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Mansions of Madness (Tabletop Game)
- 33 statements
- 5 feature instances
- 2 referencing feature instances
Mansions of Madness (Tabletop Game) | type |
TVTItem | |
Mansions of Madness (Tabletop Game) | label |
Mansions of Madness (Tabletop Game) | |
Mansions of Madness (Tabletop Game) | page |
MansionsOfMadness | |
Mansions of Madness (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Mansions of Madness is a horror-themed American-style Adventure Board Game drawing on the same familiar Cthulhu Mythos settings established in Arkham Horror and its related tie-ins.The game presents one of several dynamic story-driven scenarios. Your crew of investigators have been given a tip-off of some dark occurrences at a remote estate (or town, or museum, or...). Arriving on scene, you will poke around looking for evidence, either to bring back to the proper authorities or tell you what can be done immediately to stop the evil plot. Of course, an unknown house full of horrors and secrets stands in your way, and even if you manage to find what you need or stop the dark forces, they certainly won't let you escape intact...Published by Fantasy Flight Games in 2011, Mansions of Madness received a couple Expansion Packs and several add-on scenarios. A second edition was released in 2016, with the biggest change replacing the role of keeper player with a required companion app. This would make the game fully cooperative or playable solo, and allowed for some replayability with the app able to add random changes to the scenario or the map. A conversion kit was included for owners of the first edition to make use of the figures and map segments in the previous box. The second edition now has four full expansion packs, a number of downloadable scenario additions, and a thriving homebrew community that has released many custom scenarios through their own app.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Mansions of Madness (Tabletop Game) | fetched |
2023-03-18T15:28:48Z | |
Mansions of Madness (Tabletop Game) | parsed |
2023-03-18T15:28:49Z | |
Mansions of Madness (Tabletop Game) | isPartOf |
DBTropes | |
Mansions of Madness (Tabletop Game) / int_72bf48 | type |
Co-Op Multiplayer | |
Mansions of Madness (Tabletop Game) / int_72bf48 | comment |
Coop Multiplayer: In 2nd edition, all players are cooperating to beat the scenario and escape with their lives... but if someone goes insane, that may or may not still be true. | |
Mansions of Madness (Tabletop Game) / int_72bf48 | featureApplicability |
1.0 | |
Mansions of Madness (Tabletop Game) / int_72bf48 | featureConfidence |
1.0 | |
Mansions of Madness (Tabletop Game) | hasFeature |
Mansions of Madness (Tabletop Game) / int_72bf48 | |
Mansions of Madness (Tabletop Game) / int_906365a2 | type |
Demonic Possession | |
Mansions of Madness (Tabletop Game) / int_906365a2 | comment |
Demonic Possession: Thralls, introduced in Beyond the Threshold, used to be people. Now, they've had some eldritch mind possess them so completely that they're half-mutated into bestial things. | |
Mansions of Madness (Tabletop Game) / int_906365a2 | featureApplicability |
1.0 | |
Mansions of Madness (Tabletop Game) / int_906365a2 | featureConfidence |
1.0 | |
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Mansions of Madness (Tabletop Game) / int_906365a2 | |
Mansions of Madness (Tabletop Game) / int_9f4a47f2 | type |
Competitive Balance | |
Mansions of Madness (Tabletop Game) / int_9f4a47f2 | comment |
Competitive Balance: Each investigator has different stats; one can be a bruiser to fight monsters, another with high intellect to find clues and evidence, or someone with willpower and sanity to spare to handle the occult spells. | |
Mansions of Madness (Tabletop Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Mansions of Madness (Tabletop Game) / int_9f4a47f2 | featureConfidence |
1.0 | |
Mansions of Madness (Tabletop Game) | hasFeature |
Mansions of Madness (Tabletop Game) / int_9f4a47f2 | |
Mansions of Madness (Tabletop Game) / int_b7059ab0 | type |
Dungeon Crawling | |
Mansions of Madness (Tabletop Game) / int_b7059ab0 | comment |
Dungeon Crawling: The actual goal depends on the scenario, most of your actions are spent looking for clues and evidence that will explain what you need to do, and you may be in a run-down mansion or a maze of alleys in a seedy town. Still, random ghouls are guaranteed and exploring is key to finding anything, so the basics feel the same. The game owes a fair bit to FFG's earlier title Descent. | |
Mansions of Madness (Tabletop Game) / int_b7059ab0 | featureApplicability |
1.0 | |
Mansions of Madness (Tabletop Game) / int_b7059ab0 | featureConfidence |
1.0 | |
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Mansions of Madness (Tabletop Game) / int_b7059ab0 | |
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Mansions of Madness (Tabletop Game) / int_name | featureApplicability |
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Mansions of Madness (Tabletop Game) / int_name | featureConfidence |
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Mansions of Madness (Tabletop Game) | hasFeature |
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Mansions of Madness (Tabletop Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Mansions of Madness (Tabletop Game) | hasFeature |
Adventure Board Games / int_be730847 | |
Mansions of Madness (Tabletop Game) | hasFeature |
Helping Hands / int_be730847 |
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