Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

BackDoor (Video Game)

 BackDoor (Video Game)
type
TVTItem
 BackDoor (Video Game)
label
BackDoor (Video Game)
 BackDoor (Video Game)
page
Backdoor
 BackDoor (Video Game)
comment
The nice thing about dreaming is that you can just keep falling without worrying about hitting the ground. Unfortunately this is not a dream.BackDoor is an episodic Adventure Game about a monochromatic boy who crash lands in a bedroom that is not his own. That bedroom happens to be in a house that is located on the moon, meaning he needs to find a way other than the front door to escape. And there's no one else inside the house, except for a mysterious entity that can communicate through telephones.From the talking phone, the boy learns about the back doors in reality which lead to a sort of world between other worlds, but the phone's assistance doesn't come for free.Three episodes have been released, called Door 1, Door 2, and Door 3.
 BackDoor (Video Game)
fetched
2024-02-15T23:15:47Z
 BackDoor (Video Game)
parsed
2024-02-15T23:15:47Z
 BackDoor (Video Game)
processingComment
Dropped link to EarthBound1994: Not a Feature - ITEM
 BackDoor (Video Game)
processingComment
Dropped link to Myst: Not a Feature - ITEM
 BackDoor (Video Game)
isPartOf
DBTropes
 BackDoor (Video Game) / int_1086f287
type
Sure, Let's Go with That
 BackDoor (Video Game) / int_1086f287
comment
Sure, Let's Go with That: Clove follows the player to a world of anthropomorphic birds, and concludes that it's the surface, but wonders why all the humans are wearing bird costumes. The phone invents a festival to explain it so that he doesn't have to tell her about different worlds.
 BackDoor (Video Game) / int_1086f287
featureApplicability
1.0
 BackDoor (Video Game) / int_1086f287
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_1086f287
 BackDoor (Video Game) / int_143e6c8d
type
Heroic Mime
 BackDoor (Video Game) / int_143e6c8d
comment
Heroic Mime: The player character is one, who doesn't speak at all.
 BackDoor (Video Game) / int_143e6c8d
featureApplicability
1.0
 BackDoor (Video Game) / int_143e6c8d
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_143e6c8d
 BackDoor (Video Game) / int_173327f8
type
I Can See You
 BackDoor (Video Game) / int_173327f8
comment
I Can See You: If you ignore the ringing phone at the end of Door 1, it informs you that it can see you walking off.
 BackDoor (Video Game) / int_173327f8
featureApplicability
1.0
 BackDoor (Video Game) / int_173327f8
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_173327f8
 BackDoor (Video Game) / int_1af4728b
type
Floorboard Failure
 BackDoor (Video Game) / int_1af4728b
comment
Floorboard Failure: There's a cabinet in Door 1 that can be moved onto weaker flooring, which results in it crashing through the floor later in the game.
 BackDoor (Video Game) / int_1af4728b
featureApplicability
1.0
 BackDoor (Video Game) / int_1af4728b
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_1af4728b
 BackDoor (Video Game) / int_21f3e32e
type
Chekhov's Boomerang
 BackDoor (Video Game) / int_21f3e32e
comment
Chekhov's Boomerang: Door 3 introduces you to the Skeleton Key, which connects locked doors with keyholes to other nearby locked doors. This becomes a focal puzzle mechanic and when trying to get to the engine room in the endgame, Clove remembers how the key works and locks herself in a room so you can use her locked door with the nearby one to bypass an NPC Roadblock.
 BackDoor (Video Game) / int_21f3e32e
featureApplicability
1.0
 BackDoor (Video Game) / int_21f3e32e
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_21f3e32e
 BackDoor (Video Game) / int_22cf536c
type
Chekhov's Gun
 BackDoor (Video Game) / int_22cf536c
comment
Chekhov's Gun: At one point you have to remove a crowbar that's jamming gears to progress. Later you have to use the same crowbar to jam different gears while rescuing Aert.
 BackDoor (Video Game) / int_22cf536c
featureApplicability
1.0
 BackDoor (Video Game) / int_22cf536c
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_22cf536c
 BackDoor (Video Game) / int_29a39f6
type
Easter Egg
 BackDoor (Video Game) / int_29a39f6
comment
Easter Egg: An easter egg can be found in all episodes. Using the easter egg at the right location unlocks the Developer Room. Door 1: After entering the first room of the Backdoors from the basement, head up an invisible path to an island with the game's developer in bed. Talk to him, and he'll give you an Easter Egg. Go back to the house and use the Egg on the fridge, which has a note saying "GET EGGS". Door 2: Give a bucket of water to the disguised human in the bar. He'll explain who he is and give you an Easter Egg. Take the Egg to the park and use it on the chicken statue. Door 3: After the train docks at the station, go back onto it and wake up the sleeping passenger, who gives you an Easter Egg. Go back to the first station and attempt to give the egg to the hungry bird, who instead leaves in disgust.
 BackDoor (Video Game) / int_29a39f6
featureApplicability
1.0
 BackDoor (Video Game) / int_29a39f6
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_29a39f6
 BackDoor (Video Game) / int_2a7b0247
type
Could Say It, But...
 BackDoor (Video Game) / int_2a7b0247
comment
Could Say It, But...: The phone could say that it might have been his fault the train went off the rails because he tried to show off, and that it was a really good thing that the player saved the day. But he's not going to.
 BackDoor (Video Game) / int_2a7b0247
featureApplicability
1.0
 BackDoor (Video Game) / int_2a7b0247
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_2a7b0247
 BackDoor (Video Game) / int_32821ceb
type
The Unintelligible
 BackDoor (Video Game) / int_32821ceb
comment
The Unintelligible: Cork only talks in beeps.
 BackDoor (Video Game) / int_32821ceb
featureApplicability
1.0
 BackDoor (Video Game) / int_32821ceb
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_32821ceb
 BackDoor (Video Game) / int_3b20d7f4
type
Runaway Train
 BackDoor (Video Game) / int_3b20d7f4
comment
Runaway Train: While showing off how he can manipulate the ROOT computer of the avian world, the phone accidentally gets it wet, causing a rift to open up and send the train to the backdoors, which is especially dangerous considering it's running around the backstage of reality and could cause serious damage. The player has to activate a tracking device in the engine room so the phone can pinpoint it and send it to its destination.
 BackDoor (Video Game) / int_3b20d7f4
featureApplicability
1.0
 BackDoor (Video Game) / int_3b20d7f4
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_3b20d7f4
 BackDoor (Video Game) / int_3b358c4d
type
Bird People
 BackDoor (Video Game) / int_3b358c4d
comment
Bird People: Door 3 is set in a society of these. They evolved from regular birds and became the dominant species of their world. They specialise in flying public transport.
 BackDoor (Video Game) / int_3b358c4d
featureApplicability
1.0
 BackDoor (Video Game) / int_3b358c4d
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_3b358c4d
 BackDoor (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 BackDoor (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: Clover the robot manages to look just enough like a human to secretly hide among them just out of curiosity and fun.
 BackDoor (Video Game) / int_41a3e267
featureApplicability
1.0
 BackDoor (Video Game) / int_41a3e267
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_41a3e267
 BackDoor (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 BackDoor (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: There are a bunch of conveyor belts in the abandoned factory. There's one room that has a whole maze of conveyor belts, and another room where the conveyor belt acts as a Broken Bridge.
 BackDoor (Video Game) / int_4395ac9
featureApplicability
1.0
 BackDoor (Video Game) / int_4395ac9
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_4395ac9
 BackDoor (Video Game) / int_450a63b5
type
Player Nudge
 BackDoor (Video Game) / int_450a63b5
comment
Player Nudge: After receiving the newspaper in Door 3, showing it to Clove has her remark on why the word "RAINSTORM" is specifically circled, as if it was a codeword or something. This is the password needed to connect the local backdoors to the train's destination.
 BackDoor (Video Game) / int_450a63b5
featureApplicability
1.0
 BackDoor (Video Game) / int_450a63b5
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_450a63b5
 BackDoor (Video Game) / int_48081842
type
The Stinger
 BackDoor (Video Game) / int_48081842
comment
The Stinger: Door 3 ends with two people in a different world watching a meteor shower, only to realise that not only are there lots of them, but they're getting bigger...
 BackDoor (Video Game) / int_48081842
featureApplicability
1.0
 BackDoor (Video Game) / int_48081842
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_48081842
 BackDoor (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 BackDoor (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: There's a shopkeeper in the second episode that refuse to sell the player character anything until he makes a disguise out of an actual paper bag. Clove also uses the same one to get multiple attempts at a lottery in Door 3.
 BackDoor (Video Game) / int_48b9731f
featureApplicability
1.0
 BackDoor (Video Game) / int_48b9731f
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_48b9731f
 BackDoor (Video Game) / int_490f08de
type
Ominous Mundanity
 BackDoor (Video Game) / int_490f08de
comment
Ominous Mundanity: Robots that stand up to the Corkscrew Gang are given The Treatment.
 BackDoor (Video Game) / int_490f08de
featureApplicability
1.0
 BackDoor (Video Game) / int_490f08de
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_490f08de
 BackDoor (Video Game) / int_5475a026
type
Block Puzzle
 BackDoor (Video Game) / int_5475a026
comment
Block Puzzle: There's a simple sliding block puzzle in Door 1.
 BackDoor (Video Game) / int_5475a026
featureApplicability
1.0
 BackDoor (Video Game) / int_5475a026
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_5475a026
 BackDoor (Video Game) / int_57b80b45
type
Fantastic Racism
 BackDoor (Video Game) / int_57b80b45
comment
Fantastic Racism: Most robots in the underground city don't like humans much, but they've also been separated for so long that the robots forgot what humans look like.
 BackDoor (Video Game) / int_57b80b45
featureApplicability
1.0
 BackDoor (Video Game) / int_57b80b45
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_57b80b45
 BackDoor (Video Game) / int_59907e4f
type
Police Are Useless
 BackDoor (Video Game) / int_59907e4f
comment
Police Are Useless: In Door 2, the police are too busy beating the world record for most streets closed to help you with a kidnapping case.
 BackDoor (Video Game) / int_59907e4f
featureApplicability
1.0
 BackDoor (Video Game) / int_59907e4f
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_59907e4f
 BackDoor (Video Game) / int_874c712f
type
Dug Too Deep
 BackDoor (Video Game) / int_874c712f
comment
Dug Too Deep: Parodied in Door 2, where The Gearworks gets shut down when their new factory wing expansion project ends up uncovering a huge cache of water. Since this was found by a society of robots, this is the equivalent to humans discovering a toxic gas leak.
 BackDoor (Video Game) / int_874c712f
featureApplicability
1.0
 BackDoor (Video Game) / int_874c712f
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_874c712f
 BackDoor (Video Game) / int_876a0cf0
type
Joke and Receive
 BackDoor (Video Game) / int_876a0cf0
comment
Joke and Receive: If the player draws a fake ad for Sunflower Snacks before receiving some as part of a Chain of Deals, he'll express surprise that it was a real brand.
 BackDoor (Video Game) / int_876a0cf0
featureApplicability
1.0
 BackDoor (Video Game) / int_876a0cf0
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_876a0cf0
 BackDoor (Video Game) / int_9712fd21
type
Robot Republic
 BackDoor (Video Game) / int_9712fd21
comment
Robot Republic: The robots have created their own city in order to get away from the humans.
 BackDoor (Video Game) / int_9712fd21
featureApplicability
1.0
 BackDoor (Video Game) / int_9712fd21
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_9712fd21
 BackDoor (Video Game) / int_abd29ad8
type
No-Sell
 BackDoor (Video Game) / int_abd29ad8
comment
No-Sell: Happens when The Treatment is used on the player character.
 BackDoor (Video Game) / int_abd29ad8
featureApplicability
1.0
 BackDoor (Video Game) / int_abd29ad8
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_abd29ad8
 BackDoor (Video Game) / int_ae69516f
type
Artificial Gravity
 BackDoor (Video Game) / int_ae69516f
comment
Artificial Gravity: The house in Door 1 has a device that resembles a thermostat that can change how strong the gravity is in the house.
 BackDoor (Video Game) / int_ae69516f
featureApplicability
1.0
 BackDoor (Video Game) / int_ae69516f
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_ae69516f
 BackDoor (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 BackDoor (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: Robots are killed by water.
 BackDoor (Video Game) / int_c09dbbbb
featureApplicability
1.0
 BackDoor (Video Game) / int_c09dbbbb
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_c09dbbbb
 BackDoor (Video Game) / int_c2299d6e
type
Cutting the Knot
 BackDoor (Video Game) / int_c2299d6e
comment
Cutting the Knot: You can get an item out of a vending machine by interacting with the machine a whole bunch, or you can just smash it open with the crowbar.
 BackDoor (Video Game) / int_c2299d6e
featureApplicability
1.0
 BackDoor (Video Game) / int_c2299d6e
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_c2299d6e
 BackDoor (Video Game) / int_c75df49a
type
Shout-Out
 BackDoor (Video Game) / int_c75df49a
comment
Shout-Out: The first episode opens with the player falling in a way reminiscent of the first Myst game. Door 2 mentions that the police are aiming for a world record of most blocked roads, similar to a comment in EarthBound (1994) regarding the Onett police force.
 BackDoor (Video Game) / int_c75df49a
featureApplicability
1.0
 BackDoor (Video Game) / int_c75df49a
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_c75df49a
 BackDoor (Video Game) / int_c9861848
type
Video Game Caring Potential
 BackDoor (Video Game) / int_c9861848
comment
Video Game Caring Potential:You can optionally return the keycard to the conductor at the end of Door 3, after the player doesn't need it anymore. You can also use the towel to dry off the unlucky wet passenger.
 BackDoor (Video Game) / int_c9861848
featureApplicability
1.0
 BackDoor (Video Game) / int_c9861848
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_c9861848
 BackDoor (Video Game) / int_db454784
type
Offscreen Inertia
 BackDoor (Video Game) / int_db454784
comment
Offscreen Inertia: The narration comments that the oven will probably be on forever after you retrieve the box cutter from it without turning it off.
 BackDoor (Video Game) / int_db454784
featureApplicability
1.0
 BackDoor (Video Game) / int_db454784
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_db454784
 BackDoor (Video Game) / int_e062bcc4
type
Sink or Swim Mentor
 BackDoor (Video Game) / int_e062bcc4
comment
Sink or Swim Mentor: The phone tells the player that it's here to help the first time they meet, and then refuses to tell him how to escape the room he's in. It does teach the player about backdoors, but generally it avoids telling him how to do anything.
 BackDoor (Video Game) / int_e062bcc4
featureApplicability
1.0
 BackDoor (Video Game) / int_e062bcc4
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_e062bcc4
 BackDoor (Video Game) / int_e11f9686
type
Improvised Parachute
 BackDoor (Video Game) / int_e11f9686
comment
Improvised Parachute: At the start of Door 2, the player has to use the towel as a parachute. It's also used to fly upwards from air vents in Door 3.
 BackDoor (Video Game) / int_e11f9686
featureApplicability
1.0
 BackDoor (Video Game) / int_e11f9686
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_e11f9686
 BackDoor (Video Game) / int_f9f2c33
type
Running Gag
 BackDoor (Video Game) / int_f9f2c33
comment
Running Gag: In the first game you can draw something different on every picture in the house. In the second game if you try to combine the pencil and Aert's picture, the narration notes that you have to resist the urge to draw all over it. The third door has different ads that can be drawn on.
 BackDoor (Video Game) / int_f9f2c33
featureApplicability
1.0
 BackDoor (Video Game) / int_f9f2c33
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_f9f2c33
 BackDoor (Video Game) / int_fb2136ec
type
Big, Thin, Short Trio
 BackDoor (Video Game) / int_fb2136ec
comment
Big, Thin, Short Trio: The Corkscrew Gang members: Cork, Screw, and Rivet.
 BackDoor (Video Game) / int_fb2136ec
featureApplicability
1.0
 BackDoor (Video Game) / int_fb2136ec
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_fb2136ec
 BackDoor (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 BackDoor (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: You're not allowed to push the shelving units to escape the room you get locked in during Door 2 before speaking to the phone, or use the bucket to collect water.
 BackDoor (Video Game) / int_fc85fadc
featureApplicability
1.0
 BackDoor (Video Game) / int_fc85fadc
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_fc85fadc
 BackDoor (Video Game) / int_name
type
ItemName
 BackDoor (Video Game) / int_name
comment
 BackDoor (Video Game) / int_name
featureApplicability
1.0
 BackDoor (Video Game) / int_name
featureConfidence
1.0
 BackDoor (Video Game)
hasFeature
BackDoor (Video Game) / int_name
 BackDoor (Video Game) / int_name
itemName
BackDoor (Video Game)

The following is a list of statements referring to the current page from other pages.

 BackDoor (Video Game)
hasFeature
Improvised Parachute / int_bd298a28
 BackDoor (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_bd1afe48
 BackDoor
sameAs
BackDoor (Video Game)