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Wildsea (Tabletop Game)
- 85 statements
- 15 feature instances
- 0 referencing feature instances
Wildsea (Tabletop Game) | type |
TVTItem | |
Wildsea (Tabletop Game) | label |
Wildsea (Tabletop Game) | |
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Wildsea | |
Wildsea (Tabletop Game) | comment |
The Wildsea is a Tabletop RPG by Felix Issacs set in a verdant post apocalyptic world. It draws heavily on the New Weird genre as well as more traditional post apocalyptic, Solar Punk, and Science Fantasy themes.Some three hundred years ago the empires of the world were toppled by a wave of fast-growing greenery, a tide of rampant growth spilling from the west. This event, the Verdancy, gave rise to a new world covered in a titanic expanse of rustling waves and sturdy boughs known as the Wildsea.Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, ropegolems, honey, and pride. Their crews are a motley, humanity’s weathered descendants rubbing shoulders with cactoid gunslingers, animated wrecks and silkclothed spider-colonies, humanesque slugs with driftwood bones and other, stranger things. | |
Wildsea (Tabletop Game) | fetched |
2024-04-18T18:16:37Z | |
Wildsea (Tabletop Game) | parsed |
2024-04-18T18:16:37Z | |
Wildsea (Tabletop Game) | processingComment |
Dropped link to EndOfTheWorldAsWeKnowIt: Not a Feature - UNKNOWN | |
Wildsea (Tabletop Game) | processingUnknown |
EndOfTheWorldAsWeKnowIt | |
Wildsea (Tabletop Game) | isPartOf |
DBTropes | |
Wildsea (Tabletop Game) / int_1242cf37 | type |
Mutagenic Goo | |
Wildsea (Tabletop Game) / int_1242cf37 | comment |
Mutagenic Goo: Crezzerin, a substance released by many plants, can merely harm someone with brief contact; extended contact can warp both physically and mentally, leading to the source of most of the monsters of the Wildsea. | |
Wildsea (Tabletop Game) / int_1242cf37 | featureApplicability |
1.0 | |
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1.0 | |
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Wildsea (Tabletop Game) / int_2588feac | type |
Winged Humanoid | |
Wildsea (Tabletop Game) / int_2588feac | comment |
Winged Humanoid: The Mothryn are humanoid moths that, while winged, have lost their ability to fly. | |
Wildsea (Tabletop Game) / int_2588feac | featureApplicability |
1.0 | |
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Wildsea (Tabletop Game) / int_334e48a1 | type |
After the End | |
Wildsea (Tabletop Game) / int_334e48a1 | comment |
After the End: Although green and verdant, the game is set after a world-altering cataclysm that destroyed society. | |
Wildsea (Tabletop Game) / int_334e48a1 | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_334e48a1 | featureConfidence |
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Wildsea (Tabletop Game) / int_36e63b81 | type |
Rule of Cool | |
Wildsea (Tabletop Game) / int_36e63b81 | comment |
Rule of Cool: A lot of the setting runs on this. | |
Wildsea (Tabletop Game) / int_36e63b81 | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_36e63b81 | featureConfidence |
1.0 | |
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Wildsea (Tabletop Game) / int_36e63b81 | |
Wildsea (Tabletop Game) / int_3c5ae1a1 | type |
Schizo Tech | |
Wildsea (Tabletop Game) / int_3c5ae1a1 | comment |
Schizo Tech: A key ingredient of the setting. Tech is either super-advanced and not understood, retro, or Bamboo Technology. | |
Wildsea (Tabletop Game) / int_3c5ae1a1 | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_3c5ae1a1 | featureConfidence |
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Wildsea (Tabletop Game) / int_3c5ae1a1 | |
Wildsea (Tabletop Game) / int_4acee1ed | type |
Fish out of Temporal Water | |
Wildsea (Tabletop Game) / int_4acee1ed | comment |
Fish out of Temporal Water: The Amberclad background is essentially this; people incased in amber during the Verdancy who have woken in a new and strange world. | |
Wildsea (Tabletop Game) / int_4acee1ed | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_4acee1ed | featureConfidence |
1.0 | |
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Wildsea (Tabletop Game) / int_4acee1ed | |
Wildsea (Tabletop Game) / int_4b2d8447 | type |
Cactus Person | |
Wildsea (Tabletop Game) / int_4b2d8447 | comment |
Cactus Person: The Ektus are a bloodline of cactus people. | |
Wildsea (Tabletop Game) / int_4b2d8447 | featureApplicability |
1.0 | |
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Wildsea (Tabletop Game) / int_4b2d8447 | |
Wildsea (Tabletop Game) / int_502c9edd | type |
Mushroom Man | |
Wildsea (Tabletop Game) / int_502c9edd | comment |
Mushroom Man: The Gau are a bloodline of fungus-people. | |
Wildsea (Tabletop Game) / int_502c9edd | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_502c9edd | featureConfidence |
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Wildsea (Tabletop Game) / int_502c9edd | |
Wildsea (Tabletop Game) / int_696ca673 | type |
Made of Incendium | |
Wildsea (Tabletop Game) / int_696ca673 | comment |
Made of Incendium: The wood of the Wildsea burns fast and hot, and its quick regrowth allows fire to come around and burn a location again. The Conflagration in the north has been burning for more than two hundred years. | |
Wildsea (Tabletop Game) / int_696ca673 | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_696ca673 | featureConfidence |
1.0 | |
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Wildsea (Tabletop Game) / int_696ca673 | |
Wildsea (Tabletop Game) / int_91e894b4 | type |
Apocalypse How | |
Wildsea (Tabletop Game) / int_91e894b4 | comment |
Apocalypse How: The Verdancy was a Class 2 Planetary-scale Societal Collapse. While humans (now Ardent) and the Ektus survived, nothing of the Pre-V societies did. | |
Wildsea (Tabletop Game) / int_91e894b4 | featureApplicability |
1.0 | |
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Wildsea (Tabletop Game) / int_91e894b4 | |
Wildsea (Tabletop Game) / int_b4754f84 | type |
The Worm That Walks | |
Wildsea (Tabletop Game) / int_b4754f84 | comment |
The Worm That Walks: A rare heroic version, the Tzelicrae are a bloodline of sentient spider colonies. Each Tzelicrae is a mass of spiders that shares a hivemind and occupies a body made from silk, stolen skin, or random junk. | |
Wildsea (Tabletop Game) / int_b4754f84 | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_b4754f84 | featureConfidence |
1.0 | |
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Wildsea (Tabletop Game) / int_b4754f84 | |
Wildsea (Tabletop Game) / int_bb094e0a | type |
Cool Ship | |
Wildsea (Tabletop Game) / int_bb094e0a | comment |
Cool Ship: The game itself is centered on crews of ships that climb over the treetops, frequently with the power of a chainsaw at the bottom of their hull to pull them forwards. | |
Wildsea (Tabletop Game) / int_bb094e0a | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_bb094e0a | featureConfidence |
1.0 | |
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Wildsea (Tabletop Game) / int_bb094e0a | |
Wildsea (Tabletop Game) / int_f438ffb3 | type |
Bizarro Apocalypse | |
Wildsea (Tabletop Game) / int_f438ffb3 | comment |
Bizarro Apocalypse: Trees filled with mutagenic sap ate the world. | |
Wildsea (Tabletop Game) / int_f438ffb3 | featureApplicability |
1.0 | |
Wildsea (Tabletop Game) / int_f438ffb3 | featureConfidence |
1.0 | |
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Wildsea (Tabletop Game) / int_f5dd50f9 | type |
Points of Light Setting | |
Wildsea (Tabletop Game) / int_f5dd50f9 | comment |
Points of Light Setting: The core concept of the setting is there are various types of settlements separated by the vast and often inhospitable Wildsea. Players take on the roles of sailors risking travelling between those points of light. | |
Wildsea (Tabletop Game) / int_f5dd50f9 | featureApplicability |
1.0 | |
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Wildsea (Tabletop Game) |
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