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Marvel Super Heroes (Tabletop Game)

 Marvel Super Heroes (Tabletop Game)
type
TVTItem
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game)
 Marvel Super Heroes (Tabletop Game)
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MarvelSuperHeroes
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes is a tabletop role-playing game designed by Jeff Grubb, written by Steve Winter, and set in the Marvel Universe. Its first edition was published by TSR in 1984,and followed by an expanded edition, the Marvel Superheroes Advanced Game, in 1986. A new game was released in 1998 called the Marvel Super Heroes Adventure Game, utilizing the same card-based SAGA system as Dragonlance: Fifth Age.The basic game is designed to allow players assume the roles of Marvel superheroes, whose origins fall into one of five categories: Altered Humans (normal people who acquired superpowers), High-Tech Wonders (normal people whose powers come from devices), Mutants (people born with superpowers), Robots (created beings), and Aliens (non-humans, including extra-dimensional beings). These origins determine the upper limits of a character's superpowers, which otherwise function on an ad hoc basis. In addition to playing as established Marvel characters, players are also given the opportunity to create original characters.Most game situations are resolved by rolling percentile dice and comparing the results against a column of the "Universal Results Table", with the column used determined by the Attribute used. Each character has seven Attributes—Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche—which give the game system its nickname of FASERIP.The system was also spun off into a Gamebook line that ran for 8 installments, each featuring the player controlling a prominent Marvel hero using a version of the same attribute system with simplified number values.
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DBTropes
 Marvel Super Heroes (Tabletop Game) / int_1501b4a2
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Flamethrower Backfire
 Marvel Super Heroes (Tabletop Game) / int_1501b4a2
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Flamethrower Backfire: Polyhedron magazine #27 adventure "She Rampage". If the backpack containing a flamethrower's fuel is damaged, it may create an Amazing strength explosion that affects everyone in the same area.
 Marvel Super Heroes (Tabletop Game) / int_1501b4a2
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Secret Test
 Marvel Super Heroes (Tabletop Game) / int_1606a707
comment
Secret Test: In the Uncanny X-Men boxed set, the PCs are attacked by a Spider Tank while eating lunch with the Beast. The Beast arranged the attack to determine if the PCs are worthy to be superheroes.
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Unreliable Illustrator
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Unreliable Illustrator: In the Gamebook Night of the Wolverine, the mastermind of everything going on is Mystique (the blue-skinned shapeshifter lady), but somehow the artist seemed to have her confused with Mysterio, the Fishbowl Helmet-sporting illusionist. Who's completely absent from the text.
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 Marvel Super Heroes (Tabletop Game) / int_2536f695
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Game-Breaker
 Marvel Super Heroes (Tabletop Game) / int_2536f695
comment
An interesting exception to this is Wolverine in the Secret Wars adventure who "has no bad feelings about killing in combat. In this adventure, Wolverine suffers no Karma penalty for slaying an "Evil" opponent. Inform the player running Wolverine of this in his first fight. Wolverine will still lose Karma for killing heroes (including Magneto), or for letting innocents die." This exception effectively makes Wolverine a Game-Breaker character in this game as he doesn't need to follow the most important rule of it. Compare this with more conscientious heroes like Colossus, Reed Richards and Cyclops, who in the same adventure automatically lose 10 Karma points a day simply because they miss the people they love back on Earth. By making this exception, the authors of the game have unintentionally rewarded Wolverine's Heroic Sociopathy and punished other heroes for having empathy!
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Karma Meter
 Marvel Super Heroes (Tabletop Game) / int_276ad49e
comment
Karma Meter The Karma system was rather unforgiving, rewarding Honor Before Reason rather obsessively and penalizing heroes for everything from killing people (even villains, even in self-defense, even accidentally, even to save lives, even if the dying character is a willing sacrifice for some greater good) to missing a press conference. Villains had their own karma system that rewarded them for being stereotypical villains. The only exception to this is Wolverine who in the Secret Wars adventure "has no bad feelings about killing in combat. In this adventure, Wolverine suffers no Karma penalty for slaying an "Evil" opponent." Wolverine's so special that he breaks the most cardinal rule of the system, while more conscientious heroes like Colossus and Cyclops are actually penalized 10 Karma points every single day of the adventure simply because they have loved ones that they miss. This wouldn't be the first or the last time that Wolverine has outdone Cyclops.
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Magic or Psychic?
 Marvel Super Heroes (Tabletop Game) / int_31b9c6aa
comment
Magic or Psychic?: Just like the comics, the game has psionics and magic. Besides needing different powers to withstand magic or psionic attacks, spellcasting superheroes have unique rules applied to them - including a massive x2 penalty to the Karma Meter when they do a crime like murder (the reasoning is that magic users are more in tuned with the universe and have better understanding of karma, so they are more penalized when they break karma). Meanwhile Psionic superheroes are treated no differently than other more standard superheroes.
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Power Levels
 Marvel Super Heroes (Tabletop Game) / int_324e2fcf
comment
Power Levels: The basic game ranked powers (and everything else in fact) in a scale from 1 to 100, broken into the following tiers: Feeble (1-2), Poor (3-4), Typical (5-6), Good (up to 10), Excellent (20), Remarkable (30), Incredible (40), Amazing (50), Monstrous (75) and Unearthly (100). Most Marvel characters had abilities between Excellent and Remarkable ranks, while the most powerful ones had some between Monstrous and Unearthly. A later expansion also added Shift Zero (0) for abilities ever lower than a 1, and Shift X (150), Shift Y (200), and Shift Z (500) for ones beyond Unearthly. Class 1000, Class 3000 and Class 5000 were added for the truly Cosmic Beings. The absolutely highest level was Beyond-Rank, that had no number (it was infinite.) Only one character had abilities of this caliber: the Beyonder from Secret Wars (1984). A huge drawback of this system is that it lumped beings that were far different in might as being equal (Jocasta is a robot that could lift 5 tons, while Nova is a Herald of Galactus who could lift 40 tons. To the game, they're both ranked as having Incredible strength and so they're equals. Meanwhile Rogue or original Ms. Marvel can lift 50 tons and so they end up in the superior Amazing strength).
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Wolverine Publicity
 Marvel Super Heroes (Tabletop Game) / int_34082c59
comment
Wolverine Publicity The game came out near the height of his popularity, so besides appearing a lot, he gets some unique abilities like his Karma Houdini status and his claws get a unique benefit. Normally the Claws power gives damage equal to a character's strength (improving it just increased how tough your claws are to damage and it's ability to damage to non-living things), under these rules Wolverine should only do Good damage (Wolverine is as strong as the Wasp and Dazzler in this game). Instead he does Monstrous damage to living things with his claws (hitting them as hard as Colossus) and he does even more damage to non-living things and he can damage anything with less than Class 1000 resistance to physical attacks. Somewhat likewise, Wolverine was the only hero besides Spider-man to be playable in more than one of the Gamebook adaptations of the system, although the second one did have him sharing the spotlight with Storm, Rogue and Nightcrawler.
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A God Is You
 Marvel Super Heroes (Tabletop Game) / int_3439a6b5
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A God Is You: When using stock characters, you could theoretically play as Hercules or Thor.
 Marvel Super Heroes (Tabletop Game) / int_3439a6b5
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Rapid Aging
 Marvel Super Heroes (Tabletop Game) / int_3687d605
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Rapid Aging: in "Judge's Book", Hela can fire Aging Rays that instantly age the target by 100 years.
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Compelling Voice
 Marvel Super Heroes (Tabletop Game) / int_38f3321
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Compelling Voice: The Ultimate Powers book had "Hypnotic Voice", which could theoretically be on all the time.
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Powered Armor
 Marvel Super Heroes (Tabletop Game) / int_3d59c9a0
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Powered Armor: Mandrill's mooks frequently use suits of powered armor based on SHIELD's Mandroid armor.
 Marvel Super Heroes (Tabletop Game) / int_3d59c9a0
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Honor Before Reason
 Marvel Super Heroes (Tabletop Game) / int_44fc28e8
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The Karma system was rather unforgiving, rewarding Honor Before Reason rather obsessively and penalizing heroes for everything from killing people (even villains, even in self-defense, even accidentally, even to save lives, even if the dying character is a willing sacrifice for some greater good) to missing a press conference. Villains had their own karma system that rewarded them for being stereotypical villains.
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But Thou Must!
 Marvel Super Heroes (Tabletop Game) / int_504e271f
comment
But Thou Must!:In the supplement Uncanny X-Men boxed set "Adventure Book" in the chapter titled "Nightmare in New Guinea". The PCs are at an audience with the Mandrill who makes a We Can Rule Together offer. If the PCs refuse or even hesitate, Mendrill orders his henchwomen to attack and take them prisoner. If the heroes actually accept his offer, Mendrill says "You agree too quickly. You therefore can't be trusted," and then orders his henchwomen to attack and take them prisoner.
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Attack Reflector
 Marvel Super Heroes (Tabletop Game) / int_60f37373
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Attack Reflector: Supplement Gamer's Handbook of the Marvel Universe Volume 7 The villain Tachyon can not only reflect any energy attack back at its source, but increase the damage done. The villainess Big Bertha's skin is so tough that when she is hit by bullets, she can expel the bullets back at the attacker. Any psionic attacks against the supervillain Cameron Hodge are automatically reflected back against the source at full force.
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Brought Down to Normal
 Marvel Super Heroes (Tabletop Game) / int_66ea7e5c
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Brought Down to Normal: A hindrance called "Triggered Powerless" in the 90's version, where the hero loses his or her powers under certain conditions.
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Improbable Weapon User
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Improbable Weapon User: Naturally, given that the game system allow the players to weaponize anything a superhero can... including other PCs.
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ColorCodedForYourConvenience
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Color-Coded for Your Convenience: The five card suits in the 90's version. Green=Strength, Red=Agility, Blue=Intellect, Purple=Willpower, Black=Doom
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Combat Tentacles
 Marvel Super Heroes (Tabletop Game) / int_77666408
comment
Combat Tentacles: In the Uncanny X-Men boxed set, the PCs are attacked with a Spider Tank with six 12-foot-long tentacles while eating lunch with the Beast. Fortunately, it's a Secret Test to determine if the PCs are worthy to be superheroes.
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From Bad to Worse
 Marvel Super Heroes (Tabletop Game) / int_7870735b
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From Bad to Worse: The 90's version had the Doom card suit. When a player used a Doom card for an action, the GM collected it and kept it in a "Doom bank." At any time after, the GM can add any (or all) of those banked Doom cards to aid characters he controls, just to make things harder on the heroes.
 Marvel Super Heroes (Tabletop Game) / int_7870735b
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Slave Collar
 Marvel Super Heroes (Tabletop Game) / int_7dae3dcf
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Slave Collar: In "Nightmares of Futures Past", captured mutants are forced to wear inhibitor collars that prevent them from using their mutant powers.
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Absurdly Spacious Sewer
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Absurdly-Spacious Sewer: In the Deluxe City Campaign Set, the sewers of New York are described as being up to 30 feet across.
 Marvel Super Heroes (Tabletop Game) / int_87e661e8
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Rewriting Reality
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Rewriting Reality: In the module The Revenge of Kang, the villain plans to travel to a parallel dimension where the Marvel Universe exists only in comic books, rewrite the ending of Time and Space #3 so he wins, and then use Science! to cause his home reality to synchronize with the comics only one, making him victorious by fiat.
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Time Crash
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Time Crash: In the modules centered around the time-traveling Kang the Conqueror, a creature called a "chronovore" causes a time crash by devouring time itself.
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Quicksand Sucks
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comment
Quicksand Sucks: In the Uncanny X-Men boxed set, the PCs can accidentally fall into quicksand while trying to rescue a woman, whereupon they will sink at one foot per minute.
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Black Magic
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Black Magic: Mind Control is considered a villain's power, and if a hero ever used it he would lose Karma not only for the act itself, but for any negative actions committed by the controlled character.
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One-Hit Kill
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One-Hit Kill: Getting hit with an edged weapon and certain other attacks, was far more dangerous than getting hit by blunt attack with same or slightly greater power ranking. If an attack of this type successfully hit, the target has a chance of having to roll against their Endurance to see if they don't go down in a single hit and start dying. So if you somehow removed Thor or the Silver Surfer's resistance to physical attacks, you could potentially kill them outright with a single hit from a penknife despite their massive pool of Health.
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Dash Attack
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Dash Attack: The adventure Mutating Mutants had a supervillain named Ramhorn who had horns like a bighorn sheep and could charge headfirst into enemies.
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Karma Houdini
 Marvel Super Heroes (Tabletop Game) / int_a70223
comment
The game came out near the height of his popularity, so besides appearing a lot, he gets some unique abilities like his Karma Houdini status and his claws get a unique benefit. Normally the Claws power gives damage equal to a character's strength (improving it just increased how tough your claws are to damage and it's ability to damage to non-living things), under these rules Wolverine should only do Good damage (Wolverine is as strong as the Wasp and Dazzler in this game). Instead he does Monstrous damage to living things with his claws (hitting them as hard as Colossus) and he does even more damage to non-living things and he can damage anything with less than Class 1000 resistance to physical attacks.
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Super-Strength
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Super Strength: This is represented with a good roll for your Strength stat, if you're playing a character type with access to the upper echelons.
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Time to Unlock More True Potential
 Marvel Super Heroes (Tabletop Game) / int_a97dc2ea
comment
Time to Unlock More True Potential: The game allows you to improve your character's powers or stats by using Karma points. It also allowed you to buy completely new powers or develop "power stunts" - techniques with your existing power to mimic other powers (for example if you had plasma generation, since plasma is a mix of various energy types - you could develop a weak form of electricity generation). One reason this game requires you to regularly build up your abilities is that your superheroes often can't harm enemies at their current power level (for example if Colossus who has Monstrous strength punches a rampaging Hulk, he won't hurt the Hulk. That's because the Hulk has Monstrous resistance to physical attacks and it's just enough to completely cancel out Colossus's attacks. But if Colossus improves his strength by even a single rank, he'll be at least at Unearthly strength (Thor or Hercules's class) and be able to hurt the Hulk).
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Experience Points
 Marvel Super Heroes (Tabletop Game) / int_b21ed2d2
comment
Experience Points Here, experience points are called Karma, which players receive at the end of every adventure chapter if they accomplished mission objective, and which they could spend to raise attributes or abilities or to modify dice rolls, or even to contribute to a community pool to help the group. Conversely, heroic characters lose karma by failing objectives or doing heinous things like killing (even villains, even by accident), thereby preventing players from creating a usable '90s Anti-Hero-type character. An interesting exception to this is Wolverine in the Secret Wars adventure who "has no bad feelings about killing in combat. In this adventure, Wolverine suffers no Karma penalty for slaying an "Evil" opponent. Inform the player running Wolverine of this in his first fight. Wolverine will still lose Karma for killing heroes (including Magneto), or for letting innocents die." This exception effectively makes Wolverine a Game-Breaker character in this game as he doesn't need to follow the most important rule of it. Compare this with more conscientious heroes like Colossus, Reed Richards and Cyclops, who in the same adventure automatically lose 10 Karma points a day simply because they miss the people they love back on Earth. By making this exception, the authors of the game have unintentionally rewarded Wolverine's Heroic Sociopathy and punished other heroes for having empathy!
 Marvel Super Heroes (Tabletop Game) / int_b21ed2d2
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1.0
 Marvel Super Heroes (Tabletop Game) / int_b21ed2d2
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_b21ed2d2
 Marvel Super Heroes (Tabletop Game) / int_b26cc887
type
Just Between You and Me
 Marvel Super Heroes (Tabletop Game) / int_b26cc887
comment
Just Between You and Me: Villains actually get Karma points for telling the heroes their plans.
 Marvel Super Heroes (Tabletop Game) / int_b26cc887
featureApplicability
1.0
 Marvel Super Heroes (Tabletop Game) / int_b26cc887
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 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_b26cc887
 Marvel Super Heroes (Tabletop Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Marvel Super Heroes (Tabletop Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: There's a rule where superheroes are not allowed to have any power or stat beyond the Shift Z ranking, except with Invulnerability powers which get ranked at Class 1000 for superheroes (Cosmic Beings could go higher). Jean Grey as the Phoenix had powers and some stats that were in the Class 1000 and Class 3000 ranks, making her largely unique in the game. Justified in that she's considered a much a Cosmic Entity as she is a superhero. Another superhero who breaks this rule is Black Bolt who has Sonic Generation at Class 1000. Then there's Wolverine and his unique features...
 Marvel Super Heroes (Tabletop Game) / int_b3b1115f
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1.0
 Marvel Super Heroes (Tabletop Game) / int_b3b1115f
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_b3b1115f
 Marvel Super Heroes (Tabletop Game) / int_bd842706
type
Hologram
 Marvel Super Heroes (Tabletop Game) / int_bd842706
comment
Hologram: In Mutating Mutants, one of the rooms in the secret laboratory has holographic projectors that create illusions of Doctor Doom and two Sentinels.
 Marvel Super Heroes (Tabletop Game) / int_bd842706
featureApplicability
1.0
 Marvel Super Heroes (Tabletop Game) / int_bd842706
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_bd842706
 Marvel Super Heroes (Tabletop Game) / int_cf9b131f
type
Muscles Are Meaningless
 Marvel Super Heroes (Tabletop Game) / int_cf9b131f
comment
Muscles Are Meaningless: An interesting case, whether it was editor error or whatnot, both the Wasp and Dazzler (in comic these two superheroes aren't known for their strength - these two work out as much as the average jogger) have Good strength in the game. Cyclops, who's art design at the time, is bulked out with muscle and often has to punch out mooks in the comics - he's only got the unimpressive Typical strength rank.
 Marvel Super Heroes (Tabletop Game) / int_cf9b131f
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Marvel Super Heroes (Tabletop Game) / int_cf9b131f
 Marvel Super Heroes (Tabletop Game) / int_d991766a
type
Evolution Power-Up
 Marvel Super Heroes (Tabletop Game) / int_d991766a
comment
Evolution Power-Up: The "Evolution" superpower allows a hero to shift up and down along their evolutionary path, from an unintelligent but brutish cave-man to a frail but hyper-intelligent "future" form.
 Marvel Super Heroes (Tabletop Game) / int_d991766a
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1.0
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_d991766a
 Marvel Super Heroes (Tabletop Game) / int_da9d2f16
type
'90s Anti-Hero
 Marvel Super Heroes (Tabletop Game) / int_da9d2f16
comment
Here, experience points are called Karma, which players receive at the end of every adventure chapter if they accomplished mission objective, and which they could spend to raise attributes or abilities or to modify dice rolls, or even to contribute to a community pool to help the group. Conversely, heroic characters lose karma by failing objectives or doing heinous things like killing (even villains, even by accident), thereby preventing players from creating a usable '90s Anti-Hero-type character.
 Marvel Super Heroes (Tabletop Game) / int_da9d2f16
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1.0
 Marvel Super Heroes (Tabletop Game) / int_da9d2f16
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 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_da9d2f16
 Marvel Super Heroes (Tabletop Game) / int_eb9eaecd
type
Jet Pack
 Marvel Super Heroes (Tabletop Game) / int_eb9eaecd
comment
Jet Pack In the adventure Fantastic Four: Fantastic Voyages, three jetpacks are stored aboard the Skrull scout ship Kell'rr Anelle, and Jon-Larr has one. In the Uncanny X-Men boxed set Adventure Book, Chapter 9 pits the heroes against Arcade. If they don't find him within 15 minutes after the end of the basketball game, he will put on a jetpack and try to escape.
 Marvel Super Heroes (Tabletop Game) / int_eb9eaecd
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1.0
 Marvel Super Heroes (Tabletop Game) / int_eb9eaecd
featureConfidence
1.0
 Marvel Super Heroes (Tabletop Game)
hasFeature
Marvel Super Heroes (Tabletop Game) / int_eb9eaecd
 Marvel Super Heroes (Tabletop Game) / int_f6722211
type
Hit Points
 Marvel Super Heroes (Tabletop Game) / int_f6722211
comment
Hit Points: A character's Health points determined how much damage they can take before they start dying. Health was determined by taking all the physical traits (Fighting, Agility, Strength and Endurance) and totaling them. This mean that Spiderman had a lot more health than Mighty Glacier Colossus because Spidey had far better Agility and Fighting.
 Marvel Super Heroes (Tabletop Game) / int_f6722211
featureApplicability
1.0
 Marvel Super Heroes (Tabletop Game) / int_f6722211
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_f6722211
 Marvel Super Heroes (Tabletop Game) / int_f6f6adeb
type
Railroading
 Marvel Super Heroes (Tabletop Game) / int_f6f6adeb
comment
Railroading: Several encounters in the Uncanny X-Men boxed set specifically state that the PCs have no way to win or otherwise avoid being incapacitated and captured.
 Marvel Super Heroes (Tabletop Game) / int_f6f6adeb
featureApplicability
1.0
 Marvel Super Heroes (Tabletop Game) / int_f6f6adeb
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_f6f6adeb
 Marvel Super Heroes (Tabletop Game) / int_ff8afd14
type
Spider Tank
 Marvel Super Heroes (Tabletop Game) / int_ff8afd14
comment
Spider Tank: In the Uncanny X-Men boxed set, a tank shaped like a spider attacks the PCs during lunch in a Secret Test to see if they're worthy to become superheroes.
 Marvel Super Heroes (Tabletop Game) / int_ff8afd14
featureApplicability
1.0
 Marvel Super Heroes (Tabletop Game) / int_ff8afd14
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1.0
 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game) / int_ff8afd14
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 Marvel Super Heroes (Tabletop Game) / int_name
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 Marvel Super Heroes (Tabletop Game)
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Marvel Super Heroes (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Marvel Super Heroes (Tabletop Game)
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A God Is You / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Absurdly Spacious Sewer / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Attack Reflector / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Black Magic / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Bond Villain Stupidity / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Chaos Is Evil / int_5e6ba3df
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Combat Tentacles / int_5e6ba3df
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Compelling Voice / int_5e6ba3df
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Dash Attack / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Demihuman / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Evil Gloating / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Experience Penalty / int_5e6ba3df
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Flamethrower Backfire / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Hologram / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Horn Attack / int_5e6ba3df
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Inheritance Backlash / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Joker Immunity / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Just Between You and Me / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Karma Meter / int_5e6ba3df
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Knockout Ambush / int_5e6ba3df
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Knockout Gas / int_5e6ba3df
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Literally Shattered Lives / int_5e6ba3df
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Magic or Psychic? / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Make Them Rot / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Mutants / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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New Powers as the Plot Demands / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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'90s Anti-Hero / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Power Levels / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Powered Armor / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Quicksand Sucks / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Railroading / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Rapid Aging / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Resurrective Immortality / int_5e6ba3df
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Secret Test / int_5e6ba3df
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Slave Collar / int_5e6ba3df
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Spider Tank / int_5e6ba3df
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Stun Guns / int_5e6ba3df
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Super-Soldier / int_5e6ba3df
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Super-Strength / int_5e6ba3df
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Superhero Stories / int_5e6ba3df
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Superman Stays Out of Gotham / int_5e6ba3df
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The Paralyzer / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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The Role-Playing Game / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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The Six Stats / int_5e6ba3df
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Three Stooges Shout-Out / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Unique Enemy / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Unstoppable Force Meets Immovable Object / int_5e6ba3df
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Video Game Cruelty Punishment / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Winds of Destiny, Change! / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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You Are What You Hate / int_5e6ba3df
 Marvel Super Heroes (Tabletop Game)
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Luck Manipulation Mechanic / int_5e6ba3df