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7 Wonders (Tabletop Game)

 7 Wonders (Tabletop Game)
type
TVTItem
 7 Wonders (Tabletop Game)
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7 Wonders (Tabletop Game)
 7 Wonders (Tabletop Game)
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SevenWonders
 7 Wonders (Tabletop Game)
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7 Wonders is a card drafting Eurogame created by Antoine Bauza. You play as the leader of an ancient civilization, and your goal is to make it the most successful one. To help you with this, you receive a random Wonder Board representing one of the original Seven Wonders of the World (at least if you're playing the base game). It has two sides — typically one of them is easier to build, while the other has stronger and more interesting effects.The game is played over three ages: Ages I, II, and III. Each age uses its own decks of cards that are drafted: each player is dealt 7 random cards, picks one and passes the rest to the next player. This process is repeated until each player is left with only one card, at which point the remaining cards are discarded.The cards represent structures, and you must pay their construction costs to build them. Missing resources can be bought from your direct neighbors. You can also discard the card for coins or use it to build one stage of your Wonder. The buildings have various effects, such as giving you resources, giving you coins, giving you points, increasing your military strength, or giving you scientific symbols that are scored in a unique way.7 Wonders was originally released in 2010, and has received several Expansion Packs. A rebalanced Second Edition was released in 2020. The game is highly regarded, being one of the highest rated games on BoardGameGeek, having won more than 30 gaming awards, and being cited by leading designers as one of the most influential board games of its decade.In 2015, 7 Wonders received a two-player spinoff titled 7 Wonders: Duel. The players draft from an overlapping pyramid of cards, and Science and Military have been turned into Instant-Win Conditions. Additionally, each player gets 4 Wonders, but in a game, only 7 of them can be built. This game has received two Expansion Packs.In 2021, a more streamlined and family-friendly version titled 7 Wonders: Architects was released.Releases in the main series: 7 Wonders (2010) 7 Wonders: Leaders (2011) 7 Wonders: Cities (August 2012) 7 Wonders: Wonder Pack (May 2013) 7 Wonders: Babel (December 2014) 7 Wonders: Leaders Anniversary Pack (2017) 7 Wonders: Cities Anniversary Pack (2017) 7 Wonders: Armada (October 2018) 7 Wonders Second Edition (2020) (Leaders, Cities and Armada also received updates) 7 Wonders: Edifice (2023) (A reworked version of the Great Projects module in Babel)Releases in the Duel spinoff series: 7 Wonders Duel (October 2015) 7 Wonders Duel: Pantheon (October 2016) 7 Wonders Duel: Agora (January 2021)Other releases: 7 Wonders: Architects (2021)Compare Sushi Go!, a simpler drafting game.
 7 Wonders (Tabletop Game)
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2023-04-29T23:58:34Z
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2023-04-29T23:58:34Z
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DBTropes
 7 Wonders (Tabletop Game) / int_13f5b1b
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Instant-Win Condition
 7 Wonders (Tabletop Game) / int_13f5b1b
comment
Scientific symbols are useless on their own, but getting a matching pair lets you take a Progress Token, and collecting 6 different ones is an Instant-Win Condition.
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Unstable Equilibrium
 7 Wonders (Tabletop Game) / int_17975d1b
comment
Unstable Equilibrium: Downplayed. The Progress Token "Economy" gives you the money spent by your opponent when they buy missing resources. This gets more powerful the farther you are ahead on resources, which already gives you an advantage.
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 7 Wonders (Tabletop Game) / int_1b2b1d2c
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Violation of Common Sense
 7 Wonders (Tabletop Game) / int_1b2b1d2c
comment
Violation of Common Sense: In the Pantheon expansion, Anubis has the ability to destroy a Wonder belonging to either player. You play as a leader who wants to make their city as successful as possible, and building Wonders is an important part of the game, so you might assume that you should destroy one of your opponent's. However, since almost all of the Wonders have useful effects that trigger when they're built, it's often more beneficial to destroy one of your own Wonders to rebuild it and get its effect again. Anubis's role as the god of mummification, embalming and the afterlife suggests that this is the intended use.
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 7 Wonders (Tabletop Game) / int_2804d516
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Master of None
 7 Wonders (Tabletop Game) / int_2804d516
comment
Master of None : Trying to score points in every domain is not recommended because it makes it harder to efficiently build the higher-scoring endgame buildings. This can be a problem if you get too greedy with Plato, who rewards you 7 VP for each set of 7 buildings of different colours.
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Adam Smith Hates Your Guts
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comment
Adam Smith Hates Your Guts: If you lack any resources you need for a building, you can purchase the missing ones from the bank. The cost of each missing resource increases as your opponent collects brown and grey cards that produce the resource you're missing. In Agora, each politician you recruit costs one coin more than the previous one.
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 7 Wonders (Tabletop Game) / int_2bdae2ae
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Awesome, but Impractical
 7 Wonders (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: Green. A good science build may regularly score the most points in a game because science points increase exponentially. However, green cards are not always easy to obtain (no pun intended) unless you start building a scientific basis very early in the game, and the more concurrency you have, the most likely it is that you'll fail to score enough to outweigh the cost. Having a huge, scary army can net you a positive 18 points, which are further increased in minuses inflicted to your neighbours, and the fact that if you are making those points, they aren't. However, having a strong rival on the Red scene means you'll spend a lot of resources on armies for an uncertain result.
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 7 Wonders (Tabletop Game) / int_2e62fdc2
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Set Bonus
 7 Wonders (Tabletop Game) / int_2e62fdc2
comment
Set Bonus: Scientific symbols are useless on their own, but getting a matching pair lets you take a Progress Token, and collecting 6 different ones is an Instant-Win Condition. In Agora, each pair of 2 blue buildings gives you an additional Senate action whenever you take a Senator. This maxes out at 3 actions.
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 7 Wonders (Tabletop Game) / int_32b1d92a
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Drafting Mechanic
 7 Wonders (Tabletop Game) / int_32b1d92a
comment
Drafting Mechanic: The game starts with two open drafts of wonders. Then the main game consists of players taking turns drafting building cards from the structures in each Age. Some of the cards are hidden until all cards covering them have been taken.
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 7 Wonders (Tabletop Game) / int_39b8d3d6
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Boring, but Practical
 7 Wonders (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical: Downplayed. Some effects do nothing but give you Victory Points when most of the other game pieces of that type have cooler effects like giving Extra Turns or destroying your opponent's resources. This is one of the least situational effects in the game, as they're beneficial unless you're going all-in on an Instant-Win Condition or scrambling to prevent your opponent from reaching one. However, the power level of the VP-granting effects is not that high, and you're often better off picking something else.
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 7 Wonders (Tabletop Game) / int_407d3e6d
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Morton's Fork
 7 Wonders (Tabletop Game) / int_407d3e6d
comment
Morton's Fork: The base game always forces you to remove a card from the structure when it's your turn. So if it's your turn, you can't build an Extra Turn Wonder, and taking the only available card will let your opponent access something they really want (and you really don't want them to have), they will usually get access to the card no matter what you do. why "usually"? There are some rarer exceptions to this rule: Building the Appian Way, a military card or a Wonder with a military symbol on it can sometimes make your opponent lose enough coins that they can no longer afford the card. Also, two of the Wonders can destroy your opponent's resource cards, which is sometimes enough that they'll no longer afford it. A lack of Extra Turns can also hurt you if you have two available cards with similar effects that you want to deny your opponent. No matter which card you buy/discard/use to build a Wonder, your opponent gets the desired effect from the other one.
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 7 Wonders (Tabletop Game) / int_42c9f1ec
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Downplayed Trope
 7 Wonders (Tabletop Game) / int_42c9f1ec
comment
Both the original game and 7 Wonders Duel have resource symbols that can be used as any raw resource, and symbols that can be used as any refined resource. 7 Wonders also has brown cards that can provide one of two resources per turn.
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 7 Wonders (Tabletop Game) / int_440d55b3
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Expansion Pack
 7 Wonders (Tabletop Game) / int_440d55b3
comment
Blue buildings do nothing but give you points and possibly chaining into another blue building. Defied by the Agora Expansion Pack, which gives these buildings the additional effect of boosting the Senators you recruit.
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 7 Wonders (Tabletop Game) / int_45cd286c
type
Corrupt Politician
 7 Wonders (Tabletop Game) / int_45cd286c
comment
The Progress Tokens "Masonry" and "Architecture" gives you a 2-resource discount on respectively blue buildings and Wonders. The "Corruption" Progress Token in Agora lets you play politicians for free.
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 7 Wonders (Tabletop Game) / int_4c24a9ed
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Power Copying
 7 Wonders (Tabletop Game) / int_4c24a9ed
comment
Power Copying: In Pantheon, placing the Nisaba token on an opponent's green card lets you benefit from its scientific symbol too. Agora has a decree that lets you benefit from your opponent's chaining symbols.
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 7 Wonders (Tabletop Game) / int_5009999d
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Painting the Medium
 7 Wonders (Tabletop Game) / int_5009999d
comment
Painting the Medium: Science points take a little more math to calculate.
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 7 Wonders (Tabletop Game) / int_59da9841
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Skill Gate Characters
 7 Wonders (Tabletop Game) / int_59da9841
comment
Skill Gate Characters: Typically, the Day sides of Wonders are better for new players — they have weaker benefits than the Night sides, but are easier to build. Experienced players tend to prefer Night sides.
 7 Wonders (Tabletop Game) / int_59da9841
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 7 Wonders (Tabletop Game) / int_5b8c285b
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The Conspiracy
 7 Wonders (Tabletop Game) / int_5b8c285b
comment
The Conspiracy: Agora features Conspiracies that can help you and/or screw over your opponent. They are typically obtained by recruiting Conspirators, which lets you draw two Conspiracies and keep one. There's also the "Organized Crime" Progress Token, which lets you keep both of the Conspiracies you draw.
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 7 Wonders (Tabletop Game) / int_5d77e1d4
type
Reduced Resource Cost
 7 Wonders (Tabletop Game) / int_5d77e1d4
comment
Reduced Resource Cost: Many buildings are "chained" — you can play a building without paying its resource cost if you have the previous building in the chain. Extra resources are bought from the bank and cost 2 + (how many of it your opponent has) each. However, there are yellow buildings that set their cost to a flat 1 coin. The Expansion Pack Agora also has two decrees that decrease the cost of extra resources by 1 (but does not stack with the yellow buildings) — one affects raw resources and one affects refined resources. Duel's Expansion Pack Agora has a series of decrees that take card of one color and decrease their costs by any 1 symbol. This includes coin costs. The Progress Tokens "Masonry" and "Architecture" gives you a 2-resource discount on respectively blue buildings and Wonders. The "Corruption" Progress Token in Agora lets you play politicians for free.
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 7 Wonders (Tabletop Game) / int_5fc1c4b5
type
Mechanically Unusual Fighter
 7 Wonders (Tabletop Game) / int_5fc1c4b5
comment
Mechanically Unusual Fighter: Rhodos and Gizah used to be this in the base game, having respectively 2 and 4 stages instead of the usual 3. The Manneken Pis is the most gimmicky Wonder. Its A side has no effects on its own, instead copying effects from your neighbours' Wonders. Its B side stands out by only having one stage, which costs one of each resource and gives you 7 coins, 7 points and a shield. The Great Wall has the unique property that its stages can be built in any order.
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 7 Wonders (Tabletop Game) / int_6320eced
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Gameplay and Story Segregation
 7 Wonders (Tabletop Game) / int_6320eced
comment
Gameplay and Story Segregation: The Progress Tokens in the base game represent research leading to progress, such as cultural development and increases in efficiency. Pantheon adds the "Mysticism" token, whose scientic value is questionable, and Agora completely throws out the "scientific progress" theme and makes "Corruption" and "Organized Crime" into Progress Tokens.
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 7 Wonders (Tabletop Game) / int_6ca6e5bf
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Digital Tabletop Game Adaptation
 7 Wonders (Tabletop Game) / int_6ca6e5bf
comment
Digital Tabletop Game Adaptation: The game has a Board Game Arena implementation, as well as a paid, dedicated app for Android and iOS devices.
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 7 Wonders (Tabletop Game) / int_6e1e24a
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Balance Buff
 7 Wonders (Tabletop Game) / int_6e1e24a
comment
Balance Buff: Agora buffs blue and red cards, which makes players more willing to draft these colors in age 1, where they were often treated as discard fodder before. Blue cards got a direct buff: in addition to their old effect of giving you points at the end of the game, they also let you get more Senate Actions whenever you draft a Senator. If you let your opponent grab too many of these, they will not only be able to take Senate chambers quickly, but you will struggle to fight back because your Senators have a weaker effect. Red cards got an indirect buff, as the original coin loss military tokens are replaced with ones that manipulate the Senate. This can be dangerous if you're going for Political Supremacy.
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 7 Wonders (Tabletop Game) / int_740f59b4
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ColorCodedForYourConvenience
 7 Wonders (Tabletop Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Resources are Brown (extracted) or Grey (manufactured), Buildings are Blue, Trade is Yellow, Military is Red, and Science is Green. Cities adds Black cards which refer to various "underhanded" tactics such as spies, a Black Market or a private militia.
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 7 Wonders (Tabletop Game) / int_75b669d7
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Junior Variant
 7 Wonders (Tabletop Game) / int_75b669d7
comment
Junior Variant: It's a simplified, more family-friendly variant of 7 Wonders. Changes include removing the three-age structure in favour of playing a single round, making every building free to take (meaning resources are only spent on Wonder stages), making the non-wildcard resources largely interchangeablenote The costs to build Wonder stages are stuff like "2 resources of the same type" or "3 different resources". In contrast, costs in the original game require specific resources, with different types being favoured by different strategies. and simplifying decisions by only giving you 2-3 simple cards to choose from during your turn. Another clear sign that this was made for kids is that the manual tells you to make a horn sound when you take a red card with 1 or 2 horn icons on it and have to flip over that number of conflict tokens.
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 7 Wonders (Tabletop Game) / int_890c8068
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Extra Turn
 7 Wonders (Tabletop Game) / int_890c8068
comment
A lack of Extra Turns can also hurt you if you have two available cards with similar effects that you want to deny your opponent. No matter which card you buy/discard/use to build a Wonder, your opponent gets the desired effect from the other one.
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 7 Wonders (Tabletop Game) / int_8967e17f
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Back from the Dead
 7 Wonders (Tabletop Game) / int_8967e17f
comment
Back from the Dead: The Mausoleum has the special ability of letting you construct a building from the discard pile. In Pantheon, Hades has the same ability.
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 7 Wonders (Tabletop Game) / int_8bb6d274
type
Comeback Mechanic
 7 Wonders (Tabletop Game) / int_8bb6d274
comment
Comeback Mechanic: Downplayed. The Progress Tokens "Architecture" and "Masonry" give you a resource discount on, respectively, your future Wonders and your future civic buildings. These abilities make the biggest difference if you're behind on resources.
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 7 Wonders (Tabletop Game) / int_9203bf6
type
Arc Number
 7 Wonders (Tabletop Game) / int_9203bf6
comment
Arc Number: While not as prevalent as in the original game, the number 7 still likes to show up. Each player starts with 7 coins, the most valuable civic buildings as well as one of the Progress Tokens are worth 7 Victory Points, there are 7 scientific symbols, and only 7 Wonders can be built.
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 7 Wonders (Tabletop Game) / int_941ba12a
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Highly Specific Counterplay
 7 Wonders (Tabletop Game) / int_941ba12a
comment
Highly Specific Counterplay: The coins on Astarte's card can No-Sell coin loss effects. If you play with the Agora expansion too, the only such effects in the game come from The Appian Way and a couple of Conspiracies. (In the base game, the military track can lead to coin losses, which is a potential threat in every game.)
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 7 Wonders (Tabletop Game) / int_9aaf8eca
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Crippling Overspecialization
 7 Wonders (Tabletop Game) / int_9aaf8eca
comment
Crippling Overspecialization: Since there is a hard limit to how many points a player can score with a particular colour, betting everything on one type of buildings is generally not a good idea. However, see Master of None below.
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 7 Wonders (Tabletop Game) / int_a6be3ad5
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Rule of Seven
 7 Wonders (Tabletop Game) / int_a6be3ad5
comment
Rule of Seven: 7 is an Arc Number in the game.
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 7 Wonders (Tabletop Game) / int_abd29ad8
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No-Sell
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No-Sell: In the Pantheon expansion, the coins on Astarte's card are immune to coin loss effects.
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 7 Wonders (Tabletop Game) / int_b5b1709a
type
Vanilla Unit
 7 Wonders (Tabletop Game) / int_b5b1709a
comment
Vanilla Unit: Each Wonder has a unique effect upon being built, with the exception of the Pyramids, which just give you nine Victory Points. Blue buildings do nothing but give you points and possibly chaining into another blue building. Defied by the Agora Expansion Pack, which gives these buildings the additional effect of boosting the Senators you recruit.
 7 Wonders (Tabletop Game) / int_b5b1709a
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1.0
 7 Wonders (Tabletop Game) / int_b5b1709a
featureConfidence
1.0
 7 Wonders (Tabletop Game)
hasFeature
7 Wonders (Tabletop Game) / int_b5b1709a
 7 Wonders (Tabletop Game) / int_b5e5d9e9
type
Uniqueness Rule
 7 Wonders (Tabletop Game) / int_b5e5d9e9
comment
Uniqueness Rule: The game doesn't allow you to build two buildings of the same name. This keeps players from monopolizing resources too much and keeps science balanced (as you'd otherwise be able to get absurd Set Bonuses).
 7 Wonders (Tabletop Game) / int_b5e5d9e9
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_b5e5d9e9
featureConfidence
1.0
 7 Wonders (Tabletop Game)
hasFeature
7 Wonders (Tabletop Game) / int_b5e5d9e9
 7 Wonders (Tabletop Game) / int_c5f2af30
type
Three Approach System
 7 Wonders (Tabletop Game) / int_c5f2af30
comment
Three Approach System: There are three ways to win the game: having the most Victory Points once all three Ages are over, Military Supremacy and Scientific Supremacy. The latter two are Instant-Win Conditions. The Agora expansion adds a fourth win condition, however.
 7 Wonders (Tabletop Game) / int_c5f2af30
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_c5f2af30
featureConfidence
1.0
 7 Wonders (Tabletop Game)
hasFeature
7 Wonders (Tabletop Game) / int_c5f2af30
 7 Wonders (Tabletop Game) / int_cd744d64
type
Euro Game
 7 Wonders (Tabletop Game) / int_cd744d64
comment
Euro Game: A staple of the genre.
 7 Wonders (Tabletop Game) / int_cd744d64
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_cd744d64
featureConfidence
1.0
 7 Wonders (Tabletop Game)
hasFeature
7 Wonders (Tabletop Game) / int_cd744d64
 7 Wonders (Tabletop Game) / int_d5609744
type
Literal Wild Card
 7 Wonders (Tabletop Game) / int_d5609744
comment
Literal Wild Card: Both the original game and 7 Wonders Duel have resource symbols that can be used as any raw resource, and symbols that can be used as any refined resource. 7 Wonders also has brown cards that can provide one of two resources per turn. The Scientists Guild and both sides of the Babylon wonder feature a symbol that can count as any one of the three scientific symbols at the end of the game. This means that you're free to choose whichever gives you the most points, which varies depending on which symbols you already have.
 7 Wonders (Tabletop Game) / int_d5609744
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_d5609744
featureConfidence
1.0
 7 Wonders (Tabletop Game)
hasFeature
7 Wonders (Tabletop Game) / int_d5609744
 7 Wonders (Tabletop Game) / int_ede69913
type
Worthless Currency
 7 Wonders (Tabletop Game) / int_ede69913
comment
Worthless Currency: Downplayed. Having a comfortable stack of cash is useful during the game in case you lack a resource or must pay to build. However, they are much better spent than kept, because at the end of the game they are worth very little in terms of victory points.
 7 Wonders (Tabletop Game) / int_ede69913
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_ede69913
featureConfidence
1.0
 7 Wonders (Tabletop Game)
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7 Wonders (Tabletop Game) / int_ede69913
 7 Wonders (Tabletop Game) / int_f9b4eb23
type
Symmetric Effect
 7 Wonders (Tabletop Game) / int_f9b4eb23
comment
Symmetric Effect: In the Tower of Babel expansion, you can build Babel tiles that change the rules for all players until they're covered by another Babel tile.
 7 Wonders (Tabletop Game) / int_f9b4eb23
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_f9b4eb23
featureConfidence
1.0
 7 Wonders (Tabletop Game)
hasFeature
7 Wonders (Tabletop Game) / int_f9b4eb23
 7 Wonders (Tabletop Game) / int_fff2505b
type
Back-to-Back Poster
 7 Wonders (Tabletop Game) / int_fff2505b
comment
Back-to-Back Poster: The box represents the game with two characters back-to-back, facing their respective civilizations, as though they were about to duel. Similarly, the Expansion Pack boxes show two recruitable characters back-to-back (Minerva and Anubis for Pantheon; a Senator and a Conspirator for Agora).
 7 Wonders (Tabletop Game) / int_fff2505b
featureApplicability
1.0
 7 Wonders (Tabletop Game) / int_fff2505b
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 7 Wonders (Tabletop Game)
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7 Wonders (Tabletop Game) / int_fff2505b
 7 Wonders (Tabletop Game) / int_name
type
ItemName
 7 Wonders (Tabletop Game) / int_name
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 7 Wonders (Tabletop Game) / int_name
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 7 Wonders (Tabletop Game) / int_name
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 7 Wonders (Tabletop Game)
hasFeature
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 7 Wonders (Tabletop Game) / int_name
itemName
7 Wonders (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 7 Wonders (Tabletop Game)
hasFeature
Adam Smith Hates Your Guts / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Comeback Mechanic / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Complacent Gaming Syndrome / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Digital Tabletop Game Adaptation / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Drafting Mechanic / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Euro Game / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Expansion Pack / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Extra Turn / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Improved Second Attempt / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Instant-Win Condition / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Junior Variant / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Literal Wild Card / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Power Copying / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Rate-Limited Perpetual Resource / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Reduced Resource Cost / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Rule of Seven / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Set Bonus / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Three Approach System / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Unpredictable Results / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Unstable Equilibrium / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Vanilla Unit / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Violation of Common Sense / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
We Win, Because You Didn't / int_cab8d10
 7 Wonders (Tabletop Game)
hasFeature
Worthless Currency / int_cab8d10