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Spirit Island (Tabletop Game)
- 333 statements
- 65 feature instances
- 2 referencing feature instances
Spirit Island (Tabletop Game) | type |
TVTItem | |
Spirit Island (Tabletop Game) | label |
Spirit Island (Tabletop Game) | |
Spirit Island (Tabletop Game) | page |
SpiritIsland | |
Spirit Island (Tabletop Game) | comment |
Designed by R. Eric Reuss and published by Greater Than Games, Spirit Island could be summed up as "What if the Settlers got to Catan, and Catan decided to fight back?"Spirit Island is a cooperative strategy game where one to four players take the role of magical spirits on the only island where such spirits exist anymore. Unfortunately, one colonial empire or another shows up, decides there's plenty of room to settle and plenty of resources to pillage, and starts tearing up the island. With most spirits not very used to mortal timeframes, it's taken them a bit to wake up and start doing something about it. The island is already in peril of permanent damage, and the spirits need to gain enough momentum to drive the invaders off before their magic fades for good.Players start with a small amount of presence on the board and their own hand of cards. Each round, players pick an option to grow their spirit, and use their initially limited energy and actions to play power cards that will impact the board. Power cards all have their own speed (immediate or delayed), range, effects, and limitations. The invaders will then follow their own deck of cards to scout more of the island, build more settlements, and damage the island. Too much damage will create blight, which destroys spirit presence, and too much blight ends the game. Island natives will strike back if hurt, but are too passive and few to handle the problem on their own. As the invaders start losing towns, their fear of the unnatural island will rise, making it easier to hit a final breaking point where they all cut their losses and run. Both sides will escalate - the spirits by growing into their full power, the invaders by throwing more and more settlers at you.Each of the playable spirits are individual characters in their own right. Every spirit has their own set of starting power cards, unique rules, options for growing and gaining power, and unlockable innate powers. Invaders can come from different nations presenting different challenges, special scenario cards can change the dynamics, and finally there's a sliding difficulty scale tailored to each nation. The base game has a lot of content options and replayability, even before getting into expansions.The game was introduced with a successful Kickstarter campaign in 2015, and reached players in 2017. Multiple crowdfunding campaigns since have so far produced 2 mini-expansions, 2 major expansions, and enough outside interest to create an introductory version of the game. It's consistently rated as one of the top recent boardgames for it's large amount of content, amount of variety and replayability, and staying engaging from low to high player counts. | |
Spirit Island (Tabletop Game) | fetched |
2023-07-19T16:17:26Z | |
Spirit Island (Tabletop Game) | parsed |
2023-07-19T16:17:26Z | |
Spirit Island (Tabletop Game) | isPartOf |
DBTropes | |
Spirit Island (Tabletop Game) / int_10aef86b | type |
Dashed Plot Line | |
Spirit Island (Tabletop Game) / int_10aef86b | comment |
Dashed Plot Line: Even spirits friendlier to humans don't quite see time the same way we do. Each game round actually represents a year, more or less, of the most important events. | |
Spirit Island (Tabletop Game) / int_10aef86b | featureApplicability |
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Spirit Island (Tabletop Game) / int_10aef86b | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_10aef86b | |
Spirit Island (Tabletop Game) / int_111ba5f1 | type |
Banishing Ritual | |
Spirit Island (Tabletop Game) / int_111ba5f1 | comment |
Banishing Ritual: The Rituals of the Destroying Flame scenario requires the spirits to sacrifice some of their power and presence to banish whatever force is protecting invaders nearby. | |
Spirit Island (Tabletop Game) / int_111ba5f1 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_111ba5f1 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_111ba5f1 | |
Spirit Island (Tabletop Game) / int_121865ac | type |
Noble Savage | |
Spirit Island (Tabletop Game) / int_121865ac | comment |
Noble Savage: The Dahan fit most of the mold. They've reached a balanced state with the island, farming and hunting in ways that won't damage the land, in accordance with a truce struck after they and the spirits fought the first time. Many clans or tribes are mentioned but not detailed, matriarchy is common, and although their people are farmers, they will also migrate as needed. They will ally and friend some spirits, avoid or placate others, and help or ask aid in turn. The lore gives enough details to avoid Hollywood Natives, although the artwork swings back and forth. | |
Spirit Island (Tabletop Game) / int_121865ac | featureApplicability |
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Spirit Island (Tabletop Game) / int_121865ac | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_121865ac | |
Spirit Island (Tabletop Game) / int_13f5b1b | type |
Instant-Win Condition | |
Spirit Island (Tabletop Game) / int_13f5b1b | comment |
Instant-Win Condition: If you manage to earn all the fear cards and the invader terror hits maximum, it doesn't matter if one more blight would finish you off or the island is filled with cities. They're all running for home and you win. This is incredibly hard to pull off though, unless you have a spirit that concentrates on fear, like Shadows Flicker Like Flame. | |
Spirit Island (Tabletop Game) / int_13f5b1b | featureApplicability |
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Spirit Island (Tabletop Game) / int_13f5b1b | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_13f5b1b | |
Spirit Island (Tabletop Game) / int_17ce80aa | type |
All There in the Manual | |
Spirit Island (Tabletop Game) / int_17ce80aa | comment |
All There in the Manual: While the spirit boards contain a brief background on each spirit, the game rulebook contains a lot of worldbuilding that wouldn't normally come up, such as the state of the nations behind the invasions, and some of the island's history. Turns out, the Dahan tribes, when they arrived, needed to be taught some manners, too. | |
Spirit Island (Tabletop Game) / int_17ce80aa | featureApplicability |
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Spirit Island (Tabletop Game) / int_17ce80aa | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_17ce80aa | |
Spirit Island (Tabletop Game) / int_1c512c6c | type |
The Swarm | |
Spirit Island (Tabletop Game) / int_1c512c6c | comment |
The Swarm: Made very horrifyingly obvious with Branch and Claw power card Insatiable Hunger of the Swarm. | |
Spirit Island (Tabletop Game) / int_1c512c6c | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_1c512c6c | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_1c512c6c | |
Spirit Island (Tabletop Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Spirit Island (Tabletop Game) / int_1cc9f5e5 | comment |
Playing with Fire: Quite a few power cards are fiery (Pillar of Living Flame, Blazing Renewal, Flash-Fires, Flame's Fury, etc.), and Burning Heart of the Wildfire embraces the trope. | |
Spirit Island (Tabletop Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_1cc9f5e5 | |
Spirit Island (Tabletop Game) / int_1f39b662 | type |
Discard and Draw | |
Spirit Island (Tabletop Game) / int_1f39b662 | comment |
Discard and Draw: Literally. Gaining a new card from the Major Power deck requires you to lose one of your existing power cards permanently. | |
Spirit Island (Tabletop Game) / int_1f39b662 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_1f39b662 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_1f39b662 | |
Spirit Island (Tabletop Game) / int_2487c879 | type |
Forced Sleep | |
Spirit Island (Tabletop Game) / int_2487c879 | comment |
Forced Sleep: A few powers either put the invaders to sleep or make them so lethargic they can't accomplish anything (A Year of Perfect Stillness, Sap the Strength of Multitudes, Drift Down into Slumber). | |
Spirit Island (Tabletop Game) / int_2487c879 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_2487c879 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_2487c879 | |
Spirit Island (Tabletop Game) / int_29428ef | type |
Difficulty Levels | |
Spirit Island (Tabletop Game) / int_29428ef | comment |
Difficulty Levels: The rulebook recommends simpler options for first-time players, like not using any adversary nation. The simplest spirits to play are highlighted, and also come with an ordered list of acquired power cards to substitute for the more randomized power drafts. Adversary cards add challenges to the mid-game invader actions, and each has an increasing scale of difficulty options that will customize the fear deck (padding it, making it harder to reach terror thresholds) and invader decks (removing cards to give you less time or move harder cards to earlier rounds) or add new mechanics to ramp up the pressure. Some even come with extra game-over rules. There's even a score chart at the back of the rulebook for those who want to evaluate how well they did against varying conditions, adversaries, difficulties, and scenarios. | |
Spirit Island (Tabletop Game) / int_29428ef | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_29428ef | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_29428ef | |
Spirit Island (Tabletop Game) / int_2c9ef8f7 | type |
Combo Platter Powers | |
Spirit Island (Tabletop Game) / int_2c9ef8f7 | comment |
Combo Platter Powers: Getting new power cards is a draft out of 4 random draws. Elements will push you toward certain choices, but nothing stops you from picking whatever you like or is useful, even if it's a firestorm when you're a river spirit. Or maybe the cards just don't like you. | |
Spirit Island (Tabletop Game) / int_2c9ef8f7 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_2c9ef8f7 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_2c9ef8f7 | |
Spirit Island (Tabletop Game) / int_33d1a9bd | type |
Solo Tabletop Game | |
Spirit Island (Tabletop Game) / int_33d1a9bd | comment |
Solo Tabletop Game: The island will scale all the way down for one player, with the obvious drawback of having no backup for your chosen spirit's weaknesses. Of course, one player can run multiple spirits if they so choose. | |
Spirit Island (Tabletop Game) / int_33d1a9bd | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_33d1a9bd | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_33d1a9bd | |
Spirit Island (Tabletop Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Spirit Island (Tabletop Game) / int_39b8d3d6 | comment |
Boring, but Practical: Using power cards to shift explorers or towns around might seem like a waste of your time, but all invader actions are keyed to land types and presence. Explorers can't reach a land if its too far from settlements, and building won't happen if there's no one there. Getting explorers "lost" in a land type they didn't target before the builders can follow them out is an excellent way to keep the invaders from spreading too fast. | |
Spirit Island (Tabletop Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_39b8d3d6 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_39b8d3d6 | |
Spirit Island (Tabletop Game) / int_3c0a4666 | type |
Noodle Incident | |
Spirit Island (Tabletop Game) / int_3c0a4666 | comment |
Noodle Incident: The history of the island is murky. Spirits that have a loose grasp of time don't help. Many non-playable spirits get an offhand and informal mention - The Volcano, The Green, The Pathmaker, The Stalker, the passing storm spirit that birthed Lightning's Swift Strike, etc. Spirits rarely conflict, but when they do it always manifests as some unexplained magic phenomenon. Like the ice curse whose runoff creates River Surges, or the imprisonment of Bright Thunder Roars that led to its freedom by Dahan hands and metamorphosis into Thunderspeaker. A Second Reckoning between spirits and Dahan is mentioned (the First being when the Dahan arrived), and appears to have been a very important event. Nothing else is detailed though, just stating the Dahan stopped treating spirits like gods around then. A conflict around the Servant Cults took place later, and was a turning point in the evolution of Hearth-Vigil. The goals of the cults are not explained, although we learn that this time involved brutal raids and mass poisonings. | |
Spirit Island (Tabletop Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_3c0a4666 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_3c0a4666 | |
Spirit Island (Tabletop Game) / int_3ebc57ac | type |
Going Native | |
Spirit Island (Tabletop Game) / int_3ebc57ac | comment |
Going Native: Powers that add Dahan to the island are pretty rare. Luckily there is one minor power, Call of the Dahan Ways, that lets you convert an invader. Inverted too with Sweeden, whose mid-game escalation is to begin recruiting the Dahan into their settlements and society. | |
Spirit Island (Tabletop Game) / int_3ebc57ac | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_3ebc57ac | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_3ebc57ac | |
Spirit Island (Tabletop Game) / int_3f9ffeb0 | type |
AdventureArchaeologist | |
Spirit Island (Tabletop Game) / int_3f9ffeb0 | comment |
Adventure Archaeologist: Invoked for the Powers Long Forgotten scenario, which puts several hidden magical relics around the island and sets both Dahan and invaders searching for them. Whoever finds one secures an advantage for their side - or alternately, points for victorious players if they choose to let the sleeping powers lie dormant. | |
Spirit Island (Tabletop Game) / int_3f9ffeb0 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_3f9ffeb0 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_3f9ffeb0 | |
Spirit Island (Tabletop Game) / int_4221e01a | type |
Elemental Embodiment | |
Spirit Island (Tabletop Game) / int_4221e01a | comment |
Elemental Embodiment: Standard method of manifestation for many nature spirits. Lightning's Swift Strike takes the form of a thunderbird formed entirely of lightning. River Surges in Sunlight looks like a school of fish and eels made of water skipping downstream. Vital Strength of the Earth appears as a mossy earth and stone golem. Ocean's Hungry Grasp manifests as a high wave with eyes, ready to swallow settlements whole. | |
Spirit Island (Tabletop Game) / int_4221e01a | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_4221e01a | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_4221e01a | |
Spirit Island (Tabletop Game) / int_440d55b3 | type |
Expansion Pack | |
Spirit Island (Tabletop Game) / int_440d55b3 | comment |
Expansion Pack: Branch & Claw - Part of the original design of the game, and it's original Kickstarter, but separated out to keep the cost of the base game down. Introduced a deck of random events, several tokens for lasting effects, 2 new spirits, and 1 new invader. Jagged Earth - The first major expansion, it included extra boards and pieces to play up to 6 players, a whopping 8 new spirits with many tricky new mechanics, 2 new invaders, the Badlands and Isolate effects, and introduces Aspects to bring variety to old familiar spirits. Feather & Flame - Originally the crowdfunding campaigns contained bonus content that was hard to get a hold of (reprints tended to sell out in days). The 4 spirits and 2 invaders were rolled into this new box mini-expansion for retail sale. Horizons of Spirit Island - An introductory standalone version of the base game with enough pieces for 1 to 3 players, and 5 easier to learn spirits unique to this box. Nature Incarnate - The second major expansion that builds off Jagged Earth, with lots of new Aspects, 8 new spirits, and introducing Incarna, a strong physical manifestation that can walk the land. | |
Spirit Island (Tabletop Game) / int_440d55b3 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_440d55b3 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_440d55b3 | |
Spirit Island (Tabletop Game) / int_449584c | type |
Giant Wall of Watery Doom | |
Spirit Island (Tabletop Game) / int_449584c | comment |
Giant Wall of Watery Doom: Tsunami is a Major Power that can damage a lot of coastal lands at once. Exaggerated in Branch & Claw with Cast Down Into The Briny Deep, which can not only wipe clean one coastal land, if given the elements, permanently destroys part of the board entirely. | |
Spirit Island (Tabletop Game) / int_449584c | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_449584c | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_449584c | |
Spirit Island (Tabletop Game) / int_4a9c731e | type |
When Trees Attack | |
Spirit Island (Tabletop Game) / int_4a9c731e | comment |
When Trees Attack: Minor power Rouse the Trees and Stones, which has golems and Ents mobilizing for an attack. May also be the method behind the Mysterious Abductions performed by Eyes Watch From the Trees. | |
Spirit Island (Tabletop Game) / int_4a9c731e | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_4a9c731e | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_4a9c731e | |
Spirit Island (Tabletop Game) / int_4c798fd5 | type |
Shock and Awe | |
Spirit Island (Tabletop Game) / int_4c798fd5 | comment |
Shock and Awe: Lightning's Swift Strike, naturally, and there's a major power for Talons of Lightning. | |
Spirit Island (Tabletop Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_4c798fd5 | |
Spirit Island (Tabletop Game) / int_504a1991 | type |
Body Horror | |
Spirit Island (Tabletop Game) / int_504a1991 | comment |
Body Horror: The major power card Bloodwrack Plague features an explorer crew clutching their throat and arms in pain as their skin rapidly turns purple. Minor power Fleshrot Fever also shows an invader citizen erupting in pustules. Other fun diseases get mentioned on random event cards. | |
Spirit Island (Tabletop Game) / int_504a1991 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_504a1991 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_504a1991 | |
Spirit Island (Tabletop Game) / int_566f3ddd | type |
Nature Spirit | |
Spirit Island (Tabletop Game) / int_566f3ddd | comment |
Nature Spirit: Many of the spirits represent elements of nature, from storms to earth, the ocean and plants as well. | |
Spirit Island (Tabletop Game) / int_566f3ddd | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_566f3ddd | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_566f3ddd | |
Spirit Island (Tabletop Game) / int_57c25438 | type |
Green Thumb | |
Spirit Island (Tabletop Game) / int_57c25438 | comment |
Green Thumb: A Spread of Rampant Green takes the award here, with several powers to push plants to grow faster, with the standout example being Overgrow in a Night. River Surges in Sunlight also has the power River's Bounty, giving the Dahan enough crops to increase their numbers. | |
Spirit Island (Tabletop Game) / int_57c25438 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_57c25438 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_57c25438 | |
Spirit Island (Tabletop Game) / int_57df9056 | type |
Glamour | |
Spirit Island (Tabletop Game) / int_57df9056 | comment |
Glamour: Lots of illusion cards, many of which make certain lands more attractive to move people around. Some seem benevolent (Enticing Splendor, Draw of the Fruitful Earth, Lure of the Unknown), some far less so (Call of the Deeps, Entrancing Apparitions). | |
Spirit Island (Tabletop Game) / int_57df9056 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_57df9056 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_57df9056 | |
Spirit Island (Tabletop Game) / int_586624e5 | type |
Genius Loci | |
Spirit Island (Tabletop Game) / int_586624e5 | comment |
Genius Loci: An island overflowing with them, from the small to the large. The players are just the ones stepping up in the current crisis. The island itself may be one giant one, judging by Serpent Sleeping Beneath. | |
Spirit Island (Tabletop Game) / int_586624e5 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_586624e5 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_586624e5 | |
Spirit Island (Tabletop Game) / int_5ab24dc5 | type |
Portent of Doom | |
Spirit Island (Tabletop Game) / int_5ab24dc5 | comment |
Portent of Doom: Lots of powers invoke this on the invaders as well, usually for the fear. Visions of Fiery Doom, Rain of Blood, and Fire in the Sky are standouts. | |
Spirit Island (Tabletop Game) / int_5ab24dc5 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_5ab24dc5 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_5ab24dc5 | |
Spirit Island (Tabletop Game) / int_5c0fc07b | type |
Nightmare Sequence | |
Spirit Island (Tabletop Game) / int_5c0fc07b | comment |
Nightmare Sequence: The Bringer of Dreams and Nightmares's special rule, "To Dream a Thousand Deaths" prevents it from doing any damage at all. All of its powers instead manifest as disaster nightmares broadcast directly to sleeping invaders. Pleasant dreams. | |
Spirit Island (Tabletop Game) / int_5c0fc07b | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_5c0fc07b | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_5c0fc07b | |
Spirit Island (Tabletop Game) / int_5f8ddb2c | type |
Corpse Land | |
Spirit Island (Tabletop Game) / int_5f8ddb2c | comment |
Corpse Land: The major power Land of Shades and Embers lets you set one up, but it harms the land to do it. | |
Spirit Island (Tabletop Game) / int_5f8ddb2c | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_5f8ddb2c | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_5f8ddb2c | |
Spirit Island (Tabletop Game) / int_62434fe2 | type |
Sanity Slippage | |
Spirit Island (Tabletop Game) / int_62434fe2 | comment |
Sanity Slippage: A specialty of the darker spirits and powers. Dissolve the Bonds of Kinship is a standout power card that turns the invaders against each other. | |
Spirit Island (Tabletop Game) / int_62434fe2 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_62434fe2 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_62434fe2 | |
Spirit Island (Tabletop Game) / int_637ef67 | type |
New Game Plus | |
Spirit Island (Tabletop Game) / int_637ef67 | comment |
New Game Plus: The Second Wave scenario is designed to be played as a second game, immediately after a successful first game. Players may not play spirits that were used in the first game, but they may set aside one Power card from their original spirit, which they may use late in the second game. | |
Spirit Island (Tabletop Game) / int_637ef67 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_637ef67 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_637ef67 | |
Spirit Island (Tabletop Game) / int_6edd96b8 | type |
Making a Splash | |
Spirit Island (Tabletop Game) / int_6edd96b8 | comment |
Making a Splash: Two spirits in the base game are water-based. Plenty of water powers too - Flash Floods, Cleansing Flood, Wash Away, Swallow The Land-Dwellers, Tsunami... | |
Spirit Island (Tabletop Game) / int_6edd96b8 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_6edd96b8 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_6edd96b8 | |
Spirit Island (Tabletop Game) / int_72bf48 | type |
Co-Op Multiplayer | |
Spirit Island (Tabletop Game) / int_72bf48 | comment |
Coop Multiplayer: Each of the players are spirits cooperating to push out the invaders, and win or lose the game as a team. The invaders have their own deck of cards that control what lands they're interested in, which they then move into in a mostly predictable way. | |
Spirit Island (Tabletop Game) / int_72bf48 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_72bf48 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_72bf48 | |
Spirit Island (Tabletop Game) / int_7351b2bf | type |
Asymmetric Multiplayer | |
Spirit Island (Tabletop Game) / int_7351b2bf | comment |
Asymmetric Multiplayer: Each spirit has different rules attached to it. Some basics don't change - there are almost always growth options for expanding presence, gaining new power cards, and reclaiming expended power cards, for example. The innate rules and powers change the game wildly for each player though - one spirit may excel at defending the land, another can move invaders around to disrupt their plans or set up combos, others start slowly but evolve into power juggernauts, some are pure offense and destruction, sometimes to the point they can be more dangerous than the invaders. | |
Spirit Island (Tabletop Game) / int_7351b2bf | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_7351b2bf | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_7351b2bf | |
Spirit Island (Tabletop Game) / int_7831b670 | type |
Gaia's Vengeance | |
Spirit Island (Tabletop Game) / int_7831b670 | comment |
Gaia's Vengeance: The Board Game. Made more explicit with several of the power cards, like Ritual of Destruction, or Raging Storm, or Cleansing Floods, or... | |
Spirit Island (Tabletop Game) / int_7831b670 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_7831b670 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_7831b670 | |
Spirit Island (Tabletop Game) / int_79631cf | type |
Hungry Jungle | |
Spirit Island (Tabletop Game) / int_79631cf | comment |
Hungry Jungle: Any jungle may qualify as the game goes, but the spirit Sharp Fangs Behind the Leaves, and more literally, the major power The Jungle Hungers, fit the bill better. | |
Spirit Island (Tabletop Game) / int_79631cf | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_79631cf | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_79631cf | |
Spirit Island (Tabletop Game) / int_7b4ac30a | type |
Status Buff | |
Spirit Island (Tabletop Game) / int_7b4ac30a | comment |
Status Buff: Quite a few low-power cards can be cast on spirits to give them a quick boost (Boon of Vigor, Gift of Constancy, etc.). To make sure you don't hog them, many also have either boosted effects when used on teammates instead of yourself, or grant an extra lesser buff to yourself when buffing someone else. | |
Spirit Island (Tabletop Game) / int_7b4ac30a | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_7b4ac30a | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_7b4ac30a | |
Spirit Island (Tabletop Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Spirit Island (Tabletop Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: In addition to the Rent-a-Zilla power, the major powers Indomitable Claim and Manifest Incarnation both feature spirits taking giant physical forms. Interestingly, neither does direct damage, just terrifies the invaders into freezing or fleeing. | |
Spirit Island (Tabletop Game) / int_7ccd3698 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_7ccd3698 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_7ccd3698 | |
Spirit Island (Tabletop Game) / int_7df2b942 | type |
Moving the Goalposts | |
Spirit Island (Tabletop Game) / int_7df2b942 | comment |
Moving the Goalposts: Earning fear cards will do this in your favor. Initially, every invader down to the last explorer must be removed from the island to win. As terror increases, they'll get more willing to cut their losses and run - first, explorers will all leave if there are no towns or cities left, and later on even towns will close up if there's no cities left to protect them. Maximum terror (earning every fear card) is an instant win for regular games. | |
Spirit Island (Tabletop Game) / int_7df2b942 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_7df2b942 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_7df2b942 | |
Spirit Island (Tabletop Game) / int_8774fb47 | type |
Eldritch Abomination | |
Spirit Island (Tabletop Game) / int_8774fb47 | comment |
Eldritch Abomination: Some spirits edge away from obvious nature themes, and wield power over darkness, dreams, and even time - which makes them more alien, harder to communicate with, even to Dahan. | |
Spirit Island (Tabletop Game) / int_8774fb47 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_8774fb47 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_8774fb47 | |
Spirit Island (Tabletop Game) / int_89d694cc | type |
Place of Power | |
Spirit Island (Tabletop Game) / int_89d694cc | comment |
Place of Power: In gameplay, having 2 of your spirit's presence in a single land creates a sacred site. Such sites are required as a source for many powers, especially Major Powers, and may invoke your unique rules to your advantage. More than this is not beneficial unless you are playing Volcano Looming High or Relentless Gaze of the Sun. For the worldbuilding, the island itself. Magic and spirits did once exist in the wider world, but now the island is unique as a powerful source of both. | |
Spirit Island (Tabletop Game) / int_89d694cc | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_89d694cc | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_89d694cc | |
Spirit Island (Tabletop Game) / int_91f9b1ad | type |
Name That Unfolds Like Lotus Blossom | |
Spirit Island (Tabletop Game) / int_91f9b1ad | comment |
Name That Unfolds Like Lotus Blossom: Spirits' names are given as (sometimes poetic) translations from Dahan languages, and longer names that include more elements of their nature is a way to be formal and respectful to a spirit. As such, most of their names are like this. | |
Spirit Island (Tabletop Game) / int_91f9b1ad | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_91f9b1ad | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_91f9b1ad | |
Spirit Island (Tabletop Game) / int_954ad71c | type |
Evil Colonialist | |
Spirit Island (Tabletop Game) / int_954ad71c | comment |
Evil Colonialist: The invaders, who ravage and despoil the island as an inevitable consequence of their presence. They do not deliberately hunt the native Dahan (in most scenarios), but neither do they hesitate to kill off any natives who get in their way. For bonus points, the invaders are explicitly Europeans and their explorer figurines wear conquistador helmets. | |
Spirit Island (Tabletop Game) / int_954ad71c | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_954ad71c | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_954ad71c | |
Spirit Island (Tabletop Game) / int_98a63dc6 | type |
Time Abyss | |
Spirit Island (Tabletop Game) / int_98a63dc6 | comment |
Time Abyss: Most spirits don't have a concept of when they began, they've been around so long. Two spirits, Serpent Slumbering Beneath The Island and Volcano Looming High, offer conflicting stories of how the island itself was born. | |
Spirit Island (Tabletop Game) / int_98a63dc6 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_98a63dc6 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_98a63dc6 | |
Spirit Island (Tabletop Game) / int_991912ca | type |
Combos | |
Spirit Island (Tabletop Game) / int_991912ca | comment |
Combos: Every power card played infuses a spirit with elements for that turn. Building up specific elements unlocks free innate powers, scales those powers in strength or versatility, and can even unlock bonuses on the power cards. | |
Spirit Island (Tabletop Game) / int_991912ca | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_991912ca | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_991912ca | |
Spirit Island (Tabletop Game) / int_9bfe5372 | type |
Place of Protection | |
Spirit Island (Tabletop Game) / int_9bfe5372 | comment |
Place of Protection: Vital Strength of the Earth's sacred sites will automatically defend the land and the Dahan. | |
Spirit Island (Tabletop Game) / int_9bfe5372 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_9bfe5372 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_9bfe5372 | |
Spirit Island (Tabletop Game) / int_a116a489 | type |
Herald | |
Spirit Island (Tabletop Game) / int_a116a489 | comment |
Herald: Powers that interface with the Dahan tend to take this form. Examples include Harbingers of the Lightning, Voice of Thunder, and a whole series of Call to X cards. | |
Spirit Island (Tabletop Game) / int_a116a489 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_a116a489 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_a116a489 | |
Spirit Island (Tabletop Game) / int_a56e3cba | type |
Language Barrier | |
Spirit Island (Tabletop Game) / int_a56e3cba | comment |
Language Barrier: The scenario A Diversity of Spirits is built around the idea that spirits from different parts of nature can't communicate easily. The scenario's rules forbid players from using language to mutually plan their actions or discuss what other players should do. (Gestures and body language are allowed, and you can still speak normally to ask rules questions, describe your actions, and "out-of-character".) | |
Spirit Island (Tabletop Game) / int_a56e3cba | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_a56e3cba | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_a56e3cba | |
Spirit Island (Tabletop Game) / int_a7325f9e | type |
The Many Deaths of You | |
Spirit Island (Tabletop Game) / int_a7325f9e | comment |
The Many Deaths of You: Plenty of ways to lose. No invader cards left to draw? Time's up, the invaders have gotten too entrenched to leave. Run out of blight to put down? The island is damaged past its ability to heal, and The Magic Goes Away is inevitable even if you could push the invaders off. A spirit will be completely destroyed if its last presence on the board is removed, and this is treated as a team loss as well. If England gets too many settlements in a single land, they will declare the grand city the capital of their colonies. They ain't leaving. If France ever can't place a town (and they only have seven town icons per player), their plantations have completely overtaken the island. There's nothing left for the Dahan. Every Beast destroyed by Russia gets placed on Russia's card. If there are ever more Beasts on Russia's card than there are on the island, the Russian hunters have hunted the island's animals to extinction. Each time the Habsburg Monarchy deals eight or more damage in a single Ravage, if more Blight tokens come off the Blight card than there are players, the damage to the island's ecosystem is beyond hope of recovery. If Scotland ever has more cities in coastal lands than twice the number of boards being played on, the island becomes a central hub for Pacific trade activity, too entrenched to ever be removed. | |
Spirit Island (Tabletop Game) / int_a7325f9e | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_a7325f9e | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_a7325f9e | |
Spirit Island (Tabletop Game) / int_a86069f | type |
Alternate History | |
Spirit Island (Tabletop Game) / int_a86069f | comment |
Alternate History: Things are radically different among the European powers than they were in our world around the same period. | |
Spirit Island (Tabletop Game) / int_a86069f | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_a86069f | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_a86069f | |
Spirit Island (Tabletop Game) / int_b88b8789 | type |
Disaster Relief Game | |
Spirit Island (Tabletop Game) / int_b88b8789 | comment |
Disaster Relief Game: Often compared to Pandemic, since the settlers spread and spread much like the diseases from that title. Blight carries cascade effects similar to outbreak mechanics in Pandemic too. Containment is often the best first strategy. | |
Spirit Island (Tabletop Game) / int_b88b8789 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_b88b8789 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_b88b8789 | |
Spirit Island (Tabletop Game) / int_c36365af | type |
Rent-a-Zilla | |
Spirit Island (Tabletop Game) / int_c36365af | comment |
Rent-a-Zilla: The major power Sea Monsters from Branch and Claw summons a pack of Kaiju from the deeps to attack the coast. Unearth a Beast of Wrathful Stone will dig one up from the earth instead. | |
Spirit Island (Tabletop Game) / int_c36365af | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_c36365af | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_c36365af | |
Spirit Island (Tabletop Game) / int_ccf46587 | type |
Redshirt Army | |
Spirit Island (Tabletop Game) / int_ccf46587 | comment |
Red Shirt Army: The Dahan function like this in regular gameplay. They will do nothing on their own, wait to be attacked, suffer casualties, and then strike back with whoever is left. They have no direct impact on winning the game, there's lots of ways to move them around, so it's possible to make this trope worse by throwing them at the invaders. On the flipside, if they can just get some defenses and survive the first strike, their counterattacks can do more consistent damage than a lot of spirits — and that is one way for more defensive spirits to mount an "offense" against the invaders. | |
Spirit Island (Tabletop Game) / int_ccf46587 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_ccf46587 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_ccf46587 | |
Spirit Island (Tabletop Game) / int_d4fc9734 | type |
Salt the Earth | |
Spirit Island (Tabletop Game) / int_d4fc9734 | comment |
Salt the Earth: In almost endless variety - other than demolishing settlements, one of the most direct ways to deal with invaders. Power cards include, Crops Wither and Fade, Stem the Flow of Fresh Water, Drought, Accelerated Rot, Poisoned Land... Some of these will blight the land just as badly as invaders, so careful use is advised. | |
Spirit Island (Tabletop Game) / int_d4fc9734 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_d4fc9734 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_d4fc9734 | |
Spirit Island (Tabletop Game) / int_d91d0365 | type |
The Magic Goes Away | |
Spirit Island (Tabletop Game) / int_d91d0365 | comment |
Run out of blight to put down? The island is damaged past its ability to heal, and The Magic Goes Away is inevitable even if you could push the invaders off. | |
Spirit Island (Tabletop Game) / int_d91d0365 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_d91d0365 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_d91d0365 | |
Spirit Island (Tabletop Game) / int_e003c829 | type |
History Repeats | |
Spirit Island (Tabletop Game) / int_e003c829 | comment |
History Repeats: Played with. The Dahan tribal natives on the island initially arrived the same way the current invaders did, and started causing the same damage. But unlike the current invaders, the spirits were able to teach the Dahan how to live in harmony with the land (and with them). | |
Spirit Island (Tabletop Game) / int_e003c829 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_e003c829 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_e003c829 | |
Spirit Island (Tabletop Game) / int_e16cd24e | type |
Know When to Fold 'Em | |
Spirit Island (Tabletop Game) / int_e16cd24e | comment |
Know When to Fold 'Em: The fear cards represent the invaders growing more and more aware of the (hostile) supernatural powers of the island. As new Terror levels are achieved, the invaders become increasingly eager to cut their losses and abandon the island. | |
Spirit Island (Tabletop Game) / int_e16cd24e | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_e16cd24e | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_e16cd24e | |
Spirit Island (Tabletop Game) / int_e49a7b31 | type |
Regenerating Mana | |
Spirit Island (Tabletop Game) / int_e49a7b31 | comment |
Regenerating Mana: All spirits gain energy each turn, to be spent on various power cards. The amount of energy increases as you grow your spirit, if you play presence from the energy track. | |
Spirit Island (Tabletop Game) / int_e49a7b31 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_e49a7b31 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_e49a7b31 | |
Spirit Island (Tabletop Game) / int_e4ba33fc | type |
Disaster Dominoes | |
Spirit Island (Tabletop Game) / int_e4ba33fc | comment |
Disaster Dominoes: All of the invader mechanics set these up naturally. Just leaving one new explorer alone means next round you'll have a town settlement there. Leave both alone, and next round after that, they'll ravage the land for 3 damage, more than enough to kill a Dahan and create blight. If a land gets targeted again before you can deal with that town, the now comfy invaders will build up a full city. Not replacing the town, in addition to the town. If new blight is created where blight already exists, it will double up in that land and cascade out to another nearby, which then further cascades if that land itself already has blight. Too much total blight is an instant game over. | |
Spirit Island (Tabletop Game) / int_e4ba33fc | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_e4ba33fc | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_e4ba33fc | |
Spirit Island (Tabletop Game) / int_e8e56799 | type |
Blue-and-Orange Morality | |
Spirit Island (Tabletop Game) / int_e8e56799 | comment |
Blue-and-Orange Morality: Spirits do not see the world the same way humans do. To start, "Soon" may mean a day or three years. Dahan will always try to heed any spirit's advice or warnings, but there's spirits that consider humans friends and some that consider humans food, as per their nature. Neither spirit would have any real problem with the other, either. | |
Spirit Island (Tabletop Game) / int_e8e56799 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_e8e56799 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_e8e56799 | |
Spirit Island (Tabletop Game) / int_ec0a7691 | type |
The Natives Are Restless | |
Spirit Island (Tabletop Game) / int_ec0a7691 | comment |
The Natives Are Restless: Invoked in-universe by the invaders for the Dahan Insurrection scenario, as their leaders across the ocean dismiss the ridiculous reports of supernatural disasters. They blame the Dahan for all the "trouble", and start hunting them down. | |
Spirit Island (Tabletop Game) / int_ec0a7691 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_ec0a7691 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_ec0a7691 | |
Spirit Island (Tabletop Game) / int_edada905 | type |
Garden of Evil | |
Spirit Island (Tabletop Game) / int_edada905 | comment |
Garden of Evil: Most cards and powers fall into Green Thumb territory, but then you'll come across Twisted Flowers Murmur Ultimatums, and Death Falls Gently from Open Blossoms, and the plants get a lot scarier. | |
Spirit Island (Tabletop Game) / int_edada905 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_edada905 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_edada905 | |
Spirit Island (Tabletop Game) / int_f4c0f8d5 | type |
Emergency Broadcast | |
Spirit Island (Tabletop Game) / int_f4c0f8d5 | comment |
Emergency Broadcast: Thunderspeaker has a starting power card called Words of Warning, which alert the Dahan to an incoming attack, letting them defend and respond far better than normal. It also features prominently in the arsenal of Hearth-Vigil, as a spirit of vigilance. At the maximum level of its innate, all Dahan in Hearth-Vigils lands get to attack first. | |
Spirit Island (Tabletop Game) / int_f4c0f8d5 | featureApplicability |
1.0 | |
Spirit Island (Tabletop Game) / int_f4c0f8d5 | featureConfidence |
1.0 | |
Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_f4c0f8d5 | |
Spirit Island (Tabletop Game) / int_f76b8969 | type |
Anthropomorphic Personification | |
Spirit Island (Tabletop Game) / int_f76b8969 | comment |
Anthropomorphic Personification: Mostly averted. The only spirit to appear human is the Thunderspeaker. It has tied its fate to the Dahan, and so mimics their form when it manifests. No one would mistake Thunderspeaker for a mortal, however. | |
Spirit Island (Tabletop Game) / int_f76b8969 | featureApplicability |
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Spirit Island (Tabletop Game) / int_f76b8969 | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_f76b8969 | |
Spirit Island (Tabletop Game) / int_name | type |
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Spirit Island (Tabletop Game) / int_name | comment |
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Spirit Island (Tabletop Game) / int_name | featureApplicability |
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Spirit Island (Tabletop Game) / int_name | featureConfidence |
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Spirit Island (Tabletop Game) | hasFeature |
Spirit Island (Tabletop Game) / int_name | |
Spirit Island (Tabletop Game) / int_name | itemName |
Spirit Island (Tabletop Game) |
The following is a list of statements referring to the current page from other pages.
Spirit Island (Tabletop Game) | hasFeature |
Asymmetric Multiplayer / int_485ed72b | |
Spirit Island (Tabletop Game) | hasFeature |
Tabletop Games of the 2010s / int_485ed72b |
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