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Street Fighter: The Storytelling Game (Tabletop Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In a very unlikely turn of events, White Wolf approached Capcom about doing a licensed tie-in to Street Fighter with their trademark Storyteller system. Capcom agreed, and thus one of the most unusual game transitions in the world occurred.Street Fighter: The Storytelling Game was created around the time of Street Fighter II: Turbo in 1994 so the game has a large amount of Continuity Drift due to many facts not yet having been established about characters and their works. This includes a number of Woolseyisms and odd factoids about their characters. The game, ironically, predicted how the franchise would eventually evolve with a focus on espionage and crime-fighting against Shadow Law (called "Shadoloo" here) with a more over-the-top and crazy world. It was a financial failure but remains a Cult Classic despite the difficulty of getting copies of the books.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game line consisted of only six supplements: | |
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