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Aven Colony (Video Game)
- 109 statements
- 20 feature instances
- 7 referencing feature instances
Aven Colony (Video Game) | type |
TVTItem | |
Aven Colony (Video Game) | label |
Aven Colony (Video Game) | |
Aven Colony (Video Game) | page |
AvenColony | |
Aven Colony (Video Game) | comment |
Aven Colony is a 2017 colony building game developed by Mothership Entertainment and published by Team17 that has you building a human colony on Aven Prime, as well as looking into the history of the race that lived there before. | |
Aven Colony (Video Game) | fetched |
2023-06-22T22:30:48Z | |
Aven Colony (Video Game) | parsed |
2023-06-22T22:30:48Z | |
Aven Colony (Video Game) | processingComment |
Dropped link to ThePlague: Not a Feature - ITEM | |
Aven Colony (Video Game) | isPartOf |
DBTropes | |
Aven Colony (Video Game) / int_15200cf7 | type |
No Bikes in the Apocalypse | |
Aven Colony (Video Game) / int_15200cf7 | comment |
No Bikes in the Apocalypse: There have been several apocalypses by the time the game is set and bicycles seem to have gone missing in one of them, leaving walking and sky taxis (which can only stop at other sky taxi stations, akin to a miniaturized subway system) the only way for colonists to get around. | |
Aven Colony (Video Game) / int_15200cf7 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_15200cf7 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_15200cf7 | |
Aven Colony (Video Game) / int_17058a90 | type |
No Biochemical Barriers | |
Aven Colony (Video Game) / int_17058a90 | comment |
No Biochemical Barriers: After some research at a research center, your chemical plants and mills can gain the capability to process alien plants into edible foodstuffs and even drugs for your colonists. | |
Aven Colony (Video Game) / int_17058a90 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_17058a90 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_17058a90 | |
Aven Colony (Video Game) / int_2206fd8c | type |
Fallen States of America | |
Aven Colony (Video Game) / int_2206fd8c | comment |
The United States of America fell in 2317 when the Yellowstone Caldera erupted, rendering most of the country uninhabitable. In the present day, it has been mostly forgotten, only remembered as the first nation to colonize the Moon and Mars. | |
Aven Colony (Video Game) / int_2206fd8c | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_2206fd8c | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_2206fd8c | |
Aven Colony (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Aven Colony (Video Game) / int_26eb6287 | comment |
Funny Background Event The Earth History Center tells the history of how Luxembourg briefly became the Earth's largest empire thanks to their research in the genetic manipulation of hamsters. It also recounts the history of North Korea, also becoming the Earth's largest empire before its fall some time before 2048, thanks to their research in weaponizing internet memes. | |
Aven Colony (Video Game) / int_26eb6287 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_26eb6287 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_26eb6287 | |
Aven Colony (Video Game) / int_2cd22076 | type |
Fantastic Drug | |
Aven Colony (Video Game) / int_2cd22076 | comment |
Fantastic Drug: 'Enhancers' are edible and drinkable drugs make from local plants used to encourage certain behaviours or increase health. Some don't even have side effects. | |
Aven Colony (Video Game) / int_2cd22076 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_2cd22076 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_2cd22076 | |
Aven Colony (Video Game) / int_535ec99d | type |
Non-Entity General | |
Aven Colony (Video Game) / int_535ec99d | comment |
Non-Entity General: You are implied to have been a past mayor of New York (although given that the US is essentially ancient history in the game's timeline, this is probably not the New York we know), but that's about all the detail you get. | |
Aven Colony (Video Game) / int_535ec99d | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_535ec99d | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_535ec99d | |
Aven Colony (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Aven Colony (Video Game) / int_91e894b4 | comment |
Apocalypse How: The Earth History Center recounts the fates of a few nations of Earth that no longer exist by the time the game takes place, due to Class 0 catastrophes: The United States of America fell in 2317 when the Yellowstone Caldera erupted, rendering most of the country uninhabitable. In the present day, it has been mostly forgotten, only remembered as the first nation to colonize the Moon and Mars. Russia fell at an unknown date, when flesh-eating zombies were accidentally brought back to Earth from their Martian colony. This devastated their population in an event known as the "Northern Extinction". North Korea ceased to exist sometime around 2048, though the reason why is never revealed to the player. | |
Aven Colony (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_91e894b4 | |
Aven Colony (Video Game) / int_92286f7f | type |
Precursors | |
Aven Colony (Video Game) / int_92286f7f | comment |
Precursors: The race that lived on Aven Prime before left some interesting tech for you to discover. | |
Aven Colony (Video Game) / int_92286f7f | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_92286f7f | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_92286f7f | |
Aven Colony (Video Game) / int_98412467 | type |
Getting Smilies Painted on Your Soul | |
Aven Colony (Video Game) / int_98412467 | comment |
Getting Smilies Painted on Your Soul: The Unity artifact causes a massive temporary boost to morale. Collecting, researching, and activating it is a requirement for clearing the Tenari Glacier campaign. | |
Aven Colony (Video Game) / int_98412467 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_98412467 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_98412467 | |
Aven Colony (Video Game) / int_b53077b3 | type |
Take That! | |
Aven Colony (Video Game) / int_b53077b3 | comment |
Take That!: One of the shows displayed at the VR center is titled HL3 demo. | |
Aven Colony (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_b53077b3 | |
Aven Colony (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Aven Colony (Video Game) / int_bb48f8ba | comment |
Timed Mission: For the Arido Mesa campaign mission, there's an emergency situation on the colony ship and you must admit a thousand refugees from it within ten Sols, or ten Earthen weeks. The challenge is to build enough housing, food/water production, power plants, and other jobs to keep everyone fed and mollified enough to not vote you out of office before evacuation is complete, and to even move people fast enough in ten Sols requires a minimum of three fully staffed immigration centers working around the clock. | |
Aven Colony (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_bb48f8ba | |
Aven Colony (Video Game) / int_bca8900a | type |
Government Drug Enforcement | |
Aven Colony (Video Game) / int_bca8900a | comment |
Government Drug Enforcement: It's unclear if colonists have any choice on what 'Enhancers' they take, or even if they can opt out. | |
Aven Colony (Video Game) / int_bca8900a | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_bca8900a | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_bca8900a | |
Aven Colony (Video Game) / int_c3223008 | type |
Unwitting Test Subject | |
Aven Colony (Video Game) / int_c3223008 | comment |
Unwitting Test Subject: What's the best way to see what those artifacts do? Test them on your colonists, of course! | |
Aven Colony (Video Game) / int_c3223008 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_c3223008 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_c3223008 | |
Aven Colony (Video Game) / int_ccc0d531 | type |
Settling the Frontier | |
Aven Colony (Video Game) / int_ccc0d531 | comment |
Settling the Frontier: Each one of your colonies is there to facilitate further expansion. | |
Aven Colony (Video Game) / int_ccc0d531 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_ccc0d531 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_ccc0d531 | |
Aven Colony (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Aven Colony (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: It's quite possible to run out of iron to mine, making building nanites impossible. Thankfully, there are several ways around this, including trading for metal and growing Kelko Spores, which can be processed into a metal substitute, albeit a very poor one, since it processes into nanites 20 times slower than iron. This is a necessity on some mineral-poor maps, such as Hyla's Crescent. | |
Aven Colony (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_d6f284a3 | |
Aven Colony (Video Game) / int_dff189b9 | type |
Veganopia | |
Aven Colony (Video Game) / int_dff189b9 | comment |
Veganopia: The only food that can be produced within your colony or traded for is plant-based, and the only animal product seen is giant sandworm meat, scavenged from the area around the Sandy Gulch and Valley of Death maps by your expedition parties. | |
Aven Colony (Video Game) / int_dff189b9 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_dff189b9 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_dff189b9 | |
Aven Colony (Video Game) / int_ee13f24f | type |
Space Elevator | |
Aven Colony (Video Game) / int_ee13f24f | comment |
Space Elevator: One of the 'mega structures'. It's the most expensive structure you can build and one of the most expensive to power, but it gives your colony a whopping 100,000 units of offworld storage and can move more immigrants than four fully staffed Immigration Centers. | |
Aven Colony (Video Game) / int_ee13f24f | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_ee13f24f | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_ee13f24f | |
Aven Colony (Video Game) / int_f06cb15 | type |
Technicolor Toxin | |
Aven Colony (Video Game) / int_f06cb15 | comment |
Technicolor Toxin: Sickly green gas from geothermal vents. Dangerous to colonists' health if it gets in air intakes. Fortunately, you can blow it away by throwing wind turbines in reverse, replacing your intake fans with air filters, or capping it with a geothermal generator to stop the gas entirely. | |
Aven Colony (Video Game) / int_f06cb15 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_f06cb15 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_f06cb15 | |
Aven Colony (Video Game) / int_fd2086a9 | type |
You Require More Vespene Gas | |
Aven Colony (Video Game) / int_fd2086a9 | comment |
You Require More Vespene Gas: To build, repair or upgrade anything, you need metal, which in turn needs to be converted into nanites. All buildings (except power plants) require electricity, even the tunnels. Colonists require food, water, and clean air to keep them alive. Keeping them happy is another story. | |
Aven Colony (Video Game) / int_fd2086a9 | featureApplicability |
1.0 | |
Aven Colony (Video Game) / int_fd2086a9 | featureConfidence |
1.0 | |
Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_fd2086a9 | |
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Aven Colony (Video Game) / int_name | featureApplicability |
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Aven Colony (Video Game) | hasFeature |
Aven Colony (Video Game) / int_name | |
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Aven Colony (Video Game) |
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