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Lost Ruins of Arnak (Tabletop Game)

 Lost Ruins of Arnak (Tabletop Game)
type
TVTItem
 Lost Ruins of Arnak (Tabletop Game)
label
Lost Ruins of Arnak (Tabletop Game)
 Lost Ruins of Arnak (Tabletop Game)
page
LostRuinsOfArnak
 Lost Ruins of Arnak (Tabletop Game)
comment
Lost Ruins of Arnak is a board game released in 2020 by the husband and wife team of Michal "Elwen" Štach and Michaela "Mín" Štachov. In it, players compete to travel across the eponymous uncharted island via foot, car, boat and plane, conducting archeological digs at various sites, overcoming said sites' animal guardians, collecting useful loot, tools and artifacts, and working their way up the "research track" looking to reach either the Bird or Snake Temple. The game is notable in that it is played over only five rounds, forcing players to prioritize their limited actions among a multitude of options and quickly and efficiently collect the needed resources to advance.
 Lost Ruins of Arnak (Tabletop Game)
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2024-02-01T21:46:30Z
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2024-02-01T21:46:30Z
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Dropped link to CoolPlane: Not a Feature - ITEM
 Lost Ruins of Arnak (Tabletop Game)
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Dropped link to TwoFistedTales: Not a Feature - ITEM
 Lost Ruins of Arnak (Tabletop Game)
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DBTropes
 Lost Ruins of Arnak (Tabletop Game) / int_162e5d11
type
Shipwreck Start
 Lost Ruins of Arnak (Tabletop Game) / int_162e5d11
comment
Shipwreck Start: The premise behind Snake Temple side of the board: your expedition started with crash-landing on the island. Not only is the board itself significantly harder to highlight the less than fortunate start, but the second Assistant draw is about finding a shipwreck survivor, rather than selecting them from the common pool, greatly limiting Assistants choice, (there is only a pool of randomly selected characters stacked on the research tracker).
 Lost Ruins of Arnak (Tabletop Game) / int_162e5d11
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 Lost Ruins of Arnak (Tabletop Game) / int_17975d1b
type
Unstable Equilibrium
 Lost Ruins of Arnak (Tabletop Game) / int_17975d1b
comment
Unstable Equilibrium: The game can be very quickly decided when one of the players gets ahead by turn 2 due to the right combination of opening cards, expedition outcome and bonuses from the temple tracker. The other players will have a very hard time catching up.
 Lost Ruins of Arnak (Tabletop Game) / int_17975d1b
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type
Not the Intended Use
 Lost Ruins of Arnak (Tabletop Game) / int_20e20e99
comment
Not the Intended Use: Any card can be used for its travel icon. Including the single-use cards, without using them up.
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1.0
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 Lost Ruins of Arnak (Tabletop Game) / int_2902d216
type
Refining Resources
 Lost Ruins of Arnak (Tabletop Game) / int_2902d216
comment
Refining Resources: The upgrade resource icon, which comes from certain Artifacts, one of the Assistants and bonus tiles. With it, Tablets can be turned into Arrowheads and Arrowheads into Rubies.
 Lost Ruins of Arnak (Tabletop Game) / int_2902d216
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 Lost Ruins of Arnak (Tabletop Game) / int_2a195285
type
Revolvers Are Just Better
 Lost Ruins of Arnak (Tabletop Game) / int_2a195285
comment
Revolvers Are Just Better: The only firearm in the game is a revolver. It's perfectly capable of killing any given Guardian, which ranges from Big Creepy-Crawlies to Kaiju.
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 Lost Ruins of Arnak (Tabletop Game) / int_2a9b1de6
type
Bear Trap
 Lost Ruins of Arnak (Tabletop Game) / int_2a9b1de6
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Bear Trap: A single-use card that allows the user to defeat any Guardian that wasn't taken down during the initial expedition and the field is unoccupied.
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 Lost Ruins of Arnak (Tabletop Game) / int_2bdae2ae
type
Awesome, but Impractical
 Lost Ruins of Arnak (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: A whole lot of cards fall under this category, but some stand out more than others. The Trowel card allows a player to get a Ruby in trade a Compass. Sounds like a great trade... except in the long run, you will almost never be able to benefit from it, as Compasses are some of the most valuable resources, while spending Rubies can often be simply avoided. Two-thirds of all Artifacts have some super-duper ability that is in reality a very finnicky gimmick, while often also providing few points in the final count. On top of that, each Artifact when played outside of the moment of being bought, requires a Tablet to activate, which might reduce their utility to simply the Airplane travel icon, rather than whatever they are supposed to do.
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 Lost Ruins of Arnak (Tabletop Game) / int_2cb9b1a9
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Cool, but Inefficient
 Lost Ruins of Arnak (Tabletop Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Any card (and the Assistant) with the ability to remove cards becomes this on the Bird Temple side of the board, as there are far fewer Fear cards to clog your deck and thus trimming it down isn't as powerful or useful as it is on the Snake Temple side. Machete. It offers 2 Compasses and the ability to remove a card, but it also costs 4 Coins, making it hardly worth its price, even on the Snake Temple side. There is a whole variety of cheaper and more viable cards to get the job done. Grappling Hook. Discard one card, to draw a new card, and have the ability to remove a card from your deck. It sounds very useful, but in practical terms, it never pays off. In a similar vein, unless your deck is really thick, the Assistant offering a +1 card to draw is this, too - especially since the silver side requires to discard a card first. In a game with such a limited draw, this is a big deal. Any card that applies its effects only to placed archaeologist tokens or occupied ruins and camps. Especially when they scale with the number of placed archeologists. This means they come very late into play, and you might never truly benefit from them, too. Guiding Skull, one of the Artifacts, allows to draw the top tier 2 expedition tile, gain resources from it, then put the tile on the bottom of the pile. It costs 4 Compasses to buy the card and another Compass to activate it (and a Tablet to replay it from a hand in later turns). A tier 2 expedition costs 6 Compasses to send it, but it also provides 2 Idols (and the effect from one of the Idols, too) and also potentially a Guardian to defeat (another bonus and extra points). To make it even less efficient, despite being so expensive, the card itself is worth only 1 point.
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 Lost Ruins of Arnak (Tabletop Game) / int_2d364c81
type
Tomboy and Girly Girl
 Lost Ruins of Arnak (Tabletop Game) / int_2d364c81
comment
Tomboy and Girly Girl: The female Assistants range from a girly nurse, feminine researchers and traders, to badass Ace Pilot and Wrench Wench with warpaint stripes on her cheeks.
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 Lost Ruins of Arnak (Tabletop Game) / int_32b1d92a
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Drafting Mechanic
 Lost Ruins of Arnak (Tabletop Game) / int_32b1d92a
comment
Drafting Mechanic: Players buy Items and Artifacts from a shared pool. Same goes with Assistants, but details depend on which side of the board is being played.
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 Lost Ruins of Arnak (Tabletop Game) / int_39b8d3d6
type
Boring, but Practical
 Lost Ruins of Arnak (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical Dog card, which offers 1 Compass and the ability to use an unoccupied camp site. It's nothing fancy and pretty easy to block (since the camp has to be unoccupied), but it's cheap and offers enormous flexibility. It is further contrasted against a similar Lantern card, which isn't limited to unoccupied camp sites, but is more expensive and doesn't offer the free Compass. Pickaxe is a 1 Coin card that changes a single Compass into a Tablet and an Arrowhead, some of the most sought-after and useful resources in the game. It's one of the most useful cards in the game, while being cheap to buy and play, yet offering the equivalent of one of the better tier 1 expeditions for a fraction of the price and not needing to use one of your archaeologist tokens. Sturdy Boots, at least on the Snake Temple side of the board, where boot travel icons are more useful. It can be either played for 1 Compass and 2 Boot travel icons or simply used as two Car travel icons. Tier 1 expeditions. Sure, tier 2 gives better rewards and two Idols instead of one... but that only further highlights the mundane practicality of tier 1. Especially since few of the cards make it very easy to score tier 1 expeditions at a high discount, making it all that easier to get them going. Any "thunder" effect card, since they are nothing fancy, but offer instant payoff of badly needed resources and also tend to have a Pass action, too, offering even more resources when played at the end of the turn.
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 Lost Ruins of Arnak (Tabletop Game) / int_3f0310d6
type
Magikarp Power
 Lost Ruins of Arnak (Tabletop Game) / int_3f0310d6
comment
Magikarp Power: Bow And Arrow and Brush are cards that offer scaling bonuses depending on the number of - respectively - defeated Guardian tokens or Idols owned by the player. Getting one extra Compass isn't all that great, but three is pretty powerful.
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 Lost Ruins of Arnak (Tabletop Game) / int_3fba7250
type
Father Neptune
 Lost Ruins of Arnak (Tabletop Game) / int_3fba7250
comment
Father Neptune: One of your potential Assistants is a ship captain: white-bearded, wearing captain's hat and grog coat. Naturally, he offers Ship travel icons.
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 Lost Ruins of Arnak (Tabletop Game) / int_40b1b989
type
Resources Management Gameplay
 Lost Ruins of Arnak (Tabletop Game) / int_40b1b989
comment
Resources Management Gameplay: You have to collect and spend Tablets, Compasses, Rubies, Coins and Arrowheads.
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 Lost Ruins of Arnak (Tabletop Game) / int_440d55b3
type
Expansion Pack
 Lost Ruins of Arnak (Tabletop Game) / int_440d55b3
comment
Expansion Pack: The Missing Expedition expansion, adding a new gameplay mode, cards and Assistants.
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 Lost Ruins of Arnak (Tabletop Game) / int_49fb23f8
type
Clean Dub Name
 Lost Ruins of Arnak (Tabletop Game) / int_49fb23f8
comment
Clean Dub Name: Renamed to Les Ruines Perdues de Narak in France because "Arnak" sounds like "arnaque", which means "scam" — not ideal when you want to encourage players to explore the place.
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 Lost Ruins of Arnak (Tabletop Game) / int_4a32e562
type
Human Pack Mule
 Lost Ruins of Arnak (Tabletop Game) / int_4a32e562
comment
Human Pack Mule: One of the Assistants is a big guy with an even bigger crate. He allows one to draw a new card, but without an upgrade, one must first discard something from their hand.
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 Lost Ruins of Arnak (Tabletop Game) / int_54ec2f0c
type
Not Completely Useless
 Lost Ruins of Arnak (Tabletop Game) / int_54ec2f0c
comment
Not Completely Useless: Fear cards. There are many effects that require discarding a card, making them prime targets for that role - especially when the discarded card can be then instantly removed from the game. At the very worst, the Fear card can be used to place your archaeologist token in a camp site.
 Lost Ruins of Arnak (Tabletop Game) / int_54ec2f0c
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 Lost Ruins of Arnak (Tabletop Game) / int_5b81ca8d
type
Disc-One Nuke
 Lost Ruins of Arnak (Tabletop Game) / int_5b81ca8d
comment
Disc-One Nuke: If the starting Item shop contains either Aeroplane, Hot Air Baloon, Pickaxe or Map, it's an instant race for any of those items, in that exact order. They offer enormous benefits, especially when bought right at the game's start. Aeroplane in particular is a card that diminishes its value after each turn, going from all-powerful in the first turn to pretty useless by the final two turns.
 Lost Ruins of Arnak (Tabletop Game) / int_5b81ca8d
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 Lost Ruins of Arnak (Tabletop Game) / int_65c4d0fa
type
Changing Gameplay Priorities
 Lost Ruins of Arnak (Tabletop Game) / int_65c4d0fa
comment
Changing Gameplay Priorities: Early on, Compasses are the most valuable resource, as they fuel expeditions. But after 2-4 expeditions are sent in total, there might be no real point in sending further expeditions, especially in a two-player game, shifting the focus on climbing the tracker towards the Temple.
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 Lost Ruins of Arnak (Tabletop Game) / int_6ca52003
type
Master of All
 Lost Ruins of Arnak (Tabletop Game) / int_6ca52003
comment
Master of All: Pocket Knife card. It's a card with four different options (1 Coin, 1 Compass, 1 Tablet, remove 1 card), with players having to pick two of them. On top of that, it offers 1 Ship and Car travel icon. The enormous utility of this card can't be overstated.
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 Lost Ruins of Arnak (Tabletop Game) / int_6ca6e5bf
type
Digital Tabletop Game Adaptation
 Lost Ruins of Arnak (Tabletop Game) / int_6ca6e5bf
comment
Digital Tabletop Game Adaptation: Both Board Game Arena and Yucata had a digital version of the game almost right at the premiere, as part of a marketing gig to make the pretty pricey game more familiar to people.
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 Lost Ruins of Arnak (Tabletop Game) / int_6fb7cf97
type
Bigger Stick
 Lost Ruins of Arnak (Tabletop Game) / int_6fb7cf97
comment
Bigger Stick: Revolver card. Rather than paying the resources to defeat the Guardian, you pay 1 Compass to simply shoot it dead.
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 Lost Ruins of Arnak (Tabletop Game) / int_720e0c25
type
Grave Robbing
 Lost Ruins of Arnak (Tabletop Game) / int_720e0c25
comment
Grave Robbing: Implied with one of the Assistants - a burly man with a pickaxe on his shoulder who generates Coins when used.
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 Lost Ruins of Arnak (Tabletop Game) / int_77aedc5c
type
Horse of a Different Color
 Lost Ruins of Arnak (Tabletop Game) / int_77aedc5c
comment
Horse of a Different Color: There are both Giant Turtle and Ostrich cards, each working in similar fashion: draw a new card and gain a free travel icon (Ship from Turtle and Car from Ostrich). If used just for travel icons, they offer 2 of their type, making them particularly effective for moving around.
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 Lost Ruins of Arnak (Tabletop Game) / int_78217c5
type
Deck Clogger
 Lost Ruins of Arnak (Tabletop Game) / int_78217c5
comment
Deck Clogger: Fear is a bad card that mostly serves to clog up your deck. It has no effect, its travel value is only a single boot (the worst of any card), and it's worth -1 point if you still have it in your deck at the end of the game. You start with two of them in your deck, and can gain more as a penalty for leaving an archeologist on a site with an undefeated Guardians on it, or sometimes even if you defeat the Guardian. Fear cards will probably be your first targets when you get the chance to exile cards.
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 Lost Ruins of Arnak (Tabletop Game) / int_7b7f1657
type
Canine Companion
 Lost Ruins of Arnak (Tabletop Game) / int_7b7f1657
comment
Canine Companion: The Dog card. Gameplay-wise, it's a fetch hound bringing badly needed resources from camp.
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 Lost Ruins of Arnak (Tabletop Game) / int_98b1dc8f
type
Luck-Based Mission
 Lost Ruins of Arnak (Tabletop Game) / int_98b1dc8f
comment
Luck-Based Mission: Both decks of cards, the Guardians and the ruins they sit on are completely randomised during game set-up. There are also random bonus tiles on the research tracker and the order of Assistants to draw from. Oh, and the idols and the bonus they provide when picked. All of this can completely change how the specific game plays out due to different options at players disposal, making the specific game easier or harder (or even making it downright impossible to reach the Temple) depending on purely random elements.
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 Lost Ruins of Arnak (Tabletop Game) / int_9f4a47f2
type
Competitive Balance
 Lost Ruins of Arnak (Tabletop Game) / int_9f4a47f2
comment
Competitive Balance: Players start with different amounts of Coins and Compasses, depending on their order of play, which balances the ability to go first vs. being able to afford more things.
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 Lost Ruins of Arnak (Tabletop Game) / int_acdc4c5d
type
Anti-Hoarding
 Lost Ruins of Arnak (Tabletop Game) / int_acdc4c5d
comment
Anti-Hoarding: Despite being a deck-building game, Arnak has very limited drafting ability and the starting hand each turn is just five cards. This means getting a lot of cards is an excellent way to only ever play each of them once - if at all.
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 Lost Ruins of Arnak (Tabletop Game) / int_ae0bbe52
type
Living Statue
 Lost Ruins of Arnak (Tabletop Game) / int_ae0bbe52
comment
Living Statue: Possibly. It's hard to tell if two of the Guardians are intended to be just statues that have to be summited as physical obstacles, or an animated things defending the place.
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 Lost Ruins of Arnak (Tabletop Game) / int_af98d5da
type
Thieving Magpie
 Lost Ruins of Arnak (Tabletop Game) / int_af98d5da
comment
Thieving Magpie: The Parrot card. For discarding any card from your hand, you get a Ruby back.
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 Lost Ruins of Arnak (Tabletop Game) / int_ba7b1199
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Roc Birds
 Lost Ruins of Arnak (Tabletop Game) / int_ba7b1199
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Roc Birds: One of the Guardians is styled into one of those - a giant bird of prey.
 Lost Ruins of Arnak (Tabletop Game) / int_ba7b1199
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Lost Ruins of Arnak (Tabletop Game) / int_ba7b1199
 Lost Ruins of Arnak (Tabletop Game) / int_bbd8d3f4
type
Adventurer Archaeologist
 Lost Ruins of Arnak (Tabletop Game) / int_bbd8d3f4
comment
Adventurer Archaeologist: Each player controls an entire expedition of those, exploring the unknown island, facing monstrous creatures, finding trap-riddled ruins and finding their way towards the temple ruins hidden somewhere in the jungle.
 Lost Ruins of Arnak (Tabletop Game) / int_bbd8d3f4
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 Lost Ruins of Arnak (Tabletop Game) / int_bfb5f597
type
Money Is Not Power
 Lost Ruins of Arnak (Tabletop Game) / int_bfb5f597
comment
Money Is Not Power: Zig-Zagged. The exact moment varies depending on the board side and how the game has played out so far, but there is a clear point after which Coins stop being useful, as there will be either no point in buying new cards (other than extra points at the end of the game) or simply nothing worthwhile left in the game to buy at all. Coins don't count towards the final score, so there's no point hoarding, either. On the other hand, having a stable source of Coins early on is extremely useful, while certain effects require paying Coins to get results.
 Lost Ruins of Arnak (Tabletop Game) / int_bfb5f597
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1.0
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Lost Ruins of Arnak (Tabletop Game) / int_bfb5f597
 Lost Ruins of Arnak (Tabletop Game) / int_c0ccf45c
type
Metagame
 Lost Ruins of Arnak (Tabletop Game) / int_c0ccf45c
comment
Metagame: A lot depends on how many players are in play and how they value both expeditions and climbing the research tracker, requiring to adjust your own play to their steps. On top of that, the side of the board completely changes the value of half of the cards in the deck, and knowing that is pre-requested to not end up with the wrong tools for the job.
 Lost Ruins of Arnak (Tabletop Game) / int_c0ccf45c
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1.0
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Lost Ruins of Arnak (Tabletop Game) / int_c0ccf45c
 Lost Ruins of Arnak (Tabletop Game) / int_c64bdacd
type
Scoring Points
 Lost Ruins of Arnak (Tabletop Game) / int_c64bdacd
comment
Scoring Points: How the game is resolved. There are few major sources of points, which allow players to win the game even without reaching the temple (even when other players managed to do not only that, but also buy scoring tiles from the temple), since the cards in the deck, Idols and defeated Guardians all contribute to the final score, too.
 Lost Ruins of Arnak (Tabletop Game) / int_c64bdacd
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1.0
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Lost Ruins of Arnak (Tabletop Game) / int_c64bdacd
 Lost Ruins of Arnak (Tabletop Game) / int_c75df49a
type
Shout-Out
 Lost Ruins of Arnak (Tabletop Game) / int_c75df49a
comment
Shout-Out: The card image for Steamboat is obviously The African Queen.
 Lost Ruins of Arnak (Tabletop Game) / int_c75df49a
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1.0
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Lost Ruins of Arnak (Tabletop Game) / int_c75df49a
 Lost Ruins of Arnak (Tabletop Game) / int_ccb39fea
type
Adventurer Outfit
 Lost Ruins of Arnak (Tabletop Game) / int_ccb39fea
comment
Adventurer Outfit: All the Assistants are wearing some variant of khaki suits, tropical clothes and practical, job-related outfits.
 Lost Ruins of Arnak (Tabletop Game) / int_ccb39fea
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1.0
 Lost Ruins of Arnak (Tabletop Game) / int_ccb39fea
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 Lost Ruins of Arnak (Tabletop Game) / int_cd55f7e
type
First-Player Advantage Mitigation
 Lost Ruins of Arnak (Tabletop Game) / int_cd55f7e
comment
First-Player Advantage Mitigation: The further behind you are in the play order, the more valuable your set of starting resources will be. This compensates for your opponents' ability to go to locations you wanted.
 Lost Ruins of Arnak (Tabletop Game) / int_cd55f7e
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 Lost Ruins of Arnak (Tabletop Game) / int_d1f4d528
type
Treasure Map
 Lost Ruins of Arnak (Tabletop Game) / int_d1f4d528
comment
Treasure Map: The Map card.
 Lost Ruins of Arnak (Tabletop Game) / int_d1f4d528
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1.0
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 Lost Ruins of Arnak (Tabletop Game) / int_d5609744
type
Literal Wild Card
 Lost Ruins of Arnak (Tabletop Game) / int_d5609744
comment
Literal Wild Card: Any travel icon can be paid for using a higher travel icon. This means that the plane, the highest icon, can pay for any travel symbol.
 Lost Ruins of Arnak (Tabletop Game) / int_d5609744
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1.0
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 Lost Ruins of Arnak (Tabletop Game) / int_da7907d4
type
Deckbuilding Game
 Lost Ruins of Arnak (Tabletop Game) / int_da7907d4
comment
Deckbuilding Game: Features a deckbuilding aspect in that you can buy cards. These cards may either be played for their effects or to pay for travel costs. Includes the complication that you only get to free-draw a handful of your cards each round, and have to spend resources to gain further draws. So while building up a large deck of tools and artifacts does give you extra points at the end of the game, if you need a specific card to advance your strategy, you're making life more difficult for yourself in the short term.
 Lost Ruins of Arnak (Tabletop Game) / int_da7907d4
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1.0
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 Lost Ruins of Arnak (Tabletop Game) / int_dd078783
type
Cash Gate
 Lost Ruins of Arnak (Tabletop Game) / int_dd078783
comment
Cash Gate: The game is built on a few different layers of those To progress the research tracker and eventually get to the Bird or Snake Temple, your expedition must spend an enormous amount of resources, gathered via expeditions, camps and cards played. And then, once in the Temple, there are point tiles that further require specific resources (and combinations of them) to gain additional points. The variety of powerful, multi-use cards cost 3 or even 4 Coins or Compasses. Getting them, however, completely changes the dynamics of the game (eg. an early Aeroplane allows for sending far more expeditions than normally). On the Snake Temple side of the board, you need to pay with an Idol token to advance further in the temple tracker.
 Lost Ruins of Arnak (Tabletop Game) / int_dd078783
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 Lost Ruins of Arnak (Tabletop Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Lost Ruins of Arnak (Tabletop Game) / int_eb4086e3
comment
Big Creepy-Crawlies: Half of all Guardians are some giant anthropods, be they Scary Scorpions, massive beetles or other nasties.
 Lost Ruins of Arnak (Tabletop Game) / int_eb4086e3
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1.0
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 Lost Ruins of Arnak (Tabletop Game) / int_ec729d5d
type
Wild Wilderness
 Lost Ruins of Arnak (Tabletop Game) / int_ec729d5d
comment
Wild Wilderness: The setting of the game is a remote, mysterious, untamed island, full of ancient ruins and monstrous creatures guarding them.
 Lost Ruins of Arnak (Tabletop Game) / int_ec729d5d
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1.0
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 Lost Ruins of Arnak (Tabletop Game) / int_f2d244f2
type
Extrinsic Go-First Rule
 Lost Ruins of Arnak (Tabletop Game) / int_f2d244f2
comment
Extrinsic Go-First Rule: The game awards the starting player marker to whomever most recently traveled to a place they had never visited before.
 Lost Ruins of Arnak (Tabletop Game) / int_f2d244f2
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1.0
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Lost Ruins of Arnak (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Lost Ruins of Arnak (Tabletop Game)
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Clean Dub Name / int_83b11aee
 Lost Ruins of Arnak (Tabletop Game)
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Deck Clogger / int_83b11aee
 Lost Ruins of Arnak (Tabletop Game)
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Deckbuilding Game / int_83b11aee
 Lost Ruins of Arnak (Tabletop Game)
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Drafting Mechanic / int_83b11aee
 Extrinsic Go-First Rule
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Lost Ruins of Arnak (Tabletop Game)
 Lost Ruins of Arnak (Tabletop Game)
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First-Player Advantage Mitigation / int_83b11aee
 Lost Ruins of Arnak (Tabletop Game)
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Literal Wild Card / int_83b11aee
 Lost Ruins of Arnak (Tabletop Game)
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Slovak Media / int_83b11aee