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A.S.P. Air Strike Patrol (Video Game)

 A.S.P. Air Strike Patrol (Video Game)
type
TVTItem
 A.S.P. Air Strike Patrol (Video Game)
label
A.S.P. Air Strike Patrol (Video Game)
 A.S.P. Air Strike Patrol (Video Game)
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ASPAirStrikePatrol
 A.S.P. Air Strike Patrol (Video Game)
comment
A fairly obscure Isometric Shoot 'Em Up / Simulation Game (in the same vein as the Strike series), A.S.P. Air Strike Patrol (known in Europe as Desert Fighter) was produced in 1995 by SETA Corporation for the Super Nintendo Entertainment System.The game itself takes place during a thinly-veiled Gulf War. A Middle Eastern country, Zarak, is invading its smaller neighbor Sweit. In early 1990, the P.D.F. launches Operation Desert Corrado, with the aim of stopping the Zarak military's advance. As part of the Air Strike Patrol, you fly either F-15E Strike Eagles or A-10 Thunderbolt IIs in support of the Coalition.What's really notable about Air Strike Patrol is that you're not simply tasked with going out there and completing your missions; you also have to do it while managing public opinion and without being wasteful of weapons, fuel, and aircraft. Three different gauges measure how effective and aggressive you are in destroying enemy units and targets, how good you are at managing supplies, and how well the Coalition's actions are received by the rest of the world—all of which rides on your actions. This adds a whole new layer of complexity in the game, by giving players a taste of what it's like when soldiers and commanders are put in this very same position.This game received an equally obscure Spiritual Sequel in Nintendo 64 called Chopper Attack (Wild Choppers in Japan), however, it was a pure Actionized Sequel with the game instead taking place in a Banana Republic, none of the logistics operations present in this game, and player now piloting one of many types of attack helicopter.
 A.S.P. Air Strike Patrol (Video Game)
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2024-04-14T18:31:11Z
 A.S.P. Air Strike Patrol (Video Game)
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2024-04-14T18:31:11Z
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DBTropes
 A.S.P. Air Strike Patrol (Video Game) / int_198bef8
type
ManBehindTheMan
 A.S.P. Air Strike Patrol (Video Game) / int_198bef8
comment
Man Behind the Man: Aliens are manipulating Zarak's leaders. Their forces are never directly confronted in the game, only mentioned and rumored in briefings.
 A.S.P. Air Strike Patrol (Video Game) / int_198bef8
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 A.S.P. Air Strike Patrol (Video Game) / int_1aa08f77
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Multiple Endings
 A.S.P. Air Strike Patrol (Video Game) / int_1aa08f77
comment
Multiple Endings: The Force, Supplies, and Opinion meters all determine the kind of ending you get. If any of those are lacking, the ending will only be merely an okay ending (for example, you'll be told that The Gulf War was a political disaster if public opinion is the lowest of the three). If your Force score is low, you'll be informed of the many families wearing yellow ribbons, worried by the large number of coalition casualties. Then you'll be told to go back to study at war college. If your Opinion score is low, the epilogue states that the heavy civilian casualties, caused by the SCUD attacks and bombing of non-military targets, led to numerous outbreaks of terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust. If your Supplies score is low, you'll learn that the war was a financial disaster due to your carelessness with munitions and craft. If you happen to fail the final mission in any way, you get treated to watching a nuclear holocaust which ends in aliens conquering the Earth. Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome. This is NOT easy to do.
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Digitized Sprites
 A.S.P. Air Strike Patrol (Video Game) / int_1f69db36
comment
Digitized Sprites: In the credits sequence, one person is listed as having made 3D models for the game, implying that the sprites were made from pre-rendered CGI assets.
 A.S.P. Air Strike Patrol (Video Game) / int_1f69db36
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Palette Swap
 A.S.P. Air Strike Patrol (Video Game) / int_2557e3a9
comment
Palette Swap: The MiGs are all the same model, apparently, but their colors signify how they'll attack you. The U.N. tanks (M60A3 Pattons) use the same sprites as the Zaraki T-80s, just colored green. Zaraki Technicals are Tan-Colored Trucks while Civilians drive Red Trucks.
 A.S.P. Air Strike Patrol (Video Game) / int_2557e3a9
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Outside-Genre Foe
 A.S.P. Air Strike Patrol (Video Game) / int_2a94a479
comment
Outside-Genre Foe: The aliens. Their involvement is foreshadowed in some of the mission debriefings, but there's still not much information on why they're doing what they're doing. In the spiritual sequel Chopper Attack, you directly fight the aliens in the true last level if played in Hard difficulty.
 A.S.P. Air Strike Patrol (Video Game) / int_2a94a479
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Hero with Bad Publicity
 A.S.P. Air Strike Patrol (Video Game) / int_313e9485
comment
Hero with Bad Publicity: GNN will air reports highlighting your screw-ups if you screw up too much.
 A.S.P. Air Strike Patrol (Video Game) / int_313e9485
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It's a Wonderful Failure
 A.S.P. Air Strike Patrol (Video Game) / int_45e41b66
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If you happen to fail the final mission in any way, you get treated to watching a nuclear holocaust which ends in aliens conquering the Earth.
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Golden Ending
 A.S.P. Air Strike Patrol (Video Game) / int_47e4f5f5
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Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome. This is NOT easy to do.
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Reporting Names
 A.S.P. Air Strike Patrol (Video Game) / int_4b1eeadf
comment
Reporting Names: Some of the Soviet vehicles and weapons in the game are referred to by their NATO reporting names, although not always spelled correctly—and in one case, the wrong reporting name for a missile type is used.
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 A.S.P. Air Strike Patrol (Video Game) / int_62259825
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Nintendo Hard
 A.S.P. Air Strike Patrol (Video Game) / int_62259825
comment
Nintendo Hard: The final mission gives you three chances before aliens invade and take over Earth, being a absolute Bullet Hell where you have limited resources. Earlier you had more of a chance but then there are a number of endings. Managing logistics supplies and targeting was not commonplace during the day. You essentially had to destroy all your assigned targets in one go, without being shot down or taking a hit or running out of fuel, and take out as make Zaraqi forces as you can without killing friendlies or civilians. Even then it's nigh impossible to not get the bad ending due to casualties, cost or condemnation of the war. Then there are the scud launchers. The second mission involves destroying every single one before they can launch and their location is random and changed each game. Even after this mission you still have to hunt down and destroy every last one for the rest of the game, they are not on radar and again randomized and changed. Miss just one and you get the bad ending.
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 A.S.P. Air Strike Patrol (Video Game) / int_63a865c9
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Universal Ammunition
 A.S.P. Air Strike Patrol (Video Game) / int_63a865c9
comment
Universal Ammunition: Your countermeasures, missiles, and bombs all draw from the same reserve—it's probably why your plane has such a high ammo count in the first place.
 A.S.P. Air Strike Patrol (Video Game) / int_63a865c9
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Missile Lock-On
 A.S.P. Air Strike Patrol (Video Game) / int_64dad36b
comment
Missile Lock-On: For AIM-9 Sidewinders and AGM-65 Mavericks.
 A.S.P. Air Strike Patrol (Video Game) / int_64dad36b
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High-Speed Missile Dodge
 A.S.P. Air Strike Patrol (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Your aircraft can out-turn missiles, and in many case it's possible to shake off missiles through sheer maneuvers alone. This is handy for managing your supplies rating, since expended countermeasures are counted the same as expended munitions.
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ColorCodedForYourConvenience
 A.S.P. Air Strike Patrol (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Zaraki MiGs come in three flavors: Green (uses guns only), Tan (uses missiles only), and Red (uses both).
 A.S.P. Air Strike Patrol (Video Game) / int_740f59b4
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Friend or Foe?
 A.S.P. Air Strike Patrol (Video Game) / int_76a08cd6
comment
Friend or Foe?: Be careful where you're aiming. If you hit your own troops, it will make the news. If you're using AIM-65 Mavericks, you'll see an indicator in the top left corner of the screen telling you if you've locked onto a friendly or enemy target.
 A.S.P. Air Strike Patrol (Video Game) / int_76a08cd6
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From Bad to Worse
 A.S.P. Air Strike Patrol (Video Game) / int_7870735b
comment
Then there are the scud launchers. The second mission involves destroying every single one before they can launch and their location is random and changed each game. Even after this mission you still have to hunt down and destroy every last one for the rest of the game, they are not on radar and again randomized and changed. Miss just one and you get the bad ending.
 A.S.P. Air Strike Patrol (Video Game) / int_7870735b
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type
Challenge Run
 A.S.P. Air Strike Patrol (Video Game) / int_7a7d698d
comment
Challenge Run: Getting the Perfect Ending requires you to find and destroy every SCUD missile, which is by far the hardest task in the game, as the locations of the launcher sites are always randomly generated.
 A.S.P. Air Strike Patrol (Video Game) / int_7a7d698d
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Always Accurate Attack
 A.S.P. Air Strike Patrol (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Zaraki forces—both their ground vehicles and the MiGs—have perfect target leading. If you don't change your speed or direction when they fire a shot, you will get hit by it.
 A.S.P. Air Strike Patrol (Video Game) / int_7ba493b0
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Misguided Missile
 A.S.P. Air Strike Patrol (Video Game) / int_8707260c
comment
Misguided Missile: It's rare, but it's possible for Zaraki missiles to be tricked into blowing up their own buildings.
 A.S.P. Air Strike Patrol (Video Game) / int_8707260c
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 A.S.P. Air Strike Patrol (Video Game) / int_8aeccf04
type
Bullet Hell
 A.S.P. Air Strike Patrol (Video Game) / int_8aeccf04
comment
Bullet Hell: If enough Zaraki forces are in one place (such as in the last mission).
 A.S.P. Air Strike Patrol (Video Game) / int_8aeccf04
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 A.S.P. Air Strike Patrol (Video Game) / int_8b93a168
type
Macross Missile Massacre
 A.S.P. Air Strike Patrol (Video Game) / int_8b93a168
comment
Zaraki forces usually won't go for the Macross Missile Massacre—they'll only launch one at a time. If you're already tangling with an enemy missile, any enemy vehicles capable of launching one will wait until you've defeated it (or until it blows up on you) before launching another.
 A.S.P. Air Strike Patrol (Video Game) / int_8b93a168
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 A.S.P. Air Strike Patrol (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 A.S.P. Air Strike Patrol (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Failing to complete a mission in time isn't the only way to get a Game Over—waste too many bombs and missiles, lose your aircraft too many times, or run public opinion into the ground and the Coalition will be forced to pull out, with the commander giving you a nastygram in the process.
 A.S.P. Air Strike Patrol (Video Game) / int_8e0430ab
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type
Lawyer-Friendly Cameo
 A.S.P. Air Strike Patrol (Video Game) / int_8e92e125
comment
Lawyer-Friendly Cameo: Most things in the game are unmistakably renames and references to the real GulfWar. Operation Desert Corrado (instead of Desert Storm), anyone? Global News Network (GNN) is a clear take on CNN. Zarak and Sweit are very thinly disguised versions of Iraq and Kuwait. Zarak's leader, who goes unnamed but is seen on billboards around Area 2 (Zarak's capital), looks like the splitting image of Saddam Hussein. Baghdad's Hands of Victory monument can be seen in the background of the image that accompanies your debriefing after completing Mission 7.
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type
Mook Chivalry
 A.S.P. Air Strike Patrol (Video Game) / int_955aba87
comment
Mook Chivalry: No matter how many MiGs the Zarakis have in the air, only one of them will attack you at any time—and only when that MiG is shot down does the next one appear in the mission zone (after a brief respite that is). Zaraki forces usually won't go for the Macross Missile Massacre—they'll only launch one at a time. If you're already tangling with an enemy missile, any enemy vehicles capable of launching one will wait until you've defeated it (or until it blows up on you) before launching another.
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Nitro Boost
 A.S.P. Air Strike Patrol (Video Game) / int_95f972d2
comment
Nitro Boost: The F-15E can use its afterburners to provide a temporary speed boost, to get out of trouble quickly (or into trouble if so desired).
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Crippling Overspecialization
 A.S.P. Air Strike Patrol (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: You'll have three sets of possible loadouts for both the F-15E and the A-10 which are unlocked as you progress. In all cases, you only get one type of missile or bomb to take on the sortie. Thankfully the choice isn't permanent, but it does take several hours for base crews to change armaments, and you don't have all the time in the world. One of the F-15E loadouts features AIM-9 Sidewinders. This gives you an unmatched ability to knock down Zaraki MiGs, but leaves you with no way to attack ground targets (and therefore complete your missions) unless you return to base and choose a different armament. Taking an F-15E loaded with air-to-ground weapons might seem like a good compromise between an all-air F-15E and an all-ground A-10 since it can fire on other aircraft with the cannon, but you'll often find yourself wasting precious time and fuel while locked in a "turning fight" with MiGs this way. All the A-10 loadouts are strictly air-to-ground, including the cannon—which, since it has infinite ammo, makes it easier to keep the Supplies score up. However, you have no way of fighting back against MiGs if you haven't spent a sortie shooting them down with an F-15E first. MiGs appear a limited number of times in each level however, meaning you can start with a F-15E that's fully air-to-air to deal with the MiGs, then switch over to the fully air-to-ground A-10 and take care of the rest.
 A.S.P. Air Strike Patrol (Video Game) / int_9aaf8eca
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type
Hyperspace Arsenal
 A.S.P. Air Strike Patrol (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: No matter if you're flying an F-15E or an A-10, your aircraft will carry several times the amount of missiles and bombs that their Real Life counterparts can carry.
 A.S.P. Air Strike Patrol (Video Game) / int_9c7e3137
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 A.S.P. Air Strike Patrol (Video Game) / int_a9667a3b
type
Hero Insurance
 A.S.P. Air Strike Patrol (Video Game) / int_a9667a3b
comment
Hero Insurance: World opinion will say otherwise if you bomb civilian buildings during your missions.
 A.S.P. Air Strike Patrol (Video Game) / int_a9667a3b
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 A.S.P. Air Strike Patrol (Video Game) / int_b2cdd776
type
Bottomless Magazines
 A.S.P. Air Strike Patrol (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is great for destroying enemy vehicles without wasting supplies. Averted with missiles and bombs; once you run out of those, you've got to return to base to rearm.
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type
Color-Coded Armies
 A.S.P. Air Strike Patrol (Video Game) / int_b79a7274
comment
Color-Coded Armies: Allied tanks are green (the soldiers wear tan). Zarak's ground forces are tan. Civilian vehicles are red.
 A.S.P. Air Strike Patrol (Video Game) / int_b79a7274
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Timed Mission
 A.S.P. Air Strike Patrol (Video Game) / int_bb48f8ba
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Timed Mission: All missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during a mission however, a huge chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating). During missions, being subject to a fuel gauge means in most cases you will have to return to base during the mission in order to refuel at the very least. Linger too long in the mission zone and run out of fuel, you crash and take a big hit in your logistics score for crashing.
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Shout-Out
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Shout-Out: Some of the voice clips heard in the game are soundbites from Top Gun: When flying an F-15E, your commander will tell you "Get 'em outta here!" at the start of a sortie. This is from Commander Tom "Stinger" Jordan, USS Enterprise's CAG, during the movie's opening MiG confrontation. If you get hit during a mission, your pilot will shout "I'm hit, I'm hit!" This is from Lieutenant Tom "Iceman" Kazansky during the MiG battle near the end of the movie.
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It's Up to You
 A.S.P. Air Strike Patrol (Video Game) / int_cc374ba6
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It's Up to You: No effort is made to make you feel like you're part of a larger air campaign, as your plane seems to be the only Coalition combat aircraft in the skies. There's plenty of friendly forces on the ground, but they mostly mill around doing nothing, and rarely fire on enemy forces.
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Slave to PR
 A.S.P. Air Strike Patrol (Video Game) / int_e031b7ef
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Slave to PR: If you want to get that Golden Ending and keep The Gulf War from being seen as a second Vietnam War, you've got to do your best to keep the public happy while still completing your missions. No pressure.
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Battle Theme Music
 A.S.P. Air Strike Patrol (Video Game) / int_e08fcc99
comment
Battle Theme Music: Any time a MiG engages you, the background music changes depending on the plane you're flying. If it's an F-15E, the music is energetic and encouraging. If it's an A-10, however, the music is threatening and dramatic, as if underlining that you're not the hunter—you're the hunted.
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0% Approval Rating
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If your Opinion score is low, the epilogue states that the heavy civilian casualties, caused by the SCUD attacks and bombing of non-military targets, led to numerous outbreaks of terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust.
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Shown Their Work
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comment
Shown Their Work: The F-15E (though just referred to as an "F-15") and A-10 both have access to the same kind of weapons they're typically armed with from the time period. On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during The Gulf War. They are still mostly based on real military vehicles, though; the Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef (spelled "Gannif"), and the British Rapier SAM (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-tank missiles in Real Life), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet anti-tank missile).
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A.S.P. Air Strike Patrol (Video Game)

The following is a list of statements referring to the current page from other pages.

 A.S.P. Air Strike Patrol (Video Game)
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Golden Ending / int_f85575fd
 A.S.P. Air Strike Patrol (Video Game)
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High-Speed Missile Dodge / int_f85575fd
 A.S.P. Air Strike Patrol (Video Game)
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Initialism Title / int_f85575fd
 A.S.P. Air Strike Patrol (Video Game)
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It's a Wonderful Failure / int_f85575fd
 A.S.P. Air Strike Patrol (Video Game)
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Japanese Video Games / int_f85575fd
 A.S.P. Air Strike Patrol (Video Game)
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Qurac / int_f85575fd
 A.S.P. Air Strike Patrol (Video Game)
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Won the War, Lost the Peace / int_f85575fd