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We Are All Mad Here (Tabletop Game)

 We Are All Mad Here (Tabletop Game)
type
TVTItem
 We Are All Mad Here (Tabletop Game)
label
We Are All Mad Here (Tabletop Game)
 We Are All Mad Here (Tabletop Game)
page
WeAreAllMadHere
 We Are All Mad Here (Tabletop Game)
comment
We Are All Mad Here is a supplement for the Cypher System published by Monte Cook Games. Designed as a companion to the Cypher System Rulebook, it focuses specifically on using fairy tale elements and settings, including fables, parables, folklore, legends, myths, urban legends, and so on. It provides creatures, rules and advice to build your own horror campaign, plus a mini-campaign setting: Lost in the Heartwood.Lost in the Heartwood invites characters whose lives have been touched by mental health issues and mental illness to explore those experiences with magic, pain, empathy, and power. Player characters are drawn out of the modern world into one that's very different from their own, a mystical fairy tale world filled with magic and wonder, and when characters enter it, they too are filled with magic and wonder. But there's one caveat to entering the Heartwood: one life must be touched (or have been touched) in some way by a mental health issue, disorder, or illness. This experience—however it may manifest or touch a character's life—is what creates their connection to the Heartwood and to the magic within it (and within themselves). It doesn't mean that the characters are superheroes with powers, because that isn't how mental illness works. Instead, they bring their own strengths and weaknesses, their complexities, their very humanity, and it is this combination that guides their magic.
 We Are All Mad Here (Tabletop Game)
fetched
2024-04-09T09:16:47Z
 We Are All Mad Here (Tabletop Game)
parsed
2024-04-09T09:16:47Z
 We Are All Mad Here (Tabletop Game)
isPartOf
DBTropes
 We Are All Mad Here (Tabletop Game) / int_1045c71a
type
Dying Town
 We Are All Mad Here (Tabletop Game) / int_1045c71a
comment
Dying Town: Inside the Cardinal King's nightmares, the suffering settlements in the Broken Crowndom struggle on. Near-barren land is still plowed and planted. Life, as they say, goes on, even if it is frightening and monstrous.
 We Are All Mad Here (Tabletop Game) / int_1045c71a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_1045c71a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_1045c71a
 We Are All Mad Here (Tabletop Game) / int_125a7a4e
type
Dream Weaver
 We Are All Mad Here (Tabletop Game) / int_125a7a4e
comment
Dream Weaver: Gráinne can infiltrate people's dreams to converse with them and implant an idea in their heads, on which they feel a strong need to act.
 We Are All Mad Here (Tabletop Game) / int_125a7a4e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_125a7a4e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_125a7a4e
 We Are All Mad Here (Tabletop Game) / int_1b8cef9c
type
The High Queen
 We Are All Mad Here (Tabletop Game) / int_1b8cef9c
comment
The High Queen: �ine, fairy queen of summer and the sun, is a kind, true and benevolent ruler, and is loved by nearly everyone. Known for making just and fair bargains with humans, she is often sought after for blessings and boons.
 We Are All Mad Here (Tabletop Game) / int_1b8cef9c
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_1b8cef9c
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_1b8cef9c
 We Are All Mad Here (Tabletop Game) / int_1e763245
type
Vice City
 We Are All Mad Here (Tabletop Game) / int_1e763245
comment
Vice City: Catchfools is a city where every vice is for sale, every sin is kept secret, and every living thing is one criminal act away from being turned into a donkey. Gambling, prostitution, drugs, horse and dog and chicken racing—if it's a sin or a vice, you can find it here. The hardest part about Catchfools is knowing what's a sin (and thus not just acceptable, but condoned and encouraged) and what's a crime (and punishable by being turned into a donkey).
 We Are All Mad Here (Tabletop Game) / int_1e763245
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_1e763245
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_1e763245
 We Are All Mad Here (Tabletop Game) / int_1f14978d
type
Talking Animal
 We Are All Mad Here (Tabletop Game) / int_1f14978d
comment
Talking Animal: Common animals in fairy tales are often magical, with abilities beyond those of typical animals (most commonly the capacity of speech).
 We Are All Mad Here (Tabletop Game) / int_1f14978d
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_1f14978d
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_1f14978d
 We Are All Mad Here (Tabletop Game) / int_1fc8335e
type
Deal with the Devil
 We Are All Mad Here (Tabletop Game) / int_1fc8335e
comment
Deal with the Devil: Bargaining with Death is a potential way to achieve an impossible task or gain a very rare item, but of course it always comes with a price (usually an earlier death for the bargainer or someone else). The Sea Witch is best known for brewing up life options—for a price. If you want what she's got (and she's got everything), you bring her what she wants. It might be your voice, your hair, or your firstborn. Or all three. Surely you won't miss them...
 We Are All Mad Here (Tabletop Game) / int_1fc8335e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_1fc8335e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_1fc8335e
 We Are All Mad Here (Tabletop Game) / int_21a446a7
type
Winter Royal Lady
 We Are All Mad Here (Tabletop Game) / int_21a446a7
comment
Winter Royal Lady: The Snow Queen rules over the snow bees—snowflakes that look like bees. She keeps an ornate palace surrounded by gardens in the lands of permafrost, but she can be seen elsewhere in the world where snowflakes cluster. Most say she is cold, and they would be right. She has been part of the snow for so long that it's possible she no longer remembers warmth or kindness or love.
 We Are All Mad Here (Tabletop Game) / int_21a446a7
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_21a446a7
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_21a446a7
 We Are All Mad Here (Tabletop Game) / int_21f60711
type
Good Is Not Soft
 We Are All Mad Here (Tabletop Game) / int_21f60711
comment
Good Is Not Soft: Just, true and kind, �ine makes a powerful ally, provided that she does not feel that she or her realm are threatened. Those who wish harm on others or who she sees as malevolent in action or thought are more likely to find themselves on the wrong end of the Bright One's anger.
 We Are All Mad Here (Tabletop Game) / int_21f60711
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_21f60711
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_21f60711
 We Are All Mad Here (Tabletop Game) / int_27636a1
type
Hellish Horse
 We Are All Mad Here (Tabletop Game) / int_27636a1
comment
Hellish Horse: Headless horses are nearly always the colour of shadows. They whinny and scream from the opening at the top of their severed necks. The drum of their hooves sounds like coming doom.
 We Are All Mad Here (Tabletop Game) / int_27636a1
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_27636a1
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_27636a1
 We Are All Mad Here (Tabletop Game) / int_295087bf
type
Non-Indicative Name
 We Are All Mad Here (Tabletop Game) / int_295087bf
comment
Non-Indicative Name: Despite their name, black dogs can be any colour. The real distinction is that they are definitely not regular, living dogs.
 We Are All Mad Here (Tabletop Game) / int_295087bf
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_295087bf
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_295087bf
 We Are All Mad Here (Tabletop Game) / int_2cbaa888
type
Empty Shell
 We Are All Mad Here (Tabletop Game) / int_2cbaa888
comment
Empty Shell: Sometimes, the Enchanted Forest might take all of a person's memories, turning them into a shell who wanders aimlessly through the woods, unable to recall who or where they are, or what they were once doing here.
 We Are All Mad Here (Tabletop Game) / int_2cbaa888
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_2cbaa888
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_2cbaa888
 We Are All Mad Here (Tabletop Game) / int_2fa6b075
type
God Save Us from the Queen!
 We Are All Mad Here (Tabletop Game) / int_2fa6b075
comment
God Save Us from the Queen!: Evil and wicked queens abound in fairy tales, from those who have no names and are remembered only for their evil deeds, to those whose names will never be forgotten: Queen Grimhilde, Maleficent, the Queen of Hearts, and the White Witch. These queens seek power for power's sake, not caring what destruction lies in their wake. Of course, not all queens are evil—just the ones you hear about most often.
 We Are All Mad Here (Tabletop Game) / int_2fa6b075
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_2fa6b075
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_2fa6b075
 We Are All Mad Here (Tabletop Game) / int_37fcf16
type
Death Is Cheap
 We Are All Mad Here (Tabletop Game) / int_37fcf16
comment
Death Is Cheap: In fairy tales, death isn't always permanent, Death is a living (?) figure, and magic allows even the long-dead to interact with the living. A Game Master should decide what death means in your setting, particularly as it pertains to the player characters. Will they be able to return? How? Does it take a long time? Are they changed in some way?
 We Are All Mad Here (Tabletop Game) / int_37fcf16
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_37fcf16
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_37fcf16
 We Are All Mad Here (Tabletop Game) / int_38473375
type
Food Chains
 We Are All Mad Here (Tabletop Game) / int_38473375
comment
Food Chains: A trusting human who bites from the world's most beautiful pomegranate is stuck forever in the Eaternitea Party.
 We Are All Mad Here (Tabletop Game) / int_38473375
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_38473375
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_38473375
 We Are All Mad Here (Tabletop Game) / int_39994bd9
type
Bazaar of the Bizarre
 We Are All Mad Here (Tabletop Game) / int_39994bd9
comment
Bazaar of the Bizarre: A large open-air market along Nightingale's golden river, Knaves All Three features nearly every type of product and service imaginable.
 We Are All Mad Here (Tabletop Game) / int_39994bd9
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_39994bd9
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_39994bd9
 We Are All Mad Here (Tabletop Game) / int_3e74b72e
type
The Pollyanna
 We Are All Mad Here (Tabletop Game) / int_3e74b72e
comment
The Pollyanna: One-Eyed Jacque is the Cardinal King's eternally optimistic stepdaughter. Loyal to the crowndom but not the king himself, she works ceaselessly to bring good things to her father's dark dreams, and to the inhabitants of the Broken Crowndom.
 We Are All Mad Here (Tabletop Game) / int_3e74b72e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_3e74b72e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_3e74b72e
 We Are All Mad Here (Tabletop Game) / int_41a48472
type
Bat Out of Hell
 We Are All Mad Here (Tabletop Game) / int_41a48472
comment
Bat Out of Hell: Flocks of territorial giant bats hang upside down from the bottom of the clouds beneath the Welkin Barrier.
 We Are All Mad Here (Tabletop Game) / int_41a48472
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_41a48472
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_41a48472
 We Are All Mad Here (Tabletop Game) / int_4221e01a
type
Elemental Embodiment
 We Are All Mad Here (Tabletop Game) / int_4221e01a
comment
Elemental Embodiment: Wind children (dust devils, gales and zephyrs) are here and there and everywhere. They are not born, so much as borne, by weather patterns, wishes and wants.
 We Are All Mad Here (Tabletop Game) / int_4221e01a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_4221e01a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_4221e01a
 We Are All Mad Here (Tabletop Game) / int_454e6cf5
type
Hypnotic Eyes
 We Are All Mad Here (Tabletop Game) / int_454e6cf5
comment
Hypnotic Eyes: The Big Bad Wolf can mesmerise his victims, convincing them that he is a friend and that they should do what he suggests.
 We Are All Mad Here (Tabletop Game) / int_454e6cf5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_454e6cf5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_454e6cf5
 We Are All Mad Here (Tabletop Game) / int_4781adbb
type
Jerk with a Heart of Gold
 We Are All Mad Here (Tabletop Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Curmudgeonly and a bit of a humbug, but rarely with evil intent, the Wizard of Oz is likely to help those who ask, although he often fumbles things just to make a point.
 We Are All Mad Here (Tabletop Game) / int_4781adbb
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_4781adbb
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_4781adbb
 We Are All Mad Here (Tabletop Game) / int_4ec1330a
type
Our Minotaurs Are Different
 We Are All Mad Here (Tabletop Game) / int_4ec1330a
comment
Our Minotaurs Are Different: The Minotaur is the singular beast from which all lesser minotaur myths descend. The product of a god-cursed union between human and bull, the Minotaur is monstrous, and only the flesh of people can nourish it. It is usually lost in a labyrinth created to contain it. But it occasionally gets free to hunt the wider world before the labyrinth pulls it back.
 We Are All Mad Here (Tabletop Game) / int_4ec1330a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_4ec1330a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_4ec1330a
 We Are All Mad Here (Tabletop Game) / int_5158df81
type
The Casino
 We Are All Mad Here (Tabletop Game) / int_5158df81
comment
The Casino: The best-known gambling den in all of Catchfools, and perhaps all of the Heartwood, Billy Goats Gruff features every type of game imaginable, and some that aren't.
 We Are All Mad Here (Tabletop Game) / int_5158df81
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_5158df81
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_5158df81
 We Are All Mad Here (Tabletop Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 We Are All Mad Here (Tabletop Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: Dwarves are creatures of the earth whose beards provide magical abilities such as finding treasure, enabling flight, shapeshifting, and turning invisible. Cutting a dwarf's beard off or learning their name provides an asset on all interactions with that dwarf.
 We Are All Mad Here (Tabletop Game) / int_5281d5b1
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_5281d5b1
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_5281d5b1
 We Are All Mad Here (Tabletop Game) / int_566f3ddd
type
Nature Spirit
 We Are All Mad Here (Tabletop Game) / int_566f3ddd
comment
Nature Spirit: Fuathan are intangible spirits that dwell deep in the seas and oceans. They consider themselves protectors of these realms, particularly against those who would damage the environment or creatures there.
 We Are All Mad Here (Tabletop Game) / int_566f3ddd
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_566f3ddd
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_566f3ddd
 We Are All Mad Here (Tabletop Game) / int_575fd5e2
type
Dark Is Not Evil
 We Are All Mad Here (Tabletop Game) / int_575fd5e2
comment
Dark Is Not Evil: While some see Death as evil, it is not inherently so, no more than the cougar hunting the hare for dinner. In fact, it's the great equalizer, raising paupers to kings and kings to common people. Gráinne, the Fairy Queen of Hope and Despair, is not evil, but rather represents what is good and bad in the world that is hidden in shadows, buried beneath the ground, and revealed at night. She has her own moral code, one that can work in the favour of those who are cunning and willing to look at the darkness of their own hearts.
 We Are All Mad Here (Tabletop Game) / int_575fd5e2
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_575fd5e2
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_575fd5e2
 We Are All Mad Here (Tabletop Game) / int_57c25438
type
Green Thumb
 We Are All Mad Here (Tabletop Game) / int_57c25438
comment
Green Thumb: �ine can manipulate plants and flowers within very long range, causing them to grow to enormous proportions. She can use them as weapons that grab and hold multiple victims, or do damage via strangulation or thorns.
 We Are All Mad Here (Tabletop Game) / int_57c25438
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_57c25438
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_57c25438
 We Are All Mad Here (Tabletop Game) / int_586624e5
type
Genius Loci
 We Are All Mad Here (Tabletop Game) / int_586624e5
comment
Genius Loci: Most Never Never Isles are alive and keep a lookout for their creators. Sometimes they arrive in their creator's life when needed. When the creator is happy or content, the island usually disappears for a long time. Rarely, an isle grows distant from or even becomes a danger to its creator. The reasons for this aren't always known, and bringing a lost isle back into a creator's fold is often difficult and time-consuming.
 We Are All Mad Here (Tabletop Game) / int_586624e5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_586624e5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_586624e5
 We Are All Mad Here (Tabletop Game) / int_59e0c863
type
Animal Mecha
 We Are All Mad Here (Tabletop Game) / int_59e0c863
comment
Animal Mecha: Near the centre of Nightingale, giving it its name, a glass and crystal tower stretches taller than the tallest of trees. At the very top, a mechanical nightingale warbles until the end of time. The House That Jack Built is protected by a flock of mechanical goats and sheep, run by Bo Peep, which is far more dangerous than it sounds.
 We Are All Mad Here (Tabletop Game) / int_59e0c863
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_59e0c863
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_59e0c863
 We Are All Mad Here (Tabletop Game) / int_5a1912af
type
The Hermit
 We Are All Mad Here (Tabletop Game) / int_5a1912af
comment
The Hermit: Cailleach is a recluse and introvert whose deepest longing is to be left alone to increase her knowledge of magic.
 We Are All Mad Here (Tabletop Game) / int_5a1912af
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_5a1912af
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_5a1912af
 We Are All Mad Here (Tabletop Game) / int_5a8df8c5
type
Our Nymphs Are Different
 We Are All Mad Here (Tabletop Game) / int_5a8df8c5
comment
Our Nymphs Are Different: Nymphs are supernatural female beings associated with protecting a particular location or landform, such as a river, tree, or mountain.
 We Are All Mad Here (Tabletop Game) / int_5a8df8c5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_5a8df8c5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_5a8df8c5
 We Are All Mad Here (Tabletop Game) / int_5fcedca
type
Big Eater
 We Are All Mad Here (Tabletop Game) / int_5fcedca
comment
Big Eater: The Big Bad Wolf feels a constant hunger and a gnawing need to swallow the world.
 We Are All Mad Here (Tabletop Game) / int_5fcedca
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_5fcedca
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_5fcedca
 We Are All Mad Here (Tabletop Game) / int_62cae28a
type
Losing Your Head
 We Are All Mad Here (Tabletop Game) / int_62cae28a
comment
Losing Your Head: Horses without heads, who whinny from the ragged edges of their necks, trample through the streets of the Broken Crowndom.
 We Are All Mad Here (Tabletop Game) / int_62cae28a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_62cae28a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_62cae28a
 We Are All Mad Here (Tabletop Game) / int_6edd96b8
type
Making a Splash
 We Are All Mad Here (Tabletop Game) / int_6edd96b8
comment
Making a Splash: As part of her agreement with the sea, Cailleach was given the power to control small parts of it at a time.
 We Are All Mad Here (Tabletop Game) / int_6edd96b8
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_6edd96b8
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_6edd96b8
 We Are All Mad Here (Tabletop Game) / int_6fbf20e4
type
Our Pixies Are Different
 We Are All Mad Here (Tabletop Game) / int_6fbf20e4
comment
Our Pixies Are Different: Pixies are benign and mischievous creatures that live near stone circles, tombs, and other burial grounds.
 We Are All Mad Here (Tabletop Game) / int_6fbf20e4
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_6fbf20e4
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_6fbf20e4
 We Are All Mad Here (Tabletop Game) / int_6feaf27b
type
Scarily Competent Tracker
 We Are All Mad Here (Tabletop Game) / int_6feaf27b
comment
Scarily Competent Tracker: The Big Bad Wolf can track and hear his prey up to a mile away through all cloaking abilities, magical or mundane.
 We Are All Mad Here (Tabletop Game) / int_6feaf27b
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_6feaf27b
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_6feaf27b
 We Are All Mad Here (Tabletop Game) / int_7142b38a
type
The Grim Reaper
 We Are All Mad Here (Tabletop Game) / int_7142b38a
comment
The Grim Reaper: Death goes by many names, takes many forms, and has only one purpose: to make all equal in the end. Death is often an unwanted visitor—taking the life of someone who is not ready to go—but just as often, it comes to those who are ready. To them, Death is a most welcome, the most welcome, guest of all.
 We Are All Mad Here (Tabletop Game) / int_7142b38a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_7142b38a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_7142b38a
 We Are All Mad Here (Tabletop Game) / int_7758b2c5
type
Protectorate
 We Are All Mad Here (Tabletop Game) / int_7758b2c5
comment
Protectorate: Most Beasts have a single thing that they love deeply and will do anything to protect: a garden, a human, their home, a book from their childhood.
 We Are All Mad Here (Tabletop Game) / int_7758b2c5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_7758b2c5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_7758b2c5
 We Are All Mad Here (Tabletop Game) / int_78be795b
type
Changeling Fantasy
 We Are All Mad Here (Tabletop Game) / int_78be795b
comment
Changeling Fantasy: Changelings are fairy children left in place of stolen human babies (and occasionally adults as well), typically raised among humans.
 We Are All Mad Here (Tabletop Game) / int_78be795b
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_78be795b
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_78be795b
 We Are All Mad Here (Tabletop Game) / int_7a555627
type
Honest Corporate Executive
 We Are All Mad Here (Tabletop Game) / int_7a555627
comment
Honest Corporate Executive: Snow White is one of Nightingale's most successful business owners, running the Laced Bodice, a high-end comfort house, along with an adjacent bar and eatery called The Poisoned Apple. Snow is beloved not just by those whom she employs, but by nearly everyone in Nightingale. Much of her earnings go back into the community, particularly to the Cursed Spindle, a rehab program and shelter for addicts, the cursed, and those who are just down on their luck.
 We Are All Mad Here (Tabletop Game) / int_7a555627
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_7a555627
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_7a555627
 We Are All Mad Here (Tabletop Game) / int_7aa858c1
type
Consummate Liar
 We Are All Mad Here (Tabletop Game) / int_7aa858c1
comment
Consummate Liar: The horseless heads in the Broken Crowndom speak prophecies that never come true:
 We Are All Mad Here (Tabletop Game) / int_7aa858c1
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_7aa858c1
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_7aa858c1
 We Are All Mad Here (Tabletop Game) / int_7f152e56
type
Our Mermaids Are Different
 We Are All Mad Here (Tabletop Game) / int_7f152e56
comment
Our Mermaids Are Different: In the Grief Reef, the misery mermaids gather beneath the waterfalls to sing their ancient, sorrowful tales. They croon only for themselves, telling of loved ones lost to the ravages of time and seas. It is not possible to physically interact with a misery mermaid, for they are fleeting and fast, and have the ability to appear elsewhere just as you get close. In fact, it is rumoured that misery mermaids are not tangible at all, but mere apparitions, ghostly visages of mourners from other times and other places.
 We Are All Mad Here (Tabletop Game) / int_7f152e56
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_7f152e56
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_7f152e56
 We Are All Mad Here (Tabletop Game) / int_850cbe5c
type
World of Chaos
 We Are All Mad Here (Tabletop Game) / int_850cbe5c
comment
World of Chaos: The land of Heartwood is wiggly, defined as much by dreams and stories and memory as it is by rivers, mountains, and walls. Borders and landmarks shift and move constantly within the land, depending on who walks its winding labyrinth, what beasts wing overhead, and what monsters rise from their semi-eternal slumber.
 We Are All Mad Here (Tabletop Game) / int_850cbe5c
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_850cbe5c
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_850cbe5c
 We Are All Mad Here (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 We Are All Mad Here (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: The snark is an impossible, improbable, unimaginable creature, found upon islands filled with chasms and crags, near bathing machines, and around those whose coats are too tight in the waist. Very little is known about the snark beyond hearsay and rumor; it is designed to be a confusing enigma, even to those who actively hunt it.
 We Are All Mad Here (Tabletop Game) / int_8774fb47
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_8774fb47
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_8774fb47
 We Are All Mad Here (Tabletop Game) / int_88ea13d5
type
Living Dream
 We Are All Mad Here (Tabletop Game) / int_88ea13d5
comment
Living Dream: When the Cardinal King fell deep asleep, the nightmares began in the Broken Crowndom. The nightmares ran rampant, destroying the peace of the land, toppling the other crowndoms until only the Cardinal King was left. That was aeons ago, and still the Cardinal King sleeps on, trapping everyone in his dark dreams of death and delusions. The Never Never Isles initially exist only in the minds of those who dream them up. Most become real later on, leaving their creator's mind and finding their rightful place in the Heartwood (usually in the Sea of Innumerable Echoes), but this process can take years.
 We Are All Mad Here (Tabletop Game) / int_88ea13d5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_88ea13d5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_88ea13d5
 We Are All Mad Here (Tabletop Game) / int_8a3c406e
type
Hair-Raising Hare
 We Are All Mad Here (Tabletop Game) / int_8a3c406e
comment
Hair-Raising Hare: Undertaker rabbits walk the streets of Catchfools in pairs, wearing dark hoods, humming minor-chord mantras, and carrying small ornate coffins with people's names on them. Anyone who sees their name on one of the coffins must commit a sin or indulge in a vice as soon as possible to keep the undertaker rabbits and their death coffins at bay.
 We Are All Mad Here (Tabletop Game) / int_8a3c406e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_8a3c406e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_8a3c406e
 We Are All Mad Here (Tabletop Game) / int_8bd9ed0f
type
Fairy Godmother
 We Are All Mad Here (Tabletop Game) / int_8bd9ed0f
comment
Fairy Godmother: Fairy godmothers are nearly always beneficent beings, typically acting as mentors, parents or protectors, much like human godparents. The difference, of course, is that fairy godmothers have a great deal more magic at their disposal. Overall, fairy godmothers are kind, gentle and loving to almost everyone, not just their godchildren.
 We Are All Mad Here (Tabletop Game) / int_8bd9ed0f
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_8bd9ed0f
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_8bd9ed0f
 We Are All Mad Here (Tabletop Game) / int_90d5b651
type
Our Fairies Are Different
 We Are All Mad Here (Tabletop Game) / int_90d5b651
comment
Our Fairies Are Different: In fairy tales, the word fey covers a huge category of creatures, from faeries, brownies, and imps to gremlins, boggarts and goblins. There are so many types of fey beings in the world that it's nearly impossible to categorise them as just one thing, or to list them all. They do have a few characteristics in common, however. They are typically sentient, humanoid in form, connected to nature in some way, and magical.
 We Are All Mad Here (Tabletop Game) / int_90d5b651
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_90d5b651
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_90d5b651
 We Are All Mad Here (Tabletop Game) / int_934eb07f
type
Resurrective Immortality
 We Are All Mad Here (Tabletop Game) / int_934eb07f
comment
Resurrective Immortality: Some demigods claim to have slain the Minotaur, but when this happens, it is merely claimed by the labyrinth and returns after 33 days.
 We Are All Mad Here (Tabletop Game) / int_934eb07f
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_934eb07f
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_934eb07f
 We Are All Mad Here (Tabletop Game) / int_966f0c70
type
Enchanted Forest
 We Are All Mad Here (Tabletop Game) / int_966f0c70
comment
Enchanted Forest: The Enchanted Forest is a large, verdant forest that typically shows up on maps under a variety of names, but few seem to be able to remember its name and just refer to it as the lost wood or the forgotten forest. If you ask people if they have been there, most will take a long moment to try to remember, and then forget the very question. While a few do remember being there, most aren't able to recall much of anything about their experiences inside it. This is probably for the better, as most things that happen inside the Enchanted Forest are not, in fact, good things to recall. Designed to be the proverbial and ultimate deep, dark woods of every fairy tale that ever was and ever will be, characters can encounter their deepest fears and strongest foes, as well as magical allies, incredible treasures, big bad wolves, and anything and everything else they might expect along the path through the woods.
 We Are All Mad Here (Tabletop Game) / int_966f0c70
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_966f0c70
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_966f0c70
 We Are All Mad Here (Tabletop Game) / int_9b0b8109
type
Floating Continent
 We Are All Mad Here (Tabletop Game) / int_9b0b8109
comment
Floating Continent: The Welkin Barrier rests high above the Heartwood—it's a cloudscape, as the land rests, seemingly impossibly, on the top of the clouds.
 We Are All Mad Here (Tabletop Game) / int_9b0b8109
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_9b0b8109
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_9b0b8109
 We Are All Mad Here (Tabletop Game) / int_9c1f758a
type
Kill It with Fire
 We Are All Mad Here (Tabletop Game) / int_9c1f758a
comment
Kill It with Fire: If an erlking's remains are not burned or otherwise destroyed, it will sprout and grow a new body from its corpse within a day.
 We Are All Mad Here (Tabletop Game) / int_9c1f758a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_9c1f758a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_9c1f758a
 We Are All Mad Here (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 We Are All Mad Here (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Maras are dark shadows of nightmares in human form. Most often appearing as gaunt young people with pale skin and long black hair and nails, maras can drain the energy from anyone they touch. Those who are visited by a mara while they sleep suffer nightmares and often believe that someone they love will soon die or already has.
 We Are All Mad Here (Tabletop Game) / int_9f63d4f1
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_9f63d4f1
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_9f63d4f1
 We Are All Mad Here (Tabletop Game) / int_a5439ea9
type
Cool Crown
 We Are All Mad Here (Tabletop Game) / int_a5439ea9
comment
Cool Crown: Gráinne wears the griffin-shaped Tiara of Pailis, which allows her to fly.
 We Are All Mad Here (Tabletop Game) / int_a5439ea9
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_a5439ea9
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_a5439ea9
 We Are All Mad Here (Tabletop Game) / int_a5fb0d24
type
Healing Factor
 We Are All Mad Here (Tabletop Game) / int_a5fb0d24
comment
Healing Factor: If an erlking's remains are not destroyed, it will sprout and grow a new body from its corpse within a day.
 We Are All Mad Here (Tabletop Game) / int_a5fb0d24
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_a5fb0d24
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_a5fb0d24
 We Are All Mad Here (Tabletop Game) / int_a8c9ac97
type
Lunacy
 We Are All Mad Here (Tabletop Game) / int_a8c9ac97
comment
Lunacy: In the Heartwood, the moon does more than give light to the darkness—the power of her cold, unblinking stare keeps the worst of the monsters trembling and crouched. For the monsters know that if the moon so much as sees them harm another being under the care of her light, she has the power to turn them to stone, banish them from the land, or worse.
 We Are All Mad Here (Tabletop Game) / int_a8c9ac97
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_a8c9ac97
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_a8c9ac97
 We Are All Mad Here (Tabletop Game) / int_a8cff6a
type
Familiar
 We Are All Mad Here (Tabletop Game) / int_a8cff6a
comment
Familiar: A witch relies on the aid of their familiar, which could be a large black cat, an owl, a big snake, or some other creature. Killing a witch's familiar is a way to ensure that the witch never forgives their foe or grants mercy.
 We Are All Mad Here (Tabletop Game) / int_a8cff6a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_a8cff6a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_a8cff6a
 We Are All Mad Here (Tabletop Game) / int_aa2bd65c
type
Mordor
 We Are All Mad Here (Tabletop Game) / int_aa2bd65c
comment
Mordor: Once known as the most beautiful and thriving crowndom in all of the Heartwood, the Broken Crowndom is now shattered and dark. Hamlets and villages struggle on, castles and estates continue their slow fall to ruin. Most of these small villages are suffering deeply inside the Cardinal King's nightmares, and will take whatever help they can get, even if it's from strangers.
 We Are All Mad Here (Tabletop Game) / int_aa2bd65c
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_aa2bd65c
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_aa2bd65c
 We Are All Mad Here (Tabletop Game) / int_ace5eb40
type
Clock Tower
 We Are All Mad Here (Tabletop Game) / int_ace5eb40
comment
Clock Tower: The Croc Clock is a huge clock tower that looks like a crocodile standing upon the very end of its tail. The tower is so tall that the crocodile's upper body is lost among the clouds, but in its very middle, visible and audible to those who pass by, is a giant ticking clock. The clock chimes the hour—the one place in the Sea of Innumerable Echoes that actually keeps Heartwood time—but when you hear that chime is affected by distance and fog and memory and magic. The clock face changes constantly, showing something that has happened, is happening, or will happen.
 We Are All Mad Here (Tabletop Game) / int_ace5eb40
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_ace5eb40
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_ace5eb40
 We Are All Mad Here (Tabletop Game) / int_ad8dbae4
type
Public Domain Artifact
 We Are All Mad Here (Tabletop Game) / int_ad8dbae4
comment
Public Domain Artifact: Cyphers and artifacts in fairy tale games include Jack's magic beans, Alice's Eat Me cake, seven-league boots, the poisoned comb and magic corset that the witch makes for Snow White, and so on.
 We Are All Mad Here (Tabletop Game) / int_ad8dbae4
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_ad8dbae4
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_ad8dbae4
 We Are All Mad Here (Tabletop Game) / int_b313b2f5
type
Gingerbread House
 We Are All Mad Here (Tabletop Game) / int_b313b2f5
comment
Gingerbread House: The Blind Witch is skinny and always hungry. She lives deep in the forest in a house made of confectionery, which allows her to catch, fatten, and eventually eat any children unlucky enough to get caught in her trap.
 We Are All Mad Here (Tabletop Game) / int_b313b2f5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_b313b2f5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_b313b2f5
 We Are All Mad Here (Tabletop Game) / int_b42e16fb
type
Feathered Fiend
 We Are All Mad Here (Tabletop Game) / int_b42e16fb
comment
Feathered Fiend: Black as a tar-barrel and big enough to blot out the entirety of the sky, the monstrous crow keeps the curious and the devious (and truly, everyone else) from looking at, touching, or attempting to wake the Cardinal King. It is fiercely loyal, viciously dangerous, and dangerously smart.
 We Are All Mad Here (Tabletop Game) / int_b42e16fb
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_b42e16fb
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_b42e16fb
 We Are All Mad Here (Tabletop Game) / int_b58642b1
type
Trapped in Another World
 We Are All Mad Here (Tabletop Game) / int_b58642b1
comment
Trapped in Another World: In the setting, characters from the real world are pulled into the Heartwood, much as Alice falls into the rabbit hole or Dorothy is whisked away to Oz. So your character is, in fact, a character from the now. Maybe they have a day job they love or hate, maybe they have a family, maybe they're in school or the army or they volunteer for a nonprofit. Whoever your character is in the now, they can become anyone they want to be when they enter the Heartwood.
 We Are All Mad Here (Tabletop Game) / int_b58642b1
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_b58642b1
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_b58642b1
 We Are All Mad Here (Tabletop Game) / int_b97a2fa7
type
Forced Transformation
 We Are All Mad Here (Tabletop Game) / int_b97a2fa7
comment
Forced Transformation: The Coachman takes great pride in tracking down and turning those who've just committed their third crime within the Catchfools city limits into donkeys.
 We Are All Mad Here (Tabletop Game) / int_b97a2fa7
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_b97a2fa7
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_b97a2fa7
 We Are All Mad Here (Tabletop Game) / int_b98a8902
type
Soul Eating
 We Are All Mad Here (Tabletop Game) / int_b98a8902
comment
Soul Eating: A trio of large, ancient, hungry cat sidhes hunt for souls in the Enchanted Forest. They prey upon those who enter their territory without protection, and especially love to eat memories.
 We Are All Mad Here (Tabletop Game) / int_b98a8902
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_b98a8902
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_b98a8902
 We Are All Mad Here (Tabletop Game) / int_bbd981ee
type
Child Eater
 We Are All Mad Here (Tabletop Game) / int_bbd981ee
comment
Child Eater: Erlkings love to hunt and eat children, who are particularly susceptible to the promises and glamours that the creatures spin.
 We Are All Mad Here (Tabletop Game) / int_bbd981ee
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_bbd981ee
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_bbd981ee
 We Are All Mad Here (Tabletop Game) / int_c03860d2
type
Womb Level
 We Are All Mad Here (Tabletop Game) / int_c03860d2
comment
Womb Level: Deep inside the belly of the Terrible Dogfish—a great and monstrous sea creature—is the city of Catchfools.
 We Are All Mad Here (Tabletop Game) / int_c03860d2
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_c03860d2
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_c03860d2
 We Are All Mad Here (Tabletop Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 We Are All Mad Here (Tabletop Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: A bone key unlocks one lock of the cypher level or lower, or provides an asset to open a lock of higher level.
 We Are All Mad Here (Tabletop Game) / int_c2dbd1f8
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_c2dbd1f8
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_c2dbd1f8
 We Are All Mad Here (Tabletop Game) / int_c2e295cd
type
Curse
 We Are All Mad Here (Tabletop Game) / int_c2e295cd
comment
Curse: In fairy tale games, curses are likely to be common. Most witches can cast curses of one form or another, as can many fey beings, queens, and sea creatures. Even objects and places can cause a character to become cursed. Curses work slightly differently from regular damage, and can have an impact on the game and the game mechanics, or they can have more of a roleplaying impact.
 We Are All Mad Here (Tabletop Game) / int_c2e295cd
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_c2e295cd
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_c2e295cd
 We Are All Mad Here (Tabletop Game) / int_c928d01d
type
Magic Music
 We Are All Mad Here (Tabletop Game) / int_c928d01d
comment
Magic Music: Satyrs can create magical effects by playing their pipes as an action, which can either bolster allies or harm enemies.
 We Are All Mad Here (Tabletop Game) / int_c928d01d
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_c928d01d
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_c928d01d
 We Are All Mad Here (Tabletop Game) / int_c92cf19a
type
Undead Child
 We Are All Mad Here (Tabletop Game) / int_c92cf19a
comment
Undead Child: Angiks are reanimated spirits of babies who died, typically due to hard winters, who now haunt the living. At night, they turn into giant owls and prey on solitary travellers.
 We Are All Mad Here (Tabletop Game) / int_c92cf19a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_c92cf19a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_c92cf19a
 We Are All Mad Here (Tabletop Game) / int_cc436d11
type
Fauns and Satyrs
 We Are All Mad Here (Tabletop Game) / int_cc436d11
comment
Fauns and Satyrs: Satyrs are muscular humanoids with long curved horns and furry, hooved legs. They are self-centred, greedy, and sybaritic creatures, dedicated to food, drink, and other pleasures. They rob and steal from others as it pleases them, often relying on tricks and lies, or on alluring music they play on pipes.
 We Are All Mad Here (Tabletop Game) / int_cc436d11
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_cc436d11
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_cc436d11
 We Are All Mad Here (Tabletop Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 We Are All Mad Here (Tabletop Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: The Tin Woodman has no heart and is singularly fixated on revenge—upon the witch who cursed him, upon the tinsmith who did not replace his heart, upon the rain that rusts him.
 We Are All Mad Here (Tabletop Game) / int_ceec4df5
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_ceec4df5
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_ceec4df5
 We Are All Mad Here (Tabletop Game) / int_cfdb91e1
type
Gate Guardian
 We Are All Mad Here (Tabletop Game) / int_cfdb91e1
comment
Gate Guardian: The enchanted moura is a supernatural being who guards the entryway to Direwood. No matter where one attempts to cross into Direwood, they likely encounter the enchanted moura waiting. If one encounters the moura once and refuses to help her, she will make it more difficult for them to enter or leave Direwood.
 We Are All Mad Here (Tabletop Game) / int_cfdb91e1
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_cfdb91e1
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_cfdb91e1
 We Are All Mad Here (Tabletop Game) / int_d028e0da
type
An Arm and a Leg
 We Are All Mad Here (Tabletop Game) / int_d028e0da
comment
An Arm and a Leg: When the wielder of a carving knife of sharpness gets a special major effect when attacking, they can choose to lop off one of the target’s limbs.
 We Are All Mad Here (Tabletop Game) / int_d028e0da
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d028e0da
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d028e0da
 We Are All Mad Here (Tabletop Game) / int_d2566b32
type
Hunting the Most Dangerous Game
 We Are All Mad Here (Tabletop Game) / int_d2566b32
comment
Hunting the Most Dangerous Game: The prey of a Wild Hunt always includes at least a few humans, a fey being or two, and a god of some sort or, at the very least, a very powerful witch.
 We Are All Mad Here (Tabletop Game) / int_d2566b32
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d2566b32
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d2566b32
 We Are All Mad Here (Tabletop Game) / int_d3b02ffb
type
I Know Your True Name
 We Are All Mad Here (Tabletop Game) / int_d3b02ffb
comment
I Know Your True Name: If someone knows a kelpie's name and says it aloud, the kelpie loses all its power over that person and retreats to the depths of the water.
 We Are All Mad Here (Tabletop Game) / int_d3b02ffb
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d3b02ffb
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d3b02ffb
 We Are All Mad Here (Tabletop Game) / int_d64b05d7
type
Our Kelpies Are Different
 We Are All Mad Here (Tabletop Game) / int_d64b05d7
comment
Our Kelpies Are Different: A sinister aquatic creature that takes the shape of a grey horse or white pony, the kelpie lures unsuspecting passersby and attempts to drown them in a nearby body of water.
 We Are All Mad Here (Tabletop Game) / int_d64b05d7
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d64b05d7
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d64b05d7
 We Are All Mad Here (Tabletop Game) / int_d67f0a23
type
Modest Royalty
 We Are All Mad Here (Tabletop Game) / int_d67f0a23
comment
Modest Royalty: �ine wears a crown of glass, but it is not visible unless she chooses it to be (she rarely does) or she dies. She carries little else, for she is a person of deeds, not items.
 We Are All Mad Here (Tabletop Game) / int_d67f0a23
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d67f0a23
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d67f0a23
 We Are All Mad Here (Tabletop Game) / int_d8e1b5a3
type
Soul Jar
 We Are All Mad Here (Tabletop Game) / int_d8e1b5a3
comment
Soul Jar: When a character places their soul inside the needle and places the needle inside the egg, they are protected from their next death. When the character dies, they return to life on the next round, with all of their Pools full.
 We Are All Mad Here (Tabletop Game) / int_d8e1b5a3
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d8e1b5a3
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d8e1b5a3
 We Are All Mad Here (Tabletop Game) / int_d9e9ad7e
type
The Cavalry
 We Are All Mad Here (Tabletop Game) / int_d9e9ad7e
comment
The Cavalry: The Seven Ravens Army runs a smuggling operation, designed to snatch young children from the jaws of danger and deliver them somewhere safe.
 We Are All Mad Here (Tabletop Game) / int_d9e9ad7e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_d9e9ad7e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_d9e9ad7e
 We Are All Mad Here (Tabletop Game) / int_da12bcfb
type
You Can't Go Home Again
 We Are All Mad Here (Tabletop Game) / int_da12bcfb
comment
You Can't Go Home Again: Cailleach, who came from land, now lives deep in the ocean in the Expanse of Halirane. As part of her bargain with the sea, she will lose all of her powers forever if she returns to land.
 We Are All Mad Here (Tabletop Game) / int_da12bcfb
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_da12bcfb
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_da12bcfb
 We Are All Mad Here (Tabletop Game) / int_db126a0b
type
World Tree
 We Are All Mad Here (Tabletop Game) / int_db126a0b
comment
World Tree: The beating heart of the Heartwood is a tree older than stories, older than words, older, even, than magic. It is so big around that it is truly impossible to circle. Some say as big around as the earth itself. It rises beyond the sky, into worlds that no longer exist, that have been forgotten and remembered and forgotten again.
 We Are All Mad Here (Tabletop Game) / int_db126a0b
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_db126a0b
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_db126a0b
 We Are All Mad Here (Tabletop Game) / int_db912a80
type
The Good King
 We Are All Mad Here (Tabletop Game) / int_db912a80
comment
The Good King: The Listening King, who holds open court for a few hours almost every day in Nightingale, listens to requests from those who live in town, as well as from those who are visiting, and does his best to give everyone what they ask for.
 We Are All Mad Here (Tabletop Game) / int_db912a80
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_db912a80
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_db912a80
 We Are All Mad Here (Tabletop Game) / int_dc835463
type
The Big Bad Wolf
 We Are All Mad Here (Tabletop Game) / int_dc835463
comment
The Big Bad Wolf: The Big Bad Wolf is a beast of near immortality, kept alive by the legends that swirl around him, the constant stream of terrorising tales. Once the stalker of the woods, now he stalks the streets and towns, no longer staying to the shadows, no longer merely hunting girls and grandmothers. As his reputation has grown, so has his appetite. He will not be contained.
 We Are All Mad Here (Tabletop Game) / int_dc835463
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_dc835463
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_dc835463
 We Are All Mad Here (Tabletop Game) / int_dd3d1f69
type
Wicked Witch
 We Are All Mad Here (Tabletop Game) / int_dd3d1f69
comment
Wicked Witch: Some witches are the stuff of nightmares, with tales of their exploits keeping children safe in their beds during the darkest hours.
 We Are All Mad Here (Tabletop Game) / int_dd3d1f69
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_dd3d1f69
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_dd3d1f69
 We Are All Mad Here (Tabletop Game) / int_dd608502
type
HellHound
 We Are All Mad Here (Tabletop Game) / int_dd608502
comment
Hell Hound: Black dogs are usually large, shaggy, and as black as night, with long ears and tails. Typically they are spectral or demonic entities that show up at night. They are often sinister, malevolent, or purposefully harmful (such as the Barghest and Black Shuck). Occasionally, black dogs are helpful and benevolent, guarding people from danger, helping them find the correct path, or signifying the death of someone nearby.
 We Are All Mad Here (Tabletop Game) / int_dd608502
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_dd608502
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_dd608502
 We Are All Mad Here (Tabletop Game) / int_df7154e0
type
Nice Mice
 We Are All Mad Here (Tabletop Game) / int_df7154e0
comment
Nice Mice: The Cursed Spindle is an organisation of mice that helps those who are struggling with curses, addictions or mental illnesses.
 We Are All Mad Here (Tabletop Game) / int_df7154e0
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_df7154e0
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_df7154e0
 We Are All Mad Here (Tabletop Game) / int_e6ce4b
type
The Maze
 We Are All Mad Here (Tabletop Game) / int_e6ce4b
comment
The Maze: The Minotaur is trapped by the labyrinth, but also part of it. Whenever a character attacks the Minotaur, they risk being claimed by the labyrinth themselves until they can escape. Those claimed by the labyrinth seem to disappear and find themselves wandering a dark maze.
 We Are All Mad Here (Tabletop Game) / int_e6ce4b
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_e6ce4b
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_e6ce4b
 We Are All Mad Here (Tabletop Game) / int_e7b0229a
type
Laser-Guided Amnesia
 We Are All Mad Here (Tabletop Game) / int_e7b0229a
comment
Laser-Guided Amnesia: Some enter the Enchanted Forest just to forget what happened long before doing so. Some part of their lives or existence brings them pain and suffering, and they wish not to carry those burdens of their former selves. This type of purposeful forgetting requires a bargain with the forest.
 We Are All Mad Here (Tabletop Game) / int_e7b0229a
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_e7b0229a
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_e7b0229a
 We Are All Mad Here (Tabletop Game) / int_e9e35e8f
type
Exact Words
 We Are All Mad Here (Tabletop Game) / int_e9e35e8f
comment
Exact Words: Fairy tales involve a number of ostensibly impossible tasks that can actually be solved by paying careful attention to language and by being tricky. The GM is instructed to pay attention to your wording when assigning impossible tasks to characters. One slip of the tongue and that task might not even be hard, much less impossible.
 We Are All Mad Here (Tabletop Game) / int_e9e35e8f
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_e9e35e8f
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_e9e35e8f
 We Are All Mad Here (Tabletop Game) / int_eadf2e86
type
Bad Luck Charm
 We Are All Mad Here (Tabletop Game) / int_eadf2e86
comment
Bad Luck Charm: It is considered bad luck to even consider taking someone else's passage marker on the Path of Pins and Needles in the Enchanted Forest. Those who choose to do so find that bad luck quickly begins to befall them until they return the object to the exact place where they found it.
 We Are All Mad Here (Tabletop Game) / int_eadf2e86
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_eadf2e86
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_eadf2e86
 We Are All Mad Here (Tabletop Game) / int_ed46da54
type
Martial Pacifist
 We Are All Mad Here (Tabletop Game) / int_ed46da54
comment
Martial Pacifist: �ine rarely engages in combat herself, as she prefers to leave that role to her son Geroid and his army. However, if she's attacked or feels the need to defend her realm or someone in it, she will not hesitate to step in.
 We Are All Mad Here (Tabletop Game) / int_ed46da54
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_ed46da54
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_ed46da54
 We Are All Mad Here (Tabletop Game) / int_ee13f24f
type
Space Elevator
 We Are All Mad Here (Tabletop Game) / int_ee13f24f
comment
Space Elevator: A few times a year, giant beanstalks sprout from the soil and grow upward, creating ladders to the Welkin Barrier (or, if someone is lucky enough to grab hold of the plant just as it sprouts, a sort of elevator).
 We Are All Mad Here (Tabletop Game) / int_ee13f24f
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_ee13f24f
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_ee13f24f
 We Are All Mad Here (Tabletop Game) / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 We Are All Mad Here (Tabletop Game) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: The Angry Roger is a pirate ship that protects the nonexistent borders of the Sea of Innumerable Echoes from those who wish to steal things that do not belong to them, and hosts the annual But a Dream party, where everyone dresses as the person their child self thought they would become.
 We Are All Mad Here (Tabletop Game) / int_ee7ed46e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_ee7ed46e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_ee7ed46e
 We Are All Mad Here (Tabletop Game) / int_eea93c96
type
Blow You Away
 We Are All Mad Here (Tabletop Game) / int_eea93c96
comment
Blow You Away: The Big Bad Wolf can create a wind so strong it can knock over foes, trees, and even houses.
 We Are All Mad Here (Tabletop Game) / int_eea93c96
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_eea93c96
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_eea93c96
 We Are All Mad Here (Tabletop Game) / int_f1a15f4b
type
Cats Have Nine Lives
 We Are All Mad Here (Tabletop Game) / int_f1a15f4b
comment
Cats Have Nine Lives: Each time a cat sidhe would be killed, it can choose to lose one of its nine tails instead. Once a cat sidhe has no more tails remaining, its death is final.
 We Are All Mad Here (Tabletop Game) / int_f1a15f4b
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_f1a15f4b
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_f1a15f4b
 We Are All Mad Here (Tabletop Game) / int_f3d5d15f
type
Creepy Child
 We Are All Mad Here (Tabletop Game) / int_f3d5d15f
comment
Creepy Child: During the day, changeling children seem unaffected by much of anything. But at night, they begin to grab on to whoever is nearby, seeking some semblance of love and affection. They squeeze too tight and bite too hard, and once they've latched on, it is difficult to make them let go.
 We Are All Mad Here (Tabletop Game) / int_f3d5d15f
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_f3d5d15f
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_f3d5d15f
 We Are All Mad Here (Tabletop Game) / int_f76b8969
type
Anthropomorphic Personification
 We Are All Mad Here (Tabletop Game) / int_f76b8969
comment
Anthropomorphic Personification: The West Wind and the North Wind are both living humans. You won't know whether a wind is a living creature or just the wind until you try to talk with it.
 We Are All Mad Here (Tabletop Game) / int_f76b8969
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_f76b8969
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_f76b8969
 We Are All Mad Here (Tabletop Game) / int_fc07d409
type
Hopeless Boss Fight
 We Are All Mad Here (Tabletop Game) / int_fc07d409
comment
Hopeless Boss Fight: Death (whose difficulty level and health are both ∞) cannot be hurt and cannot be killed, and kills a victim with a single attack (protection against death is very rare).
 We Are All Mad Here (Tabletop Game) / int_fc07d409
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_fc07d409
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_fc07d409
 We Are All Mad Here (Tabletop Game) / int_fccd06b6
type
Beware the Nice Ones
 We Are All Mad Here (Tabletop Game) / int_fccd06b6
comment
Beware the Nice Ones: Some fairy godmothers may act out of their own interests and harm those they are supposed to protect—especially if they feel like they have not been given the respect they deserve, or have been offended in some way. And if you should harm someone they have pledged to protect? Beware, beware, for there is no wrath like that of a fairy godmother's. The West Wind is very warm hearted and is likely to help those in need, but she does not respond well to trickery, traps, or attempts to force her hand (unless they're terribly clever or smart, and then she admits grudging respect for the perpetrators).
 We Are All Mad Here (Tabletop Game) / int_fccd06b6
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_fccd06b6
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_fccd06b6
 We Are All Mad Here (Tabletop Game) / int_fceae121
type
Alternate Self
 We Are All Mad Here (Tabletop Game) / int_fceae121
comment
Alternate Self: Baba Yaga lives many lives and has many personalities. She is both one witch and many. She uses her magic to create a new version of herself each time her life takes a new branch, following all of them at once, becoming every version of herself that she might have been. It is almost impossible to know which Baba Yaga you have met until you look deep in her eyes. There, you might see a tiny flame, and in that flame, learn a bit about her life.
 We Are All Mad Here (Tabletop Game) / int_fceae121
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_fceae121
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_fceae121
 We Are All Mad Here (Tabletop Game) / int_fdad625e
type
Was Once a Man
 We Are All Mad Here (Tabletop Game) / int_fdad625e
comment
Was Once a Man: White stag royals are humanoid white stags wearing the tattered robes of those who once ruled over the smaller crowndoms in the Broken Crowndom. Their antlers are woven into elegant and grotesque crowns, and their whispers contain hints of the monarchs they used to be. They are lost and bewildered, having forgotten so much of who they once were that they seem more animal than human. The members of the Seven Ravens Army are flying creatures that were once human children but were long ago cursed to take a winged form, and no one has been able to break their curse. For some, their siblings could not hold their tongue long enough. For others, the curse was impossible to undo. Still others wait, eternally hoping that someone out there still loves them enough to try to free them. Some choose to remain in this form, even though their curse was broken long ago, for they have found purpose and meaning in this life.
 We Are All Mad Here (Tabletop Game) / int_fdad625e
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_fdad625e
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_fdad625e
 We Are All Mad Here (Tabletop Game) / int_fe374b99
type
Gloomy Gray
 We Are All Mad Here (Tabletop Game) / int_fe374b99
comment
Gloomy Gray: The Cinereous Blight is an ashy grey residue that sifts down from the heavens and covers everything and everyone in the Welkin Barrier. This blight gives everything a grey hue and causes nearly everyone to experience the deep sadness commonly called underwolcen.
 We Are All Mad Here (Tabletop Game) / int_fe374b99
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_fe374b99
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_fe374b99
 We Are All Mad Here (Tabletop Game) / int_fff371b4
type
Death Seeker
 We Are All Mad Here (Tabletop Game) / int_fff371b4
comment
Death Seeker: Kozel, an immortal prince who stored his death away aeons ago, now wishes to finally be done with life after all these long years by retrieving his death.
 We Are All Mad Here (Tabletop Game) / int_fff371b4
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_fff371b4
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_fff371b4
 We Are All Mad Here (Tabletop Game) / int_name
type
ItemName
 We Are All Mad Here (Tabletop Game) / int_name
comment
 We Are All Mad Here (Tabletop Game) / int_name
featureApplicability
1.0
 We Are All Mad Here (Tabletop Game) / int_name
featureConfidence
1.0
 We Are All Mad Here (Tabletop Game)
hasFeature
We Are All Mad Here (Tabletop Game) / int_name
 We Are All Mad Here (Tabletop Game) / int_name
itemName
We Are All Mad Here (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 We Are All Mad Here (Tabletop Game)
hasFeature
Enchanted Forest / int_4aa3a5e0
 We Are All Mad Here (Tabletop Game)
hasFeature
Our Kelpies Are Different / int_4aa3a5e0
 We Are All Mad Here (Tabletop Game)
hasFeature
Our Nymphs Are Different / int_4aa3a5e0