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Battlezone (1980) (Video Game)
- 69 statements
- 12 feature instances
- 15 referencing feature instances
Battlezone (1980) (Video Game) | type |
TVTItem | |
Battlezone (1980) (Video Game) | label |
Battlezone (1980) (Video Game) | |
Battlezone (1980) (Video Game) | page |
Battlezone1980 | |
Battlezone (1980) (Video Game) | comment |
Battlezone, released by Atari in 1980, was the first popular video game to feature 3D graphics, a technological breakthrough at a time when simple 2D games like Space Invaders were the norm. The player controls a tank, in first-person perspective, on a mechanized battlefield against enemy forces equipped with tanks and guided missiles. It is the direct ancestor of every First-Person Shooter, and the US Army even commissioned a customized variant (The Bradley Trainer) to train its tank troops. Surviving cabinets of the game are still very popular with collectors today.In 2016, Rebellion Developments released a reimagining of the classic game, featuring heavy VR elements. Click here for details. | |
Battlezone (1980) (Video Game) | fetched |
2023-05-26T13:15:00Z | |
Battlezone (1980) (Video Game) | parsed |
2023-05-26T13:15:00Z | |
Battlezone (1980) (Video Game) | processingComment |
Dropped link to FirstPersonShooter: Not a Feature - IGNORE | |
Battlezone (1980) (Video Game) | isPartOf |
DBTropes | |
Battlezone (1980) (Video Game) / int_28638961 | type |
Overflow Error | |
Battlezone (1980) (Video Game) / int_28638961 | comment |
Overflow Error: The game started the player out with slower, boxy tanks to shoot, until the player had blasted five of them, then the game threw quicker, sleeker tanks at the player. That is, up until the player had 255 tanks killed; thereafter, the register overflowed to -1, an error code. The game however simply interpreted this as "player has not yet killed enough slow tanks" and thereafter fielded the older, slower boxy tanks. This typically happens around the 80000 to 90000 point mark. A related bug would give the player a bogus high score, typically over 1 million points. | |
Battlezone (1980) (Video Game) / int_28638961 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_28638961 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_28638961 | |
Battlezone (1980) (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Battlezone (1980) (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: The 1812 Overture would play if you achieved the high score. | |
Battlezone (1980) (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_5f70322e | |
Battlezone (1980) (Video Game) / int_6d9dbf7a | type |
Vector Game | |
Battlezone (1980) (Video Game) / int_6d9dbf7a | comment |
Vector Game: A trademark of Atari that began with Lunar Lander in 1979. The game is in black and white, but uses a color overlay; green for the onscreen action, and red for the radar and scoring. | |
Battlezone (1980) (Video Game) / int_6d9dbf7a | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_6d9dbf7a | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_6d9dbf7a | |
Battlezone (1980) (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Battlezone (1980) (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: If you get hit by one bullet, you lose a life, as with most Golden Age arcade games. | |
Battlezone (1980) (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_8df14c99 | |
Battlezone (1980) (Video Game) / int_ac9b4618 | type |
One Bullet at a Time | |
Battlezone (1980) (Video Game) / int_ac9b4618 | comment |
One Bullet at a Time: Every time you fire, the crosshair flashes. When it stops, you can fire again. | |
Battlezone (1980) (Video Game) / int_ac9b4618 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_ac9b4618 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_ac9b4618 | |
Battlezone (1980) (Video Game) / int_b20fdfc8 | type |
Ur-Example | |
Battlezone (1980) (Video Game) / int_b20fdfc8 | comment |
Ur-Example: Of both simulation games and military training software, with the U.S. Army commissioning a modified cabinet dubbed The Bradley Trainer | |
Battlezone (1980) (Video Game) / int_b20fdfc8 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_b20fdfc8 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_b20fdfc8 | |
Battlezone (1980) (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Battlezone (1980) (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Added after arcade owners complained about players taking too long because they were exploring instead of fighting — if you go too long without firing your cannon, a missile spawns in. | |
Battlezone (1980) (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_b89ed08a | |
Battlezone (1980) (Video Game) / int_ca326e1e | type |
Chekhov's Volcano | |
Battlezone (1980) (Video Game) / int_ca326e1e | comment |
Chekhov's Volcano: Enforced. The volcano within the game was originally not going to erupt, but Ed Rotberg (the programmer of the game) was pestered by his coworker Owen Rubin into making it active. After Ed finally suggested that Owen write the code himself, it was found lying on Ed's desk the next day. | |
Battlezone (1980) (Video Game) / int_ca326e1e | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_ca326e1e | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_ca326e1e | |
Battlezone (1980) (Video Game) / int_ef32c393 | type |
Epic Tank-on-Tank Action | |
Battlezone (1980) (Video Game) / int_ef32c393 | comment |
Epic Tank-on-Tank Action: Tanks vs tanks. You control tanks and try to defeat other tanks. | |
Battlezone (1980) (Video Game) / int_ef32c393 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_ef32c393 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_ef32c393 | |
Battlezone (1980) (Video Game) / int_f37bf401 | type |
Hover Tank | |
Battlezone (1980) (Video Game) / int_f37bf401 | comment |
Hover Tank: All vehicles (except the walkers) use vectored thrusters to hover. | |
Battlezone (1980) (Video Game) / int_f37bf401 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_f37bf401 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_f37bf401 | |
Battlezone (1980) (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Battlezone (1980) (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Other than the UFO, all the other enemies are trying to destroy you. | |
Battlezone (1980) (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_ffd816e7 | |
Battlezone (1980) (Video Game) / int_name | type |
ItemName | |
Battlezone (1980) (Video Game) / int_name | comment |
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Battlezone (1980) (Video Game) / int_name | featureApplicability |
1.0 | |
Battlezone (1980) (Video Game) / int_name | featureConfidence |
1.0 | |
Battlezone (1980) (Video Game) | hasFeature |
Battlezone (1980) (Video Game) / int_name | |
Battlezone (1980) (Video Game) / int_name | itemName |
Battlezone (1980) (Video Game) |
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