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Bear's Restaurant (Video Game)
- 128 statements
- 24 feature instances
- 2 referencing feature instances
Bear's Restaurant (Video Game) | type |
TVTItem | |
Bear's Restaurant (Video Game) | label |
Bear's Restaurant (Video Game) | |
Bear's Restaurant (Video Game) | page |
BearsRestaurant | |
Bear's Restaurant (Video Game) | comment |
Bear's Restaurant is an Adventure Game developed and published by Odencat. Originally released for mobile devices in 2019 (and winning a Google Play award), a PC and Nintendo Switch Updated Re-release came out in October 2021, adding a widescreen display option and a post-game epilogue chapter.In the game, you play as Cat, an anthropomorphic cat that has just been hired at Bear's Restaurant, the coziest eatery in the afterlife. It's your job to dive into the memories of the recently-deceased and serve them a proper last meal before they have to rest in peace.A sequel to this game, Fishing Paradiso, released in May 2022. | |
Bear's Restaurant (Video Game) | fetched |
2024-05-09T02:18:03Z | |
Bear's Restaurant (Video Game) | parsed |
2024-05-09T02:18:03Z | |
Bear's Restaurant (Video Game) | isPartOf |
DBTropes | |
Bear's Restaurant (Video Game) / int_15b09af9 | type |
Heel–Face Door-Slam | |
Bear's Restaurant (Video Game) / int_15b09af9 | comment |
Heel–Face Door-Slam: One of the Memory Shards is from a gangster with a strict code of honor, refusing to deal drugs when the gang gets new management, and taking out the two Sinister Silhouettes sent to kill him before succumbing to his wounds. Later, we see the Memory of one of the goons, who sympathized with the gangster and was about to go turncoat before his partner shot the gangster and they were both killed in retaliation. Once he arrives in Hell, the goon vows to work hard to redeem his soul and better himself for his next reincarnation. Another Memory Shard depicts a creeper that murdered the girl he loved finish the end of his fifteen-year prison sentence and vow to live a better life...only for the father of the girl to meet him right outside the prison entrance and shoot him dead, claiming he'd never be able to atone for his sins. The creeper is later seen on the train to hell, upset at being denied a chance to be better and returning to his own ways, stalking the soul of the Black Widow. | |
Bear's Restaurant (Video Game) / int_15b09af9 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_15b09af9 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_15b09af9 | |
Bear's Restaurant (Video Game) / int_238ea4c6 | type |
Voluntary Shapeshifting | |
Bear's Restaurant (Video Game) / int_238ea4c6 | comment |
Voluntary Shape Shifting: Cat and Bear are actually humans, but their souls have chosen to look like animals. But towards the end of the game, as they're being dissolved by Nihility, they resume their true human forms. The post-game reveals their animal forms are based on how Cat depicted them both in her sketchbook when she was alive. | |
Bear's Restaurant (Video Game) / int_238ea4c6 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_238ea4c6 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_238ea4c6 | |
Bear's Restaurant (Video Game) / int_269e82c1 | type |
Death of a Child | |
Bear's Restaurant (Video Game) / int_269e82c1 | comment |
Death of a Child: The game's cast of dead souls includes two children: a pickpocket that's nine years old, and Cat, who died before graduating elementary school. | |
Bear's Restaurant (Video Game) / int_269e82c1 | featureApplicability |
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Bear's Restaurant (Video Game) / int_269e82c1 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_269e82c1 | |
Bear's Restaurant (Video Game) / int_41a3e267 | type |
Hidden in Plain Sight | |
Bear's Restaurant (Video Game) / int_41a3e267 | comment |
Hidden in Plain Sight: Bear set up his restaurant in order to reunite with the soul of his daughter, who he heard had yet to pass on to the afterlife. At the Halfway Plot Switch, it turns out that Cat, the waitress with Ghost Amnesia he recently hired, is Bear's daughter. | |
Bear's Restaurant (Video Game) / int_41a3e267 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_41a3e267 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_41a3e267 | |
Bear's Restaurant (Video Game) / int_4a0f839d | type |
Cessation of Existence | |
Bear's Restaurant (Video Game) / int_4a0f839d | comment |
Cessation of Existence: Any soul judged too impure to repent in Hell will be sent to Nihility, a realm where their soul breaks down into base components like despair and fades away rather than returning to a reincarnation cycle. | |
Bear's Restaurant (Video Game) / int_4a0f839d | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_4a0f839d | featureConfidence |
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Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_4a0f839d | |
Bear's Restaurant (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Bear's Restaurant (Video Game) / int_50ed1af4 | comment |
Our Demons Are Different: Hell is basically a prison where people atone for their sins, and demons are essentially wardens/guards. Truly irredeemable souls are sent to the Nihility before they can reach it. | |
Bear's Restaurant (Video Game) / int_50ed1af4 | featureApplicability |
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Bear's Restaurant (Video Game) / int_50ed1af4 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_50ed1af4 | |
Bear's Restaurant (Video Game) / int_52e23ce | type |
Inn Between the Worlds | |
Bear's Restaurant (Video Game) / int_52e23ce | comment |
Inn Between the Worlds: Is set in a restaurant between Earth and Heaven where souls can have a final meal before moving on. | |
Bear's Restaurant (Video Game) / int_52e23ce | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_52e23ce | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_52e23ce | |
Bear's Restaurant (Video Game) / int_63389b0b | type |
Kids Are Cruel | |
Bear's Restaurant (Video Game) / int_63389b0b | comment |
Kids Are Cruel: Cat's death was caused by her "friends" at elementary school trapping her on the roof of a building. You learn this on the train to Hell, where it turns out the primarily responsible kid grew up to be so irredeemable that he's sentenced to Cessation of Existence in Nihility. | |
Bear's Restaurant (Video Game) / int_63389b0b | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_63389b0b | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_63389b0b | |
Bear's Restaurant (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Bear's Restaurant (Video Game) / int_6d332aea | comment |
Driven to Suicide: The old man, exhausted from the treatments due to his disease and tired of being a burden on his family, shot himself. Although at first Bear thought his daughter Cat jumped off the school roof due to being bullied and neglected, it turns out she was trying to get down after eating lunch on the roof and being locked up there by her bullies. | |
Bear's Restaurant (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_6d332aea | |
Bear's Restaurant (Video Game) / int_738d1a0f | type |
Because You Were Nice to Me | |
Bear's Restaurant (Video Game) / int_738d1a0f | comment |
Because You Were Nice to Me: At the end of the game, the Demon of the Nihility sacrifices itself, including its very existence, to restore everyone it's recently consumed because Cat (and the player) became its first friend. | |
Bear's Restaurant (Video Game) / int_738d1a0f | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_738d1a0f | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_738d1a0f | |
Bear's Restaurant (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Bear's Restaurant (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: After the Halfway Plot Switch, the player controls Bear in order to get Cat back. | |
Bear's Restaurant (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_7bf14666 | |
Bear's Restaurant (Video Game) / int_95c2a9dd | type |
Outliving One's Offspring | |
Bear's Restaurant (Video Game) / int_95c2a9dd | comment |
Outliving One's Offspring: Around the Halfway Plot Switch, the player learns that Bear's daughter died before him, and he created his restaurant in the hopes of reuniting with her. | |
Bear's Restaurant (Video Game) / int_95c2a9dd | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_95c2a9dd | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_95c2a9dd | |
Bear's Restaurant (Video Game) / int_98e87f7 | type |
Sinister Silhouettes | |
Bear's Restaurant (Video Game) / int_98e87f7 | comment |
One of the Memory Shards is from a gangster with a strict code of honor, refusing to deal drugs when the gang gets new management, and taking out the two Sinister Silhouettes sent to kill him before succumbing to his wounds. Later, we see the Memory of one of the goons, who sympathized with the gangster and was about to go turncoat before his partner shot the gangster and they were both killed in retaliation. Once he arrives in Hell, the goon vows to work hard to redeem his soul and better himself for his next reincarnation. | |
Bear's Restaurant (Video Game) / int_98e87f7 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_98e87f7 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_98e87f7 | |
Bear's Restaurant (Video Game) / int_a734c20 | type |
Black Widow | |
Bear's Restaurant (Video Game) / int_a734c20 | comment |
Another Memory Shard depicts a creeper that murdered the girl he loved finish the end of his fifteen-year prison sentence and vow to live a better life...only for the father of the girl to meet him right outside the prison entrance and shoot him dead, claiming he'd never be able to atone for his sins. The creeper is later seen on the train to hell, upset at being denied a chance to be better and returning to his own ways, stalking the soul of the Black Widow. | |
Bear's Restaurant (Video Game) / int_a734c20 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_a734c20 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_a734c20 | |
Bear's Restaurant (Video Game) / int_aa79bac | type |
Parting-Words Regret | |
Bear's Restaurant (Video Game) / int_aa79bac | comment |
Parting-Words Regret: Bear regrets rushing off to work instead of stopping to listen to Cat when she had something to tell them. | |
Bear's Restaurant (Video Game) / int_aa79bac | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_aa79bac | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_aa79bac | |
Bear's Restaurant (Video Game) / int_ace24b2c | type |
Halfway Plot Switch | |
Bear's Restaurant (Video Game) / int_ace24b2c | comment |
Halfway Plot Switch: The game starts with Cat managing Bear's restaurant, borrowing Memory Fragments from customers in order to serve them a proper final meal based on their favorite experience, and dealing with a demonic intruder. Then the Demon of Nihility kidnaps Cat, and Bear has to ride the train to Hell in order to get her back, having to help a demon judge the souls of the damned along the way. | |
Bear's Restaurant (Video Game) / int_ace24b2c | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_ace24b2c | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_ace24b2c | |
Bear's Restaurant (Video Game) / int_c307bd40 | type |
Our Spirits Are Different | |
Bear's Restaurant (Video Game) / int_c307bd40 | comment |
Our Spirits Are Different: Once a Spirit reaches the afterlife, they tend to take on a form that evokes their most significant memory. While these are usually how they were at some point in their life, Bear and Cat are notably Anthropomorphic Animals, and some are constant Sinister Silhouettes with fancy or gangster apparel. | |
Bear's Restaurant (Video Game) / int_c307bd40 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_c307bd40 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_c307bd40 | |
Bear's Restaurant (Video Game) / int_c75df49a | type |
Shout-Out | |
Bear's Restaurant (Video Game) / int_c75df49a | comment |
Shout-Out: One man in the In-Between is a gamer who passed away before finishing his collection. Talking to him in the post-game has him talk about some of his favorite titles, such as Last Fantasy VI, Overtale, and Bearsona 5. | |
Bear's Restaurant (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_c75df49a | |
Bear's Restaurant (Video Game) / int_d07e8fde | type |
Ghost Amnesia | |
Bear's Restaurant (Video Game) / int_d07e8fde | comment |
Ghost Amnesia: Cat doesn't have any memories of what they were like when they were alive, including what her own favorite meal is. She turns out to be Bear's deceased daughter. | |
Bear's Restaurant (Video Game) / int_d07e8fde | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_d07e8fde | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_d07e8fde | |
Bear's Restaurant (Video Game) / int_d11a344d | type |
Refusing Paradise | |
Bear's Restaurant (Video Game) / int_d11a344d | comment |
Refusing Paradise: Bear could've moved on to Heaven immediately after passing away because of the purity of his soul, but waited in the In-Between to find his daughter. In the post-game, even after they're reunited, they choose to remain in the In-Between to help other souls move on. | |
Bear's Restaurant (Video Game) / int_d11a344d | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_d11a344d | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_d11a344d | |
Bear's Restaurant (Video Game) / int_d72929ed | type |
Afterlife Antechamber | |
Bear's Restaurant (Video Game) / int_d72929ed | comment |
Afterlife Antechamber: The game mainly takes place in the "In-Between", the realm where recently-deceased souls spend time before the trains to Heaven and Hell arrive to take them to their final destination. | |
Bear's Restaurant (Video Game) / int_d72929ed | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_d72929ed | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_d72929ed | |
Bear's Restaurant (Video Game) / int_f3626b09 | type |
Mercy Kill | |
Bear's Restaurant (Video Game) / int_f3626b09 | comment |
Mercy Kill: One of the Memory Shards depicts the trial and execution of a nurse that killed one hundred terminally ill patients, with her genuinely believing that it was more merciful than letting their lives end naturally. | |
Bear's Restaurant (Video Game) / int_f3626b09 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_f3626b09 | featureConfidence |
1.0 | |
Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_f3626b09 | |
Bear's Restaurant (Video Game) / int_ff0f3915 | type |
Memory Jar | |
Bear's Restaurant (Video Game) / int_ff0f3915 | comment |
Memory Jar: In order to learn enough about each customer to serve them a proper last meal, Cat is given a Memory Shard from each of them, which can be tapped to see their most significant memories of life. | |
Bear's Restaurant (Video Game) / int_ff0f3915 | featureApplicability |
1.0 | |
Bear's Restaurant (Video Game) / int_ff0f3915 | featureConfidence |
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Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_ff0f3915 | |
Bear's Restaurant (Video Game) / int_name | type |
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Bear's Restaurant (Video Game) / int_name | comment |
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Bear's Restaurant (Video Game) / int_name | featureApplicability |
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Bear's Restaurant (Video Game) / int_name | featureConfidence |
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Bear's Restaurant (Video Game) | hasFeature |
Bear's Restaurant (Video Game) / int_name | |
Bear's Restaurant (Video Game) / int_name | itemName |
Bear's Restaurant (Video Game) |
The following is a list of statements referring to the current page from other pages.
Bear's Restaurant (Video Game) | hasFeature |
Inn Between the Worlds / int_9f2b4f69 | |
Bear's Restaurant (Video Game) | hasFeature |
Video Games of 2015–2019 / int_9f2b4f69 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.