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Ad Verbum (Video Game)
- 28 statements
- 4 feature instances
- 11 referencing feature instances
Ad Verbum (Video Game) | type |
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Ad Verbum (Video Game) | label |
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Ad Verbum (Video Game) | comment |
Ad Verbum is an Interactive Fiction game by Nick Montfort, released in 2000.The aim of the game is very simple: explore an old house that used to belong to a wizard, and make off with everything that isn't nailed down. The catch is that the former owner was the Wizard of Wordplay, and every room in the house has some kind of linguistic constraint that is reflected in the description of the room — and in the commands that the game will accept within that room. For instance, one room on the initial floor of the house is the Neat Nursery, which is described using only words beginning with N, and will only accept commands composed of words beginning with N... and the only exit from the room is to the south.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The game came fourth in the 2000 Interactive Fiction Competition, and won the 2000 Xyzzy Award for Best Puzzles. | |
Ad Verbum (Video Game) | fetched |
2021-02-26T00:05:48Z | |
Ad Verbum (Video Game) | parsed |
2021-02-26T00:05:48Z | |
Ad Verbum (Video Game) | isPartOf |
DBTropes | |
Ad Verbum (Video Game) / int_29a39f6 | type |
Easter Egg | |
Ad Verbum (Video Game) / int_29a39f6 | comment |
Easter Egg: Entering "xyzzy" (a Classic Cheat Code in the IF genre) causes the Wizard of Wordplay to appear out of nowhere and thank you for giving him the word he needed to finish his crossword puzzle. | |
Ad Verbum (Video Game) / int_29a39f6 | featureApplicability |
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Ad Verbum (Video Game) / int_29a39f6 | featureConfidence |
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Ad Verbum (Video Game) | hasFeature |
Ad Verbum (Video Game) / int_29a39f6 | |
Ad Verbum (Video Game) / int_42cc824b | type |
Constrained Writing | |
Ad Verbum (Video Game) / int_42cc824b | comment |
Constrained Writing: All the rooms on the initial floor are constrained to be alliterative. Rooms on higher floors have more elaborate constraints, such as that old favorite, "Abandon all fifth orthographic glyphs". | |
Ad Verbum (Video Game) / int_42cc824b | featureApplicability |
1.0 | |
Ad Verbum (Video Game) / int_42cc824b | featureConfidence |
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Ad Verbum (Video Game) | hasFeature |
Ad Verbum (Video Game) / int_42cc824b | |
Ad Verbum (Video Game) / int_b5049d76 | type |
Added Alliterative Appeal | |
Ad Verbum (Video Game) / int_b5049d76 | comment |
Added Alliterative Appeal: Each of the constrained rooms on the initial floor of the house has an alliterative name and description, as does each of the objects within... and the commands required, and the error messages that result from getting it wrong. | |
Ad Verbum (Video Game) / int_b5049d76 | featureApplicability |
1.0 | |
Ad Verbum (Video Game) / int_b5049d76 | featureConfidence |
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Ad Verbum (Video Game) | hasFeature |
Ad Verbum (Video Game) / int_b5049d76 | |
Ad Verbum (Video Game) / int_name | type |
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Ad Verbum (Video Game) / int_name | comment |
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Ad Verbum (Video Game) / int_name | featureApplicability |
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Ad Verbum (Video Game) / int_name | featureConfidence |
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Ad Verbum (Video Game) | hasFeature |
Ad Verbum (Video Game) / int_name | |
Ad Verbum (Video Game) / int_name | itemName |
Ad Verbum (Video Game) |
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