where you may play just One More Game. | |
Freecell (Tabletop Game) / int_1afb845c | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_1afb845c | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_1afb845c | |
Freecell (Tabletop Game) / int_29428ef | type |
Difficulty Levels | |
Freecell (Tabletop Game) / int_29428ef | comment |
Difficulty Levels: Freecell.net has levels from 1 to 12, where 10 is a uniformly random deal. The lower levels bury high cards (like kings) near the tops of columns, and expose low cards (like aces) near the bottoms of columns. The default settings start each player at level 5, and raises the difficulty after every 10 wins, until it reaches level 10. It takes a streak of 50 wins to reach level 10, but a single loss sends the player back to level 5. | |
Freecell (Tabletop Game) / int_29428ef | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_29428ef | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_29428ef | |
Freecell (Tabletop Game) / int_29a39f6 | type |
Easter Egg | |
Freecell (Tabletop Game) / int_29a39f6 | comment |
Easter Egg: In Windows FreeCell, entering game number -1 or -2 results in an Unwinnable Joke Game, while (in Vista and 7) entering -3 or -4 yields a deal that can be instantly won. The Vista and 7 versions are fully compatible with Xbox 360 controllers, a feature that isn't described anywhere in help files. | |
Freecell (Tabletop Game) / int_29a39f6 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_29a39f6 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_29a39f6 | |
Freecell (Tabletop Game) / int_2b7d29e1 | type |
Artifact Title | |
Freecell (Tabletop Game) / int_2b7d29e1 | comment |
Artifact Title: Windows FreeCell, starting with Vista, has an artifact icon — originally, a chest-up shot of the King of Hearts was situated between the two sets of card slots at the top, and would face whichever set a card had most recently been added to (or moused over). He was nixed when Vista overhauled the look of all its games, but the icon remains. The king is dead; long live the king? | |
Freecell (Tabletop Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_2b7d29e1 | |
Freecell (Tabletop Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Freecell (Tabletop Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: Almost 99.999% of the possible Freecell deals are solvable. Of the 32,000 standard games from Windows FreeCell, exactly one (#11982) is impossible to solve. XP and onward have 1,000,000 deals. Out of those million, 8 are unsolvable. note #11982, #146692, #186216, #455889, #495505, #512118, #517776, and #781948. | |
Freecell (Tabletop Game) / int_3ac5110b | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_3ac5110b | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_3ac5110b | |
Freecell (Tabletop Game) / int_529ade8d | type |
Schizophrenic Difficulty | |
Freecell (Tabletop Game) / int_529ade8d | comment |
Schizophrenic Difficulty: While nearly every Freecell game is winnable, that doesn't mean it's going to be straightforward to do so. Games of Freecell tend to land all over the difficulty spectrum with equal probability - one deal could be easy and the next could be brutally hard. It generally depends on how unlucky you are with getting low cards buried under high ones, or how deeply buried the Aces are. Some versions of Freecell can control the difficulty somewhat by stacking the deck (eg. by burying the Aces deeper on purpose). | |
Freecell (Tabletop Game) / int_529ade8d | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_529ade8d | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_529ade8d | |
Freecell (Tabletop Game) / int_65bc52c5 | type |
The Key Is Behind the Lock | |
Freecell (Tabletop Game) / int_65bc52c5 | comment |
The Key Is Behind the Lock: In an unwinnable game, the cards you need are locked underneath cards you can't move anywhere. | |
Freecell (Tabletop Game) / int_65bc52c5 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_65bc52c5 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_65bc52c5 | |
Freecell (Tabletop Game) / int_6bda9a30 | type |
Meaningful Name | |
Freecell (Tabletop Game) / int_6bda9a30 | comment |
Meaningful Name: The game is named after the four "free cells", each of which can store a single card for the player. | |
Freecell (Tabletop Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_6bda9a30 | |
Freecell (Tabletop Game) / int_8c58b9bb | type |
Unwinnable Joke Game | |
Freecell (Tabletop Game) / int_8c58b9bb | comment |
Unwinnable Joke Game: Windows FreeCell has two Easter Egg selectable games, #-1 and #-2, where it's clearly impossible to move enough cards to move any cards to the home cells. (On the other hand, Vista introduced games #-3 and #-4, where making any move will instantly win the game.) | |
Freecell (Tabletop Game) / int_8c58b9bb | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_8c58b9bb | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_8c58b9bb | |
Freecell (Tabletop Game) / int_c25c7890 | type |
Fun with Acronyms | |
Freecell (Tabletop Game) / int_c25c7890 | comment |
Fun with Acronyms: The document mentions "One More Game", and yes, the letters OMG are bold in the document. | |
Freecell (Tabletop Game) / int_c25c7890 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_c25c7890 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_c25c7890 | |
Freecell (Tabletop Game) / int_e078a82 | type |
Gameplay Automation | |
Freecell (Tabletop Game) / int_e078a82 | comment |
Gameplay Automation: Many computer versions autoplay cards to the homecells when it is safe. Microsoft autoplays aces and twos, but does not autoplay a red three when a black two is still out, because one might want to move the black two onto the red three. Freecell.net is smarter but still safe; it can autoplay the red three if the black two is out but the black ace of the same suit is already home. This is safe because it can autoplay the black two later. The rule is to move one card at a time. As a shortcut, Windows FreeCell can move sequences of cards if there are enough open freecells to do the same, one card at a time. In Vista, one can move longer sequences if there are empty columns. | |
Freecell (Tabletop Game) / int_e078a82 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_e078a82 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_e078a82 | |
Freecell (Tabletop Game) / int_f510b929 | type |
TagLine | |
Freecell (Tabletop Game) / int_f510b929 | comment |
Tag Line: freecell.net — "...draining workplace productivity since 1996" | |
Freecell (Tabletop Game) / int_f510b929 | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_f510b929 | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_f510b929 | |
Freecell (Tabletop Game) / int_name | type |
ItemName | |
Freecell (Tabletop Game) / int_name | comment |
||
Freecell (Tabletop Game) / int_name | featureApplicability |
1.0 | |
Freecell (Tabletop Game) / int_name | featureConfidence |
1.0 | |
Freecell (Tabletop Game) | hasFeature |
Freecell (Tabletop Game) / int_name | |
Freecell (Tabletop Game) / int_name | itemName |
Freecell (Tabletop Game) |
The following is a list of statements referring to the current page from other pages.
Freecell (Tabletop Game) | hasFeature |
The Key Is Behind the Lock / int_95709213 | |
Freecell (Tabletop Game) | hasFeature |
Unintentionally Unwinnable / int_95709213 |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.