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Sorcerer (2001) (Tabletop Game)

 Sorcerer (2001) (Tabletop Game)
type
TVTItem
 Sorcerer (2001) (Tabletop Game)
label
Sorcerer (2001) (Tabletop Game)
 Sorcerer (2001) (Tabletop Game)
page
Sorcerer2001
 Sorcerer (2001) (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sorcerer: An Intense Roleplaying Game is an indie Tabletop RPG published by Ron Edwards in 2001. The players take the role of the eponymous sorcerers in a modern world where dark powers exist to make bargains with. The objective of the game is to create a fluid, dramatic narrative about ambitious people doing terrible and awesome things to reach their goals. It has little in the way of pre-published splat and setting material and instead gives each group the tools they need to create their own world and to use it as a backdrop for exploring the Central Theme of "humanity" (however they define it in detail).Three expansions have been published by Edwards: Sorcerer & Sword (facilitates a more traditional Sword and Sorcery campaign but with the same focus on characters), The Sorcerer's Soul (greatly expands the mechanics associated with the Humanity stat), and Sex & Sorcery (delves into the topics of gender and sexuality).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Compare Dogs in the Vineyard and My Life with Master.
 Sorcerer (2001) (Tabletop Game)
fetched
2023-03-09T11:59:37Z
 Sorcerer (2001) (Tabletop Game)
parsed
2023-03-09T11:59:37Z
 Sorcerer (2001) (Tabletop Game)
isPartOf
DBTropes
 Sorcerer (2001) (Tabletop Game) / int_111ba5f1
type
Banishing Ritual
 Sorcerer (2001) (Tabletop Game) / int_111ba5f1
comment
Banishing Ritual: There are detailed rules for banishing summoned demons, as it is pretty much the only guaranteed way to regain Humanity.
 Sorcerer (2001) (Tabletop Game) / int_111ba5f1
featureApplicability
1.0
 Sorcerer (2001) (Tabletop Game) / int_111ba5f1
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1.0
 Sorcerer (2001) (Tabletop Game)
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Sorcerer (2001) (Tabletop Game) / int_111ba5f1
 Sorcerer (2001) (Tabletop Game) / int_411a35bd
type
Body Surf
 Sorcerer (2001) (Tabletop Game) / int_411a35bd
comment
Body Surf: Possessor demons with the Hop ability can usurp a new body at will.
 Sorcerer (2001) (Tabletop Game) / int_411a35bd
featureApplicability
1.0
 Sorcerer (2001) (Tabletop Game) / int_411a35bd
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1.0
 Sorcerer (2001) (Tabletop Game)
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Sorcerer (2001) (Tabletop Game) / int_411a35bd
 Sorcerer (2001) (Tabletop Game) / int_471c46f8
type
Allegory
 Sorcerer (2001) (Tabletop Game) / int_471c46f8
comment
Allegory: The demons are a pretty transparent one for the real life temptations and flaws of human nature (as in "one's personal demons"): by feeding them, you stray from humanity, while driving them out gives you a chance to become a better person. Even the Arc Words of the annotated edition are "Demons do not exist."
 Sorcerer (2001) (Tabletop Game) / int_471c46f8
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1.0
 Sorcerer (2001) (Tabletop Game) / int_471c46f8
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1.0
 Sorcerer (2001) (Tabletop Game)
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Sorcerer (2001) (Tabletop Game) / int_471c46f8
 Sorcerer (2001) (Tabletop Game) / int_48c99edc
type
Cast from Sanity
 Sorcerer (2001) (Tabletop Game) / int_48c99edc
comment
Cast from Sanity: Summoning demons has a high chance of lowering the summoner's Humanity (which acts as both a Sanity Meter and a Karma Meter in this game).
 Sorcerer (2001) (Tabletop Game) / int_48c99edc
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1.0
 Sorcerer (2001) (Tabletop Game) / int_48c99edc
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1.0
 Sorcerer (2001) (Tabletop Game)
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Sorcerer (2001) (Tabletop Game) / int_48c99edc
 Sorcerer (2001) (Tabletop Game) / int_776a06eb
type
All Myths Are True
 Sorcerer (2001) (Tabletop Game) / int_776a06eb
comment
All Myths Are True: Defied. The demons exist, yes, but they keep to themselves, and everything apart from a few rare sightings of them is basically bogus.
 Sorcerer (2001) (Tabletop Game) / int_776a06eb
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1.0
 Sorcerer (2001) (Tabletop Game) / int_776a06eb
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 Sorcerer (2001) (Tabletop Game)
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Sorcerer (2001) (Tabletop Game) / int_776a06eb
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 Sorcerer (2001) (Tabletop Game) / int_name
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 Sorcerer (2001) (Tabletop Game) / int_name
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 Sorcerer (2001) (Tabletop Game)
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Sorcerer (2001) (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Sorcerer (2001) (Tabletop Game)
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Banishing Ritual / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Cast from Sanity / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Color-Coded Wizardry / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Demon Works / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Faustian Rebellion / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Mark of the Supernatural / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Summon Binding / int_c059f02b
 Sorcerer (2001) (Tabletop Game)
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Tabletop Games of the 2000s / int_c059f02b