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Ace Combat 2 (Video Game)
- 116 statements
- 20 feature instances
- 23 referencing feature instances
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The second game in the Ace Combat series. Released in 1997. You fly as the leader of the Special Tactical Fighter Squadron "Scarface" to thwart a rebellion across the continent of Usea.Received a remake in 2011, Ace Combat: Assault Horizon Legacy, known in Japan as 3D Cross Rumble. | |
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Ace Combat 2 (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Ace Combat 2 (Video Game) / int_143e6c8d | comment |
Heroic Mime: Only very slightly subverted - Scarface One talks, but only when requesting assistance during landings. | |
Ace Combat 2 (Video Game) / int_143e6c8d | featureApplicability |
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All There in the Manual | |
Ace Combat 2 (Video Game) / int_17ce80aa | comment |
All There in the Manual: More like "All There In The Remake", but the foreign country Usea attempts to sign a peace treaty which was later confirmed to be the Osean Federation, and the Z.O.E. AI fighters are also confirmed to have been created by North Osea Gründer Industries, with Z.O.E. being an acronym for "Zone of Endless". The other nation the Rebels attempt fire their ICBM at from Fortress Intolerance was also confirmed to be the Union of Yuktobanian Republics. | |
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Ace Combat 2 (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Ace Combat 2 (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The game can end at any point starting from mission 19 depending on what the player does: If the Z.O.E. craft is not shot down before all other targets are destroyed in mission 19, the game ends there with the liberation of St. Ark, and the player is treated to a credits roll of the squadron flying over the city. If the Z.O.E. craft is shot down, the game continues to mission 20, where the player tracks down one of the Dragonet-class subs and then has to chase one of its cruise missiles before it impacts St. Ark. Failing to shoot it down treats the player to a Non-Standard Game Over of the missile separating and destroying the city, getting a message that the rebellion was successfully stopped but at a heavy cost, before immediately taking the player back to the main menu. If the cruise missile is shot down, the game moves on to the final mission, where the player wipes out the last of the rebel forces at Fortress Intolerance, getting a different credits roll of the squadron flying over the ocean and then a bonus attract mode of Scarface One flying through a canyon as the game displays how quickly you completed every mission. | |
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Ace Combat 2 (Video Game) / int_2b50986a | type |
Arrange Mode | |
Ace Combat 2 (Video Game) / int_2b50986a | comment |
Arrange Mode: The Extra Mode is unlocked after completing the game once, and has a mostly-different plane roster from the base game. | |
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Ace Combat 2 (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Ace Combat 2 (Video Game) / int_3d699462 | comment |
Curb-Stomp Battle: The True Final Boss of the game, the ADF-01 FALKEN flown by the Z.O.E. Commander only takes two missiles to bring down, same as every other enemy fighter in the game. This lends itself to a rather underwhelming final duel compared to later games in the franchise. | |
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Mook Maker | |
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Mook Maker: Some enemy bases do this. | |
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Ace Combat 2 (Video Game) / int_70321789 | type |
Video Game Remake | |
Ace Combat 2 (Video Game) / int_70321789 | comment |
Video Game Remake: Ace Combat: Assault Horizon Legacy. | |
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Ace Combat 2 (Video Game) / int_80580ffe | type |
Optional Stealth | |
Ace Combat 2 (Video Game) / int_80580ffe | comment |
Optional Stealth: In the mission "Dead End", you're supposed to stay low to avoid radar contact, but you don't fail the mission immediately if you fly too high. The upside to staying stealthy until you reach the base is that you catch them off-guard and can kill some of the enemy planes before they can, or as they're attempting to, take off, including a pair of cargo planes that lead you to an alternate mission if you shoot them down. | |
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Ace Combat 2 (Video Game) / int_88792708 | type |
Badass Back | |
Ace Combat 2 (Video Game) / int_88792708 | comment |
Badass Back: The Z.O.E. Commander's FALKEN can fire missiles backwards. Truth in Television: Some of the latest AAMs, like the Python 4/5 or AA-11/R-73, have a 360-degree targetting capability. | |
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Ace Combat 2 (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Ace Combat 2 (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: In the late-game, failing to stop a MIRV from hitting the city of St. Ark results in a unique cutscene and mission failure. | |
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Ace Combat 2 (Video Game) / int_9843be73 | type |
As You Know | |
Ace Combat 2 (Video Game) / int_9843be73 | comment |
As You Know: Crops up in a pre-flight briefing. | |
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N.G.O. Superpower | |
Ace Combat 2 (Video Game) / int_a814671b | comment |
N.G.O. Superpower: A continent-wide rebellion. | |
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Ace Combat 2 (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Ace Combat 2 (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Some of the songs qualify, though not intentionally. It's still an arcade game through and through, but some of the mission's music sound a little too cheerful and peppy for the situation. Almost J-Pop type music. On a meta level, several of the games tracks do not line up with the missions which they are named for. For example, the songs "Bear Tracks" and "Rising High" do not play over the missions they share their names with in-game. | |
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Ace Combat 2 (Video Game) / int_c2393191 | type |
Show Within a Show | |
Ace Combat 2 (Video Game) / int_c2393191 | comment |
A group of four aces are named "Fox Force Four", which recalls the "Fox Force Five" mentioned in Pulp Fiction. Additionally, the group all have a shared pattern for their paint scheme, but differing colors for the individual planes, green, yellow, red and blue - all of which match up to the colors associated with the Star Fox team (this game releasing just a month after Star Fox 64 did). | |
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Ace Combat 2 (Video Game) / int_c75df49a | type |
Shout-Out | |
Ace Combat 2 (Video Game) / int_c75df49a | comment |
Shout-Out: The cast of named enemy aces the player encounters are named after various grindhouse and genre films: Two of the enemy aces early on are "Tallman" and "Metal Sphere". Another two are "Max" and "Goose". Another squadron of aces are named after Death Race 2000. The very first ace encountered in the game is named after Superfly. Another is named "Ricochet". A trio of aces that appear in one mission are named "Dao", "Jian" and "Xiao", referring to the 1994 Hong Kong wuxia film D�o Jià n Xià o (also known as The Three Swordsmen). A group of four aces are named "Fox Force Four", which recalls the "Fox Force Five" mentioned in Pulp Fiction. Additionally, the group all have a shared pattern for their paint scheme, but differing colors for the individual planes, green, yellow, red and blue - all of which match up to the colors associated with the Star Fox team (this game releasing just a month after Star Fox 64 did). The semi-fictional F-15S in the game bears a noticeable resemblance to the F-15J Kai+ from Patlabor 2: The Movie. | |
Ace Combat 2 (Video Game) / int_c75df49a | featureApplicability |
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Ace Combat 2 (Video Game) / int_cdaa029f | type |
Nuclear Weapons Taboo | |
Ace Combat 2 (Video Game) / int_cdaa029f | comment |
Nuclear Weapons Taboo: The first game in the series to start hinting at this, where the rebels are a threat because of missiles launched from submarines that can level an entire city - which the game takes care to mention are simply "Extra Powerful Cruise Missiles" and not nukes. | |
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The Revolution Will Not Be Vilified | |
Ace Combat 2 (Video Game) / int_ebe34da1 | comment |
The Revolution Will Not Be Vilified: Averted. You're fighting for the government. | |
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Big-Lipped Alligator Moment | |
Ace Combat 2 (Video Game) / int_f6e10f3e | comment |
Big-Lipped Alligator Moment: In-Universe. Ace Combat 2 had the series' first two superfighters, the ADF-01 FALKEN and the XFA-27. Neither were noticeably important to the plot at all: the XFA-27 would unceremoniously become available for purchase in an Extra mode playthrough at the same point the F-22 would be unlocked the first time around, and while the FALKEN was treated as the True Final Boss (with the player only getting the chance to fight him if they shot down all the other Z.O.E. planes across the campaign to gain access to the last two missions), it was ultimately still an optional boss which was only set apart from any other enemy by its extreme aggressiveness (being, like the other Z.O.E. planes, one of the only five in the entire game to actively hunt down the player) and an ability to launch missiles backwards it rarely actually takes advantage of. | |
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Ace Combat 2 (Video Game) / int_fb9afaab | type |
Attack Drone | |
Ace Combat 2 (Video Game) / int_fb9afaab | comment |
Attack Drone: Five AI-controlled Z.O.E. planes. | |
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