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Alternate Reality (Video Game)
- 63 statements
- 11 feature instances
- 8 referencing feature instances
Alternate Reality (Video Game) | type |
TVTItem | |
Alternate Reality (Video Game) | label |
Alternate Reality (Video Game) | |
Alternate Reality (Video Game) | page |
AlternateReality | |
Alternate Reality (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })(Not to be confused with Alternate Universe, Alternate History, or Alternate Reality Game)Created by Philip Price, the Alternate Reality series of games started in the 1980s. The original games were designed for the Atari 8-Bit Computers. The first in the series, Alternate Reality: The City, was ported to several other systems. Extremely ambitious for its time, it supported 64 colors (Although only 4 on each line), a ray casting engine, and the ability to move between different installments in the series. Unfortunately the developers were only able to make the first 2 of the planned 7 games, before the company went defunct.The character is abducted by aliens, and walks through a gate with many numbers (which is to say, game statistics), into a fantasy world. The world was a first person RPG a bit like Wizardry without a party, where the player character wanders around killing monsters.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Alternate Reality: The City had several places where the player was told to put in an expansion disk; unfortunately, nothing was ever made except for the second part (Alternate Reality: The Dungeon). Unlike the City, the Dungeon had quests and goals for the player (The City was literally just wandering and mapping). The trip from the City to the Dungeon was one way, contrary to the original plans.Plans were to reveal the game world to be a virtual reality and to have multiple endings, some where the character continues on and some where he returns home.Philip Price intended to create a MMORPG called Alternate Reality Online in the 90s, but this never got off the ground. | |
Alternate Reality (Video Game) | fetched |
2020-08-07T10:37:43Z | |
Alternate Reality (Video Game) | parsed |
2020-08-07T10:37:43Z | |
Alternate Reality (Video Game) | isPartOf |
DBTropes | |
Alternate Reality (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Alternate Reality (Video Game) / int_27a42ebc | comment |
Spiritual Successor: In 1998 there was an attempt to revive Alternate Reality as a MMORPG. The project ended up becoming The Matrix Online. | |
Alternate Reality (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_27a42ebc | |
Alternate Reality (Video Game) / int_2c5f1cdb | type |
Bottomless Bladder | |
Alternate Reality (Video Game) / int_2c5f1cdb | comment |
Bottomless Bladder: The game simulates needing to eat and drink, but none of this. | |
Alternate Reality (Video Game) / int_2c5f1cdb | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_2c5f1cdb | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_2c5f1cdb | |
Alternate Reality (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Alternate Reality (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Some squares in the City were accidentally laid out so that the character could get trapped in them and be unable to leave. The Dungeon also shipped with a copy protection bug that caused characters converted from the City to be killed by FBI agents, and the disks had to be mailed in and exchanged in order to be able to transfer characters. | |
Alternate Reality (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_33ca811a | |
Alternate Reality (Video Game) / int_5541da8c | type |
Lotus-Eater Machine | |
Alternate Reality (Video Game) / int_5541da8c | comment |
Lotus-Eater Machine: The world the player is stuck in. | |
Alternate Reality (Video Game) / int_5541da8c | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_5541da8c | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_5541da8c | |
Alternate Reality (Video Game) / int_7e7d59e0 | type |
Mooks Ate My Equipment | |
Alternate Reality (Video Game) / int_7e7d59e0 | comment |
Mooks Ate My Equipment: As a way to keep the inventory from getting too full. | |
Alternate Reality (Video Game) / int_7e7d59e0 | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_7e7d59e0 | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_7e7d59e0 | |
Alternate Reality (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Alternate Reality (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: actually sort of averted. While you could transfer characters from the City to the Dungeon, characters created in the Dungeon gained stats as they levelled up that were so much better than the stats on old characters that transferring made no sense. | |
Alternate Reality (Video Game) / int_87ce64a0 | featureApplicability |
-1.0 | |
Alternate Reality (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_87ce64a0 | |
Alternate Reality (Video Game) / int_abbe5875 | type |
Evil Weapon | |
Alternate Reality (Video Game) / int_abbe5875 | comment |
Evil Weapon: Just as there are good weapons in the dungeon there are bad ones. | |
Alternate Reality (Video Game) / int_abbe5875 | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_abbe5875 | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_abbe5875 | |
Alternate Reality (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Alternate Reality (Video Game) / int_af8974a3 | comment |
Breakable Weapons | |
Alternate Reality (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_af8974a3 | |
Alternate Reality (Video Game) / int_b431d1a6 | type |
Adjective Animal Alehouse | |
Alternate Reality (Video Game) / int_b431d1a6 | comment |
Adjective Animal Alehouse: One of the places you can get a good night's sleep is the Lazy Griffin Inn. | |
Alternate Reality (Video Game) / int_b431d1a6 | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_b431d1a6 | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_b431d1a6 | |
Alternate Reality (Video Game) / int_b7e1dcc8 | type |
Empathic Weapon | |
Alternate Reality (Video Game) / int_b7e1dcc8 | comment |
Empathic Weapon: The intelligent weapons found in the dungeon are a good example. Just don't get them angry. | |
Alternate Reality (Video Game) / int_b7e1dcc8 | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_b7e1dcc8 | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_b7e1dcc8 | |
Alternate Reality (Video Game) / int_name | type |
ItemName | |
Alternate Reality (Video Game) / int_name | comment |
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Alternate Reality (Video Game) / int_name | featureApplicability |
1.0 | |
Alternate Reality (Video Game) / int_name | featureConfidence |
1.0 | |
Alternate Reality (Video Game) | hasFeature |
Alternate Reality (Video Game) / int_name | |
Alternate Reality (Video Game) / int_name | itemName |
Alternate Reality (Video Game) |
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