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Biomechanical Toy (Video Game)
- 38 statements
- 6 feature instances
- 11 referencing feature instances
Biomechanical Toy (Video Game) | type |
TVTItem | |
Biomechanical Toy (Video Game) | label |
Biomechanical Toy (Video Game) | |
Biomechanical Toy (Video Game) | page |
BiomechanicalToy | |
Biomechanical Toy (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Biomechanical Toy is a Run-and-Gun toy-themed arcade game released by the Spanish company Gaelco in 1995.Set in a world of Living Toys, whose life source comes from a Magic Pendulum kept by Relik, a wise cuckoo clock, an evil toy clown named Stubby had stolen the Pendulum in order to empower himself. Without said Pendulum, the magic may end up being lost for good, with toys turning back to their non-sentient forms after days, and it's up to Inguz, the toy of an 80s Action Hero, to save the day by gunning down hordes and hordes of Stubby's minions with his automatic pistol, collect power-ups, release imprisoned toys captured by Stubby before confronting the toy clown in the final stage. | |
Biomechanical Toy (Video Game) | fetched |
2023-02-16T08:58:34Z | |
Biomechanical Toy (Video Game) | parsed |
2023-02-16T08:58:34Z | |
Biomechanical Toy (Video Game) | isPartOf |
DBTropes | |
Biomechanical Toy (Video Game) / int_33351187 | type |
Asteroids Monster | |
Biomechanical Toy (Video Game) / int_33351187 | comment |
Asteroids Monster: Large floating faces splits into smaller faces after being shot at by Inguz. They can split up to two and four, but afterwards they can be killed. | |
Biomechanical Toy (Video Game) / int_33351187 | featureApplicability |
1.0 | |
Biomechanical Toy (Video Game) / int_33351187 | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Biomechanical Toy (Video Game) / int_33351187 | |
Biomechanical Toy (Video Game) / int_3c26863b | type |
Assist Character | |
Biomechanical Toy (Video Game) / int_3c26863b | comment |
Assist Character: Once per level, Inguz can release another toy character which can tag along behind him and assist in firing projectiles at enemies. Unfortunately they last for only one area before leaving. | |
Biomechanical Toy (Video Game) / int_3c26863b | featureApplicability |
1.0 | |
Biomechanical Toy (Video Game) / int_3c26863b | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Biomechanical Toy (Video Game) / int_3c26863b | |
Biomechanical Toy (Video Game) / int_4a852458 | type |
Big Good | |
Biomechanical Toy (Video Game) / int_4a852458 | comment |
Big Good: Relik, a wise old cuckoo clock who owns the Magic Pendulum until it was stolen by Stubby. Without the pendulum, toys may not become sentient once the magic wears off, and Inguz has to retrieve the Pendulum back to Relik. | |
Biomechanical Toy (Video Game) / int_4a852458 | featureApplicability |
1.0 | |
Biomechanical Toy (Video Game) / int_4a852458 | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Biomechanical Toy (Video Game) / int_4a852458 | |
Biomechanical Toy (Video Game) / int_56ba9b5e | type |
AirborneMooks | |
Biomechanical Toy (Video Game) / int_56ba9b5e | comment |
Airborne Mooks: Pterodactyls, Knights, living balloons, ragdoll magicians, and mini-dragons are among the many airborne enemy assaulting Inguz. | |
Biomechanical Toy (Video Game) / int_56ba9b5e | featureApplicability |
1.0 | |
Biomechanical Toy (Video Game) / int_56ba9b5e | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Biomechanical Toy (Video Game) / int_56ba9b5e | |
Biomechanical Toy (Video Game) / int_970c790a | type |
Big Bad | |
Biomechanical Toy (Video Game) / int_970c790a | comment |
Big Bad: Scrubby, an evil Monster Clown toy whom had stolen a Magic Pendulum that can bring toys to life or empower himself, and it's up to Inguz to stop him. | |
Biomechanical Toy (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Biomechanical Toy (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Biomechanical Toy (Video Game) / int_970c790a | |
Biomechanical Toy (Video Game) / int_name | type |
ItemName | |
Biomechanical Toy (Video Game) / int_name | comment |
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Biomechanical Toy (Video Game) / int_name | featureApplicability |
1.0 | |
Biomechanical Toy (Video Game) / int_name | featureConfidence |
1.0 | |
Biomechanical Toy (Video Game) | hasFeature |
Biomechanical Toy (Video Game) / int_name | |
Biomechanical Toy (Video Game) / int_name | itemName |
Biomechanical Toy (Video Game) |
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