Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Angel at Dusk (Video Game)

 Angel at Dusk (Video Game)
type
TVTItem
 Angel at Dusk (Video Game)
label
Angel at Dusk (Video Game)
 Angel at Dusk (Video Game)
page
AngelAtDusk
 Angel at Dusk (Video Game)
comment
Angel at Dusk is a Shoot 'Em Up game by Akira Goya, with artwork reminisicent of H. R. Giger. The player controls a creature called an "angel" as it goes into battle against numerous other kinds of angels, devouring their remains and growing larger and stronger. Each stage completed reveals a small amount of story, and putting together the full plot of the game requires beating over 150 individual stages at various difficulties.The setting is Earth in the extreme far future, around the year 2.3 billion AD. All life on Earth has been turned into grotesque amalgamations of human body parts known as "angels". Angels were meant to be mindless, capable of feeling nothing but happiness, but the expansion of the Sun and the cooling of Earth's core has resulted in them re-evolving intelligence and developing a civilization. Now cognizant of their impending extinction, various angels have different ideas on how they should deal with this, leading to conflict.The game encourages an extremely aggressive style of play: there is no Collision Damage and the closer you are to your target, the more Green Blood Cells (powerup items) it produces when damaged. Furthermore, the player is equipped with a "heavy weapon" that can cancel bullets in addition to their standard shot. Learning when to charge your heavy weapon to cancel the largest and densest groups of bullets is crucial to survival.The game has two modes: Arcade and Original. Arcade mode allows for a variety of different angels to be chosen to play as, but they can never be permanently strengthened, meaning the player starts at zero each game. Original mode, meanwhile, has only one angel available to play as. In this mode, the stages gradually increase in difficulty, and it's all but certain the player will eventually be overwhelmed... however, as they play, they will unlock new and stronger weapons with which they can customize and strengthen the angel, allowing them to reach further and further each time. Accomplishing certain tasks in Arcade will unlock features in Original, and vice versa.
 Angel at Dusk (Video Game)
fetched
2024-05-31T06:18:10Z
 Angel at Dusk (Video Game)
parsed
2024-05-31T06:18:10Z
 Angel at Dusk (Video Game)
isPartOf
DBTropes
 Angel at Dusk (Video Game) / int_18683fc2
type
Power-Up Letdown
 Angel at Dusk (Video Game) / int_18683fc2
comment
Power Up Letdown: the final angels unlocked in each line are "regression-types" and are weaker than even the original, as their heavy weapons lose the ability to block bullets. Playing as them turns the game Harder Than Hard.
 Angel at Dusk (Video Game) / int_18683fc2
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_18683fc2
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_18683fc2
 Angel at Dusk (Video Game) / int_18d15922
type
Title Drop
 Angel at Dusk (Video Game) / int_18d15922
comment
Title Drop: At the very end of the story, Lanmoliwf witnesses the end of the universe, thus becoming the "Angel at Dusk" of all reality.
 Angel at Dusk (Video Game) / int_18d15922
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_18d15922
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_18d15922
 Angel at Dusk (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Angel at Dusk (Video Game) / int_234073a4
comment
Your Mind Makes It Real: The Regressionist Angels come to believe in a variant of this: existence is shaped by intelligence. Things like "time", "end", "past", or "future" did not exist before intelligent beings conceived of them. Therefore, they reason, if intelligence is completely wiped out across the universe, time will stop flowing and everything will exist for eternity. Though the fact that time advanced even during the 2 billion years when angels possessed no awareness would suggest they are wrong about this.
 Angel at Dusk (Video Game) / int_234073a4
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_234073a4
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_234073a4
 Angel at Dusk (Video Game) / int_295087bf
type
Non-Indicative Name
 Angel at Dusk (Video Game) / int_295087bf
comment
Non-Indicative Name: The "Very Hard" difficulty level is in fact the easiest, and even a novice shmup player will not find it very challenging.
 Angel at Dusk (Video Game) / int_295087bf
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_295087bf
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_295087bf
 Angel at Dusk (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Angel at Dusk (Video Game) / int_3bce9346
comment
Ragnarök Proofing: one the last things human science created was the material known as the "Billion-Year Brick", which as the name suggests, is ludicrously durable. Its engineers expected the material to last 300 million years, but it far exceeds their expectations, and much of it is still intact even 2 billion years later.
 Angel at Dusk (Video Game) / int_3bce9346
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_3bce9346
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_3bce9346
 Angel at Dusk (Video Game) / int_3f0310d6
type
Magikarp Power
 Angel at Dusk (Video Game) / int_3f0310d6
comment
Magikarp Power: The Poplemnoi line of angels starts out extremely weak, but can gradually spawn schizoplasts to increase their power. If the player is able to keep themselves alive long enough, they'll have a small army of schizoplasts behind them that collectively produce more firepower than other forms of angels.
 Angel at Dusk (Video Game) / int_3f0310d6
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_3f0310d6
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_3f0310d6
 Angel at Dusk (Video Game) / int_420ab7c6
type
Smart Bomb
 Angel at Dusk (Video Game) / int_420ab7c6
comment
Smart Bomb: VOMs are weapons that can be detonated to make the player effectively invincible for a short time, clearing away most if not all of the bullets on the screen. Once used, however, they must be recharged by absorbing ganglia and blood cells before they can used again (and some angels can't use them at all).
 Angel at Dusk (Video Game) / int_420ab7c6
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_420ab7c6
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_420ab7c6
 Angel at Dusk (Video Game) / int_4977559e
type
Our Angels Are Different
 Angel at Dusk (Video Game) / int_4977559e
comment
Our Angels Are Different: For one thing, they're the product of human science, and are a "perfect" lifeform made of random human body parts. They are said to be free of sin because they are mindless and incapable of feeling anything other than happiness, no matter what it is they're doing or what is done to them. At least, before they re-evolved intelligence, that is.
 Angel at Dusk (Video Game) / int_4977559e
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_4977559e
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_4977559e
 Angel at Dusk (Video Game) / int_4aafd3c8
type
Fling a Light into the Future
 Angel at Dusk (Video Game) / int_4aafd3c8
comment
Fling a Light into the Future: The "Wicked Ones" of humanity did so, preserving as much human knowledge as they could on Billion-Year Bricks so that someone, somewhere, sometime, might benefit from it. It's what allows the angels to develop advanced technology in the far future.
 Angel at Dusk (Video Game) / int_4aafd3c8
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_4aafd3c8
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_4aafd3c8
 Angel at Dusk (Video Game) / int_4e3d253b
type
Downer Ending
 Angel at Dusk (Video Game) / int_4e3d253b
comment
Downer Ending: The Exodites intended to use the ramscoop spacecraft to find another planet to settle on and rebuild their civilization. However, the pilot angel comes to realize that, even travelling at near-lightspeed, by the time the spaceship actually gets anywhere, that place will have decayed and died just like Earth did. Ultimately, it resolves to simply fly as far and as long as it can, and bear witness to the end of the universe as the final intelligent being.
 Angel at Dusk (Video Game) / int_4e3d253b
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_4e3d253b
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_4e3d253b
 Angel at Dusk (Video Game) / int_504a1991
type
Body Horror
 Angel at Dusk (Video Game) / int_504a1991
comment
Body Horror: naturally, being based on the works of HR Giger. Both the angels and the landscapes are made of strange combinations of human flesh and bone.
 Angel at Dusk (Video Game) / int_504a1991
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_504a1991
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_504a1991
 Angel at Dusk (Video Game) / int_51567188
type
Cast from Hit Points
 Angel at Dusk (Video Game) / int_51567188
comment
Cast from Hit Points: The earliest Poplemnoi angels need to sacrifice a bar of health to spawn a schizoplast. This leads to a high-risk, high-reward style of gameplay, as the player can obtain greater firepower at the expense of durability. Later angels in their line instead spawn schizoplasts by detonating a VOM.
 Angel at Dusk (Video Game) / int_51567188
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_51567188
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_51567188
 Angel at Dusk (Video Game) / int_5554487f
type
PurposefullyOverpowered
 Angel at Dusk (Video Game) / int_5554487f
comment
Purposefully Overpowered: The second-to-last angels unlocked in each evolutionary line all start out fully developed and with great firepower that makes even the hardest difficulty levels easy. The downside is they are not likely to get much stronger even as they level up.
 Angel at Dusk (Video Game) / int_5554487f
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_5554487f
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_5554487f
 Angel at Dusk (Video Game) / int_56eae646
type
Video Game Tutorial
 Angel at Dusk (Video Game) / int_56eae646
comment
Video Game Tutorial: The game contains two optional tutorials, one serving as an introduction to shmups in general and the other focusing on gameplay mechanics of this game in particular. Of particular note is the general tutorial, as it explains and demonstrates basic shmup strategies that can be applied to a wide variety of games, and it is extremely rare that a shmup will feature a tutorial at all.
 Angel at Dusk (Video Game) / int_56eae646
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_56eae646
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_56eae646
 Angel at Dusk (Video Game) / int_589e54d3
type
Charged Attack
 Angel at Dusk (Video Game) / int_589e54d3
comment
Charged Attack: The majority of heavy weapons must be charged before they can be fired. The few that don't possess much weaker bullet-cancelling power, but can be spammed to mitigate this.
 Angel at Dusk (Video Game) / int_589e54d3
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_589e54d3
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_589e54d3
 Angel at Dusk (Video Game) / int_6114a875
type
Lost Technology
 Angel at Dusk (Video Game) / int_6114a875
comment
Lost Technology: the angel civilization gets about as far as steam power before they discover humanity's ruins and begin reading up on humanity's scientific knowledge. It ultimately culminates in the Exodite angels developing fusion energy and a ramscoop spaceship to escape the Solar System's death.
 Angel at Dusk (Video Game) / int_6114a875
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_6114a875
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_6114a875
 Angel at Dusk (Video Game) / int_68069489
type
Nipple and Dimed
 Angel at Dusk (Video Game) / int_68069489
comment
Nipple and Dimed: many angels have exposed breasts, and they are anatomically correct. The option exists to censor them in-game.
 Angel at Dusk (Video Game) / int_68069489
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_68069489
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_68069489
 Angel at Dusk (Video Game) / int_6f3498bc
type
Collision Damage
 Angel at Dusk (Video Game) / int_6f3498bc
comment
Collision Damage: Notable by its absence. Touching a wall or another angel will not damage the player at all. However, it will cause them to "bounce off" a bit, which can be dangerous when trying to precisely navigate a dense swarm of bullets.
 Angel at Dusk (Video Game) / int_6f3498bc
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_6f3498bc
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_6f3498bc
 Angel at Dusk (Video Game) / int_82464731
type
Humanity's Wake
 Angel at Dusk (Video Game) / int_82464731
comment
Humanity's Wake: the human race is long since extinct by the time of the games, having re-engineered all life on Earth, including themselves, into angels.
 Angel at Dusk (Video Game) / int_82464731
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_82464731
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_82464731
 Angel at Dusk (Video Game) / int_85e1459a
type
Didn't Need Those Anyway!
 Angel at Dusk (Video Game) / int_85e1459a
comment
Didn't Need Those Anyway!: most of the larger enemies and bosses have destructible parts with lifebars independent of the main angel. The player can either focus on destroying these optional parts for greater rewards, or focus on destroying the main body to kill the angel faster.
 Angel at Dusk (Video Game) / int_85e1459a
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_85e1459a
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_85e1459a
 Angel at Dusk (Video Game) / int_88574a
type
Narrator All Along
 Angel at Dusk (Video Game) / int_88574a
comment
Narrator All Along: The final snippets of plot reveal that the one who recorded all this information is the very first angel the player could use in the game, Lanmoliwf the Angel of Pain, who survived through the entire couple billion years of angel history and ultimately became the pilot of the Exodite spaceship.
 Angel at Dusk (Video Game) / int_88574a
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_88574a
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_88574a
 Angel at Dusk (Video Game) / int_90965cc7
type
Hive Mind
 Angel at Dusk (Video Game) / int_90965cc7
comment
Hive Mind: the Poplemnoi Tribe of angels develops a telepathic network as they expand and reproduce, and ultimately nearly all angels on Earth become united under it. There are varying degrees of individual will and thought among the angels within it.
 Angel at Dusk (Video Game) / int_90965cc7
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_90965cc7
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_90965cc7
 Angel at Dusk (Video Game) / int_95a4c6df
type
Wild Card
 Angel at Dusk (Video Game) / int_95a4c6df
comment
Wild Card: The Angel of Evil, the angel the player controls during Original mode, is noted to be psychopathic and attacks anyone and everyone it comes across, regardless of what faction they belong to. Why this is the case is unclear.
 Angel at Dusk (Video Game) / int_95a4c6df
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_95a4c6df
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_95a4c6df
 Angel at Dusk (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Angel at Dusk (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The difficulties go Very Hard, Extinction, and Final Extinction.
 Angel at Dusk (Video Game) / int_9a117348
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_9a117348
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_9a117348
 Angel at Dusk (Video Game) / int_9e8a2db8
type
Ignorance Is Bliss
 Angel at Dusk (Video Game) / int_9e8a2db8
comment
Ignorance Is Bliss: the guiding principle of angelic nature. If the angels do not possess a concept of suffering, then by definition, they cannot suffer.
 Angel at Dusk (Video Game) / int_9e8a2db8
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_9e8a2db8
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_9e8a2db8
 Angel at Dusk (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Angel at Dusk (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: As is typical with shmups, only a very small part of your angel is actually vulnerable to damage. This begins to get silly as your angel grows larger and stronger, as at full development its body can take up a large chunk of the screen, yet still only that one tiny part can actually be hit.
 Angel at Dusk (Video Game) / int_a5e998f0
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_a5e998f0
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_a5e998f0
 Angel at Dusk (Video Game) / int_ad4a45be
type
Final Boss
 Angel at Dusk (Video Game) / int_ad4a45be
comment
Final Boss: The Angel of Eternity is the final challenge in both Original mode and the most difficult story arc of Arcade mode.
 Angel at Dusk (Video Game) / int_ad4a45be
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_ad4a45be
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_ad4a45be
 Angel at Dusk (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Angel at Dusk (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: You get a paragraph or two of exposition upon finishing a stage. It's almost all non-linear, and it's up to the player to piece them together into a narrative.
 Angel at Dusk (Video Game) / int_afbf2c80
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_afbf2c80
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_afbf2c80
 Angel at Dusk (Video Game) / int_c06bdf26
type
Cannibalism Superpower
 Angel at Dusk (Video Game) / int_c06bdf26
comment
Cannibalism Superpower: angels grow stronger by devouring each other. The more they eat, the stronger they become. Very large angels cannot effectively defend themselves against smaller angels, though, so at a certain point they divide themselves as a form of reproduction.
 Angel at Dusk (Video Game) / int_c06bdf26
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_c06bdf26
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_c06bdf26
 Angel at Dusk (Video Game) / int_d47d9b71
type
Mirror Boss
 Angel at Dusk (Video Game) / int_d47d9b71
comment
Mirror Boss: the Angel of Eternity utilizes many weapons similar to the player, including giant bullet-blocking lasers and VOM blasts. It even starts spawning schizoplasts in its final stage.
 Angel at Dusk (Video Game) / int_d47d9b71
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_d47d9b71
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_d47d9b71
 Angel at Dusk (Video Game) / int_e003c829
type
History Repeats
 Angel at Dusk (Video Game) / int_e003c829
comment
History Repeats: The conflict between the Regressionist and Exodite angels mirrors that between the majority of humanity and the Wicked Ones almost exactly, with one side wanting to eliminate intelligence and awareness to live in eternal bliss while the other wishes to preserve individuality and knowledge.
 Angel at Dusk (Video Game) / int_e003c829
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_e003c829
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_e003c829
 Angel at Dusk (Video Game) / int_e7e115a7
type
Ram Scoop
 Angel at Dusk (Video Game) / int_e7e115a7
comment
Ram Scoop: The Exodite spaceship is powered by one, as they quickly realized that standard rocket fuel wouldn't get them very far in interstellar travel.
 Angel at Dusk (Video Game) / int_e7e115a7
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_e7e115a7
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_e7e115a7
 Angel at Dusk (Video Game) / int_e8804a1d
type
Bishōnen Line
 Angel at Dusk (Video Game) / int_e8804a1d
comment
Bishōnen Line: The most powerful and advanced angels tend to start developing more recongizably human bodies, albeit with disturbing additions. The Angel of Eternity resembles a winged human being (though the wings in question are closer to insect-like than feathered).
 Angel at Dusk (Video Game) / int_e8804a1d
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_e8804a1d
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_e8804a1d
 Angel at Dusk (Video Game) / int_ec1f731c
type
Individuality Is Illegal
 Angel at Dusk (Video Game) / int_ec1f731c
comment
Individuality Is Illegal: Angels were made to be unintelligent and possess no sense of self. The humans who created them considered individuality to be one of the main sources of unhappiness and conflict, and so sought to eliminate it. Among the angel civilization, the ruling tribe, the Poplemnoi, largely lack a sense of self and are united under a Hive Mind, though there are other angels with stronger senses of self, particularly those that live in the Scorching Heat Belt.
 Angel at Dusk (Video Game) / int_ec1f731c
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_ec1f731c
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_ec1f731c
 Angel at Dusk (Video Game) / int_f68664dc
type
Science Is Bad
 Angel at Dusk (Video Game) / int_f68664dc
comment
Science Is Bad: Humanity, and the Regressionist Angels, came to believe that intelligence itself is the source of all evil and sin. Thus, the products of science must by definition be evil and sinful.
 Angel at Dusk (Video Game) / int_f68664dc
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_f68664dc
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_f68664dc
 Angel at Dusk (Video Game) / int_f75c32cb
type
Organic Bra
 Angel at Dusk (Video Game) / int_f75c32cb
comment
Organic Bra: what turning on censorship does. Any angel with breasts develops some kind of covering over them, made of bone or chitin or something.
 Angel at Dusk (Video Game) / int_f75c32cb
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_f75c32cb
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_f75c32cb
 Angel at Dusk (Video Game) / int_fb9afaab
type
Attack Drone
 Angel at Dusk (Video Game) / int_fb9afaab
comment
Attack Drone: some angels have the ability to spawn "schizoplasts", smaller angels that follow along behind them and augment their firepower.
 Angel at Dusk (Video Game) / int_fb9afaab
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_fb9afaab
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_fb9afaab
 Angel at Dusk (Video Game) / int_name
type
ItemName
 Angel at Dusk (Video Game) / int_name
comment
 Angel at Dusk (Video Game) / int_name
featureApplicability
1.0
 Angel at Dusk (Video Game) / int_name
featureConfidence
1.0
 Angel at Dusk (Video Game)
hasFeature
Angel at Dusk (Video Game) / int_name
 Angel at Dusk (Video Game) / int_name
itemName
Angel at Dusk (Video Game)

The following is a list of statements referring to the current page from other pages.

 Angel at Dusk (Video Game)
hasFeature
Attack Drone / int_128b5eea
 Bishōnen Line
processingUnknown
Angel at Dusk (Video Game)
 Angel at Dusk (Video Game)
hasFeature
Cannibalism Superpower / int_128b5eea
 Fling a Light into the Future
processingUnknown
Angel at Dusk (Video Game)
 Humanity's Wake
processingUnknown
Angel at Dusk (Video Game)
 Angel at Dusk (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_128b5eea
 Angel at Dusk (Video Game)
hasFeature
Mirror Boss / int_128b5eea
 Nipple and Dimed
processingUnknown
Angel at Dusk (Video Game)
 Angel at Dusk (Video Game)
hasFeature
Ragnarök Proofing / int_128b5eea
 Science Is Bad
processingUnknown
Angel at Dusk (Video Game)
 Angel at Dusk (Video Game)
hasFeature
Vertical Scrolling Shooter / int_128b5eea