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Beyond Eyes (Video Game)
- 108 statements
- 20 feature instances
- 2 referencing feature instances
Beyond Eyes (Video Game) | type |
TVTItem | |
Beyond Eyes (Video Game) | label |
Beyond Eyes (Video Game) | |
Beyond Eyes (Video Game) | page |
BeyondEyes | |
Beyond Eyes (Video Game) | comment |
Beyond Eyes is a 2015 Environmental Narrative Game for PC, Xbox One and PlayStation 4, developed by Dutch indie game studio Tiger & Squid, and published by Team17. You play as a girl named Rae walking around serene, nearly deserted suburban environments in search for her lost cat, Nani. The twist? She is blind, so she has to rely on other senses to explore the world around her, which are represented as a dream-like pastel-colored landscape that shifts and morphs around Rae as she learns more about it.There are no enemies, nor any puzzles more complex than "bring object A to point B". It is perhaps one of the definite examples of the phrase "walking simulator" as nearly the entire gameplay consists of slow, cautious walking. It is, however, beautiful, inspirational, and just short enough not to wear out its welcome. | |
Beyond Eyes (Video Game) | fetched |
2024-04-22T13:17:05Z | |
Beyond Eyes (Video Game) | parsed |
2024-04-22T13:17:05Z | |
Beyond Eyes (Video Game) | isPartOf |
DBTropes | |
Beyond Eyes (Video Game) / int_18eb5500 | type |
Beautiful Void | |
Beyond Eyes (Video Game) / int_18eb5500 | comment |
Beautiful Void: There are very few other humans around, and all but one of them ignore Rae's presence. (The one who doesn't, a girl named Lily of about Rae's age, eventually befriends Rae in the end.) The world just looks... almost abandoned. There are, however, animals and birds aplenty, some of them used as obstacles. Also a more literal example in that unexplored areas appear as empty white space. | |
Beyond Eyes (Video Game) / int_18eb5500 | featureApplicability |
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Beyond Eyes (Video Game) / int_18eb5500 | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_18eb5500 | |
Beyond Eyes (Video Game) / int_25b18370 | type |
Art Game | |
Beyond Eyes (Video Game) / int_25b18370 | comment |
Art Game | |
Beyond Eyes (Video Game) / int_25b18370 | featureApplicability |
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Beyond Eyes (Video Game) / int_25b18370 | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_25b18370 | |
Beyond Eyes (Video Game) / int_3fca462c | type |
Deus ex Machina | |
Beyond Eyes (Video Game) / int_3fca462c | comment |
Deus ex Machina: Very minor (and justified) example when a scary dog blocking Rae's path is called away by its owner. | |
Beyond Eyes (Video Game) / int_3fca462c | featureApplicability |
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Beyond Eyes (Video Game) / int_3fca462c | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_3fca462c | |
Beyond Eyes (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Beyond Eyes (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Nani is gone, but Rae finds a new, human friend. | |
Beyond Eyes (Video Game) / int_40cc0c7e | featureApplicability |
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Beyond Eyes (Video Game) / int_40cc0c7e | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_40cc0c7e | |
Beyond Eyes (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Beyond Eyes (Video Game) / int_49d59be9 | comment |
Scenery Porn: As expected for the genre. | |
Beyond Eyes (Video Game) / int_49d59be9 | featureApplicability |
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Beyond Eyes (Video Game) / int_49d59be9 | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_49d59be9 | |
Beyond Eyes (Video Game) / int_549a92e7 | type |
Minimalism | |
Beyond Eyes (Video Game) / int_549a92e7 | comment |
Minimalism | |
Beyond Eyes (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_549a92e7 | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_549a92e7 | |
Beyond Eyes (Video Game) / int_70d8269d | type |
Excuse Plot | |
Beyond Eyes (Video Game) / int_70d8269d | comment |
Excuse Plot: Your cat is gone, go find it! And then there's the twist in the end... | |
Beyond Eyes (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_70d8269d | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_70d8269d | |
Beyond Eyes (Video Game) / int_84c5ec0b | type |
Free-Range Children | |
Beyond Eyes (Video Game) / int_84c5ec0b | comment |
Free-Range Children | |
Beyond Eyes (Video Game) / int_84c5ec0b | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_84c5ec0b | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_84c5ec0b | |
Beyond Eyes (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Beyond Eyes (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Alongside walls and believably tall fences, these act as zone boundaries. You cannot jump and can only climb over a few scripted obstacles, so that is a given. Impassable bushes, uncrossable streams, unclimbable benches, and sometimes gaps just too narrow to walk through... | |
Beyond Eyes (Video Game) / int_8d6c8737 | featureApplicability |
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Beyond Eyes (Video Game) / int_8d6c8737 | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_8d6c8737 | |
Beyond Eyes (Video Game) / int_a8982539 | type |
Gray Rain of Depression | |
Beyond Eyes (Video Game) / int_a8982539 | comment |
Gray Rain of Depression: It's not actually that gray, but it does subdue the otherwise vibrant colors, and is indeed quite depressing. | |
Beyond Eyes (Video Game) / int_a8982539 | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_a8982539 | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_a8982539 | |
Beyond Eyes (Video Game) / int_aa2bd65c | type |
Mordor | |
Beyond Eyes (Video Game) / int_aa2bd65c | comment |
Mordor: The road is initially represented in a way that calls this trope to mind. Of course, once Rae finds the zebra crossing she proceeds to Walk into Mordor | |
Beyond Eyes (Video Game) / int_aa2bd65c | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_aa2bd65c | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_aa2bd65c | |
Beyond Eyes (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Beyond Eyes (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: You can be a Friend to All Living Things if you choose to, feeding a cow, ducks, and befriending an angry dog. | |
Beyond Eyes (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_c9861848 | |
Beyond Eyes (Video Game) / int_d24e144b | type |
Environmental Narrative Game | |
Beyond Eyes (Video Game) / int_d24e144b | comment |
Environmental Narrative Game | |
Beyond Eyes (Video Game) / int_d24e144b | featureApplicability |
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Beyond Eyes (Video Game) / int_d24e144b | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_d24e144b | |
Beyond Eyes (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Beyond Eyes (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Rae can't see and therefore can't be sure of anything she isn't close enough to touch... but she does seem to be blessed with excellent memory and the ability to perfectly estimate distances, since anything she has explored remains visible for the player. | |
Beyond Eyes (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_d6f284a3 | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_d6f284a3 | |
Beyond Eyes (Video Game) / int_d73e0f7f | type |
"Ray of Hope" Ending | |
Beyond Eyes (Video Game) / int_d73e0f7f | comment |
"Ray of Hope" Ending: In the end, Rae finds Nani dead, seemingly making her entire journey have been for nothing. However, later Lily, a girl she met along the way, comes to visit her. | |
Beyond Eyes (Video Game) / int_d73e0f7f | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_d73e0f7f | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_d73e0f7f | |
Beyond Eyes (Video Game) / int_e375c858 | type |
Fog of War | |
Beyond Eyes (Video Game) / int_e375c858 | comment |
Fog of War: The unexplored white void. It temporarily gets worse in Chapter 5, where rain obscures everything except objects in the closest vicinity, even erasing previously visited areas. | |
Beyond Eyes (Video Game) / int_e375c858 | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_e375c858 | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_e375c858 | |
Beyond Eyes (Video Game) / int_e3cee2e7 | type |
Empathic Environment | |
Beyond Eyes (Video Game) / int_e3cee2e7 | comment |
Empathic Environment: Justified, as the visuals are woven by Rae's imagination. The most obvious example of this trope is the colors getting muted and darker when Rae is afraid. | |
Beyond Eyes (Video Game) / int_e3cee2e7 | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_e3cee2e7 | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_e3cee2e7 | |
Beyond Eyes (Video Game) / int_e567510d | type |
Determinator | |
Beyond Eyes (Video Game) / int_e567510d | comment |
Determinator: Being blind, Rae is challenged even by mundane obstacles that would pose no problem to a non-handicapped person, such as road traffic and dogs. Still, she pushes through in her quest to be reunited with Nani. | |
Beyond Eyes (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Beyond Eyes (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_e567510d | |
Beyond Eyes (Video Game) / int_f3da74ff | type |
Creepy Crows | |
Beyond Eyes (Video Game) / int_f3da74ff | comment |
Creepy Crows: Rae certainly thinks so. | |
Beyond Eyes (Video Game) / int_f3da74ff | featureApplicability |
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Beyond Eyes (Video Game) / int_f3da74ff | featureConfidence |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_f3da74ff | |
Beyond Eyes (Video Game) / int_name | type |
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Beyond Eyes (Video Game) / int_name | comment |
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Beyond Eyes (Video Game) / int_name | featureApplicability |
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Beyond Eyes (Video Game) | hasFeature |
Beyond Eyes (Video Game) / int_name | |
Beyond Eyes (Video Game) / int_name | itemName |
Beyond Eyes (Video Game) |
The following is a list of statements referring to the current page from other pages.
Beyond Eyes (Video Game) | hasFeature |
Environmental Narrative Game / int_3b56a764 | |
Beyond Eyes (Video Game) | hasFeature |
Video Games of 2015–2019 / int_3b56a764 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.