...it's like TV Tropes, but LINKED DATA!
Alpha Waves (Video Game)
- 24 statements
- 3 feature instances
- 2 referencing feature instances
Alpha Waves (Video Game) | type |
TVTItem | |
Alpha Waves (Video Game) | label |
Alpha Waves (Video Game) | |
Alpha Waves (Video Game) | page |
AlphaWaves | |
Alpha Waves (Video Game) | comment |
Alpha Waves (Continuum in North America) is perhaps the first 3D Platform Game (if one doesn't count I, Robot), predating Super Mario 64 by 6 years. Designed by Christophe de Dinechin and published by Infogrames in 1990. The game was released for the Atari ST, Amiga, and DOS. The player controls a small object called a "Mover" that bounces on trampolines and travels through cube shaped rooms connected by little doors. There are two game modes: Emotion, a single-player only mode with no time limit, and Action, a timed game for up to two players. | |
Alpha Waves (Video Game) | fetched |
2021-08-26T06:23:51Z | |
Alpha Waves (Video Game) | parsed |
2021-08-26T06:23:51Z | |
Alpha Waves (Video Game) | processingComment |
Dropped link to CasualVideoGame: Not a Feature - IGNORE | |
Alpha Waves (Video Game) | isPartOf |
DBTropes | |
Alpha Waves (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Alpha Waves (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: Not in the true "end the game instantly" type, but if you happen to lose your footing in a room that has no tile to bounce you back up to the platforms and no door on the floor, you're stuck and will be forced to either reload a state via Memory Recall or wait out the timer, forcing a Game Over. | |
Alpha Waves (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Alpha Waves (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Alpha Waves (Video Game) | hasFeature |
Alpha Waves (Video Game) / int_cea7fc1 | |
Alpha Waves (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Alpha Waves (Video Game) / int_e4e86215 | comment |
Fake Difficulty: While the game seems easy on paper, the controls make the game challenging thanks to how quickly and precise your craft's movements are. When you hold Space to accelerate, your craft instantly moves forward at max speed without any momentum buildup. Likewise, when you release the Space bar your craft instantly comes to a halt. | |
Alpha Waves (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Alpha Waves (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Alpha Waves (Video Game) | hasFeature |
Alpha Waves (Video Game) / int_e4e86215 | |
Alpha Waves (Video Game) / int_name | type |
ItemName | |
Alpha Waves (Video Game) / int_name | comment |
||
Alpha Waves (Video Game) / int_name | featureApplicability |
1.0 | |
Alpha Waves (Video Game) / int_name | featureConfidence |
1.0 | |
Alpha Waves (Video Game) | hasFeature |
Alpha Waves (Video Game) / int_name | |
Alpha Waves (Video Game) / int_name | itemName |
Alpha Waves (Video Game) |
The following is a list of statements referring to the current page from other pages.
Alt-J | seeAlso |
Alpha Waves (Video Game) | |
AlphaWaves | sameAs |
Alpha Waves (Video Game) |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.