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Lords of Creation (Tabletop Game)
- 164 statements
- 31 feature instances
- 4 referencing feature instances
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An obscure game published by Avalon Hill in 1983 which was one of, if not the first, role-playing games that attempted to encompass all genres.In it the players are able to have adventures in any time or setting, meeting any character the gamemaster can think of from aliens and robots to ghosts and dragons to legendary personages like Hercules, Thor, and Cyrano de Bergerac. All throughout their adventures, the players will be increasing their "personal force" and winning the prize of special powers from various different schools, until they gain enough to achieve apotheosis and become Lords of Creation. Those of such lofty station will be able to travel space, time and dimensions at a whim, and even create worlds of their own. A gimmick that was intended to allow one group to have multiple gamemasters.Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation lacked the polish of some that came later (to name just the first example players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result, the game wasn't very successful, and only three of five planned adventure modules were ever released. They were: The Horn of Roland The Yeti Sanction Omegakron Towers of Illium (unreleased) Voria (unreleased)Not to be confused with the book series of the same name by S. M. Stirling, which were published almost two decades later. | |
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The Wild Hunt | |
Lords of Creation (Tabletop Game) / int_171edb09 | comment |
The Wild Hunt: Menaces the players in the first premade adventure, "The Horn of Roland", where the difference in power is so vast the players have no choice but to just run away from the spectral hunters and hounds. One of the hounds appears again as something of a Final Boss in the third adventure, "Omegakron," where they've gotten powerful enough to actually start killing such beasts. | |
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Lords of Creation (Tabletop Game) / int_18bf4326 | type |
Anti-Magic | |
Lords of Creation (Tabletop Game) / int_18bf4326 | comment |
Anti-Magic: One of the powers in the "Adept" suite lets a user break magic spells. | |
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Lords of Creation (Tabletop Game) / int_2410cc23 | type |
The Time of Myths | |
Lords of Creation (Tabletop Game) / int_2410cc23 | comment |
The Time of Myths: The pack-in setting for High Fantasy is one of these, a fantastic world where numerous mythological pantheons (statted out too, but due to space limitations only the ones most likely to get involved with adventures) and legendary creatures intermingle. | |
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Lords of Creation (Tabletop Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Lords of Creation (Tabletop Game) / int_2bdae2ae | comment |
Awesome, but Impractical: In "The Horn of Roland" adventure, the players will find the horn they're looking for is actually part of an entire collection of valuable horns. One of the others is a horn of plenty that can create an unlimited amount of food, and notes the players will never have to worry about that again as long as they carry it. Thing is, it's 20 feet long and basically impossible for them to move out of the room, let alone just casually carry it around on their crazy adventures through the space/time continuum. | |
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Lords of Creation (Tabletop Game) / int_2ec219ee | type |
Butterfly of Doom | |
Lords of Creation (Tabletop Game) / int_2ec219ee | comment |
Butterfly of Doom: In the premade campaign the characters end up in "Omegakron", an After the End version of Akron, Ohio in an alternate future. In the "real" timeline, a nuclear exchange almost happened, but didn't, thanks to a sufficient quantity of human mercy. The players learn that something happened all the way back at the founding of Rome to change that, and make humankind slightly more warlike, which created the timeline where the nukes were fired and civilization was destroyed. To keep the world of Omegakron from becoming the real future, the players were asked to go back to the early days of Rome and make humanity nicer again. Unfortunately, that was one of the adventures that was never made. | |
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Lords of Creation (Tabletop Game) / int_3439a6b5 | type |
A God Is You | |
Lords of Creation (Tabletop Game) / int_3439a6b5 | comment |
A God Is You: What the characters will basically become after achieving Lord of Creation status. | |
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Lords of Creation (Tabletop Game) / int_403ad150 | type |
The Bermuda Triangle | |
Lords of Creation (Tabletop Game) / int_403ad150 | comment |
The Bermuda Triangle: "The Horn of Roland" leads the players inside, to an island where, among other things, they have to climb the tower of a siren and battle her horde of monster buddies to raid her treasure, help an oppressed human population overthrow their robot oppressors, and bring the titan Prometheus his magic sword to set him free from a trap laid by another, more malicious cosmic being. | |
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Lords of Creation (Tabletop Game) / int_4221e01a | type |
Elemental Embodiment | |
Lords of Creation (Tabletop Game) / int_4221e01a | comment |
Elemental Embodiment: A power in the "Invoker" suite, letting the user change their body into one of the game's five elements. Among the other attendant abilities, most elements let the user teleport from one source of the element to another within line-of-sight. | |
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Lords of Creation (Tabletop Game) / int_42846e90 | type |
Elemental Powers | |
Lords of Creation (Tabletop Game) / int_42846e90 | comment |
Elemental Powers: The "Invoker" suite gives players access to this, letting them manipulate the four classical elements and shadow, as well as being able to summon elemental beings for help. | |
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Lords of Creation (Tabletop Game) / int_48212bac | type |
Weather Manipulation | |
Lords of Creation (Tabletop Game) / int_48212bac | comment |
Weather Manipulation: Players who master the "Wizard" suite can conjure storms. | |
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Lords of Creation (Tabletop Game) / int_511728ae | type |
Magic Versus Science | |
Lords of Creation (Tabletop Game) / int_511728ae | comment |
Magic Versus Science: One of the areas where the game unfortunately left itself vague. It implies that in high-technology settings, magic powers and weapons shouldn't work as well or at all, and vice-versa, but left the gamemaster to figure out the particulars all by himself. | |
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Lords of Creation (Tabletop Game) / int_697e3ecb | type |
Involuntary Shapeshifting | |
Lords of Creation (Tabletop Game) / int_697e3ecb | comment |
Involuntary Shapeshifting: The "Curse" power that Wizards get lets them turn their enemies into other shapes. | |
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Lords of Creation (Tabletop Game) / int_6ca52003 | type |
Master of All | |
Lords of Creation (Tabletop Game) / int_6ca52003 | comment |
Master of All: Players get skills ten times faster than they get powers. It's not hard to have maxed out all the skill trees and still have put plenty of points into weapon proficiency by the time they've hit Lord of Creation. | |
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Lords of Creation (Tabletop Game) / int_7d5324cf | type |
The Federation | |
Lords of Creation (Tabletop Game) / int_7d5324cf | comment |
The Federation: The pack-in Space Opera future setting, Imperial Terra, is this. | |
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Lords of Creation (Tabletop Game) / int_966b4df0 | type |
Time Police | |
Lords of Creation (Tabletop Game) / int_966b4df0 | comment |
Time Police: The players meet a group of people from such an agency and are asked to go back to ancient Rome by them at the end of "Omegakron" | |
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Lords of Creation (Tabletop Game) / int_985d6d7f | type |
Master of Illusion | |
Lords of Creation (Tabletop Game) / int_985d6d7f | comment |
Master of Illusion: The "Sorcerer" suite is about a PC becoming one. | |
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Lords of Creation (Tabletop Game) / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
Lords of Creation (Tabletop Game) / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: The players can easily meet any of them, of course. The premade adventure "The Yeti Sanction" not only features them, obviously, but multiple varieties. Friendly, civilized "real" yeti, evil "fake" yeti created from human subjects by the adventure's Mad Scientist villain, who even named his evil organization Y.E.T.I. (Yama Elite Triumphant Immortals). | |
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Lords of Creation (Tabletop Game) / int_ab7b9269 | type |
You All Meet in an Inn | |
Lords of Creation (Tabletop Game) / int_ab7b9269 | comment |
You All Meet in an Inn: With a minor bit of Leaning on the Fourth Wall. The first premade adventure kicks off with the players meeting at a gaming convention, playing a fantasy game at one of the booths much as the players might, before they're interrupted by a murder happening in the penthouse. | |
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Lords of Creation (Tabletop Game) / int_b38b6147 | type |
Science Fantasy | |
Lords of Creation (Tabletop Game) / int_b38b6147 | comment |
The Land of Ulro from the pack-in settings (meant to provide one for Science Fantasy) was based on the work of William Blake. | |
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Lords of Creation (Tabletop Game) / int_b8237752 | type |
HollywoodCyborg | |
Lords of Creation (Tabletop Game) / int_b8237752 | comment |
Hollywood Cyborg: One of the sets of powers available to players. Notable that unlike the others which players can unlock under any circumstances, including learning magic, to get access to these they'll have to be in a futuristic setting and pay someone to install the implants. | |
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Lords of Creation (Tabletop Game) / int_c34a1799 | type |
Kaiju | |
Lords of Creation (Tabletop Game) / int_c34a1799 | comment |
Kaiju: One, named Thanagor, appears in the post-apocalyptic adventure "Omegakron". | |
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Lords of Creation (Tabletop Game) / int_c57b21f9 | type |
Global Currency | |
Lords of Creation (Tabletop Game) / int_c57b21f9 | comment |
Global Currency: To an extent. The players can't just go around buying things in the space future or distant past with modern money, but the exchange rate to local currencies are perfectly even with the value of the dollar to avoid a bunch of tedious bookkeeping. | |
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Lords of Creation (Tabletop Game) / int_c75df49a | type |
Shout-Out | |
Lords of Creation (Tabletop Game) / int_c75df49a | comment |
Shout-Out: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The first premade adventure, "The Horn of Roland", actually works a bunch of these into the first part where the players are investigating a rich man's death. Just for fun. The booklet even lists them and asks how many the players noticed. For instance, they meet a reporter named Carl Kolchak. The Land of Ulro from the pack-in settings (meant to provide one for Science Fantasy) was based on the work of William Blake. | |
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Lords of Creation (Tabletop Game) / int_c81e2bba | type |
Necromancer | |
Lords of Creation (Tabletop Game) / int_c81e2bba | comment |
Necromancer: Followers of the "Wizard" suite can learn to raise the dead as their minions. | |
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Lords of Creation (Tabletop Game) / int_c9d9a85f | type |
Hot Witch | |
Lords of Creation (Tabletop Game) / int_c9d9a85f | comment |
Hot Witch: The villain for the first act of the "Horn of Roland" adventure is one. | |
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Lords of Creation (Tabletop Game) / int_e3613529 | type |
Protective Charm | |
Lords of Creation (Tabletop Game) / int_e3613529 | comment |
Protective Charm: The idea of the "Horn of Roland" adventure is to find one (the horn) that will ward off some of the nastier supernatural entities who are suddenly after the players. For a while, that is, during which time the players will hopefully have gotten powerful enough to start looking after themselves. | |
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Lords of Creation (Tabletop Game) / int_e8b0f099 | type |
Dark Is Evil | |
Lords of Creation (Tabletop Game) / int_e8b0f099 | comment |
Dark Is Evil: The Big Bad of the premade campaign is Erebus, ruler of the elemental realm of shadow. | |
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Lords of Creation (Tabletop Game) / int_eb7d0d71 | type |
Quirky Bard | |
Lords of Creation (Tabletop Game) / int_eb7d0d71 | comment |
Quirky Bard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and space getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind), but "stage magician" is a little more out there. | |
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Lords of Creation (Tabletop Game) / int_f1356f5e | type |
Speaks Fluent Animal | |
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Speaks Fluent Animal: The first available power in the "Wizard" suite. | |
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Lords of Creation (Tabletop Game) / int_f1e837cc | type |
Mind over Matter | |
Lords of Creation (Tabletop Game) / int_f1e837cc | comment |
Mind over Matter: One of the schools of power, "Poltergeist", lets a player unlock telekinetic powers. | |
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