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Animal Well (Video Game)
- 120 statements
- 22 feature instances
- 3 referencing feature instances
Animal Well (Video Game) | type |
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Animal Well (Video Game) | label |
Animal Well (Video Game) | |
Animal Well (Video Game) | page |
AnimalWell | |
Animal Well (Video Game) | comment |
Animal Well is a 2D pixel art Metroidvania released in 2024; it was made by indie developer Billy Basso and published by Bigmode. The game's story, such as there is one, is extremely open to interpretation: you play as a small blob-like creature who emerges from a flower to find themselves in the titular Well, a decaying stone labyrinth filled with water, machinery, and of course a diverse array of animals. Your primary task is seemingly to track down and retrieve four flames hidden in the remote corners of the map, each guarded by a particularly aggressive creature. But the deeper you dig into the mysteries of the well, the more you realize something much bigger is happening...In terms of gameplay, the game follows the typical Metroidvania formula of a non-linear open world map that you gradually explore by unlocking new tools. However, the game heavily de-emphasizes combat; enemies that actually pose a serious threat to you are rare, and the methods of dealing with them are typically either avoidance or distraction. Instead, the focus is on puzzles: almost every item you obtain has more than one use, and you're constantly encouraged to reexamine what you already have to figure out new ways to use it. The game is also designed from the ground up to essentially be an Easter Egg hunter's paradise, featuring several layers of increasingly complex and well-hidden puzzles, some of which the creator expects to remain hidden for years after the game's release.WARNING: Part of the fun of Animal Well is discovering secrets for yourself. As such, proceed with caution to avoid accidentally spoiling yourself. | |
Animal Well (Video Game) | fetched |
2024-05-25T11:47:53Z | |
Animal Well (Video Game) | parsed |
2024-05-25T11:47:53Z | |
Animal Well (Video Game) | processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN | |
Animal Well (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
Animal Well (Video Game) | isPartOf |
DBTropes | |
Animal Well (Video Game) / int_159850a5 | type |
Warp Whistle | |
Animal Well (Video Game) / int_159850a5 | comment |
Almost every tool in your arsenal serves as this in some way. Most items will be introduced as having one specific functionality, but will turn out to have another that only becomes apparent upon closer experimentation. For example, the Animal Whistle is initially introduced as being solely used to wake up sleeping creatures, but it turns out to also function as a Warp Whistle, and as a way to input musical codes which unlock certain collectibles. | |
Animal Well (Video Game) / int_159850a5 | featureApplicability |
1.0 | |
Animal Well (Video Game) / int_159850a5 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_159850a5 | |
Animal Well (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Animal Well (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The game has two known endings so far. Normal Ending: Gather up all four flames, then make your way to the end of the newly-unlocked fifth area, in which you are chased by a shadowy creature called the Manticore. Reaching the end will allow you to set off a fireworks display, which seemingly kills the Manticore and triggers the credits. True Ending: Gather the four flames and all 64 hidden eggs, then take the newly unlocked "65th Egg" to the Incubator hidden in the fifth area. Doing so will spawn a second Manticore, which can be tamed by playing the Animal Whistle in a second hidden room in the area. Jump into the tamed Manticore's mouth and you'll be transported into a strange space-like realm outside the Well, where the credits will again play. | |
Animal Well (Video Game) / int_1aa08f77 | featureApplicability |
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Animal Well (Video Game) / int_1aa08f77 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_1aa08f77 | |
Animal Well (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Animal Well (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Almost every tool in your arsenal serves as this in some way. Most items will be introduced as having one specific functionality, but will turn out to have another that only becomes apparent upon closer experimentation. For example, the Animal Whistle is initially introduced as being solely used to wake up sleeping creatures, but it turns out to also function as a Warp Whistle, and as a way to input musical codes which unlock certain collectibles. Quite early in the game you're introduced to the idea that certain aggressive creatures are Weakened by the Light, since the blue ghost entities can be defeated by throwing a firecracker in the room with them. This ends up coming in very handy in the final area, where you're able to keep hostile creatures, including the Manticore, at bay using the new Lantern item and ultimately defeat the Manticore by setting off fireworks in its vicinity. | |
Animal Well (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Animal Well (Video Game) / int_22cf536c | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_22cf536c | |
Animal Well (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Animal Well (Video Game) / int_47e4f5f5 | comment |
True Ending: Gather the four flames and all 64 hidden eggs, then take the newly unlocked "65th Egg" to the Incubator hidden in the fifth area. Doing so will spawn a second Manticore, which can be tamed by playing the Animal Whistle in a second hidden room in the area. Jump into the tamed Manticore's mouth and you'll be transported into a strange space-like realm outside the Well, where the credits will again play. | |
Animal Well (Video Game) / int_47e4f5f5 | featureApplicability |
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Animal Well (Video Game) / int_47e4f5f5 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_47e4f5f5 | |
Animal Well (Video Game) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
Animal Well (Video Game) / int_5561eef8 | comment |
Suspicious Video-Game Generosity: A room near some penguins has you pick up a firecracker on the way down, foreshadowing that you have to use it soon against a very fast ghost. | |
Animal Well (Video Game) / int_5561eef8 | featureApplicability |
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Animal Well (Video Game) / int_5561eef8 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_5561eef8 | |
Animal Well (Video Game) / int_5b2efa6c | type |
Music Soothes the Savage Beast | |
Animal Well (Video Game) / int_5b2efa6c | comment |
Music Soothes the Savage Beast: The second Manticore produced from the 65th Egg becomes passive when you play the Animal Whistle in a room beyond the Incubator room. | |
Animal Well (Video Game) / int_5b2efa6c | featureApplicability |
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Animal Well (Video Game) / int_5b2efa6c | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_5b2efa6c | |
Animal Well (Video Game) / int_5b565147 | type |
Meaningful Background Event | |
Animal Well (Video Game) / int_5b565147 | comment |
Meaningful Background Event: During the lead-up to the Ostrich boss fight, you pass by a couple of rooms with cats trapped in cages, meowing plaintively at their confinement. At first it's easy to shrug this off as an environmental detail to emphasize the Ostrich's control over the area, but after you defeat the Ostrich, the cages don't automatically open and the cats can still be heard meowing sadly. This is a clue that you can free them yourself, and indeed that you have to do so in order to unlock the Wheel, which is required for unlocking certain collectibles. When you first enter the fast travel hub room, going down will reveal a seemingly empty room containing a small lake. As you approach the water, a large fish will repeatedly breach the surface, but nothing will seem to happen as a result of this, and aside from triggering the animation in the first place you can't interact with the fish in any way. However, astute players will notice that the fish will always pop out of the water in the exact same orientations: twice facing right, twice facing left, twice facing downward, and twice facing upward. It's actually teaching you the exact sequence of button inputs necessary to use the Animal Whistle to teleport back to the hub room directly above. | |
Animal Well (Video Game) / int_5b565147 | featureApplicability |
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Animal Well (Video Game) / int_5b565147 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_5b565147 | |
Animal Well (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Animal Well (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: During the opening cutscene, immediately after the fourth flame disappears, an image of the Manticore's face flashes on-screen for a split second. | |
Animal Well (Video Game) / int_62f9d08e | featureApplicability |
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Animal Well (Video Game) / int_62f9d08e | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_62f9d08e | |
Animal Well (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Animal Well (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: While part of the fun is discovering the game, some things, particularly the Post-End Game Content, can be exceptionally hard to figure out. The recurring encounters with the Kangaroo, which are necessary to overcome if you want to reach a post-endgame item. You need to throw firecrackers to scare it off; each time you do so, it will drop one of three pieces of the K. Medal. The detail of scaring it off with firecrackers isn't too difficult to figure out by itself- the game has already taught you by this point that some enemies are Weakened by the Light, and the firecrackers are basically your only offensive option. However, the tricky part is that there are only certain rooms the Kangaroo can appear in, and the Kangaroo doesn't always show up in a room immediately upon entering; so unless you already know exactly where it spawns, you might have to resort to just waiting around a while in empty rooms to see if it shows up. One of the puzzles in the jungle area consists of a very narrow hallway with a sleeping chinchilla and a button behind some glass. The button unlocks a nearby door, behind which is a chest containing an egg, but the glass wall prevents you or any of your tools from reaching it. You can use the Animal Flute to wake up the chinchilla, but that will cause it to move towards you, and you'd need it to move away from you in order to step on the button. The solution? Throw a firecracker in order to scare the chinchilla, causing it to run away from the light and onto the button. It's not too challenging, and you might end up figuring it out simply by trying every tool in your inventory, but it stands out because it's one of the very few times where scaring animals is required in order to solve a puzzle. | |
Animal Well (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Animal Well (Video Game) / int_6ec989d8 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_6ec989d8 | |
Animal Well (Video Game) / int_715704e5 | type |
Jigsaw Puzzle Plot | |
Animal Well (Video Game) / int_715704e5 | comment |
Jigsaw Puzzle Plot: You're a blob creature in a well filled with animals. Now go find those four flames! If anything, the endings only make things more confusing. | |
Animal Well (Video Game) / int_715704e5 | featureApplicability |
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Animal Well (Video Game) / int_715704e5 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_715704e5 | |
Animal Well (Video Game) / int_970c790a | type |
Big Bad | |
Animal Well (Video Game) / int_970c790a | comment |
Big Bad: The Manticore seems to be this, given that the entire game is spent unlocking the area leading to its lair, at which point it serves as the Final Boss. However, the content found by completing the second layer of puzzles casts doubt upon this. | |
Animal Well (Video Game) / int_970c790a | featureApplicability |
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Animal Well (Video Game) / int_970c790a | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_970c790a | |
Animal Well (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Animal Well (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: Counting up the number of dots on the uppermost door of the Egg Room will tell you exactly how many eggs there are in the game. Zigzagged with the Inventory screen. If you haven't been focusing on collecting eggs, then upon obtaining the Normal Ending, one big tip-off to the fact that there is still quite a bit of the game to go is the fact that your Inventory, which can hold up to eight items, still has at least one conspicuous blank spot. However, this logic ends up failing to account for the fact that there are actually fourteen inventory items; two of them (the F. Pack and the B. B. Wand) replace existing ones in your inventory, and for the remaining four the Inventory screen actually expands vertically to accommodate them! | |
Animal Well (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Animal Well (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_9cb3e22e | |
Animal Well (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Animal Well (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Being crushed, eaten, or touched by a ghost will kill you instantly. | |
Animal Well (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Animal Well (Video Game) / int_a414c3f0 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_a414c3f0 | |
Animal Well (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
Animal Well (Video Game) / int_a9cec1f1 | comment |
Missing Secret: There are a few details in the game that seem significant, but have yet to be part of any actual puzzles. Of course, given the game's multi-layered puzzles, only time will tell if those secrets are actually missing or simply extremely well-hidden. One room in the jungle has a pair of monkeys throwing small projectiles at you, which can cause damage if they hit their mark. The monkeys are not part of any known puzzle, and there's no known way to make them stop. The Well is filled with numerous animal statues, most of which depict animals that can be found elsewhere in the game... but not all of them. In particular, one room prominently features a very large statue of a giraffe, even though no giraffes have yet been found in the game. Unlike the other three animals guarding the flames, the Seahorse cannot be permanently killed. The puzzle in its second boss room simply opens the door to the flame and allows you to escape, and it remains there spraying water at you for the rest of the game. The secret island unlocked by getting the True Ending has 20 rabbit statues, but only 16 Secret Bunnies are known to be legitimately obtainable in the game. Given that those 16 Bunnies are all that's needed to complete the BDTP puzzle, it's doubtful that there are any more that can be legitimately found... but it's also unclear why four of the statues have no rabbits present. (Notably, 9 more bunnies have been discovered to exist in certain closed-off rooms outside the boundaries of the regular map, but as of right now there are no known ways to obtain them other than by exploiting glitches or using cheats. Further, some of these "extra" rabbit rooms have switches in them that, when triggered, corrupt the save file and may erase player progress.) | |
Animal Well (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
Animal Well (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_a9cec1f1 | |
Animal Well (Video Game) / int_ad9559e6 | type |
Arc Villain | |
Animal Well (Video Game) / int_ad9559e6 | comment |
Arc Villain: While not clearly separated, each of the major areas have one particular animal who seems to have staked it out as their territory and serves as the obstacle you must overcome in order to complete the area. The rocky area in the top left has the Ghost. It initially appears when you attempt to take the Disk from the statue near the entrance and will stalk you between rooms until you either put the Disk back or replace it with the Mock Disk. It reappears when you end up having to take the Mock Disk out again, forcing you to outrun it through the entire level until you place the Mock Disk on the altar at the end of the region, again sealing away the Ghost and unlocking the door to the flame. And if you're looking for rabbits, you'll likely have to outwit it a third time, though this encounter is potentially much shorter. The jungle-like area in the top right has the Chameleon. It initially appears asleep when you pass through the early area of the region, but after you progress far enough you properly confront it, at which point it attacks using its sticky tongue and globs of poison. The water-logged area in the bottom left has the Seahorse. You confront it twice throughout the level, with both encounters having it spray water at you from its pool at the bottom of the screen, generating bubbles which you must jump on to progress the fight. Notably, it's the only one of the four story bosses that sticks around after you retrieve its flame, as it is still present in its second boss room for the rest of the game. The machine-themed area in the bottom right has the Ostrich. Though you only confront it at the very end of the region, its presence is felt earlier, as the rooms leading up to it have the machinery powered by the Ostrich running on a giant treadmill and at one point the Ostrich attacks you directly. The fifth region, unlocked by placing all four flames into the statues at the center of the Well, has the Manticore, a shadowy beast which stalks you through the latter half of the level until you manage to defeat it with fireworks at the ending. | |
Animal Well (Video Game) / int_ad9559e6 | featureApplicability |
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Animal Well (Video Game) / int_ad9559e6 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_ad9559e6 | |
Animal Well (Video Game) / int_c33c51b2 | type |
Outside-the-Box Tactic | |
Animal Well (Video Game) / int_c33c51b2 | comment |
Outside-the-Box Tactic: Some of the second layer puzzles, and pretty much all of the third layer ones, rely upon this. | |
Animal Well (Video Game) / int_c33c51b2 | featureApplicability |
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Animal Well (Video Game) / int_c33c51b2 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_c33c51b2 | |
Animal Well (Video Game) / int_c75df49a | type |
Shout-Out | |
Animal Well (Video Game) / int_c75df49a | comment |
Shout-Out: The Ghost's appearance is very clearly modeled after Blache/Shiro from Hausu. | |
Animal Well (Video Game) / int_c75df49a | featureApplicability |
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Animal Well (Video Game) / int_c75df49a | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_c75df49a | |
Animal Well (Video Game) / int_cee9aeed | type |
Alternate Reality Game | |
Animal Well (Video Game) / int_cee9aeed | comment |
Alternate Reality Game: The fourth layer revolves around ARG elements that are shared amongst the community, such as a puzzle where every player got one of 50 individual pieces. | |
Animal Well (Video Game) / int_cee9aeed | featureApplicability |
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Animal Well (Video Game) / int_cee9aeed | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_cee9aeed | |
Animal Well (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Animal Well (Video Game) / int_d24ed873 | comment |
Developer's Foresight: The game generally allows you to progress through the map in whatever path you desire. However, any room where being able to use the Bubble Wand would allow you to easily skip a huge portion of the intended puzzle will have a hummingbird placed in it, ready to pop any bubbles as soon as they're created. | |
Animal Well (Video Game) / int_d24ed873 | featureApplicability |
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Animal Well (Video Game) / int_d24ed873 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_d24ed873 | |
Animal Well (Video Game) / int_fab3c1e1 | type |
Weakened by the Light | |
Animal Well (Video Game) / int_fab3c1e1 | comment |
Weakened by the Light: Ghosts can be banished with firecrackers or other light-emitting objects. | |
Animal Well (Video Game) / int_fab3c1e1 | featureApplicability |
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Animal Well (Video Game) / int_fab3c1e1 | featureConfidence |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_fab3c1e1 | |
Animal Well (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Animal Well (Video Game) / int_fb111d49 | comment |
Sequence Breaking: Some puzzles can be circumvented by getting certain items early and using them cleverly to jump to places that should not be accessible yet. The Bubble allows you to use it as a stepping stone to climb to ledges and ladders ahead of time, and several puzzles can be bypassed by just jumping to the normally inaccessible ladder. | |
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Animal Well (Video Game) | hasFeature |
Animal Well (Video Game) / int_fb111d49 | |
Animal Well (Video Game) / int_name | type |
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Animal Well (Video Game) | hasFeature |
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Animal Well (Video Game) |
The following is a list of statements referring to the current page from other pages.
Animal Well (Video Game) | hasFeature |
Catching Some Z's / int_7fdf793d | |
Animal Well (Video Game) | hasFeature |
Metroidvania / int_7fdf793d | |
Animal Well (Video Game) | hasFeature |
Spikes of Doom / int_7fdf793d |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.