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Another Perspective (Video Game)
- 43 statements
- 7 feature instances
- 2 referencing feature instances
Another Perspective (Video Game) | type |
TVTItem | |
Another Perspective (Video Game) | label |
Another Perspective (Video Game) | |
Another Perspective (Video Game) | page |
AnotherPerspective | |
Another Perspective (Video Game) | comment |
Another Perspective is a 2014 Puzzle Platformer, developed by Shaun Spalding. It has a young boy as a protagonist, who appears alone in the world and doesn’t know much about his world, and he’s searching for the truth to it. He has four clones, and the player is allowed to switch between them in order to solve puzzles. The inactive clones freeze in time and can be used as steps or bridges, while each clone also sees things from a different perspective, and may find doors, keys or platforms that others don't perceive.The game can be found here. | |
Another Perspective (Video Game) | fetched |
2023-11-11T22:30:39Z | |
Another Perspective (Video Game) | parsed |
2023-11-11T22:30:39Z | |
Another Perspective (Video Game) | isPartOf |
DBTropes | |
Another Perspective (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Another Perspective (Video Game) / int_1664fe9f | comment |
Temporary Platform: A variation of that is invoked due to the “Another Perspective” mechanic. Some things only appear for certain clones, and don’t seem to exist for anyone else. This includes platforms, and certain puzzles can only be solved by placing a clone on the platform only they can see, then switch perspective to another clone and have them jump onto him to reach a higher platform. | |
Another Perspective (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_1664fe9f | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_1664fe9f | |
Another Perspective (Video Game) / int_615fdb1f | type |
Dream Sequence | |
Another Perspective (Video Game) / int_615fdb1f | comment |
Dream Sequence: Some are included in the later releases of the game. | |
Another Perspective (Video Game) / int_615fdb1f | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_615fdb1f | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_615fdb1f | |
Another Perspective (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Another Perspective (Video Game) / int_bb48f8ba | comment |
Timed Mission: Can be invoked with a Speedrun Timer for the players willing to challenge themselves. | |
Another Perspective (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_bb48f8ba | |
Another Perspective (Video Game) / int_c2dbd1f8 | type |
Interchangeable Antimatter Keys | |
Another Perspective (Video Game) / int_c2dbd1f8 | comment |
Interchangeable Antimatter Keys: Played straight, as any key will open any locked door, and the key will promptly disappear afterwards. | |
Another Perspective (Video Game) / int_c2dbd1f8 | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_c2dbd1f8 | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_c2dbd1f8 | |
Another Perspective (Video Game) / int_c513249 | type |
Harder Than Hard | |
Another Perspective (Video Game) / int_c513249 | comment |
Harder Than Hard: The bonus “Mystery!” mode, which lacks the storyline significance and is purely about puzzle-solving. | |
Another Perspective (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_c513249 | |
Another Perspective (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Another Perspective (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: The inactive clones of the protagonists are rendered in black-and-white. The game itself has very subdued color palette, largely limited to the shades of darker colours. | |
Another Perspective (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_d028ca10 | |
Another Perspective (Video Game) / int_name | type |
ItemName | |
Another Perspective (Video Game) / int_name | comment |
||
Another Perspective (Video Game) / int_name | featureApplicability |
1.0 | |
Another Perspective (Video Game) / int_name | featureConfidence |
1.0 | |
Another Perspective (Video Game) | hasFeature |
Another Perspective (Video Game) / int_name | |
Another Perspective (Video Game) / int_name | itemName |
Another Perspective (Video Game) |
The following is a list of statements referring to the current page from other pages.
Another Perspective (Video Game) | hasFeature |
Interchangeable Antimatter Keys / int_29019c8c | |
Another Perspective (Video Game) | hasFeature |
Video Games of 2010–2014 / int_29019c8c |
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