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Sorcerer (Tabletop Game)
- 38 statements
- 6 feature instances
- 0 referencing feature instances
Sorcerer (Tabletop Game) | type |
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Sorcerer (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sorcerer: An Intense Roleplaying Game is an indie Tabletop RPG published by Ron Edwards in 2001. The players take the role of the eponymous sorcerers in a modern world where dark powers exist to make bargains with. The objective of the game is to create a fluid, dramatic narrative about ambitious people doing terrible and awesome things to reach their goals. It has little in the way of pre-published splat and setting material and instead gives each group the tools they need to create their own world and to use it as a backdrop for exploring the Central Theme of "humanity" (however they define it in detail).Three expansions have been published by Edwards: Sorcerer & Sword (facilitates a more traditional Sword & Sorcery campaign but with the same focus on characters), The Sorcerer's Soul (greatly expands the mechanics associated with the Humanity stat), and Sex & Sorcery (delves into the topics of gender and sexuality).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Compare Dogs in the Vineyard and My Life with Master. | |
Sorcerer (Tabletop Game) | fetched |
2020-05-14T09:45:17Z | |
Sorcerer (Tabletop Game) | parsed |
2020-06-25T09:06:26Z | |
Sorcerer (Tabletop Game) | isPartOf |
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Sorcerer (Tabletop Game) / int_111ba5f1 | type |
Banishing Ritual | |
Sorcerer (Tabletop Game) / int_111ba5f1 | comment |
Banishing Ritual: There are detailed rules for banishing summoned demons, as it is pretty much the only guaranteed way to regain Humanity. | |
Sorcerer (Tabletop Game) / int_111ba5f1 | featureApplicability |
1.0 | |
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Sorcerer (Tabletop Game) / int_111ba5f1 | |
Sorcerer (Tabletop Game) / int_411a35bd | type |
Body Surf | |
Sorcerer (Tabletop Game) / int_411a35bd | comment |
Body Surf: Possessor demons with the Hop ability can usurp a new body at will. | |
Sorcerer (Tabletop Game) / int_411a35bd | featureApplicability |
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Sorcerer (Tabletop Game) / int_471c46f8 | type |
Allegory | |
Sorcerer (Tabletop Game) / int_471c46f8 | comment |
Allegory: The demons are a pretty transparent one for the real life temptations and flaws of human nature (as in "one's personal demons"): by feeding them, you stray from humanity, while driving them out gives you a chance to become a better person. Even the Arc Words of the annotated edition are "Demons do not exist." | |
Sorcerer (Tabletop Game) / int_471c46f8 | featureApplicability |
1.0 | |
Sorcerer (Tabletop Game) / int_471c46f8 | featureConfidence |
1.0 | |
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Sorcerer (Tabletop Game) / int_471c46f8 | |
Sorcerer (Tabletop Game) / int_48c99edc | type |
Cast from Sanity | |
Sorcerer (Tabletop Game) / int_48c99edc | comment |
Cast From Sanity: Summoning demons has a high chance of lowering the summoner's Humanity (which acts as both a Sanity Meter and a Karma Meter in this game). | |
Sorcerer (Tabletop Game) / int_48c99edc | featureApplicability |
1.0 | |
Sorcerer (Tabletop Game) / int_48c99edc | featureConfidence |
1.0 | |
Sorcerer (Tabletop Game) | hasFeature |
Sorcerer (Tabletop Game) / int_48c99edc | |
Sorcerer (Tabletop Game) / int_776a06eb | type |
All Myths Are True | |
Sorcerer (Tabletop Game) / int_776a06eb | comment |
All Myths Are True: Defied. The demons exist, yes, but they keep to themselves, and everything apart from a few rare sightings of them is basically bogus. | |
Sorcerer (Tabletop Game) / int_776a06eb | featureApplicability |
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