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GURPS Thaumatology: Alchemical Baroque (Tabletop Game)
- 33 statements
- 5 feature instances
- 9 referencing feature instances
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | type |
TVTItem | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | label |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | page |
GURPSThaumatologyAlchemicalBaroque | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })GURPS Thaumatology: Alchemical Baroque is a short (24-page) setting/worldbook supplement for GURPS 4th edition by Phil Masters; the full title indicates that it is associated with the larger supplement GURPS Thaumatology, using the extended rules for magic in GURPS from that book. The setting it describes was originally depicted in a chapter of GURPS All-Star Jam 2004, a 3rd edition supplement; the material from there is expanded and updated for the newer rules here.The setting is the "Known Lands", a fantasy land loosely but openly based on Europe and its environs in the late 17th and early 18th centuries — the early part of The Enlightenment period. Hence, the setting attempts to avoid most of the tropes of the Standard Fantasy Setting, instead drawing on traditional Fairy Tales combined with alchemy, early science, musket-and-bayonet warfare, and pre-industrial technology. Games run in the setting can range from clever peasant heroes tricking dangerous ogres to subtle tales of international intrigue.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The book is sold in PDF form; the publishers have a Web page for it here. | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | fetched |
2022-03-11T15:26:37Z | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | parsed |
2022-03-11T15:26:37Z | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | isPartOf |
DBTropes | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_138fe57e | type |
All Witches Have Cats | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_138fe57e | comment |
All Witches Have Cats: The trope is played with. Cats in the setting are strictly speaking entirely natural creatures, albeit odd ones who often have a sense for the supernatural, and some of them are notably intelligent and can talk. Some of these hang around witches, leading to talk of "familiars", but in fact, they do this purely for the sake of intelligent conversation with people who aren't fazed by them, though they may do their witch friends odd favors. | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_138fe57e | featureApplicability |
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1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | hasFeature |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_138fe57e | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_c8c968c3 | type |
The Alliance | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_c8c968c3 | comment |
The Alliance: The Great Pact is a treaty between all the nations bordering the Solar Empire that keeps it in check. | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_c8c968c3 | featureApplicability |
1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_c8c968c3 | featureConfidence |
1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | hasFeature |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_c8c968c3 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_d251db87 | type |
Alchemy Is Magic | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_d251db87 | comment |
Alchemy Is Magic: Known Lands alchemy and herb lore are closely linked to ritual magic — characters cannot learn one without learning the other — and can be used to create powerfully magical potions and elixirs. | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_d251db87 | featureApplicability |
1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_d251db87 | featureConfidence |
1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | hasFeature |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_d251db87 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_fd752bc3 | type |
All Trolls Are Different | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_fd752bc3 | comment |
All Trolls Are Different/Our Giants Are Bigger/Our Ogres Are Hungrier: Ogres, giants, and trolls in this setting are technically fairies (see below), but they have burned out their powers taking gross, powerful physical forms, reducing their minds to "a parody of intelligence". | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_fd752bc3 | featureApplicability |
1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_fd752bc3 | featureConfidence |
1.0 | |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) | hasFeature |
GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_fd752bc3 | |
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GURPS Thaumatology: Alchemical Baroque (Tabletop Game) / int_name | featureApplicability |
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GURPS Thaumatology: Alchemical Baroque (Tabletop Game) |
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