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Baldur's Gate II (Video Game)
- 1363 statements
- 269 feature instances
- 393 referencing feature instances
Baldur's Gate II (Video Game) | type |
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Baldur's Gate II (Video Game) | label |
Baldur's Gate II (Video Game) | |
Baldur's Gate II (Video Game) | page |
BaldursGateII | |
Baldur's Gate II (Video Game) | comment |
Baldur's Gate II: Shadows of Amn is the second game of the Baldur's Gate series, being a sequel to the original Baldur's Gate.The game picks up almost immediately after the conclusion of the first. Once again, the player character's heritage has gotten them in some serious trouble. After being ambushed and captured, the player character is dragged to an underground fortress, wherein they meet the local Big Bad of the week- Irenicus, a mad wizard intent on torturing the protagonist until he achieves some unknown goal. After an exchange of wills, the protagonist escapes their bondage, meets back up with their party from the first game and eventually escapes the fortress, emerging into the city of Athkatla. After a short exchange and some further conflict, Irenicus makes off with one of your party members. Determined to get them back, take revenge on Irenicus and figure out what he's up to, you and your party set off into Athkatla, unaware of the dangers that lurk within...While Baldur's Gate was far from sunshine and rainbows, it should be obvious from the above description that Baldur's Gate II is a far darker story than the first. It deals with themes of torture, dealing with a dark lineage, and revels in topics like murder, greed, and revenge. The game still tries to keep some of the humor around however, which manifests in returning characters like Minsc and Boo. Also notable are the expanded gameplay mechanics, such as a higher level cap, more spells and weapons, and the ability to import your character from the first game, with all their powers (though not their equipment) intact.It had an expansion pack, Baldur's Gate II: Throne of Bhaal, which was just about large enough to count as a new game. Just like the original game, an Enhanced Edition was released in November 2013. | |
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Baldur's Gate II (Video Game) | isPartOf |
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Baldur's Gate II (Video Game) / int_10dafb12 | type |
Flaming Sword | |
Baldur's Gate II (Video Game) / int_10dafb12 | comment |
Flaming Sword: Several weapons in BG2 deal fire damage, including "Stonefire", "Blade of Searing" and "Sword of Flame", and "Angurvadal". Most are useful for killing trolls. | |
Baldur's Gate II (Video Game) / int_10dafb12 | featureApplicability |
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Baldur's Gate II (Video Game) / int_10dafb12 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_10dafb12 | |
Baldur's Gate II (Video Game) / int_12a22bd8 | type |
Katanas Are Just Better | |
Baldur's Gate II (Video Game) / int_12a22bd8 | comment |
Katanas Are Just Better: Their base stats are significantly better than those of other one-handed weapons in the game, even competing with two-handed weapons in terms of damage output - a Kensai dual wielding katanas is the game's single best melee damage dealer. In an unmodded game, this is balanced somewhat by the fact there is a far better selection of magical weapons for most other one-handed weapon types (although the magical katana known as the Celestial Fury is one of the best weapons prior to Throne of Bhaal), but the underlying assumption is still present. | |
Baldur's Gate II (Video Game) / int_12a22bd8 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_12a22bd8 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_12a22bd8 | |
Baldur's Gate II (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Baldur's Gate II (Video Game) / int_14beeefd | comment |
Darker and Edgier: BG1's themes weren't nearly as grim as some of the elements of BG2. | |
Baldur's Gate II (Video Game) / int_14beeefd | featureApplicability |
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Baldur's Gate II (Video Game) / int_14beeefd | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_14beeefd | |
Baldur's Gate II (Video Game) / int_15385326 | type |
You Can't Thwart Stage One | |
Baldur's Gate II (Video Game) / int_15385326 | comment |
You Can't Thwart Stage One: You can't stop Irenicus from stealing your's and Imoen's souls in SoA, and in ToB you can't stop Yaga-Shura from razing Saradush, nor can you stop Melissan's plan to kill all the Bhaalspawn until it's only you and (possibly) Imoen and Viekang left.) | |
Baldur's Gate II (Video Game) / int_15385326 | featureApplicability |
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Baldur's Gate II (Video Game) / int_15385326 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_15385326 | |
Baldur's Gate II (Video Game) / int_154aa477 | type |
Big, Screwed-Up Family | |
Baldur's Gate II (Video Game) / int_154aa477 | comment |
Big, Screwed-Up Family: Besides the Bhaalspawn family, the NPCs in the second game who don't hail from one (and whose personal quests aren't related to it) are actually the minority. | |
Baldur's Gate II (Video Game) / int_154aa477 | featureApplicability |
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Baldur's Gate II (Video Game) / int_154aa477 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_154aa477 | |
Baldur's Gate II (Video Game) / int_1599013 | type |
The War Has Just Begun | |
Baldur's Gate II (Video Game) / int_1599013 | comment |
The War Has Just Begun: You just defeated Irenicus, banished him to the deepest pits of Hell and taken your soul back, and the next scene shows a Omniscient Council of Vagueness (probably the Five,) plotting to take you out. | |
Baldur's Gate II (Video Game) / int_1599013 | featureApplicability |
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Baldur's Gate II (Video Game) / int_1599013 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1599013 | |
Baldur's Gate II (Video Game) / int_16364a29 | type |
Evil Sounds Deep | |
Baldur's Gate II (Video Game) / int_16364a29 | comment |
Evil Sounds Deep: Averted with Irenicus, who speaks in a normal register, as well as his Dragon Bodhi. | |
Baldur's Gate II (Video Game) / int_16364a29 | featureApplicability |
-1.0 | |
Baldur's Gate II (Video Game) / int_16364a29 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_16364a29 | |
Baldur's Gate II (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Baldur's Gate II (Video Game) / int_1645005b | comment |
Evil Versus Evil: A quest involves a conflict between a cabal of vampires and a thieves guild, who are at best A Lighter Shade of Black. The group trying to kill Viconia are fanatical worshippers of Beshaba, the invoked Chaotic Evil goddess of bad luck. If playing as a Priest of Talos, you will get the same quest to investigate and stop the Cult of the Unseeing Eye in the Temple District. No one is allowed to take away their followers. In the Underdark the various Always Chaotic Evil races living there, including the drow, the mind flayers, the kuo-toa and the beholders are in conflict with each other. Part of the questline to regain Adalon's eggs involves retrieving the blood (or an eyestalk) of a prominent member of one of those races for use as a component to summon a demon lord. | |
Baldur's Gate II (Video Game) / int_1645005b | featureApplicability |
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Baldur's Gate II (Video Game) / int_1645005b | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1645005b | |
Baldur's Gate II (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Baldur's Gate II (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: Save for the romances, dialogue and certain people hitting on you harmlessly. And playing through the Drow city is quite different for player characters of differing genders, as would be in keeping with the Drow's Fantastic Sexism. | |
Baldur's Gate II (Video Game) / int_164583e3 | featureApplicability |
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Baldur's Gate II (Video Game) / int_164583e3 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_164583e3 | |
Baldur's Gate II (Video Game) / int_171ef47c | type |
Not-So-Harmless Villain | |
Baldur's Gate II (Video Game) / int_171ef47c | comment |
Not-So-Harmless Villain: In the Athkatla catacombs there's a senile lich that goes by the name of Nevaziah, who has been hiding there for ages. He seems mostly harmless and in fact inspires quite a bit of pity. That is, until Jerkass Edwin manages to press his Berserk Button and it proceeds to barrage your party with high level spells.. | |
Baldur's Gate II (Video Game) / int_171ef47c | featureApplicability |
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Baldur's Gate II (Video Game) / int_171ef47c | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_171ef47c | |
Baldur's Gate II (Video Game) / int_187bddc1 | type |
Religion of Evil | |
Baldur's Gate II (Video Game) / int_187bddc1 | comment |
If playing as a Priest of Talos, you will get the same quest to investigate and stop the Cult of the Unseeing Eye in the Temple District. No one is allowed to take away their followers. | |
Baldur's Gate II (Video Game) / int_187bddc1 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_187bddc1 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_187bddc1 | |
Baldur's Gate II (Video Game) / int_19fc58a2 | type |
A Lighter Shade of Black | |
Baldur's Gate II (Video Game) / int_19fc58a2 | comment |
A Lighter Shade of Black: In order to get into Spellhold, you need to buy the support of either the Shadow Thieves of Amn, or Bodhi's Guild of vampires, both of whom are locked in a war for control of the criminal underworld of Athkatla. Both are evil organizations, but the former are much less so as they consist of mortals who can at least be friendly with standards and noble qualities. It certainly doesn't help that the vampires are aligned with Irenicus and are intentionally leading you into a trap. Being the morally superior option is actually rather surprising even to the Shadow Thieves leader. | |
Baldur's Gate II (Video Game) / int_19fc58a2 | featureApplicability |
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Baldur's Gate II (Video Game) / int_19fc58a2 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_19fc58a2 | |
Baldur's Gate II (Video Game) / int_1a1ea492 | type |
Lord British Postulate | |
Baldur's Gate II (Video Game) / int_1a1ea492 | comment |
Lord British Postulate: Several plot-critical characters (such as Elthan and Aran in the Shadow Thief path) are unkillable, and furthermore spawn (equally unkillable) assassins that One-Hit-Kill you if you make them hostile. It's possible to kill some of them with a combination of Time Stop and Shapeshift: Illithid Form, as they have a weakness towards ability drain. | |
Baldur's Gate II (Video Game) / int_1a1ea492 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_1a1ea492 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1a1ea492 | |
Baldur's Gate II (Video Game) / int_1b8f9f2b | type |
Mutually Exclusive Party Members | |
Baldur's Gate II (Video Game) / int_1b8f9f2b | comment |
Mutually Exclusive Party Members: Examples from this game include: Aerie vs. Korgan. Keldorn vs. Viconia and Edwin. If Anomen fails his knighthood test, he will also become incompatible with Keldorn and Aerie. Valygar vs. Edwin. Minsc vs. Edwin. Aerie vs. Jaheira vs. Viconia, potentially. Haer'Dalis vs. Charname, potentially. From the Enhanced Edition: Keldorn, Mazzy and Anomen vs. Dorn. Neera vs. Edwin (contentious fellow, eh?). Rasaad vs. Viconia. Hexxat vs. Keldorn, Anomen, Valygar, Aerie and Mazzy. Like so many other things, however, there is a mod to mitigate this. Through sensible dialogue choices, you can potentially get several of these mutually exclusive pairs (in the original game) to not try to kill each other. The mod allows you to talk down Keldorn from attacking Edwin or Viconia, or Minsc from attacking Edwin. | |
Baldur's Gate II (Video Game) / int_1b8f9f2b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_1b8f9f2b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1b8f9f2b | |
Baldur's Gate II (Video Game) / int_1e12b5b7 | type |
Lawful Stupid | |
Baldur's Gate II (Video Game) / int_1e12b5b7 | comment |
Lawful Stupid: The Order of the Radiant Heart, a league of paladins dedicated to Torm, Tyr, Helm, and other deities, plays with this trope. By and large they tend to avert this, especially some who come off as Reasonable Authority Figures. They also reconcile their code of honor with their Wretched Hive surroundings by protecting civilians and refusing to get caught up in the city's politics. If Charname themselves is a paladin of the Order, s/he has to avert this trope in order to successfully complete that series of stronghold quests (and get a sweet set of full plate armor). Two of the quests are classic To Be Lawful or Good setups, forcing Charname to resolve a tricky situation with a decision. The solution to both is the same: Make sure you get all the information needed to make a good choice, and don't just do what authority figures tell you. | |
Baldur's Gate II (Video Game) / int_1e12b5b7 | featureApplicability |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1e12b5b7 | |
Baldur's Gate II (Video Game) / int_1f80d7be | type |
Wild Magic | |
Baldur's Gate II (Video Game) / int_1f80d7be | comment |
Neera vs. Edwin (contentious fellow, eh?). | |
Baldur's Gate II (Video Game) / int_1f80d7be | featureApplicability |
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Baldur's Gate II (Video Game) / int_1f80d7be | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1f80d7be | |
Baldur's Gate II (Video Game) / int_1fb440a6 | type |
Voluntary Shapeshifting | |
Baldur's Gate II (Video Game) / int_1fb440a6 | comment |
Voluntary Shapeshifting: A special ability of druids. Interplay touted it a fair bit prior to the release of Baldur's Gate II, though in the final game it's essentially useless. A side quest involves | |
Baldur's Gate II (Video Game) / int_1fb440a6 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_1fb440a6 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_1fb440a6 | |
Baldur's Gate II (Video Game) / int_216c045b | type |
The Scottish Trope | |
Baldur's Gate II (Video Game) / int_216c045b | comment |
The Scottish Trope: If you play as a bard, you can acquire the deed to the playhouse in the Five Flagons Inn and supervise the production of a play called "The Sorcerer's Bane". But there's a rumor saying that the sorcerer it's supposed to be about really existed and he cursed the play for mocking him, resulting in ill fortune befalling anybody who says the name of the play out loud. The actor who plays the sorcerer insists that it be referred to only as "The Turmish Play". | |
Baldur's Gate II (Video Game) / int_216c045b | featureApplicability |
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Baldur's Gate II (Video Game) / int_216c045b | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_216c045b | |
Baldur's Gate II (Video Game) / int_21f60711 | type |
Good Is Not Soft | |
Baldur's Gate II (Video Game) / int_21f60711 | comment |
Good Is Not Soft: If Charname is Good-aligned (and actually walks the talk), s/he is this by necessity. Meanwhile, the majority of your Good-aligned party members qualify for this trope: by and large they are genuinely kind, altruistic people who are nevertheless very capable of dishing out asskicking when necessary. | |
Baldur's Gate II (Video Game) / int_21f60711 | featureApplicability |
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Baldur's Gate II (Video Game) / int_21f60711 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_21f60711 | |
Baldur's Gate II (Video Game) / int_21fd09a7 | type |
How Do I Shot Web? | |
Baldur's Gate II (Video Game) / int_21fd09a7 | comment |
How Do I Shot Web?: A creature encountered in Waukeen's Promenade who is looking for the Silver Blade has not quite mastered how to cast the specific spell he wants. | |
Baldur's Gate II (Video Game) / int_21fd09a7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_21fd09a7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_21fd09a7 | |
Baldur's Gate II (Video Game) / int_222dc873 | type |
Black Comedy | |
Baldur's Gate II (Video Game) / int_222dc873 | comment |
You can run into a funeral gone horribly wrong in the Athkatla Graveyard District, which is a Black Comedy version. Nevin gave his Uncle Lester such a cheap funeral that Lester rose from his casket as a zombie out of the sheer indignity of it, killed the rest of the funeral goers, and is coming after Nevin when you arrive. When Lester gives Nevin the riot act, Nevin points out that he did it mainly because Lester frittered away all of his own money on a Calimshite whore and left Nevin nothing. Unless you intervene, Lester will kill Nevin and then shamble off to find his former mistress because there's "always time for one last quickie." If you do intervene, Nevin will call Lester out as a bastard and complain about having to rebury his now-mangled corpse. | |
Baldur's Gate II (Video Game) / int_222dc873 | featureApplicability |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_222dc873 | |
Baldur's Gate II (Video Game) / int_2332661d | type |
Extranormal Prison | |
Baldur's Gate II (Video Game) / int_2332661d | comment |
Extranormal Prison: Spellhold, a prison designed specifically to hold rogue mages. | |
Baldur's Gate II (Video Game) / int_2332661d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2332661d | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2332661d | |
Baldur's Gate II (Video Game) / int_235f151f | type |
Is There a Doctor in the House? | |
Baldur's Gate II (Video Game) / int_235f151f | comment |
Is There An Adventurer In The House?: How Raelis Shai recruits you after a disastrous play in the basement of the Five Flagons Inn. | |
Baldur's Gate II (Video Game) / int_235f151f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_235f151f | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_235f151f | |
Baldur's Gate II (Video Game) / int_23cb7c45 | type |
So Long, and Thanks for All the Gear | |
Baldur's Gate II (Video Game) / int_23cb7c45 | comment |
Several characters will leave the party permanently and will not be recruitable again, if you make certain choices. For example, if you choose to side with Bodhi against the Shadow Thieves, Mazzy and Keldorn will give you a warning, and then follow through on it if you don't listen to them. Worse yet, they'll take everything in their inventories with them. | |
Baldur's Gate II (Video Game) / int_23cb7c45 | featureApplicability |
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Baldur's Gate II (Video Game) / int_23cb7c45 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_23cb7c45 | |
Baldur's Gate II (Video Game) / int_24e8329 | type |
Stuck Items | |
Baldur's Gate II (Video Game) / int_24e8329 | comment |
Stuck Items: Boo, Imoen's Belt at the beginning of BG2, and Edwin's necklace. The reasons for these are plot-related; Imoen's belt makes her unkillable (to avoid the plot going Off the Rails in Château Irenicus) and Edwin's necklace grants him two spells per level to represent his superior Red Wizard training. | |
Baldur's Gate II (Video Game) / int_24e8329 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_24e8329 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_24e8329 | |
Baldur's Gate II (Video Game) / int_26ac510e | type |
Mythology Gag | |
Baldur's Gate II (Video Game) / int_26ac510e | comment |
Mythology Gag: Those with the collector's edition (or a certain mod) will encounter merchants that carry items that serve as Shout Outs to Icewind Dale and Planescape: Torment. | |
Baldur's Gate II (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_26ac510e | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_26ac510e | |
Baldur's Gate II (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Baldur's Gate II (Video Game) / int_28104b90 | comment |
Bag of Spilling: Justified by getting captured between games. You get to keep all your skills, though, and a few special items are kept in a locker. Though indirectly it actually can be of the variant that your character is inexplicably no longer capable of what they were before. Since BG1 had no kits and a different proficiency system, importing a BG1 character into BG2 allows you to change from your base class to a kit and makes you reassign your proficiency points. So it's possible that your thief that backstabbed their way through BG1 will turn into a swashbuckler that can't backstab at all and will lose their proficiency in short swords because they are now specialized in daggers. Apparently if your character has certain armor or items on them when you saved their character file and imorted them into Shadows of Amn, then those items will show up in Irenicus' dungeon. Unfortunately, it's only two items (from this list), one from the armor column and one from the Miscellaneous. The items labeled "default" are the ones you get if your character has nothing that matches or if you start the game with a newly-created character. If you try to use the load screen cheat, the items won't be in your inventory, so no getting duplicates that way. A glitch in early versions of the game allowed this trope to be bypassed by the Player Character: All the items in BG1 exist in this game and an imported character starts the game with his or her equipment, but a script in the first cutscene (when Irenicus appears to torture you) strips your inventory. A swift player could pause the game in the space between loading being done and the cutscene beginning, drop their inventory on the floor, and then pick it all up again after the cutscene is done. | |
Baldur's Gate II (Video Game) / int_28104b90 | featureApplicability |
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Baldur's Gate II (Video Game) / int_28104b90 | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_28104b90 | |
Baldur's Gate II (Video Game) / int_28b2f93a | type |
Slavery Is a Special Kind of Evil | |
Baldur's Gate II (Video Game) / int_28b2f93a | comment |
During Nalia's second personal quest, you meet Barg a pirate who proudly boasts about how he and his crew smuggle all kinds of illegal items into Athkatla under the noses of its authorities for their employer, Isaea Roenall; however, he admits that they can't stomach slavery so Isaea employs a slave-trader separately. | |
Baldur's Gate II (Video Game) / int_28b2f93a | featureApplicability |
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Baldur's Gate II (Video Game) / int_28b2f93a | featureConfidence |
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Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_28b2f93a | |
Baldur's Gate II (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Baldur's Gate II (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Baldur's Gate isn't visited at all in the second game. (Discounting the tutorial section, of course.) This leads to the irony that Baldur's Gate: Dark Alliance is seen as less "real" "Baldur's Gate" than Shadows of Amn, even though the former takes place in Baldur's Gate and the latter doesn't. | |
Baldur's Gate II (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2b7d29e1 | |
Baldur's Gate II (Video Game) / int_2be8a625 | type |
Mistaken for Exhibit | |
Baldur's Gate II (Video Game) / int_2be8a625 | comment |
Mistaken for Exhibit: In the quest to gain the services of Sir Sarles for a church, you have the option of trying to placate him with a lump of impure alloy of the Unobtanium he demands to work with. Sarles will discard the lump, but if you bring it back to the temple the chief priest will think the lump is modern art made by some other artist and accept it. | |
Baldur's Gate II (Video Game) / int_2be8a625 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2be8a625 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2be8a625 | |
Baldur's Gate II (Video Game) / int_2cd22076 | type |
Fantastic Drug | |
Baldur's Gate II (Video Game) / int_2cd22076 | comment |
Fantastic Drug: Guril berries, which the player briefly gets a hold of during a sidequest, are strongly implied to be Fantastic Viagra. | |
Baldur's Gate II (Video Game) / int_2cd22076 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2cd22076 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2cd22076 | |
Baldur's Gate II (Video Game) / int_2d4fa515 | type |
Ax-Crazy | |
Baldur's Gate II (Video Game) / int_2d4fa515 | comment |
There's also a notable mod that lets other default NPC (like, Minsc, Jaheira, Aerie, Anomen, etc) to acquire and manage the stronghold that your character normally couldn't get, so you could go through all the Stronghold quests in one play through, although there are some limitations (such as Nalia not wanting to ask Korgan to inherit her home due to his attitude) | |
Baldur's Gate II (Video Game) / int_2d4fa515 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2d4fa515 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2d4fa515 | |
Baldur's Gate II (Video Game) / int_2d88e42c | type |
Gender Bender | |
Baldur's Gate II (Video Game) / int_2d88e42c | comment |
As other materials on the Realms make clear, he is perfectly right about what the Nether Scrolls are. Of course, Eldritch Lore in D&D covers magical transformations of all sorts... | |
Baldur's Gate II (Video Game) / int_2d88e42c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2d88e42c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2d88e42c | |
Baldur's Gate II (Video Game) / int_2d9e89f7 | type |
We Help the Helpless | |
Baldur's Gate II (Video Game) / int_2d9e89f7 | comment |
Rasaad vs. Viconia. | |
Baldur's Gate II (Video Game) / int_2d9e89f7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2d9e89f7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2d9e89f7 | |
Baldur's Gate II (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Baldur's Gate II (Video Game) / int_2f253c94 | comment |
Glass Cannon: The "Kensai" fighter kit: incapable of wearing any armor, but supremely skilled in melee weapons. | |
Baldur's Gate II (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_2f253c94 | |
Baldur's Gate II (Video Game) / int_3094ec26 | type |
Artifact of Death | |
Baldur's Gate II (Video Game) / int_3094ec26 | comment |
Artifact of Death: In the Cult of the Eyeless quest, the Shade of Amaunator gives you one half of a rod and sends you on a Fetch Quest to find the other half. The assembled rod was meant to be hidden away by the gods, who put a whole community in place to protect the shrine where one half was kept. The Shade warns you not to take the rod out of the sewers. If you do, the rod's power consumes you, and you die painfully. | |
Baldur's Gate II (Video Game) / int_3094ec26 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_3094ec26 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_3094ec26 | |
Baldur's Gate II (Video Game) / int_30ef2781 | type |
The City Narrows | |
Baldur's Gate II (Video Game) / int_30ef2781 | comment |
The City Narrows: The Slums district in Athkatla. | |
Baldur's Gate II (Video Game) / int_30ef2781 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_30ef2781 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_30ef2781 | |
Baldur's Gate II (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Baldur's Gate II (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Korgan is an Ax-Crazy murdering bastard, but he refuses to harm children. This is also the reason why Viconia became a outcast. She refused to sacrifice an infant for a rite of passage. During Nalia's second personal quest, you meet Barg a pirate who proudly boasts about how he and his crew smuggle all kinds of illegal items into Athkatla under the noses of its authorities for their employer, Isaea Roenall; however, he admits that they can't stomach slavery so Isaea employs a slave-trader separately. Charname can be this if Evil-aligned, such as telling Imoen that they're interested in the power Irenicus was trying to unlock within them, but they won't let him harm her any further. Subverted in the battle between the Shadow Thieves and Bodhi's vampires. The Shadow Thieves are the more moral of the two in action but only because random murders and abductions and similar are bad for business and the Shadow Thieves are looking to make a consistent profit. While individual Shadow Thieves may or may not have scruples that's not the reason the two are clashing. | |
Baldur's Gate II (Video Game) / int_319e4a2f | featureApplicability |
-0.3 | |
Baldur's Gate II (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_319e4a2f | |
Baldur's Gate II (Video Game) / int_32768814 | type |
Kick the Son of a Bitch | |
Baldur's Gate II (Video Game) / int_32768814 | comment |
Kick The Son Of A Bitch: One example shows up during the Cleric questline, see Schrödinger's Gun below. | |
Baldur's Gate II (Video Game) / int_32768814 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_32768814 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_32768814 | |
Baldur's Gate II (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Baldur's Gate II (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Because of the way the game tracks and monitors global event counters, game performance begins to break down near the end of Baldur's Gate II or near the beginning of Throne of Bhaal. So many resources are devoted to constantly keeping track of event counters, even ones that have no further use, that the game suffers from crippling lag, with character movement stuttering and combat becoming nearly unplayable even on modern systems. What's worse, the original games have no multi-core CPU support and are resource intensive, meaning that in most cases a single core is nearly maxed out on performance while the others are unaffected. The only known fix is to modify the save game file itself with a few hundred "placeholder" event counters. For whatever reason, the lag is an issue of the save file reaching a certain percentage of event counters out of a particular number; by inserting placeholder counters, the file can be made to reach that number, causing it to "roll over" to a new larger number, improving performance. The problem is also fixed with the popular Throne of Bhaal Extender (TobEx) mod, a kind of standalone pre-loading program that modifies the game engine as the game is being played in order to correct this and numerous other mechanical issues. | |
Baldur's Gate II (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_33ca811a | |
Baldur's Gate II (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
Baldur's Gate II (Video Game) / int_34e095ed | comment |
Beat Still, My Heart: In one part of a quest where you need to get one of these from a demon to be able to leave a particular dungeon. The expansion, Throne Of Bhaal, requires you to destroy one (in fact, two) in order to make an enemy vulnerable, allowing you to kill him. | |
Baldur's Gate II (Video Game) / int_34e095ed | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_34e095ed | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_34e095ed | |
Baldur's Gate II (Video Game) / int_373e2b9f | type |
Murder the Hypotenuse | |
Baldur's Gate II (Video Game) / int_373e2b9f | comment |
Murder the Hypotenuse: Haer'Dalis will try to do this to you if you romance Aerie with him in your party and your relationship with Aerie isn't yet solid when you get him. If you have solidified your romance with Aerie, he gracefully backs down. | |
Baldur's Gate II (Video Game) / int_373e2b9f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_373e2b9f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_373e2b9f | |
Baldur's Gate II (Video Game) / int_38047858 | type |
Squishy Wizard | |
Baldur's Gate II (Video Game) / int_38047858 | comment |
Squishy Wizard: Averted for most characters, especially when compared to BG I (which had Xan and Xzar). This time, all single/dual class mages have CON 16 for the invaluable +2 HP/level, and Nalia and Imoen get a few thief levels and DEX 18 (for the equally invaluable -4 AC) on top of that. Even Aerie, the resident squishy, is still somewhat better off with her DEX 17 and progresses as a cleric as well (which at least has 1D8 hp/level) - although this means her progression is considerably slower. High-level wizards also have access to spells that make them far tankier than anything combat classes can achieve with armor, albeit on a temporary basis. | |
Baldur's Gate II (Video Game) / int_38047858 | featureApplicability |
-1.0 | |
Baldur's Gate II (Video Game) / int_38047858 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_38047858 | |
Baldur's Gate II (Video Game) / int_38b9969 | type |
The Münchausen | |
Baldur's Gate II (Video Game) / int_38b9969 | comment |
The Münchausen: Jan Jansen. He will often come up with completely ludicrous stories that are only slightly relevant to the topic or danger at hand, not to mention surreal. The only thing to render him speechless is when your party descends to hell. | |
Baldur's Gate II (Video Game) / int_38b9969 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_38b9969 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_38b9969 | |
Baldur's Gate II (Video Game) / int_39c10f1d | type |
Yet Another Stupid Death | |
Baldur's Gate II (Video Game) / int_39c10f1d | comment |
The Demi-Lich hanging out in Watcher's Keep. No build-up or opening dialogue or anything; you just walk into a room, and there's an already-hostile Demi-Lich, who will then probably proceed to immediately Imprison your main character. | |
Baldur's Gate II (Video Game) / int_39c10f1d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_39c10f1d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_39c10f1d | |
Baldur's Gate II (Video Game) / int_3b113b7 | type |
Character Development | |
Baldur's Gate II (Video Game) / int_3b113b7 | comment |
Character Development: The developers incorporated lots of eastern RPG-style character-based sidequests to develop the personalities and backstories of the various sidekicks, as compared to the previous game. | |
Baldur's Gate II (Video Game) / int_3b113b7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_3b113b7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_3b113b7 | |
Baldur's Gate II (Video Game) / int_3cb17a19 | type |
Super-Powered Evil Side | |
Baldur's Gate II (Video Game) / int_3cb17a19 | comment |
Superpowered Evil Side: The "Slayer" form. Although it's a little lacking on the "superpowered" thing, especially if you're not a melee class. Until Throne of Bhaal, at least, where the Slayer form becomes much more powerful. Of course, by that point, you're essentially superpowered no matter what form you're in. Slayer form replaces your normal stats, number of attacks, and thac0 and is the same no matter if you're a fighter or a mage. The only difference is that you keep any passive bonuses and some equipment bonuses, so for example a Kensai-slayer will hit like a express train and be incapable of missing, except on a roll of 1, and a mage will merely rip the enemies apart like a plain fighter. It's also immune to all non-damaging spell effects making it surprisingly useful vs mages/liches/Demi-liches/mind-flayers. The Slayer form was intended to be even more powerful than the form the devs eventually ended with. There used to be a web page that detailed what those powers were to be, but it no longer exists. There is a mod that restores some of the Slayer powers (or maybe all of them, it's hard to know with the web page missing). | |
Baldur's Gate II (Video Game) / int_3cb17a19 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_3cb17a19 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_3cb17a19 | |
Baldur's Gate II (Video Game) / int_3ef5a484 | type |
Final Boss, New Dimension | |
Baldur's Gate II (Video Game) / int_3ef5a484 | comment |
Final Boss, New Dimension: The final fight occurs on a different plane. | |
Baldur's Gate II (Video Game) / int_3ef5a484 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_3ef5a484 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_3ef5a484 | |
Baldur's Gate II (Video Game) / int_40c57041 | type |
Manipulative Bastard | |
Baldur's Gate II (Video Game) / int_40c57041 | comment |
Manipulative Bastard: Jarlaxle shows up in the Underdark Ark to use you in a elaborate get-rich scheme. | |
Baldur's Gate II (Video Game) / int_40c57041 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_40c57041 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_40c57041 | |
Baldur's Gate II (Video Game) / int_40cbee83 | type |
Wretched Hive | |
Baldur's Gate II (Video Game) / int_40cbee83 | comment |
Wretched Hive: Athkatla. There are some law-enforcing and law-abiding elements, such as the City Guard, The Order of the Radiant Heart, and lots of ordinary people going about their lives. However, the Guard has their hands full trying to deal with crime, and, as Keldorn explains, the Order refuses to become politically active. The Shadow Thieves and Bodhi's guild are the real powers in any case. It comes complete with several Bad Guy Bars(especially the Copper Coronet), the Slums, and a Not-So-Safe Harbor. | |
Baldur's Gate II (Video Game) / int_40cbee83 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_40cbee83 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_40cbee83 | |
Baldur's Gate II (Video Game) / int_4221e01a | type |
Elemental Embodiment | |
Baldur's Gate II (Video Game) / int_4221e01a | comment |
Elemental Embodiment: They are sometimes encountered as enemies. They are also some of the best minions you can summon with spells. | |
Baldur's Gate II (Video Game) / int_4221e01a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4221e01a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4221e01a | |
Baldur's Gate II (Video Game) / int_43a045de | type |
Dropped a Bridge on Him | |
Baldur's Gate II (Video Game) / int_43a045de | comment |
Dropped a Bridge on Him: Several party members from the first game turn up dead in a rather anti-climatic fashion. Inverted when, due to the open nature of the games, several characters who should (If you got them killed) be dead after the first game can still show up for a cameo in the second. The PC can actually ask them 'Didn't you die?' This is in fact perfectly reasonable in a D&D world. | |
Baldur's Gate II (Video Game) / int_43a045de | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_43a045de | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_43a045de | |
Baldur's Gate II (Video Game) / int_441ccbad | type |
Talking Weapon | |
Baldur's Gate II (Video Game) / int_441ccbad | comment |
Talking Weapon: Liliarcor. The game's flavor text mentions that the sword's been passed from one adventurer to another because his banter starts to wear on a person. | |
Baldur's Gate II (Video Game) / int_441ccbad | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_441ccbad | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_441ccbad | |
Baldur's Gate II (Video Game) / int_44440354 | type |
Sealed Evil in a Six Pack | |
Baldur's Gate II (Video Game) / int_44440354 | comment |
Sealed Evil in a Six Pack: The infamous Kangaxx. | |
Baldur's Gate II (Video Game) / int_44440354 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_44440354 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_44440354 | |
Baldur's Gate II (Video Game) / int_4523420b | type |
Love Dodecahedron | |
Baldur's Gate II (Video Game) / int_4523420b | comment |
If you've got a male PC of the right race and two or more of Aerie, Jaheira, and Viconia in the party. With all three, plus Haer'Dalis, it turns into a full-fledged Love Dodecahedron. | |
Baldur's Gate II (Video Game) / int_4523420b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4523420b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4523420b | |
Baldur's Gate II (Video Game) / int_454d9422 | type |
Rocks Fall, Everyone Dies | |
Baldur's Gate II (Video Game) / int_454d9422 | comment |
Rocks Fall, Everyone Dies: Trying to take on Irenicus in Spellhold without rallying the inmates first will lead to him simply One-Hit Killing the party with a Wish spell. Killing a plot-important character and rendering the game Unwinnable will cause a character named Arkanis Gath to appear and kill your entire party. | |
Baldur's Gate II (Video Game) / int_454d9422 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_454d9422 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_454d9422 | |
Baldur's Gate II (Video Game) / int_45bf382b | type |
Game Mod | |
Baldur's Gate II (Video Game) / int_45bf382b | comment |
Game Mod: Lots. Even though this game is over a decade and a half old, the modding community has remained active, undertaking and completing extremely ambitious projects. One of the more popular mods is "Unfinished Business", which restores a lot of cut content. There is even a set of utilities, the BiG World Project, that allows players to choose from hundreds of mods, install them, solve compatibility issues, and debug the whole setup. Aside of the big ones mentioned above, there are also many smaller mods to bring back Baldur's Gate old, missing NPC with their own banters and interjections during the events of the second game and some having their own quests, such as Kivan (and you can even bring back his dead lover Deherianna too!), Ajantis, Coran, Branwen, Alora, Yeslick, Xan, Tiax. And in lieu of Siege of Dragonspear, there's also a mod to bring Skie Back from the Dead and somewhat restoring your ruined reputation in Baldur's Gate. And before that one, there's also a mod to prevent Yoshimo's betrayal or even still bring him back for Throne of Bhaal, albeit with a dose of Came Back Wrong. There's also a notable mod that lets other default NPC (like, Minsc, Jaheira, Aerie, Anomen, etc) to acquire and manage the stronghold that your character normally couldn't get, so you could go through all the Stronghold quests in one play through, although there are some limitations (such as Nalia not wanting to ask Korgan to inherit her home due to his attitude) For avid roleplayers, there is a mod that allows you to not side with either the Shadow Thieves or Bodhi to head to Spellhold, but instead hire a stranger named Maleficus or enlist the help of a Lathander Priest/Paladin to tackle both the Shadow Thieves and Bodhi at once. Not only it's good for Paladin roleplayers, it also lets you tackle both climax quests at once. | |
Baldur's Gate II (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_45bf382b | |
Baldur's Gate II (Video Game) / int_46eb0f90 | type |
Supernatural Repellent | |
Baldur's Gate II (Video Game) / int_46eb0f90 | comment |
Supernatural Repellent: Some magic spells act as this, providing varying degrees of protection from certain types of creatures. A protection from undead spell in particular can make the otherwise extremely dangerous liches and demiliches compeletly unable to do anything. | |
Baldur's Gate II (Video Game) / int_46eb0f90 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_46eb0f90 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_46eb0f90 | |
Baldur's Gate II (Video Game) / int_4766ca14 | type |
Volleying Insults | |
Baldur's Gate II (Video Game) / int_4766ca14 | comment |
Volleying Insults: Korgan and Imoen. | |
Baldur's Gate II (Video Game) / int_4766ca14 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4766ca14 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4766ca14 | |
Baldur's Gate II (Video Game) / int_479d4e5a | type |
Would Hurt a Child | |
Baldur's Gate II (Video Game) / int_479d4e5a | comment |
Would Hurt a Child: A side quest involves a child killer; the party must retrieve a teddy bear from him so the ghost of the victim can rest in peace. A second side quest ends in confrontation with a different child killer, Neb, who the protagonist likely met in the first game and who you always escapes there. Not so in this game though it turns out that not only has Neb killed children but he has enslaved some of their ghosts, using them against the player when confronted. | |
Baldur's Gate II (Video Game) / int_479d4e5a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_479d4e5a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_479d4e5a | |
Baldur's Gate II (Video Game) / int_48078a7 | type |
Cool Versus Awesome | |
Baldur's Gate II (Video Game) / int_48078a7 | comment |
Cool Versus Awesome: The Shadow Thieves vs. Bodhi's Vampire Guild. | |
Baldur's Gate II (Video Game) / int_48078a7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_48078a7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_48078a7 | |
Baldur's Gate II (Video Game) / int_483152c4 | type |
The Resenter | |
Baldur's Gate II (Video Game) / int_483152c4 | comment |
If Anomen fails his knighthood test, he will also become incompatible with Keldorn and Aerie. | |
Baldur's Gate II (Video Game) / int_483152c4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_483152c4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_483152c4 | |
Baldur's Gate II (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
Baldur's Gate II (Video Game) / int_4832a3bb | comment |
In the Underdark the various Always Chaotic Evil races living there, including the drow, the mind flayers, the kuo-toa and the beholders are in conflict with each other. Part of the questline to regain Adalon's eggs involves retrieving the blood (or an eyestalk) of a prominent member of one of those races for use as a component to summon a demon lord. | |
Baldur's Gate II (Video Game) / int_4832a3bb | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4832a3bb | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4832a3bb | |
Baldur's Gate II (Video Game) / int_48414e75 | type |
The Beastmaster | |
Baldur's Gate II (Video Game) / int_48414e75 | comment |
The Beastmaster: A ranger kit that specialises in summoning animals to help out and has a familiar function. Is not very popular as it has the same armor restrictions as druids. There is also the animal tamer for the pit fights, who, near the cells in the Copper Coronet, confronts you with the aid of several animals. | |
Baldur's Gate II (Video Game) / int_48414e75 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_48414e75 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_48414e75 | |
Baldur's Gate II (Video Game) / int_4ab9720d | type |
I'm Cold... So Cold... | |
Baldur's Gate II (Video Game) / int_4ab9720d | comment |
I'm Cold... So Cold...: "I feel so cold" are Aerie's last words before her hit points drop to zero. | |
Baldur's Gate II (Video Game) / int_4ab9720d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4ab9720d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4ab9720d | |
Baldur's Gate II (Video Game) / int_4b316d47 | type |
Break the Cutie | |
Baldur's Gate II (Video Game) / int_4b316d47 | comment |
Break the Cutie: Imoen gets put through ridiculous amounts of this, but is shown to recover in the end. Viconia's backstory also has a lot of this. Also, that wraith who impersonates Gorion will break down your lover, especially Aerie. | |
Baldur's Gate II (Video Game) / int_4b316d47 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4b316d47 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4b316d47 | |
Baldur's Gate II (Video Game) / int_4b96273c | type |
Monty Haul | |
Baldur's Gate II (Video Game) / int_4b96273c | comment |
Monty Haul: Powerful magical items are fairly common and there's enough full plate armor and elven chain mail to outfit your entire party with it. | |
Baldur's Gate II (Video Game) / int_4b96273c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4b96273c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4b96273c | |
Baldur's Gate II (Video Game) / int_4e3d253b | type |
Downer Ending | |
Baldur's Gate II (Video Game) / int_4e3d253b | comment |
Downer Ending The quest for the de'Arnise Keep can be this if you can't take it over as your stronghold. Sure, the trolls are gone and whatever they were planning to do has been stopped. But a lot of innocents died, along with Nalia's father, and Nalia is betrothed against her will to a slimy noble who is everything she stands against, and who will ruin her life and everything she's tried to accomplish, as well as take her home and fortune. You have the option of taking her with you, but besides the fact that she's a sub-optimal character (and is almost identical in role to Imoen, who has larger plot relevance), she's giving up her entire life to become a homeless vagabond. Averted in her ending in Throne of Baal, where she returns to her home as a powerful wizard, kicks the tar out of the nobles who destroyed her family, and becomes an influential member of the Cowled Wizards who successfully pushes serious reforms on the group to eliminate its corruption. Jan Jansen's personal quest. After you've saved the day, his love interest still goes back to her abusive, controlling husband because "he's changed, for real this time." In his ending in Throne of Baal, though, he goes back to save her and her daughter and take them away from the guy finally. | |
Baldur's Gate II (Video Game) / int_4e3d253b | featureApplicability |
-1.0 | |
Baldur's Gate II (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4e3d253b | |
Baldur's Gate II (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
Baldur's Gate II (Video Game) / int_4ebb6d16 | comment |
Lava Pit: There are several in the Temple Ruins dungeon. They do very little damage however, and even then only if you actually stand in them. | |
Baldur's Gate II (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4ebb6d16 | |
Baldur's Gate II (Video Game) / int_4efc4fae | type |
Good Scars, Evil Scars | |
Baldur's Gate II (Video Game) / int_4efc4fae | comment |
Good Scars, Evil Scars: Scarring is very common in the portraits regardless of alignment. | |
Baldur's Gate II (Video Game) / int_4efc4fae | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_4efc4fae | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_4efc4fae | |
Baldur's Gate II (Video Game) / int_504a1991 | type |
Body Horror | |
Baldur's Gate II (Video Game) / int_504a1991 | comment |
Body Horror: The "Tortured Ones" in Irenicus' dungeon and the Skin Dancers in Trademeet. | |
Baldur's Gate II (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_504a1991 | |
Baldur's Gate II (Video Game) / int_504e271f | type |
But Thou Must! | |
Baldur's Gate II (Video Game) / int_504e271f | comment |
But Thou Must!: At the start of chapter 1, Gaelan will offer you the help of his group, the Shadow Thieves, for a very high price indeed, which he justifies as reaching the Big Bad will be very risky and troublesome. You cannot refuse his help and go figure on your own what to do. You cannot even refuse to follow him to his home and listen his proposal (even if you pretend to be someone else, you will be forcefully-railroaded there in an immediate change of scene). | |
Baldur's Gate II (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_504e271f | |
Baldur's Gate II (Video Game) / int_50b05d30 | type |
Disproportionate Retribution | |
Baldur's Gate II (Video Game) / int_50b05d30 | comment |
Disproportionate Retribution: In Athkatla, any mages caught casting any form of magic are imprisoned and horrifically tortured for the rest of their lives. Or simply murdered, as in the case with the player character (unless you manage to just keep on killing Cowled Wizards until they give up). | |
Baldur's Gate II (Video Game) / int_50b05d30 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_50b05d30 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_50b05d30 | |
Baldur's Gate II (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Baldur's Gate II (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: Subverted and Lampshaded in Baldur's Gate II when a man, claiming to have broken out of prison, throws his "mighty scimitar at your head!" When this does minimal damage, he says "Oh, that normally works..." and leaves. | |
Baldur's Gate II (Video Game) / int_519f108a | featureApplicability |
-0.3 | |
Baldur's Gate II (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_519f108a | |
Baldur's Gate II (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Baldur's Gate II (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: Done to an extreme. The game dialogue and set-up tells you exactly who you traveled with — Khalid, Jaheira, Minsc, Dynaheir and Imoen — and tells you exactly how you behaved — heroically. Needless to say, rationalizing what you are shown and told in the intro level was very difficult if you were any Character Alignment besides some flavour of good and even harder if you didn't actually bring any of them along. This was remedied (fourteen years later!) by the Baldur's Gate: Siege of Dragonspear DLC, which explains how PC ends up with those people in their party, although it still involves a fair amount of Rail Roading. But later, Baldur's Gate III basically confirmed that the canon party was always there, and the protagonist was heroic. | |
Baldur's Gate II (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_52475ffd | |
Baldur's Gate II (Video Game) / int_53f5119f | type |
The Dragon | |
Baldur's Gate II (Video Game) / int_53f5119f | comment |
Inverted — when Irenicus captures you in Spellhold, he wants the party disposed of instantly, but Bodhi overrules him (without his knowledge and consent) and tries to have you executed in a way that will amuse her. Needless to say, it backfires and Irenicus is none too pleased. | |
Baldur's Gate II (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_53f5119f | |
Baldur's Gate II (Video Game) / int_586c6d7e | type |
Evil Is Visceral | |
Baldur's Gate II (Video Game) / int_586c6d7e | comment |
Evil Is Visceral: The area where the player finds the Unseeing Eye is this. | |
Baldur's Gate II (Video Game) / int_586c6d7e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_586c6d7e | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_586c6d7e | |
Baldur's Gate II (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Baldur's Gate II (Video Game) / int_5989e3b6 | comment |
Enemy Mine: The Order of the Radiant Heart and the Shadow Thieves would generally by on the opposite sides of any conflict but both agree that Bodhi and her vampires have got to go and are therefore willing to team up with the PC and each other to destroy her. | |
Baldur's Gate II (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_5989e3b6 | |
Baldur's Gate II (Video Game) / int_59907e4f | type |
Police Are Useless | |
Baldur's Gate II (Video Game) / int_59907e4f | comment |
Police Are Useless: When investigating a string of murders in the Bridge district, if you present evidence to the guards' investigator instead of acting on it yourself, he'll get himself killed. | |
Baldur's Gate II (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_59907e4f | |
Baldur's Gate II (Video Game) / int_5b965319 | type |
Language of Magic | |
Baldur's Gate II (Video Game) / int_5b965319 | comment |
Language of Magic: Unlike in the first game, the language not unidentifiable - it's Latin. | |
Baldur's Gate II (Video Game) / int_5b965319 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_5b965319 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_5b965319 | |
Baldur's Gate II (Video Game) / int_5d3e7c6 | type |
Kangaroo Court | |
Baldur's Gate II (Video Game) / int_5d3e7c6 | comment |
Kangaroo Court: Your character is subjected to one of these by an ambitious Harper. Granted, he may be right about you if you are playing an evil character, but that isn't why he is accusing you. No matter how you answer his questions, he will find a way to twist them and make you seem like a dangerous monster not unlike an illithid or beholder that needs to be sealed away forever. Jaheira calls him out on this and declares that he cares more about his own advancement than about actually protecting the balance. At least you have the option of being a Deadpan Snarker throughout the whole interrogation. | |
Baldur's Gate II (Video Game) / int_5d3e7c6 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_5d3e7c6 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_5d3e7c6 | |
Baldur's Gate II (Video Game) / int_5dcb9d92 | type |
Less Embarrassing Term | |
Baldur's Gate II (Video Game) / int_5dcb9d92 | comment |
Less Embarrassing Term: The Player is lucky enough to meet up with Drizz't (again), Wulfgar and their heroic friends. When you encounter them, they are searching the undergrowth for a misplaced magical hammer that is absolutely not "pink" — it's "light red"! | |
Baldur's Gate II (Video Game) / int_5dcb9d92 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_5dcb9d92 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_5dcb9d92 | |
Baldur's Gate II (Video Game) / int_60547993 | type |
I Want My Beloved to Be Happy | |
Baldur's Gate II (Video Game) / int_60547993 | comment |
I Want My Beloved to Be Happy: Haer'Dalis will do this with a male if Aerie is being romanced. The Turnabout mod allows a PC romancing Jaheira to choose this by resurrecting Khalid. | |
Baldur's Gate II (Video Game) / int_60547993 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_60547993 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_60547993 | |
Baldur's Gate II (Video Game) / int_607a8bd2 | type |
Beastly Bloodsports | |
Baldur's Gate II (Video Game) / int_607a8bd2 | comment |
Beastly Bloodsports: The Copper Coronet Inn has a fighting ring that has animal fights that you can bet on. Doing so will cause any Druid or Ranger party members to become upset with you. In the drow city after you're disguised as a drow and get known well enough, you can compete in the arena against various monsters. Played with due to them being mostly creatures of human-like intelligence but still treated as effectively animals. | |
Baldur's Gate II (Video Game) / int_607a8bd2 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_607a8bd2 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_607a8bd2 | |
Baldur's Gate II (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Baldur's Gate II (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Quite a few, such as Renal Bloodscalp and Korgan Bloodaxe. | |
Baldur's Gate II (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_60fa92ac | |
Baldur's Gate II (Video Game) / int_61c683d2 | type |
We Have Reserves | |
Baldur's Gate II (Video Game) / int_61c683d2 | comment |
Firkraag in the Windspear Hills sideplot also messes with the player character and is completely unconcerned about their possible retribution, even after they've destroyed all his minions, which he doesn't particularly mind either. | |
Baldur's Gate II (Video Game) / int_61c683d2 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_61c683d2 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_61c683d2 | |
Baldur's Gate II (Video Game) / int_6201e8b0 | type |
I Have Your Wife | |
Baldur's Gate II (Video Game) / int_6201e8b0 | comment |
I Have Your Wife: Bodhi pulls this by abducting your lover and turning him/her into a vampire when you enter the graveyard district to assault her guild in Baldur's Gate II. The Extended Edition characters, who can all be romanced in some capacity, are having none of her shit. Neera tries to pull a He Is Not My Boyfriend before Wild Surging away temporarily, Dorn shrugs off the attack with his class immunities or is protected by his patron, Rasaad unleashes his undead-destroying powers and Hexxat demonstrates she already is a vampire. | |
Baldur's Gate II (Video Game) / int_6201e8b0 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6201e8b0 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6201e8b0 | |
Baldur's Gate II (Video Game) / int_62259825 | type |
Nintendo Hard | |
Baldur's Gate II (Video Game) / int_62259825 | comment |
Nintendo Hard: The game is filled with extremely dangerous enemies and bosses, which means you must build your character properly and develop the right strategies to defeat said foes. Several traps in high-level areas have a chance to kill anyone who triggers them on the spot. And the 2nd Edition gameplay is something you need to get used to. | |
Baldur's Gate II (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_62259825 | |
Baldur's Gate II (Video Game) / int_6293c185 | type |
Sequel Hook | |
Baldur's Gate II (Video Game) / int_6293c185 | comment |
Sequel Hook: The game ends with a group of hooded individuals discussing the fate of Charname and the fact s/he's a Spanner in the Works. Despite the fact all of these five are the same size, they're meant to be the Bhaalspawn from Throne of Bhaal. Must have happened before the Five were fleshed out. | |
Baldur's Gate II (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6293c185 | |
Baldur's Gate II (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Baldur's Gate II (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Imoen always manages to get herself arrested by casting spells illegally upon exiting Irenicus' dungeon, even if she's got none left memorized when you escape. Conversely, enemies using spells are exempt, such as the Gith trying to retrieve the Silver Blade when you return to Athkatla. Similarly, Yoshimo can't be resurrected despite the fact that in D&D it is possible to bring a dead character back from almost ANYTHING, up to and including the total destruction of their physical body (however, it's implied that the character in question doesn't want to - which prevents all resurrection - as he specifically asks you to take his heart instead of resurrecting him). His questline was cut short due to time constraints which were compounded by fan pressure to add Imoen back as a playable character after her Cameo. He actually has dialogue for scenes it's impossible for him to legitimately be present at, and even has 2 conversations with an NPC who isn't available until ToB, concerning a mutual acquaintance, if he's cheated into the party and certain actions are taken. Aerie is always naive, sensitive and borderline cowardly regardless of her actual (and quite impressive) power level. Unless you're idling around to an extreme degree, the timespan from BG1 to BG2:ToB takes about two years. Which means that you (and your entire group) climbed from level 1 to epic levels within that time. The Underdark is unrealistically crowded with three highly territorial and vicious races competing over maybe 2-3 square miles. A cleric of invoked Chaotic Neutral alignment can take the cleric kit "Priest of Helm". According to the rules a chaotic priest of Helm wouldn't be allowed since the god Helm is firmly opposed to chaos. | |
Baldur's Gate II (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6320eced | |
Baldur's Gate II (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Baldur's Gate II (Video Game) / int_638b65bc | comment |
Armor Is Useless: This is the philosophy of the kensai kit, that a true master of their weapon need not enter battle with encumbrance. At high levels, both the party and the enemies encountered will likely have such low THAC0 scores that armor won't make much of a difference. Suits can still be worth wearing for various magical bonuses they provide, such as resistance to various elemental damage types. | |
Baldur's Gate II (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_638b65bc | |
Baldur's Gate II (Video Game) / int_64f55e69 | type |
False Innocence Trick | |
Baldur's Gate II (Video Game) / int_64f55e69 | comment |
False Innocence Trick: The first time is while escaping from Irenicus' dungeon. You run across an imprisoned man in a rather luxurious cell, with a large number of booby-trapped treasure chests to boot. If you let him out, he shortly afterwards reveals he's a doppelganger and attacks, with rather predictable results. If you're instead suspicious, he'll ask if you'd be more willing to help a little wee child and shapeshifts into a boy. The second time is about halfway through the game, when Yoshimo, who had (potentially) joined you near the start, reveals himself as a Sixth Ranger Traitor for Irenicus, due to a geas placed on him. The next time you meet him after that, there is no way around killing him off for real, which he desperately wants anyway. | |
Baldur's Gate II (Video Game) / int_64f55e69 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_64f55e69 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_64f55e69 | |
Baldur's Gate II (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Baldur's Gate II (Video Game) / int_6602cad | comment |
Permanently Missable Content: Unless you're playing as a Fighter class (and have access to the De'Arnise Keep for the rest of Amn), if you miss finding the heads for the Flail of Ages, you will not be able to go back in and retrieve them after you liberate the Keep for Nalia. This in turns locks you out of the upgraded Flail in Throne of Bhaal. Every unique item in every other area which you can't reenter past a certain point, as well as some other items. This is especially annoying in case of the pieces of certain artifacts. Didn't pay quite full attention in the very first dungeon, and missed a specific jewel? No Equalizer for you. Missed an item in a hidden area in the Spellhold dungeon? Forget about ever completing the Gesen Bow. Made the mistake of actually giving a snobby artist the alloy he asked for, instead of taking it to the smith to upgrade that Mace of Disruption? You'll never get the upgrade. Several characters will leave the party permanently and will not be recruitable again, if you make certain choices. For example, if you choose to side with Bodhi against the Shadow Thieves, Mazzy and Keldorn will give you a warning, and then follow through on it if you don't listen to them. Worse yet, they'll take everything in their inventories with them. | |
Baldur's Gate II (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6602cad | |
Baldur's Gate II (Video Game) / int_685a6461 | type |
Circus of Fear | |
Baldur's Gate II (Video Game) / int_685a6461 | comment |
Circus of Fear: An early quest has the party explore a circus tent that, when entered, is much Bigger on the Inside and filled with monstrous creatures. It turns out to be an illusion; once the illusionist is killed, it reverts back to normal. | |
Baldur's Gate II (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_685a6461 | |
Baldur's Gate II (Video Game) / int_686c9ad7 | type |
Only the Pure of Heart | |
Baldur's Gate II (Video Game) / int_686c9ad7 | comment |
Only the Pure of Heart: In Watcher's Keep, there is a pillar on the third floor that gives, when touched, a warning that only the pure may uncover the secret. Any Lawful Good characters then touching the pillar get a powerful sword, put there by a righteous hero who infused his essence into it. Anyone else gets an Abi Dhalzim's Horrid Wilting thrown at them, this being a powerful spell that can decimate entire parties, especially those of a low level. | |
Baldur's Gate II (Video Game) / int_686c9ad7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_686c9ad7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_686c9ad7 | |
Baldur's Gate II (Video Game) / int_69391768 | type |
Expecting Someone Taller | |
Baldur's Gate II (Video Game) / int_69391768 | comment |
Expecting Someone Taller: Renal Bloodscalp reacts this way to the player character. Mazzy Fentan, being a halfling fighter, also seems to be on the receiving end of this trope a lot, a fact that annoys her to no end. | |
Baldur's Gate II (Video Game) / int_69391768 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_69391768 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_69391768 | |
Baldur's Gate II (Video Game) / int_69ef378b | type |
Loyalty Mission | |
Baldur's Gate II (Video Game) / int_69ef378b | comment |
Loyalty Mission: Nearly every companion in eventually approaches you for help with something and leaves if you fail to assist them. Jaheira has troubles with the Harpers, Anomen receives news that his sister is murdered, etc. Some companions, like Nalia and Valygar, can only be recruited after you complete their respective missions. | |
Baldur's Gate II (Video Game) / int_69ef378b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_69ef378b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_69ef378b | |
Baldur's Gate II (Video Game) / int_6a1cbf28 | type |
Rebellious Princess | |
Baldur's Gate II (Video Game) / int_6a1cbf28 | comment |
Rebellious Princess: Nalia. | |
Baldur's Gate II (Video Game) / int_6a1cbf28 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6a1cbf28 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6a1cbf28 | |
Baldur's Gate II (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Baldur's Gate II (Video Game) / int_6ac6a56a | comment |
If Charname themselves is a paladin of the Order, s/he has to avert this trope in order to successfully complete that series of stronghold quests (and get a sweet set of full plate armor). Two of the quests are classic To Be Lawful or Good setups, forcing Charname to resolve a tricky situation with a decision. The solution to both is the same: Make sure you get all the information needed to make a good choice, and don't just do what authority figures tell you. | |
Baldur's Gate II (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6ac6a56a | |
Baldur's Gate II (Video Game) / int_6ae137d5 | type |
Continue Your Mission, Dammit! | |
Baldur's Gate II (Video Game) / int_6ae137d5 | comment |
Continue Your Mission, Dammit!: During the second time you rest after escaping the Underdark, a vision appears and shows Irenicus; she also warns you that you're slowly dying without your soul. Of course, you don't have to listen. | |
Baldur's Gate II (Video Game) / int_6ae137d5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6ae137d5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6ae137d5 | |
Baldur's Gate II (Video Game) / int_6b05b601 | type |
Jerkass Has a Point | |
Baldur's Gate II (Video Game) / int_6b05b601 | comment |
Jerkass Has a Point: Nalia's incorrigible aunt does make a fair point when she refuses to give you an additional reward for saving the family home, claiming that you've no doubt already robbed the place up and down while you were in there. No matter how nobly you play CHARNAME, there's probably more than a little truth to this. | |
Baldur's Gate II (Video Game) / int_6b05b601 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6b05b601 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6b05b601 | |
Baldur's Gate II (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
Baldur's Gate II (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: The Empathic Manifestation in the temple of Amaunator. As an embodiment of suffering, it can only be killed by showing it love — i.e., healing it. | |
Baldur's Gate II (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6b486b81 | |
Baldur's Gate II (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Baldur's Gate II (Video Game) / int_6bda9a30 | comment |
Meaningful Name Ribald Barterman is a merchant. Jan Jansen is a stock character in Dutch jokes. (The name simply means something akin to "John Johnson", by the way.) | |
Baldur's Gate II (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_6bda9a30 | |
Baldur's Gate II (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
Baldur's Gate II (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: The people at the Adventurer's Mart in BG2 reek of this, but will never actually screw the player over. | |
Baldur's Gate II (Video Game) / int_70bdac19 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_70bdac19 | |
Baldur's Gate II (Video Game) / int_72217e12 | type |
Murder, Inc. | |
Baldur's Gate II (Video Game) / int_72217e12 | comment |
Murder, Inc.: The Shadow Thieves seem to be bigger on assassination than actual theft. Also implied to be the case with other thieves' guilds, such as the Night Knives (the ones Maevar is courting as part of his plan to assassinate Renal Bloodscalp). | |
Baldur's Gate II (Video Game) / int_72217e12 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_72217e12 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_72217e12 | |
Baldur's Gate II (Video Game) / int_72586221 | type |
Get on the Boat | |
Baldur's Gate II (Video Game) / int_72586221 | comment |
Get on the Boat: How the player gets to Spellhold. | |
Baldur's Gate II (Video Game) / int_72586221 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_72586221 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_72586221 | |
Baldur's Gate II (Video Game) / int_72c04e0d | type |
Door to Before | |
Baldur's Gate II (Video Game) / int_72c04e0d | comment |
Door to Before: The exit from the Underdark conveniently drops the party off back at the mainland. | |
Baldur's Gate II (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_72c04e0d | |
Baldur's Gate II (Video Game) / int_7301ae04 | type |
Serial Killer | |
Baldur's Gate II (Video Game) / int_7301ae04 | comment |
Serial Killer Rejiek Hidesman, a tanner who skins his victims in his Creepy Basement. Neb the child-killing gnome. | |
Baldur's Gate II (Video Game) / int_7301ae04 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7301ae04 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7301ae04 | |
Baldur's Gate II (Video Game) / int_73f7b5a5 | type |
Total Party Kill | |
Baldur's Gate II (Video Game) / int_73f7b5a5 | comment |
When you fight Irenicus in Spellhold without adequate support, he simply casts a Total Party Kill spell (it's called "Rapture of the Father" in the game and apparently has something to do with the ritual he did on you earlier). | |
Baldur's Gate II (Video Game) / int_73f7b5a5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_73f7b5a5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_73f7b5a5 | |
Baldur's Gate II (Video Game) / int_74b85afd | type |
If You're So Evil, Eat This Kitten! | |
Baldur's Gate II (Video Game) / int_74b85afd | comment |
If You're So Evil, Eat This Kitten!: The player has to do this at points in the Shadow Thieves quest line, particularly while rooting out Mae'Var. However, since the Shadow Thieves are the gray half of Athkala's Black-and-Gray Morality, it's not too bad. It's played a little more straight in some other quests, though. | |
Baldur's Gate II (Video Game) / int_74b85afd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_74b85afd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_74b85afd | |
Baldur's Gate II (Video Game) / int_76c72a08 | type |
Schrödinger's Gun | |
Baldur's Gate II (Video Game) / int_76c72a08 | comment |
Schrödinger's Gun: When Anomen returns home he finds that his sister has been murdered, and an investigation is still in progress. His father is convinced it was a hit from a rival and tells you to kill him in revenge. If you kill the rival, you later find out that he was innocent; if you spare him, he was guilty all along. The Cleric Stronghold quests take place based on your alignment, which are presumed to indicate worship of Talos, Helm or Lathander. As a servant of your respective god, you have five people who come to you for counsel, but their problems are the same regardless of your alignment. You have to give them advice in line with your deity's ethos in order to get the most XP. To whit: The first instance is a merchant named Glinden who finds out his wife's been having an affair. Do you a) tell him to kill his wife and her lover, then rat him out to a local Corrupt Cop in exchange for a reward? b) tell him to remind his wife that the "for better or for worse" is not conditional and they have a duty to be together, thus leaving them to a stable but likely hapless union? or c) tell him to forgive her for cheating on him, thus bringing the spark of happiness back into their married lives? The second involves a dwarf called Ti'Vael who was challenged to a duel and ended up killing his opponent in the heat of the moment because he wouldn't stop taunting him. Do you a) tell him to murder all the witnesses, then kill him and turn his head in for a reward? b) tell him to turn himself in and throw himself on the mercy of the courts? or c) tell him to make amends for the man's family, revealing that the jackass was a waste of skin anyway and his death has allowed the dwarf to fill the hole he left in his family? The third instance involves a young woman called Rania whose faith in the church is waning and who wants to leave for a while. Do you a) kill her where she stands becasue no one leaves your church alive? b) Remind her of her duty towards the church, causing her to leave anyway because you're too inflexible? or c) tell her to give it time and come back when she's ready, prompting her to thank you for your kindness? In the fourth case, an underling called Cortiso comes up to you and demands your position, claiming you've been unfairly promoted over him and generally acting like an Entitled Bastard. Do you a) let him have the position, then get your Corrupt Cop friend to drag him off for Rania's murder? b) challenge him to a duel for the position and win, killing him in the process? or c) quietly acquiesce the position to him, then allow your and his superior to tell him off and send him home, allowing you to resume your position? Finally, the conclusion of the questline involves the Talassans wanting to attack the temple of Lathander. What you do also depends on your position. As a Priest of Talos, you get the order to go into the Lathanderite temple and start bashing everybody; as a Priest of Lathander, you get ordered to launch a counteroffensive by preemptively moving against the temple of Talos; as a Priest of Helm, thus placing you outside the conflict, you protect the temple of Lathander from Talassan attack, then convince the Lathanderites not to retaliate for the people's sake. | |
Baldur's Gate II (Video Game) / int_76c72a08 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_76c72a08 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_76c72a08 | |
Baldur's Gate II (Video Game) / int_76e59d86 | type |
BossInMooksClothing | |
Baldur's Gate II (Video Game) / int_76e59d86 | comment |
Boss in Mook's Clothing: Elder Orbs and The Unseeing Eye are just slightly larger than your regular beholder. | |
Baldur's Gate II (Video Game) / int_76e59d86 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_76e59d86 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_76e59d86 | |
Baldur's Gate II (Video Game) / int_7ea8f5ce | type |
Knight in Shining Armor | |
Baldur's Gate II (Video Game) / int_7ea8f5ce | comment |
Keldorn, Mazzy and Anomen vs. Dorn. | |
Baldur's Gate II (Video Game) / int_7ea8f5ce | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7ea8f5ce | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7ea8f5ce | |
Baldur's Gate II (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Baldur's Gate II (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: In the Drow city this is joined with Alien Geometries. | |
Baldur's Gate II (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7eaf99d | |
Baldur's Gate II (Video Game) / int_7ef7e1cd | type |
Every Man Has His Price | |
Baldur's Gate II (Video Game) / int_7ef7e1cd | comment |
Every Man Has His Price: Implied to be Athkatla's hat — there's a reason it's called the "City of Coin". The mercenary mages that an old enemy of Jaheira's hires to put her under a curse (one with "extra suffering" per his request) can be convinced to abandon their employer, a former slaver, if you offer to pay them more money when you track them down – an offer they'll be more than happy to accept. Pay extra and they will even backstab him the moment he tries to summon them to his aid. This adds an extra layer of defeat for the slaver, since he spent his last savings on this revenge scheme while the few thousand gold you pay to turn his own mercs against him might be chicken feed to you at this point. | |
Baldur's Gate II (Video Game) / int_7ef7e1cd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7ef7e1cd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7ef7e1cd | |
Baldur's Gate II (Video Game) / int_7efe1c56 | type |
Critical Psychoanalysis Failure | |
Baldur's Gate II (Video Game) / int_7efe1c56 | comment |
Critical Psychoanalysis Failure: Irenicus takes over Spellhold, an asylum which is supposed to specialize in holding powerful wizards. | |
Baldur's Gate II (Video Game) / int_7efe1c56 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7efe1c56 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7efe1c56 | |
Baldur's Gate II (Video Game) / int_7f287346 | type |
Most Gamers Are Male | |
Baldur's Gate II (Video Game) / int_7f287346 | comment |
Most Gamers Are Male: Played with. Originally, there were three potential romances included for male PCs and only one for female PCs (and that with a partner who many players found less than endearing), but the devs intended to have three potential romances for the female PCs as well; time constraints meant they got cut, rather than this trope. The Enhanced Edition goes out of its way to add more romances for females than males (three love interests gained to two). | |
Baldur's Gate II (Video Game) / int_7f287346 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7f287346 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7f287346 | |
Baldur's Gate II (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Baldur's Gate II (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Kangaxx congratulates you for yours after you release him. The Suldanessellar elves' form of mercy made Irenicus both incapable of regret and singularly obsessed with revenge. | |
Baldur's Gate II (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_7fbb2a3 | |
Baldur's Gate II (Video Game) / int_8042e814 | type |
Actually Pretty Funny | |
Baldur's Gate II (Video Game) / int_8042e814 | comment |
Actually Pretty Funny: At the climax of the Underdark sequence if the player tricks both Drow leaders into offering fake dragon eggs to their demonic patron the demon is willing to just peacefully return to the Abyss without accosting the player for losing his prize because the double deceit was hilarious to him. | |
Baldur's Gate II (Video Game) / int_8042e814 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8042e814 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8042e814 | |
Baldur's Gate II (Video Game) / int_808b6d16 | type |
Sdrawkcab Name | |
Baldur's Gate II (Video Game) / int_808b6d16 | comment |
Sdrawkcab Name: You encounter Nanoc the Barbarian in Throne of Bhaal. who apparently really let himself go later in life. Neb the child-killing gnome. | |
Baldur's Gate II (Video Game) / int_808b6d16 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_808b6d16 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_808b6d16 | |
Baldur's Gate II (Video Game) / int_815556aa | type |
Tome of Eldritch Lore | |
Baldur's Gate II (Video Game) / int_815556aa | comment |
Tome of Eldritch Lore: This is what Edwin thinks the Nether Scrolls are. Much to his chagrin, they were not what he expected. As other materials on the Realms make clear, he is perfectly right about what the Nether Scrolls are. Of course, Eldritch Lore in D&D covers magical transformations of all sorts... | |
Baldur's Gate II (Video Game) / int_815556aa | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_815556aa | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_815556aa | |
Baldur's Gate II (Video Game) / int_820ac3c5 | type |
Dysfunction Junction | |
Baldur's Gate II (Video Game) / int_820ac3c5 | comment |
Dysfunction Junction: Nearly all recruitable party members (and all four original love interests) have some kind of issue or trauma. And the ones who don't aren't always on even terms with reality. Depending upon whom you take along, the child of a dead murder god can easily be the most sane and stable member of the party. | |
Baldur's Gate II (Video Game) / int_820ac3c5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_820ac3c5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_820ac3c5 | |
Baldur's Gate II (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Baldur's Gate II (Video Game) / int_8409a385 | comment |
The first fight with Irenicus is also an example, though a particularly odd one, as he'll begin battle by casting 'Clone' a spell that creates clones of the player's party. Only, they won't have any equipment at all, so they don't tend to last very long. | |
Baldur's Gate II (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8409a385 | |
Baldur's Gate II (Video Game) / int_858dc9aa | type |
Unwinnable | |
Baldur's Gate II (Video Game) / int_858dc9aa | comment |
Killing a plot-important character and rendering the game Unwinnable will cause a character named Arkanis Gath to appear and kill your entire party. | |
Baldur's Gate II (Video Game) / int_858dc9aa | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_858dc9aa | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_858dc9aa | |
Baldur's Gate II (Video Game) / int_8767b1f3 | type |
Black-and-Gray Morality | |
Baldur's Gate II (Video Game) / int_8767b1f3 | comment |
Black-and-Gray Morality: In the first chapters, Charname is forced to take sides in a gang war between a ruthless criminal organization which tortures and executes its own members and a coterie of bloodthirsty vampires who have slaughtered hundreds of people. It's difficult to roleplay realistically if your character is a Paladin, Ranger, or other do-gooder. So much so that a popular game mod was created to offer the player different paths, as explained under Take a Third Option. | |
Baldur's Gate II (Video Game) / int_8767b1f3 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8767b1f3 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8767b1f3 | |
Baldur's Gate II (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Baldur's Gate II (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: A Tales of the Sword Coast player can import a higher-level hero than normal into Baldur's Gate II. BG1 gives benefits for actually playing through the game that can't be acquired by someone just starting fresh in Throne of Bhaal. This includes higher stats from BG1, as the original game also has seven items that will permanently raise a particular attribute by one point (and the expansion has one more), so a character imported into the sequel could start with some attributes higher than normally possible for their race without any cheats or exploits. The first game has an item called the Gold Pantaloons that are given to players by a confused noble that thinks the PC is the laundry service. You can't do anything with them, and they look like a total Joke Item. But it turns out that they're one of the few items that are saved when importing a character from the first game. The second game and its expansion each have a pair, the silver and bronze pantaloons respectively. If you collect all three, then the expansion to the second game has an NPC that will forge them into a very strong set of Power Armor, as well as a weapon to go with it. | |
Baldur's Gate II (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_87ce64a0 | |
Baldur's Gate II (Video Game) / int_87d7e9fa | type |
Surreal Humor | |
Baldur's Gate II (Video Game) / int_87d7e9fa | comment |
Surreal Humor A Wild Mage surge in BG2 can cause a cow to materialize and fall on one of your party members. | |
Baldur's Gate II (Video Game) / int_87d7e9fa | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_87d7e9fa | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_87d7e9fa | |
Baldur's Gate II (Video Game) / int_87de091e | type |
Improbable Power Discrepancy | |
Baldur's Gate II (Video Game) / int_87de091e | comment |
Improbable Power Discrepancy: The Amnish guards are amazingly even more powerful than the Baldur's Gate guards in the previous game, so much so that if the power discrepancy were "real" instead of merely game mechanics (to compensate for higher-level player characters), the Amnish could simply march their supermen up to Baldur's Gate and conquer the area within days. And then there's the Tethyrian and Calishite legions and mercenaries in Throne of Bhaal, whose rank-and-file footmen carry + 2 magical weapons. | |
Baldur's Gate II (Video Game) / int_87de091e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_87de091e | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_87de091e | |
Baldur's Gate II (Video Game) / int_885a5be7 | type |
Suffer the Slings | |
Baldur's Gate II (Video Game) / int_885a5be7 | comment |
Suffer the Slings: It's the only missile weapon available for everybody (except for Kensai and Cavaliers). Most notably it's the only missile weapon usable by Clerics (unless you're a Dwarf, in which case you can also use the little known Dwarven Thrower), so be prepared to use it a lot with the more support-oriented Clerics such as Viconia or Aerie. | |
Baldur's Gate II (Video Game) / int_885a5be7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_885a5be7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_885a5be7 | |
Baldur's Gate II (Video Game) / int_89b8822f | type |
Go Mad from the Revelation | |
Baldur's Gate II (Video Game) / int_89b8822f | comment |
Go Mad from the Revelation: What put a few of the inmates in Spellhold. Imoen flirts with it as well. | |
Baldur's Gate II (Video Game) / int_89b8822f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_89b8822f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_89b8822f | |
Baldur's Gate II (Video Game) / int_8ae880f7 | type |
Deconstruction | |
Baldur's Gate II (Video Game) / int_8ae880f7 | comment |
Deconstruction: Of 2nd edition era race/class restrictions. Potential halfing companion Mazzy longs to be a paladin in service to Arvoreen, the halfing god of war and justice, but is held back by the fact that only humans are allowed to be paladins. She clearly chafes under this burden, and the game goes to admirable lengths to point out how racist this is, from Anomen treating Mazzy like dirt for her aspirations to Nalia pointing out how Keldorn's paladin order is elitist for only accepting humans within its ranks. References are occasionally made to a potential future version of the world that will relax such restrictions, which did in fact happen in D&D 3rd edition. | |
Baldur's Gate II (Video Game) / int_8ae880f7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8ae880f7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8ae880f7 | |
Baldur's Gate II (Video Game) / int_8af721f7 | type |
Joke Item | |
Baldur's Gate II (Video Game) / int_8af721f7 | comment |
The first game has an item called the Gold Pantaloons that are given to players by a confused noble that thinks the PC is the laundry service. You can't do anything with them, and they look like a total Joke Item. But it turns out that they're one of the few items that are saved when importing a character from the first game. The second game and its expansion each have a pair, the silver and bronze pantaloons respectively. If you collect all three, then the expansion to the second game has an NPC that will forge them into a very strong set of Power Armor, as well as a weapon to go with it. | |
Baldur's Gate II (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8af721f7 | |
Baldur's Gate II (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
Baldur's Gate II (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: The cowled wizards, considering they imprison Imoen for something that wasn't her fault, and one even implies they are going to use magic to force themselves on her, it's unlikely players will feel any pity for them when Irenicus massacres a bunch of them. | |
Baldur's Gate II (Video Game) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8ed5c6e4 | |
Baldur's Gate II (Video Game) / int_8f628fb7 | type |
Forest Ranger | |
Baldur's Gate II (Video Game) / int_8f628fb7 | comment |
Forest Ranger: A Ranger character can accept a position as an actual forest ranger for a town in a wooded area to replace the one that got killed by Shade Wolves in the Umar Hills. | |
Baldur's Gate II (Video Game) / int_8f628fb7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8f628fb7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8f628fb7 | |
Baldur's Gate II (Video Game) / int_8fb244bd | type |
Replaced with Replica | |
Baldur's Gate II (Video Game) / int_8fb244bd | comment |
Replaced with Replica: The player character and company are sent to infiltrate a drow noble house that has stolen the eggs of a silver dragon. The swap occurs thusly: first, you're instructed to swap the real eggs before they can be used in a ritual- they're being given to a demon in exchange for power, and being given the fake eggs causes him to kill the house's Matron Mother in retaliation. Once you've replaced the original eggs, you're given a second option to use a second set of fake eggs that you can give to Phaere, who was going to give them to the demon in exchange for the power he was originally going to give her mother. This causes him to kill her as well. At that point, you have the option to either give the eggs to the demon yourself or return them to the silver dragon. | |
Baldur's Gate II (Video Game) / int_8fb244bd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_8fb244bd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_8fb244bd | |
Baldur's Gate II (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Baldur's Gate II (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: The battle against the Enclave of the Twisted Rune, which was part of a subquest that was only partially implemented in the game's initial release, leaving players wondering what a group of ultra-powerful spellcasters were doing hanging out in the basement of a shipping warehouse in the Bridge District. Fan-made mods filled in the blanks, making this battle a bit less of a Big-Lipped Alligator Moment. The Demi-Lich hanging out in Watcher's Keep. No build-up or opening dialogue or anything; you just walk into a room, and there's an already-hostile Demi-Lich, who will then probably proceed to immediately Imprison your main character. | |
Baldur's Gate II (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_902fa0b4 | |
Baldur's Gate II (Video Game) / int_90e31482 | type |
Laser-Guided Karma | |
Baldur's Gate II (Video Game) / int_90e31482 | comment |
Laser-Guided Karma: In the cutscene that plays as you go to rescue Imoen a couple of Cowled Wizards are planning to engage in I Have You Now, My Pretty with the poor girl. Seconds later Irenicus bursts into the room and blows them into meaty chunks. Not that his plans for her are particularly pleasant either. | |
Baldur's Gate II (Video Game) / int_90e31482 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_90e31482 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_90e31482 | |
Baldur's Gate II (Video Game) / int_910e53e8 | type |
Fairy Battle | |
Baldur's Gate II (Video Game) / int_910e53e8 | comment |
Fairy Battle: Even though Drizzt is not hostile unless Charname provokes him, encountering him is still accompanied by the narrator saying the party has been ambushed. | |
Baldur's Gate II (Video Game) / int_910e53e8 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_910e53e8 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_910e53e8 | |
Baldur's Gate II (Video Game) / int_9492d6a5 | type |
Evil Is Easy | |
Baldur's Gate II (Video Game) / int_9492d6a5 | comment |
Evil Is Easy: While there are only three evil characters in the original version, all of them happened to be highly optimized - the same applies to the additional evil characters. Korgan is the best warrior in the main game (without addon or expanded edition) with optimal physical stats (STR 18/77, DEX 15, CON 19) and 5 skill points in axes. Edwyn is the best mage with high CON, maximal INT and lots of additional spells due to being a specialist (in the optimal spell school no less) and a unique item. While Viconia can't hold a candle to Anomen when it comes to melee (who has high STR, CON and fighter levels), her WIS 18 makes her a superior caster. Her DEX 19 isn't too shabby either. Sarevok is hands-down the best companion in the game stat-wise. Dorn-il-Khan is the strongest companion character. His relatively low CON is a bummer, though. Hexxas is the best thief; at least as long as she's out of the sunlight. | |
Baldur's Gate II (Video Game) / int_9492d6a5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9492d6a5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9492d6a5 | |
Baldur's Gate II (Video Game) / int_950bbfa7 | type |
Take a Third Option | |
Baldur's Gate II (Video Game) / int_950bbfa7 | comment |
Take a Third Option: The aptly named Alternatives mod was created to add more choice to the guild war between the Shadow Thieves and Bodhi's vampire coven. It offers two separate paths the player can take that do not rely on them taking a side: The first path, the "good" option, is to take the side of the Athkatla City Guard and the Order of the Radiant Heart, who use the Order of the Aster - a group of clerics and paladins serving the benevolent god Lathander, who do exist in the setting - as an intermediary. Their contact is Sir Aster, a female paladin who gives the player the chance to clear out the Shadow Thieves and the vampires. Although significantly shorter, it allows the player to rescue Imoen without compromising their morals. The second path, the "Screw This, I'm Outta Here" path, begins with a noble called Maleficus. Maleficus offers a path for the evil or disinterested characters who don't care enough about rescuing Imoen or getting revenge on Irenicus to put in the effort; for doing three simple errands, he will allow them to leave Amn and sail to Maztica, leaving their problems and the Bhaalspawn Crisis behind. If the player isn't suspicious when his "employer" wants them to clear out the Shadow Thieves, they will be suspicious when their ship takes them to Brynnlaw, the location of Spellhold, as dictated by canon. At this point it is revealed that Maleficus was working for Bodhi. One quest has your character stumbling upon a den of brigands who are holding a noblewoman hostage. You can free her and gain reputation or you can read the ransom note, go to the designated ransom payment location and converse with the person there to obtain the Silver Pantaloons at a cost of reputation. Savvy players will think to pickpocket the Silver Pantaloons from the ransom-payer and then slip off without saying a word, allowing them to return to the brigands' hideout and release their hostage. She will be pissed that you left her to rot initially, but because you are ultimately freeing her you suffer no reputation hit. | |
Baldur's Gate II (Video Game) / int_950bbfa7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_950bbfa7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_950bbfa7 | |
Baldur's Gate II (Video Game) / int_958d9c62 | type |
Short Cuts Make Long Delays | |
Baldur's Gate II (Video Game) / int_958d9c62 | comment |
Short Cuts Make Long Delays: When investigating the Cult of the Unseeing Eye, you are told that the easiest way to kill the Unseeing Eye is to reassemble a specific artifact. This involves going to an underground city to get half of it, then through a town of undead, then through a lair of beholders, before you finally get the other half. Alternatively, a well prepared party can complete the quest much more quickly by simply entering the lair and hacking away. | |
Baldur's Gate II (Video Game) / int_958d9c62 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_958d9c62 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_958d9c62 | |
Baldur's Gate II (Video Game) / int_95be648c | type |
Creepy Basement | |
Baldur's Gate II (Video Game) / int_95be648c | comment |
Rejiek Hidesman, a tanner who skins his victims in his Creepy Basement. | |
Baldur's Gate II (Video Game) / int_95be648c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_95be648c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_95be648c | |
Baldur's Gate II (Video Game) / int_970c790a | type |
Big Bad | |
Baldur's Gate II (Video Game) / int_970c790a | comment |
Shortly before leaving, you encounter a shadow thief who attacks you on sight. You can offer to join forces with him, but he'll decline, claiming that he'd be a fool to trust anyone he meets in the Big Bad's evil lair. This is rather prophetic if you accepted Yoshimo into your party not long before. | |
Baldur's Gate II (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_970c790a | |
Baldur's Gate II (Video Game) / int_9775a897 | type |
Just Toying with Them | |
Baldur's Gate II (Video Game) / int_9775a897 | comment |
Just Toying with Them Bodhi likes to do this, although she has some difficulty pulling it off in practice against the Player Character. Firkraag in the Windspear Hills sideplot also messes with the player character and is completely unconcerned about their possible retribution, even after they've destroyed all his minions, which he doesn't particularly mind either. | |
Baldur's Gate II (Video Game) / int_9775a897 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9775a897 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9775a897 | |
Baldur's Gate II (Video Game) / int_97b1f33 | type |
Adventure Duo | |
Baldur's Gate II (Video Game) / int_97b1f33 | comment |
Adventure Duo: In contrast to the first game, the second went to great lengths to avoid this trope and even split up any first game Adventure Duo members present in the second game by killing off the other partner. | |
Baldur's Gate II (Video Game) / int_97b1f33 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_97b1f33 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_97b1f33 | |
Baldur's Gate II (Video Game) / int_99404851 | type |
Ladykiller in Love | |
Baldur's Gate II (Video Game) / int_99404851 | comment |
Ladykiller in Love: Coran, from the first game, has wound up this way to Safana when you encounter them late in the game. | |
Baldur's Gate II (Video Game) / int_99404851 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_99404851 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_99404851 | |
Baldur's Gate II (Video Game) / int_99c36bb5 | type |
Ironic Nursery Tune | |
Baldur's Gate II (Video Game) / int_99c36bb5 | comment |
Ironic Nursery Tune: "You can't hide, war will find. You can't hide, war will find! YOU CAN'T HIDE! WAR WILL FIND!" | |
Baldur's Gate II (Video Game) / int_99c36bb5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_99c36bb5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_99c36bb5 | |
Baldur's Gate II (Video Game) / int_9a08517a | type |
Elves Versus Dwarves | |
Baldur's Gate II (Video Game) / int_9a08517a | comment |
Aerie vs. Korgan. | |
Baldur's Gate II (Video Game) / int_9a08517a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9a08517a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9a08517a | |
Baldur's Gate II (Video Game) / int_9ab3da1a | type |
Evil Mentor | |
Baldur's Gate II (Video Game) / int_9ab3da1a | comment |
Evil Mentor: Dermin. | |
Baldur's Gate II (Video Game) / int_9ab3da1a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9ab3da1a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9ab3da1a | |
Baldur's Gate II (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Baldur's Gate II (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: A few of the game's biggest twists are seeded in Irenicus' dungeon. Of your companions who survive Irenicus' ministrations, Imoen is particularly scarred by the ideal, having been subjected to torturous experiments with a focus on death. She, like you, is a child of Bhaal, and Irenicus was trying to awaken her to her nature. Among Irenicus' servants is a vampire; he's identified as her master. Indeed, he's in league with the local vampire guild terrorising Athkatla, whose leader — his sister and chief lieutenant — deceives and betrays you to him if you side with her in the guild war. An errant clone of an unspecified woman rebels against her identity and goes mad, forcing you to kill her. She is an imperfect replica of the Big Bad's former lover, Queen Ellesime, and a lavish bedroom is set aside for its use. The three dryads infer that Irenicus is barren inside, and that he cannot get any satisfaction from them or his clones because he's missing a fundamental piece of himself. What he's missing is his soul, and the woman he cloned is the person who took it. Shortly before leaving, you encounter a shadow thief who attacks you on sight. You can offer to join forces with him, but he'll decline, claiming that he'd be a fool to trust anyone he meets in the Big Bad's evil lair. This is rather prophetic if you accepted Yoshimo into your party not long before. | |
Baldur's Gate II (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9d12bbc1 | |
Baldur's Gate II (Video Game) / int_9d29321a | type |
Can't Argue with Elves | |
Baldur's Gate II (Video Game) / int_9d29321a | comment |
Can't Argue with Elves: Oh yes you can. And if you don't, Valygar will. And if he doesn't... well, let's just say the elves deserve to be argued with this time around. Most of them also agree that yes, they screwed up mightily. | |
Baldur's Gate II (Video Game) / int_9d29321a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9d29321a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9d29321a | |
Baldur's Gate II (Video Game) / int_9df812ad | type |
Tiny Guy, Huge Girl | |
Baldur's Gate II (Video Game) / int_9df812ad | comment |
Tiny Guy, Huge Girl: In the Temple District in the second game, the player can encounter a gnome who is in love with a human female Paladin but is too self-conscious to declare himself to her and, in a shout-out to Cyrano de Bergerac, tries to help Garrick the Bard woo her instead. Subesequent visits to the district reveal that the Paladin has figured out who really penned Garrick's love declarations and that she and the gnome have gotten married. | |
Baldur's Gate II (Video Game) / int_9df812ad | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9df812ad | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9df812ad | |
Baldur's Gate II (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Baldur's Gate II (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: An overt version. A loading screen tooltip tells the player that Neverwinter Nights will allow them to import their Baldur's Gate character. This planned feature never actually happened though, as the rules changes between D&D second and third editions were too broad to easily allow it. | |
Baldur's Gate II (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9eca61c8 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9eca61c8 | |
Baldur's Gate II (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Baldur's Gate II (Video Game) / int_9f63d4f1 | comment |
Hexxat vs. Keldorn, Anomen, Valygar, Aerie and Mazzy. | |
Baldur's Gate II (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9f63d4f1 | |
Baldur's Gate II (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Baldur's Gate II (Video Game) / int_9f6fb586 | comment |
Leitmotif: Party members with a Romance Sidequest have their own songs that play during romance talks. Although there are there are four potential love interests, there are actually only three of these songs as Aerie's and Jaheira's are two halves of the same song. | |
Baldur's Gate II (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_9f6fb586 | |
Baldur's Gate II (Video Game) / int_a013591d | type |
First Town | |
Baldur's Gate II (Video Game) / int_a013591d | comment |
First Town: The starting town of Athkala is also one of the most active areas for quests and encounters. | |
Baldur's Gate II (Video Game) / int_a013591d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a013591d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a013591d | |
Baldur's Gate II (Video Game) / int_a188ac4b | type |
Overly Long Gag | |
Baldur's Gate II (Video Game) / int_a188ac4b | comment |
Overly-Long Gag: Slightly shorter example with Neeber, as compared with Noober in the original. | |
Baldur's Gate II (Video Game) / int_a188ac4b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a188ac4b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a188ac4b | |
Baldur's Gate II (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Baldur's Gate II (Video Game) / int_a2b38d3b | comment |
Eye Scream: The Cult of the Unseeing Eye, membership in which requires Exactly What It Says on the Tin. | |
Baldur's Gate II (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a2b38d3b | |
Baldur's Gate II (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Baldur's Gate II (Video Game) / int_a414c3f0 | comment |
Trying to take on Irenicus in Spellhold without rallying the inmates first will lead to him simply One-Hit Killing the party with a Wish spell. | |
Baldur's Gate II (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a414c3f0 | |
Baldur's Gate II (Video Game) / int_a6c69bd | type |
MacGuffin | |
Baldur's Gate II (Video Game) / int_a6c69bd | comment |
There's an area in hell where you have two branching paths. One is filled with high level Beholders, the other with a wall that bombards you with nearly impossible to roll against save fear spells. If you're playing a Cavalier, you're *immune* to fear so you can just carelessly stroll past the latter corridor and get the MacGuffin. | |
Baldur's Gate II (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a6c69bd | |
Baldur's Gate II (Video Game) / int_a70223 | type |
Karma Houdini | |
Baldur's Gate II (Video Game) / int_a70223 | comment |
Karma Houdini: Saemon Havarian: Every time you meet him, prepare to be screwed over. Don't try to avoid it, because you can't. Don't try to get revenge, because you won't. He gets away every time. Even if you kill him in SoA, he shows back up in ToB, where he generally escapes justice as well.note It actually is possible to kill him in the ToB Enhanced Edition, but because that requires deliberately making a suboptimal choice in an optional quest, most players won't see it. For the interested, you have to complete Dorn's quest until you reach the Scroll of Retribution, and then—instead of using the two empty spaces on the Scroll to inscribe the names of two of the remaining bosses—use one of them to inscribe Saemon's instead. Then after you beat Balthazar wander around outside the monastery for a while, and you will eventually come across Saemon's body and learn he was struck down by Heaven itself. Jarlaxle, who fools the player into stealing a Matron Mother's gems for him and then gracefully bows out after admitting as much. He even lampshades your inability to exact retribution upon him. In order to have Anomen pass his Knighthood test if you're romancing him, you have to convince him that he should let his sister's death go unavenged even though that means letting the killer get away with it. No matter how you play it, Anomen's quest becomes a "Shaggy Dog" Story. If he refuses to kill Saerk the first time, Saerk turns out to be the guy who kills his sister, and the PC must convince Anomen to let that killer go free in order to keep him in the party. The whole event is treated like a classic If You Kill Him, You Will Be Just Like Him! plot, but this is a game where even good characters will have to slaughter dozens of people every time you play in order to advance the story, making it a huge Broken Aesop. To cap it off, if Anomen does kill Saerk the first time, it's later revealed that two random mooks killed his sister, and that Anomen murdered an apparently innocent man and failed his lifelong dreams for no apparent reason at all. Although, given that Saerk was said to have hired the men who killed her rather than doing the deed himself it's likely that he was still guilty, Anomen's just too unlucky to find out that he killed the right man. | |
Baldur's Gate II (Video Game) / int_a70223 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a70223 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a70223 | |
Baldur's Gate II (Video Game) / int_a74e8ba4 | type |
Thieves' Guild | |
Baldur's Gate II (Video Game) / int_a74e8ba4 | comment |
Thieves' Guild: There are two in Athkala. | |
Baldur's Gate II (Video Game) / int_a74e8ba4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a74e8ba4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a74e8ba4 | |
Baldur's Gate II (Video Game) / int_a7544a0f | type |
Beneath the Earth | |
Baldur's Gate II (Video Game) / int_a7544a0f | comment |
Beneath the Earth: A good portion of Baldur's Gate II takes place here, like the entire Chapter 5. | |
Baldur's Gate II (Video Game) / int_a7544a0f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a7544a0f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a7544a0f | |
Baldur's Gate II (Video Game) / int_a7aef9ff | type |
Obfuscating Stupidity | |
Baldur's Gate II (Video Game) / int_a7aef9ff | comment |
Obfuscating Stupidity: Jan comes across most of the time as a turnip-obsessed, Chaotic Stupid Cloudcuckoolander with a penchant for telling meandering, pointless stories, but if the player undertakes the sidequest to save his former lover, he's revealed to be quite lucid and clever. | |
Baldur's Gate II (Video Game) / int_a7aef9ff | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a7aef9ff | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a7aef9ff | |
Baldur's Gate II (Video Game) / int_a7edd1e0 | type |
Point-and-Click Map | |
Baldur's Gate II (Video Game) / int_a7edd1e0 | comment |
Point-and-Click Map | |
Baldur's Gate II (Video Game) / int_a7edd1e0 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a7edd1e0 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a7edd1e0 | |
Baldur's Gate II (Video Game) / int_a806691d | type |
Casanova Wannabe | |
Baldur's Gate II (Video Game) / int_a806691d | comment |
Casanova Wannabe: Salvanas the elf. His attempts to hit on your female party members (including a female Charname and a gender-bent Edwin) don't end well. | |
Baldur's Gate II (Video Game) / int_a806691d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a806691d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a806691d | |
Baldur's Gate II (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Baldur's Gate II (Video Game) / int_a8a04f6f | comment |
And I Must Scream: The Soul Prison in the Underdark. Victims of the Imprisonment spell. Thankfully they can be freed with a Freedom scroll. | |
Baldur's Gate II (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a8a04f6f | |
Baldur's Gate II (Video Game) / int_a90f0639 | type |
Entitled Bastard | |
Baldur's Gate II (Video Game) / int_a90f0639 | comment |
In the fourth case, an underling called Cortiso comes up to you and demands your position, claiming you've been unfairly promoted over him and generally acting like an Entitled Bastard. Do you a) let him have the position, then get your Corrupt Cop friend to drag him off for Rania's murder? b) challenge him to a duel for the position and win, killing him in the process? or c) quietly acquiesce the position to him, then allow your and his superior to tell him off and send him home, allowing you to resume your position? | |
Baldur's Gate II (Video Game) / int_a90f0639 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a90f0639 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a90f0639 | |
Baldur's Gate II (Video Game) / int_a91078ea | type |
Adaptational Jerkass | |
Baldur's Gate II (Video Game) / int_a91078ea | comment |
Adaptational Jerkass: The Harpers. While not always kind in the Forgotten Realms setting they are an organisation devoted to doing good and generally quite accepting of different sorts of people regardless of background. In Shadows of Amn the Harpers will often treat the protagonist like a terrible threat even if they've done nothing but good deeds since they left Candlekeep. Granted the Harpers doing so are stated to be selfish types trying to use the idea of defeating a dangerous Bhaalspawn to advance their careers but the other Harpers seem to make little effort to investigate their claims. | |
Baldur's Gate II (Video Game) / int_a91078ea | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a91078ea | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a91078ea | |
Baldur's Gate II (Video Game) / int_a971e83c | type |
Hidden Elf Village | |
Baldur's Gate II (Video Game) / int_a971e83c | comment |
Hidden Elf Village: Suldanesselar, which is an entire Hidden Elf Capital City. | |
Baldur's Gate II (Video Game) / int_a971e83c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_a971e83c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_a971e83c | |
Baldur's Gate II (Video Game) / int_aaece264 | type |
Rousing Speech | |
Baldur's Gate II (Video Game) / int_aaece264 | comment |
Rousing Speech: A bit of an inversion. Before the fight with Irenicus in Suldanessellar, the PC gives their party members the opportunity to walk away from fighting their (supposedly) most powerful enemy ever. All of them, especially your love interest, will refuse. | |
Baldur's Gate II (Video Game) / int_aaece264 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_aaece264 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_aaece264 | |
Baldur's Gate II (Video Game) / int_ab5eea65 | type |
Dramatic Irony | |
Baldur's Gate II (Video Game) / int_ab5eea65 | comment |
Dramatic Irony: Jon Irencius' quest to become a god is something that would never have worked because the Seldarine would never accept him even if he ascended. The avatar of Rillifane says as much. However, he does have a divine spark of a Bhaalspawn in him and if he'd killed the others then he would have ascended to become a god anyway. | |
Baldur's Gate II (Video Game) / int_ab5eea65 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ab5eea65 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ab5eea65 | |
Baldur's Gate II (Video Game) / int_ab998a84 | type |
Already Undone for You | |
Baldur's Gate II (Video Game) / int_ab998a84 | comment |
Already Undone for You: When attacking Bodhi for the last time, your allies Drizzt and the Shadow Thieves are encountered halfway through the crypt that had its traps and enemies intact. | |
Baldur's Gate II (Video Game) / int_ab998a84 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ab998a84 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ab998a84 | |
Baldur's Gate II (Video Game) / int_abd29ad8 | type |
No-Sell | |
Baldur's Gate II (Video Game) / int_abd29ad8 | comment |
No-Sell: At one point, Bodhi kidnaps your love interest to turn them into a vampire... Unless the love interest is an Enhanced Edition NPC, in which case they get away by using their class skills or already being a vampire in Hexxat's case, two of which also fits perfectly here by simply being the character shrugging the attempt off. This has received some criticism, since while it is indeed in-character and reasonable for all of them, it marks them out as different from the original characters and highlights the way the kidnapping went down was out of character for some of the originals (they all use divine magic, but Anomen and Viconia are powerful clerics). It also reduces the villain's effectiveness at being a villain. The class kits for paladins can turn different types of attacks into this. In exchange for a minimal penalty, the PC gets immunity to some commonly status effects, such as Fear, Charm, Hold, Poison, and Level Drain. This is on top of the saving throw bonus paladins normally get. There's an area in hell where you have two branching paths. One is filled with high level Beholders, the other with a wall that bombards you with nearly impossible to roll against save fear spells. If you're playing a Cavalier, you're *immune* to fear so you can just carelessly stroll past the latter corridor and get the MacGuffin. | |
Baldur's Gate II (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_abd29ad8 | |
Baldur's Gate II (Video Game) / int_ac6ea68c | type |
Near-Villain Victory | |
Baldur's Gate II (Video Game) / int_ac6ea68c | comment |
Near-Villain Victory: The only reason why Irenicus plans ended with fiasco was because his sister Bodhi wanted to play a cruel cat and mouse game at the expense of main character. | |
Baldur's Gate II (Video Game) / int_ac6ea68c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ac6ea68c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ac6ea68c | |
Baldur's Gate II (Video Game) / int_ad62678e | type |
Living Shadow | |
Baldur's Gate II (Video Game) / int_ad62678e | comment |
Living Shadow: Shadows are a rather common foe (with very annoying Life Drain attacks) but the Shade Lord of the Umar Hills dungeon takes to Exaggerated Trope levels with an army of Shadows and Shadow Fiends with a Shadow Dragon for good measure. The guy stays on brand. | |
Baldur's Gate II (Video Game) / int_ad62678e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ad62678e | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ad62678e | |
Baldur's Gate II (Video Game) / int_ae372576 | type |
I Warned You | |
Baldur's Gate II (Video Game) / int_ae372576 | comment |
I Warned You: The game specifically tells you not to specialize in katanas, since there aren't many in the game. If you do specialize, everything will be great until you reach the halfway point of the game, and then the only katanas available will be incapable of hurting the enemy, and you'll be stuck using weapons you aren't proficient in. The only way to get the best katana is the game is to rob an upscale house which turns out to be a mob safehouse. It's also very unlikely you will have been able to do this before you enter the Underdark, which is when the katana specialization really begins to hurt. | |
Baldur's Gate II (Video Game) / int_ae372576 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ae372576 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ae372576 | |
Baldur's Gate II (Video Game) / int_af5f2180 | type |
Avenging the Villain | |
Baldur's Gate II (Video Game) / int_af5f2180 | comment |
Avenging the Villain: Mae'var's lover shows up in the thief stronghold quests to try pulling this off. | |
Baldur's Gate II (Video Game) / int_af5f2180 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_af5f2180 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_af5f2180 | |
Baldur's Gate II (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Baldur's Gate II (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: The Temple Ruins dungeon features pits of red-hot magma. Characters can walk within six inches of them without being affected; they'll only take damage if they actually step on the lava. | |
Baldur's Gate II (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b0a91b69 | |
Baldur's Gate II (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Baldur's Gate II (Video Game) / int_b1dde8fd | comment |
Loophole Abuse: In the Sahuagin city a Plot Coupon is contained in a chest guarded by a Spectator Beholderkin, bound to guard the chest for ninety nine years, with forty still on the clock when the player arrives. Thankfully Spectators are the only Beholderkin that tend to be reasonable and its not enthused by the task so when a player character with sufficient wisdom (or Jan or Haer'Dalis) point out that its instructions to stop anyone else touching the chest in no way precludes the Spectator from opening the chest itself and the PC from grabbing what's inside without ever touching the chest it cheerfully obliges. | |
Baldur's Gate II (Video Game) / int_b1dde8fd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b1dde8fd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b1dde8fd | |
Baldur's Gate II (Video Game) / int_b1efb7a7 | type |
Mayfly–December Romance | |
Baldur's Gate II (Video Game) / int_b1efb7a7 | comment |
Mayfly–December Romance: In addition to possibly applying to the player's romance in Shadows of Amn note If you're a human male, all three of your romance options come from races longer-lived than yours. Same problem in reverse if you're an elven female and decide you want to hook up with Anomen., it's also the plot of the play you oversee in the Bard questline. The play is about an immortal sorcerer who meets a woman, and the two of them fall in love despite the sorcerer trying not to become attached to her. Once that happens, the sorcerer thinks of how he will eventually lose her and dreads the day when that will happen. The ending? When the sorcerer's apprentice asks where the woman, Karenina, has gone, the sorcerer tells him that she wished to join him in eternal life, but that he knew how painful eternal life was and didn't want to inflict that kind of pain on her, even if it was her wish. Still, he couldn't bear to part with her, and so...he turned her to stone. "Now go, my pupil...leave me with my bride. I shall touch her cold and unrelenting cheek once more...tonight a part of me has died inside." | |
Baldur's Gate II (Video Game) / int_b1efb7a7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b1efb7a7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b1efb7a7 | |
Baldur's Gate II (Video Game) / int_b2226c2f | type |
Sheathe Your Sword | |
Baldur's Gate II (Video Game) / int_b2226c2f | comment |
Sheathe Your Sword: Needed in order to defeat The Beast under Athkathla. | |
Baldur's Gate II (Video Game) / int_b2226c2f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b2226c2f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b2226c2f | |
Baldur's Gate II (Video Game) / int_b2280b66 | type |
Retcon | |
Baldur's Gate II (Video Game) / int_b2280b66 | comment |
Retcon: Quite a few, between the first game and this one. Some of them worked better than others. | |
Baldur's Gate II (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b2280b66 | |
Baldur's Gate II (Video Game) / int_b408c009 | type |
City of Adventure | |
Baldur's Gate II (Video Game) / int_b408c009 | comment |
City of Adventure: Athkatla. | |
Baldur's Gate II (Video Game) / int_b408c009 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b408c009 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b408c009 | |
Baldur's Gate II (Video Game) / int_b454d74b | type |
Sixth Ranger Traitor | |
Baldur's Gate II (Video Game) / int_b454d74b | comment |
The second time is about halfway through the game, when Yoshimo, who had (potentially) joined you near the start, reveals himself as a Sixth Ranger Traitor for Irenicus, due to a geas placed on him. The next time you meet him after that, there is no way around killing him off for real, which he desperately wants anyway. | |
Baldur's Gate II (Video Game) / int_b454d74b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b454d74b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b454d74b | |
Baldur's Gate II (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Baldur's Gate II (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass The Underwater City can be skipped entirely by choosing to leave Brynnlaw via a portal instead of a ship. Doing this will cause the player to miss out on one of the best cloaks in the game, though. Most of the Underdark's quests can be skipped simply by... heading out the exit. Adalon even mentions this if the questline is completed. But this is not the recommended course, since the next set of challenges can be overwhelming without the levels and gear the Underdark would provide to you. | |
Baldur's Gate II (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b4d6aa7d | |
Baldur's Gate II (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Baldur's Gate II (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: You may be attacked by low-level muggers every once in a while in Athkatla, wearing nothing but leather armor and short sword. The same goes to the drow in Ust Natha if you're exposed. Even civilians will attack you, with basic daggers or nothing at all. The Sahuagin of the Underwater City are this, almost to a man. They've engaged in mass ritual sacrifice for generations and are embroiled in a civil war, to the point where the remaining Sahuagin are mostly inbred and there aren't enough women left to populate the city. Charaname is ostensibly prophecized to save the Sahuagin, but regardless of which side they take in the civil war, both will remain hostile and force you to kill them. Even usurping the king and installing the rebel prince may not turn the city's fortune around, as the prince hints at disinterest in actually stopping the bloodshed. | |
Baldur's Gate II (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b58b4e3c | |
Baldur's Gate II (Video Game) / int_b7e0c5ff | type |
Love Triangle | |
Baldur's Gate II (Video Game) / int_b7e0c5ff | comment |
Love Triangle: If you've got a male PC of the right race and two or more of Aerie, Jaheira, and Viconia in the party. With all three, plus Haer'Dalis, it turns into a full-fledged Love Dodecahedron. A love triangle between Haer'Dalis, Aerie, and a female PC was planned for, but not fully programmed in time for the game's release. The Enhanced Edition adds Neera and Dorn to the above mess, as well as making it possible for female PCs to have a love triangle between Rasaad and Anomen or Dorn and Hexxat. | |
Baldur's Gate II (Video Game) / int_b7e0c5ff | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b7e0c5ff | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b7e0c5ff | |
Baldur's Gate II (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Baldur's Gate II (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Happens to a number of playable characters from Baldur's Gate who don't have bridges dropped on them between games. Looking at the realm map, the second game is placed over 200 miles away, which means that someone around level 7 (your starting place in the second game) would take several in-game months to get to there without high-level magical help, which would break their bank as a single NPC. of course, you get teleport-kidnapped, saving a lot of time. | |
Baldur's Gate II (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_b8e3f20a | |
Baldur's Gate II (Video Game) / int_bbca7a41 | type |
Mirror Match | |
Baldur's Gate II (Video Game) / int_bbca7a41 | comment |
Mirror Match One of these occurs in the Pocket Plane. The first fight with Irenicus is also an example, though a particularly odd one, as he'll begin battle by casting 'Clone' a spell that creates clones of the player's party. Only, they won't have any equipment at all, so they don't tend to last very long. Another occurs in Chapter 6 of the second game, being a random battle that takes place whilst travelling between areas of Athkatla. No information is given on who they are or why they're doing it, and since they lack the abilities of the party, it's not a long battle. | |
Baldur's Gate II (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_bbca7a41 | |
Baldur's Gate II (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Baldur's Gate II (Video Game) / int_bbfaa837 | comment |
Knight Templar: Several of the Harpers qualify. Mazzy (the halfling not-quite-paladin) further subverts the Lawful Stupid half, being just as righteous as Keldorn and arguably more level-headed and fair. Speaking of Keldorn, don't place him in the same party with Viconia. The result is not pretty. | |
Baldur's Gate II (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_bbfaa837 | |
Baldur's Gate II (Video Game) / int_bce16d24 | type |
Why Don't You Just Shoot Him? | |
Baldur's Gate II (Video Game) / int_bce16d24 | comment |
Why Don't You Just Shoot Him?: Inverted — when Irenicus captures you in Spellhold, he wants the party disposed of instantly, but Bodhi overrules him (without his knowledge and consent) and tries to have you executed in a way that will amuse her. Needless to say, it backfires and Irenicus is none too pleased. When you fight Irenicus in Spellhold without adequate support, he simply casts a Total Party Kill spell (it's called "Rapture of the Father" in the game and apparently has something to do with the ritual he did on you earlier). | |
Baldur's Gate II (Video Game) / int_bce16d24 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_bce16d24 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_bce16d24 | |
Baldur's Gate II (Video Game) / int_bd288171 | type |
Romance Sidequest | |
Baldur's Gate II (Video Game) / int_bd288171 | comment |
Romance Sidequest: Baldur's Gate II was the first to implement it as a major feature, thus solidifying the trope that Bioware is now most known for. It even set the archetypes for the love interests in Bioware games; there's plenty of comparisons of Aerie to Tali or Viconia to Morrigan and Jack. | |
Baldur's Gate II (Video Game) / int_bd288171 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_bd288171 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_bd288171 | |
Baldur's Gate II (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
Baldur's Gate II (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: Trying to quit with Alt-F4 will remind you that "Boo will miss you". | |
Baldur's Gate II (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_bfae65a4 | |
Baldur's Gate II (Video Game) / int_c145f69b | type |
Subverted Trope | |
Baldur's Gate II (Video Game) / int_c145f69b | comment |
Subverted in the battle between the Shadow Thieves and Bodhi's vampires. The Shadow Thieves are the more moral of the two in action but only because random murders and abductions and similar are bad for business and the Shadow Thieves are looking to make a consistent profit. While individual Shadow Thieves may or may not have scruples that's not the reason the two are clashing. | |
Baldur's Gate II (Video Game) / int_c145f69b | featureApplicability |
-0.3 | |
Baldur's Gate II (Video Game) / int_c145f69b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c145f69b | |
Baldur's Gate II (Video Game) / int_c1d1d6ad | type |
Who Names Their Kid "Dude"? | |
Baldur's Gate II (Video Game) / int_c1d1d6ad | comment |
Who Names Their Kid "Dude"?: One of the members of the Shadow Thieves is called "Mook." She lives up to it as well. | |
Baldur's Gate II (Video Game) / int_c1d1d6ad | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c1d1d6ad | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c1d1d6ad | |
Baldur's Gate II (Video Game) / int_c3df91ff | type |
Wooden Stake | |
Baldur's Gate II (Video Game) / int_c3df91ff | comment |
Wooden Stake: Vampires need to be staked in their coffins after being defeated. Consequently, wooden stakes are an item you need to find/carry. | |
Baldur's Gate II (Video Game) / int_c3df91ff | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c3df91ff | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c3df91ff | |
Baldur's Gate II (Video Game) / int_c46ca9fe | type |
SpoonyBard | |
Baldur's Gate II (Video Game) / int_c46ca9fe | comment |
Spoony Bard: Haer'Dalis averts this entirely, being one of the best tanks in the game thanks to his defensive spells and kit abilities. | |
Baldur's Gate II (Video Game) / int_c46ca9fe | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c46ca9fe | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c46ca9fe | |
Baldur's Gate II (Video Game) / int_c4dc0698 | type |
The Soulless | |
Baldur's Gate II (Video Game) / int_c4dc0698 | comment |
The Soulless: Irenicus and Bodhi, and later the Player Character and Imoen. | |
Baldur's Gate II (Video Game) / int_c4dc0698 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c4dc0698 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c4dc0698 | |
Baldur's Gate II (Video Game) / int_c5e42cbd | type |
Cutscene Incompetence | |
Baldur's Gate II (Video Game) / int_c5e42cbd | comment |
Cutscene Incompetence: If you romanced someone, near the end of the game they'll be automatically kidnapped by Bodhi's vampire minions to try luring you into a trap. Jaheira is a Fighter-Druid Action Girl who can more than hold her own in hand-to-hand combat as well as commanding powerful nature magic, and she's the romantic interest with the least anti-vampire focused power set. The other three, Aerie, Vicona, and Anomen, are all clerics who have a power that gives them an "Instant Death" Radius effect against undead as well as having numerous spells that are specifically anti-undead. Averted by the Enhanced Edition love interests, who will all use their class abilities to No-Sell the kidnapping attempt. | |
Baldur's Gate II (Video Game) / int_c5e42cbd | featureApplicability |
-1.0 | |
Baldur's Gate II (Video Game) / int_c5e42cbd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c5e42cbd | |
Baldur's Gate II (Video Game) / int_c5eee42a | type |
Final Boss Preview | |
Baldur's Gate II (Video Game) / int_c5eee42a | comment |
Final Boss Preview: Jon Irenicus manages to effortlessly capture the party twice, killing some of them in the process, before you even get the chance to fight him. | |
Baldur's Gate II (Video Game) / int_c5eee42a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c5eee42a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c5eee42a | |
Baldur's Gate II (Video Game) / int_c5f0119c | type |
Insane Troll Logic | |
Baldur's Gate II (Video Game) / int_c5f0119c | comment |
Insane Troll Logic: We get some of this logic coming from an actual insane troll. Here's the conversation if you try to keep a dialogue going as long as possible instead of attacking him right after he says: | |
Baldur's Gate II (Video Game) / int_c5f0119c | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c5f0119c | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c5f0119c | |
Baldur's Gate II (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Baldur's Gate II (Video Game) / int_c5f23623 | comment |
Broken Bridge: There is a bridge in an underground area in the Unseeing Eye quest that cannot be crossed until three questions are answered correctly. The bridge spans an otherwise impassable underground rift. | |
Baldur's Gate II (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c5f23623 | |
Baldur's Gate II (Video Game) / int_c6c5ce4 | type |
Bedlam House | |
Baldur's Gate II (Video Game) / int_c6c5ce4 | comment |
Bedlam House: Spellhold, a prison for insane magic-users. | |
Baldur's Gate II (Video Game) / int_c6c5ce4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c6c5ce4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c6c5ce4 | |
Baldur's Gate II (Video Game) / int_c81e2bba | type |
Necromancer | |
Baldur's Gate II (Video Game) / int_c81e2bba | comment |
A second side quest ends in confrontation with a different child killer, Neb, who the protagonist likely met in the first game and who you always escapes there. Not so in this game though it turns out that not only has Neb killed children but he has enslaved some of their ghosts, using them against the player when confronted. | |
Baldur's Gate II (Video Game) / int_c81e2bba | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c81e2bba | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c81e2bba | |
Baldur's Gate II (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
Baldur's Gate II (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: Umar Hills contains a group of peaceful ogres, gnolls and a minotaur who just want to trade with the town, but keep getting chased away because of the peoples' belief that their respective species are Always Chaotic Evil. Some of the townspeople also blame them for the village's problems, even though the creatures were also affected by the problem and were even trying to help. Their leader also mentions that they are Defectors From Decadence fleeing from an empire that forcibly conscripted them. In the EE, Dorn comments on how people are predjudiced against Half-Orcs purely for their appearance. He's definitely evil (especially in BG2), but he also comes off as pretty honest, loyal and an honourable if bloodthirsty warrior, and is completely unbiased in who he romances. He seems annoyed that people assume all Half-Orcs are as bad as he is. | |
Baldur's Gate II (Video Game) / int_c8bea4ec | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c8bea4ec | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c8bea4ec | |
Baldur's Gate II (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Baldur's Gate II (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Besides all the acts of kindness you can do for random schmucks, various Companion-Specific Sidequest-s and romances allow plenty of opportunity for this. | |
Baldur's Gate II (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_c9861848 | |
Baldur's Gate II (Video Game) / int_cc396ff2 | type |
Rescue Introduction | |
Baldur's Gate II (Video Game) / int_cc396ff2 | comment |
Rescue Introduction: Aerie: Held captive and disguised as an ogre in a circus tent; the party can choose to free her. Cernd: Has been captured by the people of Trademeet, who hold Druids responsible for the ongoing animal attaches. Haer'Dalis: Has been kidnapped and mind controlled by the wizard Mekrath. Viconia (again!): Being pursued by an officer of the Flaming Fist, although it's unclear if he has a valid reason or is just prejudiced because she's a Drow. Mazzy: Was part of a group of adventurers who tried to clear out the Temple Ruins, but the rest of her party was killed and she was imprisoned there. Minsc and Jaheira: Imprisoned with Charname at the beginning of the game; you can choose whether or not to free them or leave them there. | |
Baldur's Gate II (Video Game) / int_cc396ff2 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_cc396ff2 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_cc396ff2 | |
Baldur's Gate II (Video Game) / int_cd70c3dc | type |
CorruptCop | |
Baldur's Gate II (Video Game) / int_cd70c3dc | comment |
The first instance is a merchant named Glinden who finds out his wife's been having an affair. Do you a) tell him to kill his wife and her lover, then rat him out to a local Corrupt Cop in exchange for a reward? b) tell him to remind his wife that the "for better or for worse" is not conditional and they have a duty to be together, thus leaving them to a stable but likely hapless union? or c) tell him to forgive her for cheating on him, thus bringing the spark of happiness back into their married lives? | |
Baldur's Gate II (Video Game) / int_cd70c3dc | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_cd70c3dc | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_cd70c3dc | |
Baldur's Gate II (Video Game) / int_cf1b706e | type |
Flat-Earth Atheist | |
Baldur's Gate II (Video Game) / int_cf1b706e | comment |
Flat-Earth Atheist: The Cult of the Unseeing Eye claims that all gods (except theirs) don't exist despite living in a world with very active deities. Their argument that clerics' magic is no different than wizards is already pretty weak, given that divine magic works quite differently to arcane magic, but the whole idea really falls apart given that the Time of Troubles, when gods literally walked the Earth, is within the living memory of many humans. | |
Baldur's Gate II (Video Game) / int_cf1b706e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_cf1b706e | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_cf1b706e | |
Baldur's Gate II (Video Game) / int_cfd569ac | type |
Take Your Time | |
Baldur's Gate II (Video Game) / int_cfd569ac | comment |
Take Your Time: Early events allow you to take your time, so that you can level up a bit, while later on you get timed quests more often. Your sister may be getting mind-raped by the Cowled Wizards and then Irenicus while you're out doing random side quests for a few months, but rest assured no matter when you set out to save her she'll be in the same condition when you arrive. Gets even worse after Spellhold, when you ostensibly have no soul, are slowly dying, and Irenicus is in the midst of laying waste to an Elven city. You can still run around doing inane random quests for as long as you like. | |
Baldur's Gate II (Video Game) / int_cfd569ac | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_cfd569ac | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_cfd569ac | |
Baldur's Gate II (Video Game) / int_d4a89464 | type |
And Your Reward Is Parenthood | |
Baldur's Gate II (Video Game) / int_d4a89464 | comment |
And Your Reward Is Parenthood: If you romance Aerie, she will eventually become pregnant and give birth to your son between that game and Baldur's Gate II: Throne of Bhaal. The baby doesn't unlock any additional gameplay or story content, however, except for permanently occupying one of Aerie's quick-item slots. | |
Baldur's Gate II (Video Game) / int_d4a89464 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d4a89464 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d4a89464 | |
Baldur's Gate II (Video Game) / int_d4b013c1 | type |
Does Not Like Magic | |
Baldur's Gate II (Video Game) / int_d4b013c1 | comment |
Valygar vs. Edwin. | |
Baldur's Gate II (Video Game) / int_d4b013c1 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d4b013c1 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d4b013c1 | |
Baldur's Gate II (Video Game) / int_d514d688 | type |
Optional Character Scene | |
Baldur's Gate II (Video Game) / int_d514d688 | comment |
Optional Character Scene: It's common for party members to interject in conversations. Several mods even add in extra. | |
Baldur's Gate II (Video Game) / int_d514d688 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d514d688 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d514d688 | |
Baldur's Gate II (Video Game) / int_d52d28b6 | type |
Hypocrite | |
Baldur's Gate II (Video Game) / int_d52d28b6 | comment |
Hypocrite: The Cult of the Unseeing Eye view all gods except their own as false, but their "god" is a Beholder. A powerful Beholder, but by no means a god. Somebody will end up in the Wall of the Faithless when you're done with them. | |
Baldur's Gate II (Video Game) / int_d52d28b6 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d52d28b6 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d52d28b6 | |
Baldur's Gate II (Video Game) / int_d53ecfe3 | type |
Not-So-Safe Harbor | |
Baldur's Gate II (Video Game) / int_d53ecfe3 | comment |
Not-So-Safe Harbor: Athkatla's docks are even more dangerous than its slums. The pirate town of Brynnlaw also is an example. | |
Baldur's Gate II (Video Game) / int_d53ecfe3 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d53ecfe3 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d53ecfe3 | |
Baldur's Gate II (Video Game) / int_d8afec40 | type |
…But He Sounds Handsome | |
Baldur's Gate II (Video Game) / int_d8afec40 | comment |
…But He Sounds Handsome: Edwin pulls this when confronted by another wizard who is hunting him. | |
Baldur's Gate II (Video Game) / int_d8afec40 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d8afec40 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d8afec40 | |
Baldur's Gate II (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Baldur's Gate II (Video Game) / int_d9cf40fa | comment |
The second path, the "Screw This, I'm Outta Here" path, begins with a noble called Maleficus. Maleficus offers a path for the evil or disinterested characters who don't care enough about rescuing Imoen or getting revenge on Irenicus to put in the effort; for doing three simple errands, he will allow them to leave Amn and sail to Maztica, leaving their problems and the Bhaalspawn Crisis behind. If the player isn't suspicious when his "employer" wants them to clear out the Shadow Thieves, they will be suspicious when their ship takes them to Brynnlaw, the location of Spellhold, as dictated by canon. At this point it is revealed that Maleficus was working for Bodhi. | |
Baldur's Gate II (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d9cf40fa | |
Baldur's Gate II (Video Game) / int_d9d2c40b | type |
Amazon Brigade | |
Baldur's Gate II (Video Game) / int_d9d2c40b | comment |
Amazon Brigade: The game brings back Jaheira, Viconia and Imoen, and adds Aerie, Mazzy and Nalia. The Enhanced Edition adds Neera and Hexxat. However, even if you are playing the Enhanced Version, you won't be able to have an Amazon Brigade 100% of the time, either. Irenicus' dungeon is fairly difficult to get out of without Minsc and/or Yoshimo in your party. Losing Imoen means you'll be stuck for a fair amount of time without a thief until you get Nalia, unless your character is one. Not to mention that the only way to solve certain characters' problems is to have them join your party in the first place. | |
Baldur's Gate II (Video Game) / int_d9d2c40b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_d9d2c40b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_d9d2c40b | |
Baldur's Gate II (Video Game) / int_da0eeab5 | type |
Breakout Character | |
Baldur's Gate II (Video Game) / int_da0eeab5 | comment |
Breakout Character: Every NPC who made it from the first game into the second qualifies to some degree, but Imoen may be the most triumphant example. But apparently, there was someone who wanted Coran in the second game, bothered the developers quite a bit about it, and was rather rude about it to boot. The devs acknowledged her request and then named a character after her user name...which was Lanfear. | |
Baldur's Gate II (Video Game) / int_da0eeab5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_da0eeab5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_da0eeab5 | |
Baldur's Gate II (Video Game) / int_da12bcfb | type |
You Can't Go Home Again | |
Baldur's Gate II (Video Game) / int_da12bcfb | comment |
You Can't Go Home Again: The closest you get to going anywhere near Candlekeep is in your dreams, which draw upon your memories. | |
Baldur's Gate II (Video Game) / int_da12bcfb | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_da12bcfb | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_da12bcfb | |
Baldur's Gate II (Video Game) / int_dae59ff8 | type |
Empty Room Psych | |
Baldur's Gate II (Video Game) / int_dae59ff8 | comment |
Empty Room Psych: Small Teeth Pass is particularly non-notable. | |
Baldur's Gate II (Video Game) / int_dae59ff8 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_dae59ff8 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_dae59ff8 | |
Baldur's Gate II (Video Game) / int_db2f3581 | type |
All Girls Want Bad Boys | |
Baldur's Gate II (Video Game) / int_db2f3581 | comment |
Haer'Dalis vs. Charname, potentially. | |
Baldur's Gate II (Video Game) / int_db2f3581 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_db2f3581 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_db2f3581 | |
Baldur's Gate II (Video Game) / int_db39ccfd | type |
Battle Couple | |
Baldur's Gate II (Video Game) / int_db39ccfd | comment |
Battle Couple: The player character and their love interest. | |
Baldur's Gate II (Video Game) / int_db39ccfd | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_db39ccfd | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_db39ccfd | |
Baldur's Gate II (Video Game) / int_dc791d50 | type |
Words Can Break My Bones | |
Baldur's Gate II (Video Game) / int_dc791d50 | comment |
Words Can Break My Bones: There are eight schools of magic used by both arcane and divine casters, and unlike in the first game (where the magic language was unidentifiable), each comes with a set of three Latin words. Each set of Latin uses legible, valid Latin words (although not valid grammar), and all eight phrases clearly connect to the school being used. Admittedly, that last part might be debatable. | |
Baldur's Gate II (Video Game) / int_dc791d50 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_dc791d50 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_dc791d50 | |
Baldur's Gate II (Video Game) / int_dceccabf | type |
Cat Fight | |
Baldur's Gate II (Video Game) / int_dceccabf | comment |
Aerie vs. Jaheira vs. Viconia, potentially. | |
Baldur's Gate II (Video Game) / int_dceccabf | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_dceccabf | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_dceccabf | |
Baldur's Gate II (Video Game) / int_de5f028b | type |
Barbarian Hero | |
Baldur's Gate II (Video Game) / int_de5f028b | comment |
Minsc vs. Edwin. | |
Baldur's Gate II (Video Game) / int_de5f028b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_de5f028b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_de5f028b | |
Baldur's Gate II (Video Game) / int_de62097f | type |
Beyond Redemption | |
Baldur's Gate II (Video Game) / int_de62097f | comment |
Beyond Redemption: Jon Irenicus's speech to Ellesime at the Tree of Life showed the latter that the former was a man who, up until that point, had been unrepentant and sadistic. Ellesime tries to reason with Irenicus about the love they used to share, but Irencius is so consumed by hatred that he won't back down from his Evil Plan to shed his mortal form and become a god, through any means necessary. Ellesime sadly concludes that there's nothing left of Jon to save, and that she has to stop him. | |
Baldur's Gate II (Video Game) / int_de62097f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_de62097f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_de62097f | |
Baldur's Gate II (Video Game) / int_dfa15af2 | type |
Hair Memento | |
Baldur's Gate II (Video Game) / int_dfa15af2 | comment |
Hair Memento: An old enemy of Jaheira carries a lock of her hair, though in this case, it's because it's a part of the Sympathetic Magic he uses to curse her during her personal quest and the spell would fail without it. The lock is lootable as an item after killing him, meaning the trope can be invoked by the Player Character if you choose to hang on to it for the rest of the game (doubly so if you also choose to court Jaheira). | |
Baldur's Gate II (Video Game) / int_dfa15af2 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_dfa15af2 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_dfa15af2 | |
Baldur's Gate II (Video Game) / int_e0b0058a | type |
Chaotic Evil | |
Baldur's Gate II (Video Game) / int_e0b0058a | comment |
The group trying to kill Viconia are fanatical worshippers of Beshaba, the invoked Chaotic Evil goddess of bad luck. | |
Baldur's Gate II (Video Game) / int_e0b0058a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e0b0058a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e0b0058a | |
Baldur's Gate II (Video Game) / int_e1311c40 | type |
Romancing the Widow | |
Baldur's Gate II (Video Game) / int_e1311c40 | comment |
Romancing the Widow: The essence of Jaheira's romance subplot. If you pursue the relationship, Khalid will show up in dreams and fantasy sequences to give her his blessing, but the Master Wraith will use it to torment her about it. | |
Baldur's Gate II (Video Game) / int_e1311c40 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e1311c40 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e1311c40 | |
Baldur's Gate II (Video Game) / int_e3226029 | type |
Bag of Holding | |
Baldur's Gate II (Video Game) / int_e3226029 | comment |
Bag of Holding: Oh, quite literally. You get it sometime after you meet up with Irenicus. | |
Baldur's Gate II (Video Game) / int_e3226029 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e3226029 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e3226029 | |
Baldur's Gate II (Video Game) / int_e35bc0f7 | type |
Tragic Monster | |
Baldur's Gate II (Video Game) / int_e35bc0f7 | comment |
Tragic Monster: Your love interest, if you have one, will be turned into a vampire by Bodhi. Fortunately they get better. | |
Baldur's Gate II (Video Game) / int_e35bc0f7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e35bc0f7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e35bc0f7 | |
Baldur's Gate II (Video Game) / int_e398be11 | type |
Chaotic Neutral | |
Baldur's Gate II (Video Game) / int_e398be11 | comment |
A cleric of invoked Chaotic Neutral alignment can take the cleric kit "Priest of Helm". According to the rules a chaotic priest of Helm wouldn't be allowed since the god Helm is firmly opposed to chaos. | |
Baldur's Gate II (Video Game) / int_e398be11 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e398be11 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e398be11 | |
Baldur's Gate II (Video Game) / int_e3b0cd87 | type |
Morality Pet | |
Baldur's Gate II (Video Game) / int_e3b0cd87 | comment |
Charname can be this if Evil-aligned, such as telling Imoen that they're interested in the power Irenicus was trying to unlock within them, but they won't let him harm her any further. | |
Baldur's Gate II (Video Game) / int_e3b0cd87 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e3b0cd87 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e3b0cd87 | |
Baldur's Gate II (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Baldur's Gate II (Video Game) / int_e42c07e6 | comment |
At one point, Bodhi kidnaps your love interest to turn them into a vampire... Unless the love interest is an Enhanced Edition NPC, in which case they get away by using their class skills or already being a vampire in Hexxat's case, two of which also fits perfectly here by simply being the character shrugging the attempt off. This has received some criticism, since while it is indeed in-character and reasonable for all of them, it marks them out as different from the original characters and highlights the way the kidnapping went down was out of character for some of the originals (they all use divine magic, but Anomen and Viconia are powerful clerics). It also reduces the villain's effectiveness at being a villain. | |
Baldur's Gate II (Video Game) / int_e42c07e6 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e42c07e6 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e42c07e6 | |
Baldur's Gate II (Video Game) / int_e4f48a7f | type |
The "Fun" in "Funeral" | |
Baldur's Gate II (Video Game) / int_e4f48a7f | comment |
The "Fun" in "Funeral": You can run into a funeral gone horribly wrong in the Athkatla Graveyard District, which is a Black Comedy version. Nevin gave his Uncle Lester such a cheap funeral that Lester rose from his casket as a zombie out of the sheer indignity of it, killed the rest of the funeral goers, and is coming after Nevin when you arrive. When Lester gives Nevin the riot act, Nevin points out that he did it mainly because Lester frittered away all of his own money on a Calimshite whore and left Nevin nothing. Unless you intervene, Lester will kill Nevin and then shamble off to find his former mistress because there's "always time for one last quickie." If you do intervene, Nevin will call Lester out as a bastard and complain about having to rebury his now-mangled corpse. There are also several light-hearted moments at the funeral for Nalia's Father, such as a dwarf named Bonchy talking about his plans to overthrow the nobility in a too-loud voice, just to make the nobles nervous. This makes Nalia smile, to which Bonchy replies that his work is done for a ten-day. | |
Baldur's Gate II (Video Game) / int_e4f48a7f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e4f48a7f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e4f48a7f | |
Baldur's Gate II (Video Game) / int_e517eb5b | type |
Affectionate Pickpocket | |
Baldur's Gate II (Video Game) / int_e517eb5b | comment |
Affectionate Pickpocket: Played with: Imoen suddenly starts acting all love-struck and swooning around Keldorn, much to his horror (since he is Lawful Good, married, and old enough to be her father). After making him squirm for a bit, Imoen chuckles gives him back the ring she's just stolen from him. | |
Baldur's Gate II (Video Game) / int_e517eb5b | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e517eb5b | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e517eb5b | |
Baldur's Gate II (Video Game) / int_e542b0f5 | type |
Geas | |
Baldur's Gate II (Video Game) / int_e542b0f5 | comment |
Geas: Yoshimo is under a geas to betray you at a certain point of the plot. | |
Baldur's Gate II (Video Game) / int_e542b0f5 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e542b0f5 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e542b0f5 | |
Baldur's Gate II (Video Game) / int_e545e190 | type |
Nerf | |
Baldur's Gate II (Video Game) / int_e545e190 | comment |
Nerf: The kensai, believe it or not. In the tabletop game a kensai has a natural armor bonus which increases as they gain levels, but here they have the initial armor class (which is obtained by subtracting their dexterity from 23) which never improves. This may have been put in to balance out the character, since tabletop kensais can't use magical weapons. | |
Baldur's Gate II (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e545e190 | |
Baldur's Gate II (Video Game) / int_e596b496 | type |
False Prophet | |
Baldur's Gate II (Video Game) / int_e596b496 | comment |
False Prophet: Gaal is the High Priest of the Cult of the Unseeing Eye who preach that all other gods but his own are false and have swayed many to his cause. It turns out that his "god" is a Beholder—a powerful entity, but hardly a god, even in this setting. | |
Baldur's Gate II (Video Game) / int_e596b496 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e596b496 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e596b496 | |
Baldur's Gate II (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
Baldur's Gate II (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: Characters who return in the sequel are quick to brush off a question about why they're not dead. In a D&D world, where Death Is Cheap for the sufficiently powerful or wealthy, this actually makes perfect sense. | |
Baldur's Gate II (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e5d8460d | |
Baldur's Gate II (Video Game) / int_e69004a6 | type |
There Can Be Only One | |
Baldur's Gate II (Video Game) / int_e69004a6 | comment |
There Can Be Only One: Rolling up an elf named Drizzt is a bad idea; the real Drizzt Do'urden will likely attempt to skewer you. | |
Baldur's Gate II (Video Game) / int_e69004a6 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e69004a6 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e69004a6 | |
Baldur's Gate II (Video Game) / int_e913fe74 | type |
Epic Flail | |
Baldur's Gate II (Video Game) / int_e913fe74 | comment |
Epic Flail: The Flail of Ages on its own makes having a character with proficiency in flails worthwhile. | |
Baldur's Gate II (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e913fe74 | |
Baldur's Gate II (Video Game) / int_e92841f | type |
Talking the Monster to Death | |
Baldur's Gate II (Video Game) / int_e92841f | comment |
Talking the Monster to Death: At one point, you can talk down an Aboleth. | |
Baldur's Gate II (Video Game) / int_e92841f | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_e92841f | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_e92841f | |
Baldur's Gate II (Video Game) / int_ea1fe5d3 | type |
Staking the Loved One | |
Baldur's Gate II (Video Game) / int_ea1fe5d3 | comment |
Staking the Loved One: If Charname completes a romance with one of the original four love interests, this happens courtesy of Bodhi. Of course, since they're only half-turned, you can just kill them normally. Bringing them back is a different matter altogether. | |
Baldur's Gate II (Video Game) / int_ea1fe5d3 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ea1fe5d3 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ea1fe5d3 | |
Baldur's Gate II (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
Baldur's Gate II (Video Game) / int_eb8ec7c8 | comment |
Jerkass: As bad as the first game is, the second is even worse when it comes to the upper classes, most of them are horribly snobbish and standoffish. Nalia's Aunt Delcia is probably the worst example. In addition to the usual NPCs that like to start fights for no reason, there are also random NPCs that will insult you or a member of your party for being a certain race. The entire town of Trademeet is suspicious of you because you're a stranger and treats you accordingly. | |
Baldur's Gate II (Video Game) / int_eb8ec7c8 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_eb8ec7c8 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_eb8ec7c8 | |
Baldur's Gate II (Video Game) / int_eb934d55 | type |
The Almighty Dollar | |
Baldur's Gate II (Video Game) / int_eb934d55 | comment |
The Almighty Dollar: Some locations are named after Waukeen, the goddess of money, trade, and wealth, also known as the "Merchant's Friend". Part of the game backstory is intrigue among merchants. | |
Baldur's Gate II (Video Game) / int_eb934d55 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_eb934d55 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_eb934d55 | |
Baldur's Gate II (Video Game) / int_ebb900a7 | type |
Resignations Not Accepted | |
Baldur's Gate II (Video Game) / int_ebb900a7 | comment |
The third instance involves a young woman called Rania whose faith in the church is waning and who wants to leave for a while. Do you a) kill her where she stands becasue no one leaves your church alive? b) Remind her of her duty towards the church, causing her to leave anyway because you're too inflexible? or c) tell her to give it time and come back when she's ready, prompting her to thank you for your kindness? | |
Baldur's Gate II (Video Game) / int_ebb900a7 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ebb900a7 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ebb900a7 | |
Baldur's Gate II (Video Game) / int_ed54283 | type |
Single Mom Stripper | |
Baldur's Gate II (Video Game) / int_ed54283 | comment |
Single Mom Stripper: One prostitute in the docks district says that she's never done it before but needs the money to support her family. | |
Baldur's Gate II (Video Game) / int_ed54283 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ed54283 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ed54283 | |
Baldur's Gate II (Video Game) / int_eece5183 | type |
Have You Seen My God? | |
Baldur's Gate II (Video Game) / int_eece5183 | comment |
Have You Seen My God?: At the time the game takes place in-universe the goddess of trade, Waukeen (very popular in mercantile Amn) has been missing since The Time of Troubles with her friend the luck goddess Tymora handling her position for the moment. Naturally her clergy encountered in game are rather distressed about this. | |
Baldur's Gate II (Video Game) / int_eece5183 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_eece5183 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_eece5183 | |
Baldur's Gate II (Video Game) / int_ef2582c3 | type |
Named Weapons | |
Baldur's Gate II (Video Game) / int_ef2582c3 | comment |
Named Weapons: Any enchanted weapon +1 or higher could have a name. | |
Baldur's Gate II (Video Game) / int_ef2582c3 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ef2582c3 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ef2582c3 | |
Baldur's Gate II (Video Game) / int_f0864fd9 | type |
Combat by Champion | |
Baldur's Gate II (Video Game) / int_f0864fd9 | comment |
Combat by Champion: The fight with Faldorn, one of the arena types in Ust Natha. | |
Baldur's Gate II (Video Game) / int_f0864fd9 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f0864fd9 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f0864fd9 | |
Baldur's Gate II (Video Game) / int_f2877d9e | type |
IncrediblyLamePun | |
Baldur's Gate II (Video Game) / int_f2877d9e | comment |
Incredibly Lame Pun: From time to time you'll get one, including a tale told to the party near mid-game. It relates the story of a throne carved from stone which was hidden in the upper level of a grass hut. However, the floor of the hut wasn't strong enough to support the throne and it collapsed, sending the throne to the ground and ruining the hut. It's Minsc who is first to grasp the moral of the story: | |
Baldur's Gate II (Video Game) / int_f2877d9e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f2877d9e | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f2877d9e | |
Baldur's Gate II (Video Game) / int_f46eebb | type |
Betrayal by Inaction | |
Baldur's Gate II (Video Game) / int_f46eebb | comment |
Betrayal by Inaction: A group of mercenary mages approaches the heroes, telling them that really don't like working for Baron Ployer, and that for a modest price they will not show up for his protection when they are going to confront him. | |
Baldur's Gate II (Video Game) / int_f46eebb | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f46eebb | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f46eebb | |
Baldur's Gate II (Video Game) / int_f55a1990 | type |
Disc-One Final Dungeon | |
Baldur's Gate II (Video Game) / int_f55a1990 | comment |
Disc-One Final Dungeon: Spellhold, a prison for insane magic-users. | |
Baldur's Gate II (Video Game) / int_f55a1990 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f55a1990 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f55a1990 | |
Baldur's Gate II (Video Game) / int_f6e10f3e | type |
Big-Lipped Alligator Moment | |
Baldur's Gate II (Video Game) / int_f6e10f3e | comment |
The battle against the Enclave of the Twisted Rune, which was part of a subquest that was only partially implemented in the game's initial release, leaving players wondering what a group of ultra-powerful spellcasters were doing hanging out in the basement of a shipping warehouse in the Bridge District. Fan-made mods filled in the blanks, making this battle a bit less of a Big-Lipped Alligator Moment. | |
Baldur's Gate II (Video Game) / int_f6e10f3e | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f6e10f3e | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f6e10f3e | |
Baldur's Gate II (Video Game) / int_f6f6adeb | type |
Railroading | |
Baldur's Gate II (Video Game) / int_f6f6adeb | comment |
Railroading: At the end of chapter 1, it doesn't matter what you say, not even if you deny to be the main character: Gaelan will take you to his house and propose his deal, which you cannot refute (see But Thou Must! above) in order to set in motion the money-catching quests for Chapter 2. You also generally have no choice but to pursue the Big Bad thanks to said deal, either to get revenge/answers or to rescue your childhood friend, you can't simply walk away from Amn and go anywhere else forever. | |
Baldur's Gate II (Video Game) / int_f6f6adeb | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f6f6adeb | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f6f6adeb | |
Baldur's Gate II (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Baldur's Gate II (Video Game) / int_f818b637 | comment |
Dude, Where's My Respect?: Justified at the beginning of the game, as the citizens of Amn have no reason to care about what happens in the north. Played straight after that. | |
Baldur's Gate II (Video Game) / int_f818b637 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f818b637 | |
Baldur's Gate II (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Baldur's Gate II (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Having better-developed party members lets you be personally cruel on a level the first game never allowed. Modest examples include letting the daughter of Jan's beloved be killed by her abusive father, forcing Keldorn to lock up his wife and alienate his family, and leaving Jaheira and Minsc imprisoned in Irenicus's lab. To say nothing of putting together incompatible party members, which eventually ends in a fight to the death. Many of the romance banters also have at least one dialogue option that breaks the relationship off rudely, abruptly, and permanently. At the climax of Dorn's quest in Shadows of Amn, you have to sacrifice a 'sapient being' in a summoning circle in order to summon a demon. The way the player is supposed to do this is to sacrifice a summoned monster, or to resurrect an NPC who died in the middle of the circle and then sacrifice him. However, there's nothing to stop the player from taking Dorn's advice and sacrificing a party member. Most of them die cursing the player's name or threatening revenge, but a few—most notably Aerie, Nalia, and Neera—die screaming in agony and begging to know what they did to deserve this. And special mention goes to Minsc, who dies trying to get Boo away from the circle so the hamster doesn't die as well. | |
Baldur's Gate II (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f87c42d4 | |
Baldur's Gate II (Video Game) / int_f8d5904 | type |
The Minion Master | |
Baldur's Gate II (Video Game) / int_f8d5904 | comment |
The Minion Master: The beastmaster and Totemic Druid kits, and to some extent all mages, druids, and clerics. Summoned minions are quite powerful in Baldur's Gate 1 and 2, especially if you pick the right ones. Summoned Fire Elementals are particularly powerful, but even a group of properly buffed skeletons can take out a huge number of encounters. | |
Baldur's Gate II (Video Game) / int_f8d5904 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f8d5904 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f8d5904 | |
Baldur's Gate II (Video Game) / int_f8e010ce | type |
Evil Cannot Comprehend Good | |
Baldur's Gate II (Video Game) / int_f8e010ce | comment |
Evil Cannot Comprehend Good: Mostly. Irenicus in particular. | |
Baldur's Gate II (Video Game) / int_f8e010ce | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_f8e010ce | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_f8e010ce | |
Baldur's Gate II (Video Game) / int_fab3c1e1 | type |
Weakened by the Light | |
Baldur's Gate II (Video Game) / int_fab3c1e1 | comment |
Weakened by the Light: Vampires of course, though this doesn't come up much, as they only appear at night or underground. More directly relevant to gameplay is Drow weapons and armour made of adamantite. They are likely to be much better than most others and thus useful for the Underdark section of the game but only that section, since as soon as they get brought topside the sunlight causes them to crumble to dust. Even if it's night time. | |
Baldur's Gate II (Video Game) / int_fab3c1e1 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_fab3c1e1 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_fab3c1e1 | |
Baldur's Gate II (Video Game) / int_fbc074c3 | type |
Player Character | |
Baldur's Gate II (Video Game) / int_fbc074c3 | comment |
Bodhi likes to do this, although she has some difficulty pulling it off in practice against the Player Character. | |
Baldur's Gate II (Video Game) / int_fbc074c3 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_fbc074c3 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_fbc074c3 | |
Baldur's Gate II (Video Game) / int_fe1b2e75 | type |
Bigger on the Inside | |
Baldur's Gate II (Video Game) / int_fe1b2e75 | comment |
Bigger on the Inside: The circus tent accessible from Waukeen's Promenade, although it turns out to be merely an illusion that makes it appear that way. | |
Baldur's Gate II (Video Game) / int_fe1b2e75 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_fe1b2e75 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_fe1b2e75 | |
Baldur's Gate II (Video Game) / int_fe5e40e2 | type |
Gondor Calls for Aid | |
Baldur's Gate II (Video Game) / int_fe5e40e2 | comment |
Gondor Calls for Aid: Attacking Bodhi's guild calls for some assistance. You can convince the Shadow Thieves, the Order of the Radiant Heart and even Drizzt himself to join you in the battle. | |
Baldur's Gate II (Video Game) / int_fe5e40e2 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_fe5e40e2 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_fe5e40e2 | |
Baldur's Gate II (Video Game) / int_feb72f62 | type |
Literal Genie | |
Baldur's Gate II (Video Game) / int_feb72f62 | comment |
Literal Genie: In Baldur's Gate II; "Limited Wish" spell, and indeed the "Wish" spell. | |
Baldur's Gate II (Video Game) / int_feb72f62 | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_feb72f62 | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_feb72f62 | |
Baldur's Gate II (Video Game) / int_ff34c05a | type |
Item Crafting | |
Baldur's Gate II (Video Game) / int_ff34c05a | comment |
Item Crafting: Cromwell will create items for you if you bring the required components/pieces and enough money. | |
Baldur's Gate II (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_ff34c05a | |
Baldur's Gate II (Video Game) / int_name | type |
ItemName | |
Baldur's Gate II (Video Game) / int_name | comment |
||
Baldur's Gate II (Video Game) / int_name | featureApplicability |
1.0 | |
Baldur's Gate II (Video Game) / int_name | featureConfidence |
1.0 | |
Baldur's Gate II (Video Game) | hasFeature |
Baldur's Gate II (Video Game) / int_name | |
Baldur's Gate II (Video Game) / int_name | itemName |
Baldur's Gate II (Video Game) |
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