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Beyond Eyes (Video Game)

 Beyond Eyes (Video Game)
type
TVTItem
 Beyond Eyes (Video Game)
label
Beyond Eyes (Video Game)
 Beyond Eyes (Video Game)
page
BeyondEyes
 Beyond Eyes (Video Game)
comment
Beyond Eyes is a 2015 Environmental Narrative Game for PC, Xbox One and PlayStation 4, developed by Dutch indie game studio Tiger & Squid, and published by Team17. You play as a girl named Rae walking around serene, nearly deserted suburban environments in search for her lost cat, Nani. The twist? She is blind, so she has to rely on other senses to explore the world around her, which are represented as a dream-like pastel-colored landscape that shifts and morphs around Rae as she learns more about it.There are no enemies, nor any puzzles more complex than "bring object A to point B". It is perhaps one of the definite examples of the phrase "walking simulator" as nearly the entire gameplay consists of slow, cautious walking. It is, however, beautiful, inspirational, and just short enough not to wear out its welcome.
 Beyond Eyes (Video Game)
fetched
2024-04-22T13:17:05Z
 Beyond Eyes (Video Game)
parsed
2024-04-22T13:17:05Z
 Beyond Eyes (Video Game)
isPartOf
DBTropes
 Beyond Eyes (Video Game) / int_18eb5500
type
Beautiful Void
 Beyond Eyes (Video Game) / int_18eb5500
comment
Beautiful Void: There are very few other humans around, and all but one of them ignore Rae's presence. (The one who doesn't, a girl named Lily of about Rae's age, eventually befriends Rae in the end.) The world just looks... almost abandoned. There are, however, animals and birds aplenty, some of them used as obstacles. Also a more literal example in that unexplored areas appear as empty white space.
 Beyond Eyes (Video Game) / int_18eb5500
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1.0
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1.0
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Beyond Eyes (Video Game) / int_18eb5500
 Beyond Eyes (Video Game) / int_25b18370
type
Art Game
 Beyond Eyes (Video Game) / int_25b18370
comment
Art Game
 Beyond Eyes (Video Game) / int_25b18370
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1.0
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Beyond Eyes (Video Game) / int_25b18370
 Beyond Eyes (Video Game) / int_3fca462c
type
Deus ex Machina
 Beyond Eyes (Video Game) / int_3fca462c
comment
Deus ex Machina: Very minor (and justified) example when a scary dog blocking Rae's path is called away by its owner.
 Beyond Eyes (Video Game) / int_3fca462c
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1.0
 Beyond Eyes (Video Game) / int_3fca462c
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Beyond Eyes (Video Game) / int_3fca462c
 Beyond Eyes (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Beyond Eyes (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Nani is gone, but Rae finds a new, human friend.
 Beyond Eyes (Video Game) / int_40cc0c7e
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1.0
 Beyond Eyes (Video Game) / int_40cc0c7e
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Beyond Eyes (Video Game) / int_40cc0c7e
 Beyond Eyes (Video Game) / int_49d59be9
type
Scenery Porn
 Beyond Eyes (Video Game) / int_49d59be9
comment
Scenery Porn: As expected for the genre.
 Beyond Eyes (Video Game) / int_49d59be9
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Beyond Eyes (Video Game) / int_49d59be9
 Beyond Eyes (Video Game) / int_549a92e7
type
Minimalism
 Beyond Eyes (Video Game) / int_549a92e7
comment
Minimalism
 Beyond Eyes (Video Game) / int_549a92e7
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Beyond Eyes (Video Game) / int_549a92e7
 Beyond Eyes (Video Game) / int_70d8269d
type
Excuse Plot
 Beyond Eyes (Video Game) / int_70d8269d
comment
Excuse Plot: Your cat is gone, go find it! And then there's the twist in the end...
 Beyond Eyes (Video Game) / int_70d8269d
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Free-Range Children
 Beyond Eyes (Video Game) / int_84c5ec0b
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Free-Range Children
 Beyond Eyes (Video Game) / int_84c5ec0b
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 Beyond Eyes (Video Game) / int_8d6c8737
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Insurmountable Waist-Height Fence
 Beyond Eyes (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Alongside walls and believably tall fences, these act as zone boundaries. You cannot jump and can only climb over a few scripted obstacles, so that is a given. Impassable bushes, uncrossable streams, unclimbable benches, and sometimes gaps just too narrow to walk through...
 Beyond Eyes (Video Game) / int_8d6c8737
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 Beyond Eyes (Video Game) / int_a8982539
type
Gray Rain of Depression
 Beyond Eyes (Video Game) / int_a8982539
comment
Gray Rain of Depression: It's not actually that gray, but it does subdue the otherwise vibrant colors, and is indeed quite depressing.
 Beyond Eyes (Video Game) / int_a8982539
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 Beyond Eyes (Video Game) / int_aa2bd65c
type
Mordor
 Beyond Eyes (Video Game) / int_aa2bd65c
comment
Mordor: The road is initially represented in a way that calls this trope to mind. Of course, once Rae finds the zebra crossing she proceeds to Walk into Mordor
 Beyond Eyes (Video Game) / int_aa2bd65c
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1.0
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 Beyond Eyes (Video Game) / int_c9861848
type
Video Game Caring Potential
 Beyond Eyes (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can be a Friend to All Living Things if you choose to, feeding a cow, ducks, and befriending an angry dog.
 Beyond Eyes (Video Game) / int_c9861848
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Beyond Eyes (Video Game) / int_c9861848
 Beyond Eyes (Video Game) / int_d24e144b
type
Environmental Narrative Game
 Beyond Eyes (Video Game) / int_d24e144b
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Environmental Narrative Game
 Beyond Eyes (Video Game) / int_d24e144b
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 Beyond Eyes (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Beyond Eyes (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Rae can't see and therefore can't be sure of anything she isn't close enough to touch... but she does seem to be blessed with excellent memory and the ability to perfectly estimate distances, since anything she has explored remains visible for the player.
 Beyond Eyes (Video Game) / int_d6f284a3
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 Beyond Eyes (Video Game) / int_d73e0f7f
type
"Ray of Hope" Ending
 Beyond Eyes (Video Game) / int_d73e0f7f
comment
"Ray of Hope" Ending: In the end, Rae finds Nani dead, seemingly making her entire journey have been for nothing. However, later Lily, a girl she met along the way, comes to visit her.
 Beyond Eyes (Video Game) / int_d73e0f7f
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Beyond Eyes (Video Game) / int_d73e0f7f
 Beyond Eyes (Video Game) / int_e375c858
type
Fog of War
 Beyond Eyes (Video Game) / int_e375c858
comment
Fog of War: The unexplored white void. It temporarily gets worse in Chapter 5, where rain obscures everything except objects in the closest vicinity, even erasing previously visited areas.
 Beyond Eyes (Video Game) / int_e375c858
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 Beyond Eyes (Video Game) / int_e375c858
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 Beyond Eyes (Video Game) / int_e3cee2e7
type
Empathic Environment
 Beyond Eyes (Video Game) / int_e3cee2e7
comment
Empathic Environment: Justified, as the visuals are woven by Rae's imagination. The most obvious example of this trope is the colors getting muted and darker when Rae is afraid.
 Beyond Eyes (Video Game) / int_e3cee2e7
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Beyond Eyes (Video Game) / int_e3cee2e7
 Beyond Eyes (Video Game) / int_e567510d
type
Determinator
 Beyond Eyes (Video Game) / int_e567510d
comment
Determinator: Being blind, Rae is challenged even by mundane obstacles that would pose no problem to a non-handicapped person, such as road traffic and dogs. Still, she pushes through in her quest to be reunited with Nani.
 Beyond Eyes (Video Game) / int_e567510d
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Beyond Eyes (Video Game) / int_e567510d
 Beyond Eyes (Video Game) / int_f3da74ff
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Creepy Crows
 Beyond Eyes (Video Game) / int_f3da74ff
comment
Creepy Crows: Rae certainly thinks so.
 Beyond Eyes (Video Game) / int_f3da74ff
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Beyond Eyes (Video Game)

The following is a list of statements referring to the current page from other pages.

 Beyond Eyes (Video Game)
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Environmental Narrative Game / int_3b56a764
 Beyond Eyes (Video Game)
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Video Games of 2015–2019 / int_3b56a764