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Andro Dunos (Video Game)
- 114 statements
- 21 feature instances
- 16 referencing feature instances
Andro Dunos (Video Game) | type |
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Andro Dunos (Video Game) | |
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AndroDunos | |
Andro Dunos (Video Game) | comment |
Andro Dunos is a 1992 sci-fi Horizontal Scrolling Shooter developed by Visco Corporation and published by Neo Geo.Like most spaceship-themed arcade shooters at the time, Andro Dunos doesn't have much of a backstory to justify it's Excuse Plot; in the future, an unknown, hostile alien race has invaded earth, and humanity decides to retaliate with their Neo Type space-fighters, of which they have only two prototypes of: the Yellow Cherry (Player 1) and Red Fox (Player 2). Armed to the teeth with assorted weapons including multi-directional turrets, missiles, lasers and assoted upgrades (which the player is free to cycle around while flying all over the place), it's up to the Yellow Cherry and Red Fox to take on an entire invasion force.A Cult Classic at it's time of release, the game managed to acquire enough of a fanbase for a sequel to be released 30 years later, made by indie game developer PixelHeart Studios.Three decades later (both in-game and real life), the aliens are back and have conquered most of Planet Earth in a massive counterattack. Yellow Cherry and Red Fox are called out of retirement to counter the invasion force, once more.With arcades no longer a thing in 2022, the sequel is instead made for the Nintendo Switch, PlayStation 4 and PlayStation 5 (a system upgrade might be needed for the latter).Despite the similar-sounding titles, do not confuse this with Andro Melos. | |
Andro Dunos (Video Game) | fetched |
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Dropped link to RoboticReveal: Not a Feature - ITEM | |
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Andro Dunos (Video Game) / int_15aed120 | type |
Shows Damage | |
Andro Dunos (Video Game) / int_15aed120 | comment |
Shows Damage: A new feature in the sequel, thanks to no longer adhering to graphic limitations of the mid-90s. Now bosses will visibly break apart when receiving enough damage; the Cyber Cyclops will have it's blue eye turning red, the Leviathan's face cracks to reveal internal wiring, and so on. | |
Andro Dunos (Video Game) / int_15aed120 | featureApplicability |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_15aed120 | |
Andro Dunos (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Andro Dunos (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: Most bosses in both games have at least one of these in their arsenal, where they'll fire a thick energy beam covering more than half the screen when trying to take down the players. | |
Andro Dunos (Video Game) / int_263bb4ec | featureApplicability |
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Andro Dunos (Video Game) / int_263bb4ec | |
Andro Dunos (Video Game) / int_3e9403d8 | type |
Fighter-Launching Sequence | |
Andro Dunos (Video Game) / int_3e9403d8 | comment |
Fighter-Launching Sequence: The opening FMV of both games depicts the players' selected starfighters taking off from their base on Earth, in order to combat the invasion force. | |
Andro Dunos (Video Game) / int_3e9403d8 | featureApplicability |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_3e9403d8 | |
Andro Dunos (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Andro Dunos (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Available in both games, where upon activation the players' ships releases a circular energy wave that damages all onscreen enemies. | |
Andro Dunos (Video Game) / int_420ab7c6 | featureApplicability |
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Andro Dunos (Video Game) / int_420ab7c6 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_420ab7c6 | |
Andro Dunos (Video Game) / int_4b4ac0ca | type |
Homing Projectile | |
Andro Dunos (Video Game) / int_4b4ac0ca | comment |
Homing Projectile: Yellow Cherry and Red Fox has homing missiles equipped in it's arsenal in both games, where their shots targets the closest onscreen enemies. | |
Andro Dunos (Video Game) / int_4b4ac0ca | featureApplicability |
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Andro Dunos (Video Game) / int_4b4ac0ca | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_4b4ac0ca | |
Andro Dunos (Video Game) / int_53c5f30e | type |
Happy Ending Override | |
Andro Dunos (Video Game) / int_53c5f30e | comment |
Happy Ending Override: Downplayed; the first game ends with Yellow Cherry and Red Fox thwarting the invader's plans by destroying their space base, but the sequel starts with Earth already occupied by the aliens and most of the planet's surface a wasteland. However, Yellow Cherry and Red Fox have been upgraded in the interim and quickly form a counterattack. | |
Andro Dunos (Video Game) / int_53c5f30e | featureApplicability |
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Andro Dunos (Video Game) / int_53c5f30e | |
Andro Dunos (Video Game) / int_53e1f74c | type |
Asteroid Thicket | |
Andro Dunos (Video Game) / int_53e1f74c | comment |
Asteroid Thicket: The first game's fifth stage is set in an asteroid field where stray meteorites needs to be shot before it hits the players. In a slightly more realistic manner, small, fast-moving meteors can be destroyed, but large ones are fixed on a single spot and immune to all damage. The sequel repeats this in it's third stage. | |
Andro Dunos (Video Game) / int_53e1f74c | featureApplicability |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_53e1f74c | |
Andro Dunos (Video Game) / int_56da86fe | type |
Walking Tank | |
Andro Dunos (Video Game) / int_56da86fe | comment |
Walking Tank: A new enemy introduced in the sequel, the alien forces now have mechs on two legs carrying a cockpit attached with a huge turret. They're even towers above most regular enemies and can absorb lots of missiles before going down, serving as Giant Mook-type enemies. | |
Andro Dunos (Video Game) / int_56da86fe | featureApplicability |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_56da86fe | |
Andro Dunos (Video Game) / int_589e54d3 | type |
Charged Attack | |
Andro Dunos (Video Game) / int_589e54d3 | comment |
Charged Attack: By holding down the firing button and releasing after adequate energy build-up, allowing the Yellow Cherry and Red Fox to fire a powerful blue energy blast. | |
Andro Dunos (Video Game) / int_589e54d3 | featureApplicability |
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Andro Dunos (Video Game) / int_589e54d3 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_589e54d3 | |
Andro Dunos (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Andro Dunos (Video Game) / int_8c97cf66 | comment |
Stationary Boss: Most of the bosses in the original game, being giant war machines tethered to the ground, takes up an entire corner of the screen and can only retaliate by firing projectiles. In the case of the Alien Core, it's growing from the flesh-covered wall of a cavern. | |
Andro Dunos (Video Game) / int_8c97cf66 | featureApplicability |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_8c97cf66 | |
Andro Dunos (Video Game) / int_b618409c | type |
Sentry Gun | |
Andro Dunos (Video Game) / int_b618409c | comment |
Sentry Gun: The alien invaders have sentry turrets installed in it's various bases, either in space or on Earth, which are automated and fires at Yellow Cherry and Red Fox on sight. | |
Andro Dunos (Video Game) / int_b618409c | featureApplicability |
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Andro Dunos (Video Game) / int_b618409c | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_b618409c | |
Andro Dunos (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Andro Dunos (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: The sequel have one of it's later stages which is either this trope or a Boss Rush; prior to the final level, one stage have Yellow Cherry and Red Fox fighting several returning bosses from the original game, one at a time. | |
Andro Dunos (Video Game) / int_bc0f0e23 | featureApplicability |
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Andro Dunos (Video Game) / int_bc0f0e23 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_bc0f0e23 | |
Andro Dunos (Video Game) / int_bf5b6abf | type |
Cyber Cyclops | |
Andro Dunos (Video Game) / int_bf5b6abf | comment |
Cyber Cyclops: The sequel's first boss is an alien mecha with a single blue eye for a face. Which turns red once it's health is depleted enough. | |
Andro Dunos (Video Game) / int_bf5b6abf | featureApplicability |
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Andro Dunos (Video Game) / int_bf5b6abf | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_bf5b6abf | |
Andro Dunos (Video Game) / int_cb3adcb7 | type |
Kill It with Ice | |
Andro Dunos (Video Game) / int_cb3adcb7 | comment |
Kill It with Ice: The Leviathan mech in the sequel seems to have a preference of using ice-exclusive weapons against the players, either firing ice projectiles, dropping icicles, and so on. Fittingly, defeating the Leviathan will cause it's onboard ice weapons to malfunction and freeze itself. | |
Andro Dunos (Video Game) / int_cb3adcb7 | featureApplicability |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_cb3adcb7 | |
Andro Dunos (Video Game) / int_ccb636fe | type |
Kraken and Leviathan | |
Andro Dunos (Video Game) / int_ccb636fe | comment |
Kraken and Leviathan: The sequel has a robot Leviathan as an Animal Mecha boss sent by the alien forces, who appears in the underwater stage. | |
Andro Dunos (Video Game) / int_ccb636fe | featureApplicability |
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Andro Dunos (Video Game) / int_ccb636fe | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_ccb636fe | |
Andro Dunos (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Andro Dunos (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: A classic shump power-up, appearing in both games where Yellow Cherry and Red Fox can fire bullets in a wide arc of three at a time. They can even be upgraded until there's a spread-shot cannon on both sides of the vehicles! | |
Andro Dunos (Video Game) / int_d3c2c6b2 | featureApplicability |
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Andro Dunos (Video Game) / int_d3c2c6b2 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_d3c2c6b2 | |
Andro Dunos (Video Game) / int_dacedfa8 | type |
If It Swims, It Flies | |
Andro Dunos (Video Game) / int_dacedfa8 | comment |
If It Swims, It Flies: As seen in the sequel, Yellow Cherry and Red Fox can travel through the skies, outer space, and underwater in one level set in a sunken city. | |
Andro Dunos (Video Game) / int_dacedfa8 | featureApplicability |
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Andro Dunos (Video Game) / int_dacedfa8 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_dacedfa8 | |
Andro Dunos (Video Game) / int_f1737ab0 | type |
Boss Tease | |
Andro Dunos (Video Game) / int_f1737ab0 | comment |
Boss Tease: The Leviathan mech from the sequel, who appears firstly as a Shark Fin of Doom as it assaults the player(s) by launching projectiles from beneath an ocean. After fending off it's attacks, the chase continues with the Yellow Cherry and Red Fox diving underwater, battling other enemies before facing the Leviathan in an Underwater Boss Battle. | |
Andro Dunos (Video Game) / int_f1737ab0 | featureApplicability |
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Andro Dunos (Video Game) / int_f1737ab0 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_f1737ab0 | |
Andro Dunos (Video Game) / int_f3fac450 | type |
Brain in a Jar | |
Andro Dunos (Video Game) / int_f3fac450 | comment |
Brain in a Jar: The alien leader and Final Boss of the first game is a gigantic alien ship piloted by a massive brain within a glass dome, visible on it's exterior. | |
Andro Dunos (Video Game) / int_f3fac450 | featureApplicability |
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Andro Dunos (Video Game) / int_f3fac450 | featureConfidence |
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Andro Dunos (Video Game) | hasFeature |
Andro Dunos (Video Game) / int_f3fac450 | |
Andro Dunos (Video Game) / int_f56aeb67 | type |
Alien Invasion | |
Andro Dunos (Video Game) / int_f56aeb67 | comment |
Alien Invasion: One that kicks off the plot of both games. | |
Andro Dunos (Video Game) / int_f56aeb67 | featureApplicability |
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Andro Dunos (Video Game) |
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