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Artillery Duel (Video Game)

 Artillery Duel (Video Game)
type
TVTItem
 Artillery Duel (Video Game)
label
Artillery Duel (Video Game)
 Artillery Duel (Video Game)
page
ArtilleryDuel
 Artillery Duel (Video Game)
comment
Artillery Duel was a Side View, Player Versus Player, Turn-Based Strategy Artillery Game, released in 1983 by XONOX as part of their "Double-Ender" series of two-game Atari 2600 and Colecovision cartridges. Artillery Duel does what computers were first built to do back in World War II: calculate artillery trajectories. It was the first successful example of a genre that goes back to the mid-'70s (and includes later hits like Scorched Earth and Worms).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Each player controls an artillery piece, dropped out of the sky into a randomly chosen terrain. Each player has 15 or 30 seconds (depending on the difficulty level) to adjust barrel angle and powder charge, then fire the round. Wind is a factor, rising and falling, or even changing direction. Terrain can get in the way of the shots, forcing the players to use high barrel angles, but sometimes the guns fall within each others' line of sight, giving the players easy shots with low angles and high powder charges.When a player hits the other player's gun, he scores a point, there is a Cutscene of two soldiers marching, and the game moves to a different terrain.
 Artillery Duel (Video Game)
fetched
2020-09-21T15:08:53Z
 Artillery Duel (Video Game)
parsed
2020-09-21T15:08:53Z
 Artillery Duel (Video Game)
isPartOf
DBTropes
 Artillery Duel (Video Game) / int_160cc6f
type
Cutscene
 Artillery Duel (Video Game) / int_160cc6f
comment
Cutscene: Before each round, the game spends a few seconds rapidly going through all the different terrains while playing a strange sound effect, before selecting a terrain. Then the two guns slowly fall from the sky and the game begins. After each round, two soldiers march out from the winning side to "claim" the enemy. Sometimes one of them marches too far and has to run to catch up to his platoon mate.
 Artillery Duel (Video Game) / int_160cc6f
featureApplicability
1.0
 Artillery Duel (Video Game) / int_160cc6f
featureConfidence
1.0
 Artillery Duel (Video Game)
hasFeature
Artillery Duel (Video Game) / int_160cc6f
 Artillery Duel (Video Game) / int_6caf4f3f
type
Attract Mode
 Artillery Duel (Video Game) / int_6caf4f3f
comment
Attract Mode: A computer versus computer version of the game, with the guns firing randomly and the game's title flashing at the top of the screen. Pretty elaborate by 2600 standards.
 Artillery Duel (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Artillery Duel (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Artillery Duel (Video Game)
hasFeature
Artillery Duel (Video Game) / int_6caf4f3f
 Artillery Duel (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 Artillery Duel (Video Game) / int_fda454ec
comment
Every Bullet Is a Tracer: The shell is a white dot, which travels slowly across the screen. Can make for some agonizing moments as you watch the enemy shell slowly fall towards your gun.
 Artillery Duel (Video Game) / int_fda454ec
featureApplicability
1.0
 Artillery Duel (Video Game) / int_fda454ec
featureConfidence
1.0
 Artillery Duel (Video Game)
hasFeature
Artillery Duel (Video Game) / int_fda454ec
 Artillery Duel (Video Game) / int_name
type
ItemName
 Artillery Duel (Video Game) / int_name
comment
 Artillery Duel (Video Game) / int_name
featureApplicability
1.0
 Artillery Duel (Video Game) / int_name
featureConfidence
1.0
 Artillery Duel (Video Game)
hasFeature
Artillery Duel (Video Game) / int_name
 Artillery Duel (Video Game) / int_name
itemName
Artillery Duel (Video Game)

The following is a list of statements referring to the current page from other pages.

 Colecovision
seeAlso
Artillery Duel (Video Game)
 Gunbound
seeAlso
Artillery Duel (Video Game)