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Halo: Reach (Video Game)
- 23 statements
- 3 feature instances
- 333 referencing feature instances
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Halo: Reach is a First-Person Shooter which also happens to be the final Bungie-produced Halo game, released September 14, 2010. It is a prequel to the original trilogy, dealing with the events described in the Expanded Universe novel Halo: The Fall of Reach. It follows a group of SPARTAN-IIIs (and one SPARTAN-II) called NOBLE Team. You take on the role of the newest addition, Noble Six, as you fight through the fall of the eponymous human colony. It has a completely new engine (unlike Halo 3: ODST) and is Darker and Edgier (700,000,000 people die on Reach, and you can't change that). The game is also structured more as a war film, as opposed to the Space Opera-esque original trilogy.Like ODST, the gameplay harkens back to the days of Halo: Combat Evolved; there is no Dual Wielding, and health (unlike shields) will not fully recharge without a health pack. However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to access specific abilities such as Active Camouflage, Sprint, Evade, Armor Lock and a Jetpack. There is also a great deal of customization; the cosmetic changes you make to your personal Noble Six will transfer into the campaign, and you have direct control over almost every aspect of a potential multiplayer match (including a heavily revamped Forge mode).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Somewhat notably, it is the only Xbox 360-era game in the main Halo series not to be included in the Halo: The Master Chief Collection compilation for Xbox One. | |
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Adaptational Attractiveness | |
Halo: Reach (Video Game) / int_557838d1 | comment |
Adaptational Attractiveness: In the books written by Eric Nylund, it is stated that it was impossible for outsiders to tell a female Spartan from a male one in full MJOLNIR armor (this is backed up by both Red and Omega Teams in Halo Wars and guest fighter Nicole-458 from Dead or Alive 4). Then Reach comes along and gives Kat and Female Noble Six Hartman Hips and shapely figures; this seems to have been the first step in a full-out Retcon, judging by the physiques of Spartans in post-Reach media. From a Doylist perspective, it's also because there'd be little point in having customizable player gender if one could not tell guy and girl apart. From a Watsonian perspective, it's been stated that Noble Team wore heavily modified MJOLNIR armor which came from a somewhat different group of manufacturers than the Spartan-IIs' own armor. | |
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A Day in the Limelight | |
Halo: Reach (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: When you play the co-op campaign, player 2 is absent from cutscenes and technically doesn't exist in Halo canon. But if at the Lone Wolf level, player 2 survives longer than player 1, (s)he gets the final death scene instead... Of course if you're playing over Live, this is where the game glitches out, picks a white helmet at random, and shows it on everyone else's Xboxes in the final cutscene.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); }) | |
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