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Black/Matrix (Video Game)
- 270 statements
- 52 feature instances
- 1 referencing feature instances
Black/Matrix (Video Game) | type |
TVTItem | |
Black/Matrix (Video Game) | label |
Black/Matrix (Video Game) | |
Black/Matrix (Video Game) | page |
BlackMatrix | |
Black/Matrix (Video Game) | comment |
Flight-Plan's first Strategy RPG series. The games, particularly the first one, have a strong Abrahamic motif to them. Unlike Flight-Plan's other SRPG series, the Black/Matrix games do not share the same universe with each other. They do, however, share many common characteristics. In all of them, there are three races of people: the white-winged angels, the black-winged devils, and the wingless humans. The angels and devils hate each other for one reason or another. The humans are relatively weak compared to the winged people and tend to believe the angels are good and that the devils are evil. The truth is usually a bit murkier than that.When the first game came out, it was described as X1999 or Angel Sanctuary meets Final Fantasy Tactics. Nowadays, the series can also be described as a Darker and Edgier Disgaea.note The first Disgaea game can be considered an Alternate Company Equivalent. It shares many similarities with the B/M games that predate it. For starters, both series are SRPGs that feature humans, angels, and devils/demons (both akuma in Japanese) with their own generically-named worlds, the same across both. The demons of Disgaea have a Bad Is Good and Good Is Bad mentality much like the first B/M. The general plot of Disgaea mirrors B/M 2. Both protagonists are family members of their somewhat-dead Maou, are recently awakened/resurrected, working to stabilize Makai in the absence of the Maou, have to contend with humans being manipulated by angels, spend most of the game in Makai with the end part in Tenkai, revolve mostly around a Power Trio dynamic in terms of plot, have a token angel party member, come with multiple endings, and have a new game plus feature. The main differences are general tone and mechanics. Flight-Plan's offering is Darker and Edgier with Anti-Grinding whereas Nippon Ichi's offering is Lighter and Softer with Level Grinding.List of Black/Matrix games (indents indicate re-releases or remakes): Black/Matrix (Sega Saturn; 27th August 1998) Black/Matrix AD (Sega Dreamcast; 30th September 1999) Black/Matrix Cross (Sony Playstation; 14th December 2000 note PSone Classics; 24th December 2009 to 24th December 2010) Black/Matrix II (Sony Playstation 2; 28th March 2002) Black/Matrix Zero (Nintendo Game Boy Advance; 30th August 2002) Black/Matrix 00 (Sony Playstation; 13th May 2004) note PSone Classics; 10th February 2010 to 24th December 2010)Also Excluding re-releases, this was the last PS1 game released in Japan. It was also the last Black/Matrix game as the division in charge was sold to GungHo Online Entertainment after this. | |
Black/Matrix (Video Game) | fetched |
2023-10-21T12:46:02Z | |
Black/Matrix (Video Game) | parsed |
2023-10-21T12:46:02Z | |
Black/Matrix (Video Game) | processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN | |
Black/Matrix (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
Black/Matrix (Video Game) | isPartOf |
DBTropes | |
Black/Matrix (Video Game) / int_127fc252 | type |
Creator Cameo | |
Black/Matrix (Video Game) / int_127fc252 | comment |
Creator Cameo: In Black/Matrix 00, there is a brother and sister duo named "Flight" and "Plan", respectively. The circus where they work is called the Necinter Channelnote NEC Interchannel was the publisher of the game Group. | |
Black/Matrix (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_127fc252 | |
Black/Matrix (Video Game) / int_17b7ab65 | type |
Universally Beloved Leader | |
Black/Matrix (Video Game) / int_17b7ab65 | comment |
Universally Beloved Leader: Jenarose, back when she was alive, had this among the devils. It's said that even the most foolish of devils in the middle of fighting each other would stop if they heard her request so. Her resurrection is seen as a way to end the in-fighting. Even Psycho Knife Nut Uni, who generally does not use honorifics, uses -sama when referring to her. | |
Black/Matrix (Video Game) / int_17b7ab65 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_17b7ab65 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_17b7ab65 | |
Black/Matrix (Video Game) / int_1b4e322c | type |
Mr. Fanservice | |
Black/Matrix (Video Game) / int_1b4e322c | comment |
Mr. Fanservice: Master Zero was put in the first game for Ho Yay and to appeal to Yaoi Fangirls. Once word of this got around, the subsequent re-releases were strangely popular with said group. | |
Black/Matrix (Video Game) / int_1b4e322c | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_1b4e322c | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_1b4e322c | |
Black/Matrix (Video Game) / int_1b65dfad | type |
The Cameo | |
Black/Matrix (Video Game) / int_1b65dfad | comment |
The Cameo: Faust's appearance in Black/Matrix 2 can be considered this. The circus mini-games in Black/Matrix 00 features characters from the earlier two games. Yes, B/M 00 was released so late in the PS1's life cycle that it has characters that originated from a PS2 game cameo in it. | |
Black/Matrix (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_1b65dfad | |
Black/Matrix (Video Game) / int_1d8733d3 | type |
Overly Narrow Superlative | |
Black/Matrix (Video Game) / int_1d8733d3 | comment |
Overly Narrow Superlative: Lance's self-proclaimed boast of being "Humankind's Strongest". Given the setting's Power Gives You Wings thing and that the Puny Humans lack them, it's justified. | |
Black/Matrix (Video Game) / int_1d8733d3 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_1d8733d3 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_1d8733d3 | |
Black/Matrix (Video Game) / int_253be057 | type |
Body-Count Competition | |
Black/Matrix (Video Game) / int_253be057 | comment |
Body-Count Competition: Reiji and Uni had one before the start of Black/Matrix II. Technically, Uni won. Due to him being Axe-Crazy, half his kills were those of his own allies. Reiji wasn't abstaining from ally kills either, though he had fewer and would've won if those kills were discounted. | |
Black/Matrix (Video Game) / int_253be057 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_253be057 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_253be057 | |
Black/Matrix (Video Game) / int_2562da69 | type |
Great Escape | |
Black/Matrix (Video Game) / int_2562da69 | comment |
Great Escape: The party breaks out of prison in the second chapter of the first game. | |
Black/Matrix (Video Game) / int_2562da69 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_2562da69 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_2562da69 | |
Black/Matrix (Video Game) / int_2588feac | type |
Winged Humanoid | |
Black/Matrix (Video Game) / int_2588feac | comment |
Winged Humanoid: Angels and devils. Melediez and Syria have four wings while Beir has six wings. | |
Black/Matrix (Video Game) / int_2588feac | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_2588feac | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_2588feac | |
Black/Matrix (Video Game) / int_29428ef | type |
Difficulty Levels | |
Black/Matrix (Video Game) / int_29428ef | comment |
Difficulty Levels: The first two games let you select between "Beginner" and "Normal". | |
Black/Matrix (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_29428ef | |
Black/Matrix (Video Game) / int_2a019fef | type |
Gay Option | |
Black/Matrix (Video Game) / int_2a019fef | comment |
Gay Option: The infamous Master Zero in the first game and the Gilvise ending in the second game. | |
Black/Matrix (Video Game) / int_2a019fef | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_2a019fef | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_2a019fef | |
Black/Matrix (Video Game) / int_2da5273e | type |
Just Like Robin Hood | |
Black/Matrix (Video Game) / int_2da5273e | comment |
Just Like Robin Hood: Gaius ended up in prison for stealing from the rich to give to the poor. | |
Black/Matrix (Video Game) / int_2da5273e | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_2da5273e | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_2da5273e | |
Black/Matrix (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
Black/Matrix (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: Most story battles have a fancy line of English along with the Japanese name. How readable and how understandable (never mind how relevant) they are varies. | |
Black/Matrix (Video Game) / int_2e6a41e0 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_2e6a41e0 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_2e6a41e0 | |
Black/Matrix (Video Game) / int_2f75473 | type |
Number of the Beast | |
Black/Matrix (Video Game) / int_2f75473 | comment |
Number of the Beast: For a series that so heavily raids Abrahamic mythos, it's surprisingly averted. The war between the angels and devils in Zero lasted for 555 days. | |
Black/Matrix (Video Game) / int_2f75473 | featureApplicability |
-1.0 | |
Black/Matrix (Video Game) / int_2f75473 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_2f75473 | |
Black/Matrix (Video Game) / int_34f8ef33 | type |
Mass Super-Empowering Event | |
Black/Matrix (Video Game) / int_34f8ef33 | comment |
Mass Super-Empowering Event: Inverted in Black/Matrix II. The death of Jenarose, the source of the devils' power, depowers the devils. This makes dealing with the invading human forces much more troublesome. | |
Black/Matrix (Video Game) / int_34f8ef33 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_34f8ef33 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_34f8ef33 | |
Black/Matrix (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Black/Matrix (Video Game) / int_396be241 | comment |
Video Game 3D Leap: Black/Matrix 2. Black/Matrix 00 reverted back to 2D sprites either due to PS1 hardware or stylistic choice. Possibly both as 3D polygons were not seen again in a Flight-Plan game until Eternal Poison, almost six years later. | |
Black/Matrix (Video Game) / int_396be241 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_396be241 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_396be241 | |
Black/Matrix (Video Game) / int_43f03c2b | type |
Power Gives You Wings | |
Black/Matrix (Video Game) / int_43f03c2b | comment |
Power Gives You Wings: The wingless humans are relatively weak compared to the angels and devils. Since there are only three races in the games, this naturally leads to Puny Humans. An early plot point in Zero is Cain getting a pair of wings. | |
Black/Matrix (Video Game) / int_43f03c2b | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_43f03c2b | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_43f03c2b | |
Black/Matrix (Video Game) / int_46db66a4 | type |
Insert Payment to Use | |
Black/Matrix (Video Game) / int_46db66a4 | comment |
Insert Payment to Use: In Black/Matrix 1, characters must give up their wings to wear Archdemon armors, and once they're on, they don't come off. | |
Black/Matrix (Video Game) / int_46db66a4 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_46db66a4 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_46db66a4 | |
Black/Matrix (Video Game) / int_4977559e | type |
Our Angels Are Different | |
Black/Matrix (Video Game) / int_4977559e | comment |
Our Angels Are Different: In addition to the standard popular media depiction, Black/Matrix 00 has insectoid angels. | |
Black/Matrix (Video Game) / int_4977559e | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_4977559e | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_4977559e | |
Black/Matrix (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Black/Matrix (Video Game) / int_50ed1af4 | comment |
Our Demons Are Different: Most resemble humans with black bat wings, but then there's the "White Devil". | |
Black/Matrix (Video Game) / int_50ed1af4 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_50ed1af4 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_50ed1af4 | |
Black/Matrix (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Black/Matrix (Video Game) / int_57b80b45 | comment |
Fantastic Racism: The angels and devils tend to hate each other as the result of some prior great war. Humans are the pawns of the angels through the Path of Inspiration and hate the devils as a result. | |
Black/Matrix (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_57b80b45 | |
Black/Matrix (Video Game) / int_5ae89ca | type |
PointBuySystem | |
Black/Matrix (Video Game) / int_5ae89ca | comment |
Point Buy System: The stats may change in each game, but you'll always have the ability to decide what to improve when you level up. | |
Black/Matrix (Video Game) / int_5ae89ca | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_5ae89ca | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_5ae89ca | |
Black/Matrix (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Black/Matrix (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: The Fear Quartet. Also, Uni's sobriquet, Feathercide. | |
Black/Matrix (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_60fa92ac | |
Black/Matrix (Video Game) / int_62259825 | type |
Nintendo Hard | |
Black/Matrix (Video Game) / int_62259825 | comment |
Nintendo Hard: As expected of Flight-Plan. Black/Matrix II averts this both intentionally with Difficulty Levels and Dynamic Difficulty and unintentionally with it being easy regardless. | |
Black/Matrix (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_62259825 | |
Black/Matrix (Video Game) / int_65dce6a5 | type |
Virtue/Vice Codification | |
Black/Matrix (Video Game) / int_65dce6a5 | comment |
Virtue/Vice Codification: As a result of the inverted morality, the in-game "Sins" are Equality, Freedom, Justice, Friendship, Weakness, Civil Liberty, and Love. The last is considered the biggest one. | |
Black/Matrix (Video Game) / int_65dce6a5 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_65dce6a5 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_65dce6a5 | |
Black/Matrix (Video Game) / int_68b79850 | type |
Born into Slavery | |
Black/Matrix (Video Game) / int_68b79850 | comment |
Born into Slavery: All the white-wings in Black Matrix 1 have been slaves their whole lives, and the fact that the main characters think there could be more to life is a sign that they're exceptional. | |
Black/Matrix (Video Game) / int_68b79850 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_68b79850 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_68b79850 | |
Black/Matrix (Video Game) / int_692c48c4 | type |
Navel-Deep Neckline | |
Black/Matrix (Video Game) / int_692c48c4 | comment |
Navel-Deep Neckline: Domina, kind and sweet Mistress Domina, has a plunging neckline. Parge in Black/Matrix 2 also, though she has the mature personality that tends to accompany the look. | |
Black/Matrix (Video Game) / int_692c48c4 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_692c48c4 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_692c48c4 | |
Black/Matrix (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Black/Matrix (Video Game) / int_6bda9a30 | comment |
Meaningful Name: A list can be found here. Special mention goes to Reiji of Black/Matrix 2 and Beir of Black/Matrix Zero, whose names can be interpreted multiple meaningful ways. | |
Black/Matrix (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_6bda9a30 | |
Black/Matrix (Video Game) / int_6bf29c6e | type |
Good Wings, Evil Wings | |
Black/Matrix (Video Game) / int_6bf29c6e | comment |
Good Wings, Evil Wings: The angels and devils. It's not always clear-cut both in morality and in wing association. Johann from the Zero games has gray bird wings and Moses from the first game has white bat wings. There is also the "White Devil", a devil with white wings normally attributed to angels. | |
Black/Matrix (Video Game) / int_6bf29c6e | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_6bf29c6e | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_6bf29c6e | |
Black/Matrix (Video Game) / int_767caf1f | type |
Multiple Demographic Appeal | |
Black/Matrix (Video Game) / int_767caf1f | comment |
Multiple Demographic Appeal: The shoujo-esque art style and the Gay Option in the first two games. The dark tone of games in general. It's all over the place and makes one think what the main demographic, if there is one, even is. | |
Black/Matrix (Video Game) / int_767caf1f | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_767caf1f | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_767caf1f | |
Black/Matrix (Video Game) / int_7a82c3d2 | type |
All Love Is Unrequited | |
Black/Matrix (Video Game) / int_7a82c3d2 | comment |
All Love Is Unrequited: Prior to the start of Black/Matrix II, Vidia loves her childhood friend Reiji, who loves his sister Jenarose, who in turn, would rather spend her time with the humans in a doting parent and not a quasi-interspecies romance way. | |
Black/Matrix (Video Game) / int_7a82c3d2 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_7a82c3d2 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_7a82c3d2 | |
Black/Matrix (Video Game) / int_81ba7921 | type |
Snub by Omission | |
Black/Matrix (Video Game) / int_81ba7921 | comment |
Snub by Omission: In a possible bit of Ho Yay, Uni mentions that Reiji and Gilvise have beautiful wings. Vidia is not happy at being notably excluded. | |
Black/Matrix (Video Game) / int_81ba7921 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_81ba7921 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_81ba7921 | |
Black/Matrix (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Black/Matrix (Video Game) / int_89a17726 | comment |
Spell My Name With An S: Flight-Plan does this themselves in the remakes. Their names in katakana remain the same, but their names in the Latin alphabet change from game to game. | |
Black/Matrix (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_89a17726 | |
Black/Matrix (Video Game) / int_95db314b | type |
Casual Kink | |
Black/Matrix (Video Game) / int_95db314b | comment |
Casual Kink: The character designs in the first game have an understated bondage theme — many characters sport wrist cuffs, collars, corsets, and so on... | |
Black/Matrix (Video Game) / int_95db314b | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_95db314b | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_95db314b | |
Black/Matrix (Video Game) / int_9600368d | type |
Behind the Black | |
Black/Matrix (Video Game) / int_9600368d | comment |
Behind the Black: Mephist is notably offscreen and mostly just mentioned in 00 whereas in Zero he appears in standard conversations like everyone else. The only thing keeping him from being The Ghost is the cut-scene where he grants Kain his wings. | |
Black/Matrix (Video Game) / int_9600368d | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_9600368d | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_9600368d | |
Black/Matrix (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Black/Matrix (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: The range of the "side attack" in the Zero games allows a user to attack a target diagonally at even height or one height unit above. Compare with every other Flight-Plan game which has it as even height or one height unit below. | |
Black/Matrix (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_963086ce | |
Black/Matrix (Video Game) / int_a0ba72fb | type |
HangingSeparately | |
Black/Matrix (Video Game) / int_a0ba72fb | comment |
Hanging Separately: The members of the Fear Quartet are described as powerful individuals each, though they generally don't work together. | |
Black/Matrix (Video Game) / int_a0ba72fb | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_a0ba72fb | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_a0ba72fb | |
Black/Matrix (Video Game) / int_ab686f50 | type |
You All Meet in a Cell | |
Black/Matrix (Video Game) / int_ab686f50 | comment |
You All Meet in a Cell: In the first game, Abel meets the majority of the plot-centric player characters after he's imprisoned and sentenced to death. | |
Black/Matrix (Video Game) / int_ab686f50 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_ab686f50 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_ab686f50 | |
Black/Matrix (Video Game) / int_af6e7d83 | type |
Static Role, Exchangeable Character | |
Black/Matrix (Video Game) / int_af6e7d83 | comment |
Static Role, Exchangeable Character: The master role in the original Black/Matrix functions in this way. The player chooses Abel's master from several available characters, mostly women representing various character archetypes (but with a secret male character available that made the game a bit of a sensation.) The player's choice of master does not have much impact on how the game proceeds, especially in the Saturn version where this trope overlaps with Schrödinger's Player Character. Among the additions in the the remakes are roles for the non-selected masters in scenarios throughout the game. | |
Black/Matrix (Video Game) / int_af6e7d83 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_af6e7d83 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_af6e7d83 | |
Black/Matrix (Video Game) / int_b224d4c6 | type |
REmake | |
Black/Matrix (Video Game) / int_b224d4c6 | comment |
Remake Displacement: Black/Matrix 00, referred to as the TV version while Black/Matrix Zero was the movie version. The former has eclipsed the latter in popularity and has become the definitive version of the game. | |
Black/Matrix (Video Game) / int_b224d4c6 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_b224d4c6 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_b224d4c6 | |
Black/Matrix (Video Game) / int_bc331dff | type |
Capcom Sequel Stagnation | |
Black/Matrix (Video Game) / int_bc331dff | comment |
Capcom Sequel Stagnation: Of the six games, AD and Cross are updated re-releases while 00 is a remake. | |
Black/Matrix (Video Game) / int_bc331dff | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_bc331dff | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_bc331dff | |
Black/Matrix (Video Game) / int_bd3b726e | type |
Bad Is Good and Good Is Bad | |
Black/Matrix (Video Game) / int_bd3b726e | comment |
Bad Is Good and Good Is Bad: The first game as a result of the devils winning against the angels in the War of Creation. | |
Black/Matrix (Video Game) / int_bd3b726e | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_bd3b726e | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_bd3b726e | |
Black/Matrix (Video Game) / int_c1acbcff | type |
Wings Do Nothing | |
Black/Matrix (Video Game) / int_c1acbcff | comment |
Wings Do Nothing: Wings are a sign of power. They grant flight in cut-scenes and other plot related events. Just don't count on it in actual gameplay. | |
Black/Matrix (Video Game) / int_c1acbcff | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_c1acbcff | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_c1acbcff | |
Black/Matrix (Video Game) / int_c81e2bba | type |
Necromancer | |
Black/Matrix (Video Game) / int_c81e2bba | comment |
Necromancer: Johannes' (of Black/Matrix 1) priestly powers include raising the dead. His zombies are very effective in combat. | |
Black/Matrix (Video Game) / int_c81e2bba | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_c81e2bba | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_c81e2bba | |
Black/Matrix (Video Game) / int_d0309fad | type |
Religion is Magic | |
Black/Matrix (Video Game) / int_d0309fad | comment |
Religion is Magic: Only the priestly class of black-wings are able to use magic freely; they are different from other black-wings in that they have horns on their heads. Some characters outside this group have spell sets, but can only cast spells when equipped with horn accessories. | |
Black/Matrix (Video Game) / int_d0309fad | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_d0309fad | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_d0309fad | |
Black/Matrix (Video Game) / int_dd5faec5 | type |
Only Mostly Dead | |
Black/Matrix (Video Game) / int_dd5faec5 | comment |
Only Mostly Dead: In every game but Black/Matrix 00, most units that would take lethal damage first drop to a critical state. They can't act other than as obstacles but can be brought back up with healing. Units taking damage while in critical condition will be killed, removing them from the map. Units with "Death Attack" skip this part, allowing them to go straight for a One-Hit Kill. | |
Black/Matrix (Video Game) / int_dd5faec5 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_dd5faec5 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_dd5faec5 | |
Black/Matrix (Video Game) / int_e12307f0 | type |
Sliding Scale of Turn Realism | |
Black/Matrix (Video Game) / int_e12307f0 | comment |
Sliding Scale of Turn Realism: The games work on a hybrid system of action count and either "Action by Action" or "Turn by Turn". The former is important when grading your progress in story battles. | |
Black/Matrix (Video Game) / int_e12307f0 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_e12307f0 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_e12307f0 | |
Black/Matrix (Video Game) / int_e235202a | type |
The Power of Blood | |
Black/Matrix (Video Game) / int_e235202a | comment |
The Power of Blood: It's used to upgrade weapons and also a stand-in for Mana in spellcasting, which unlike other games does not replenish at the end of a battle. Naturally, you earn blood by killing stuff. | |
Black/Matrix (Video Game) / int_e235202a | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_e235202a | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_e235202a | |
Black/Matrix (Video Game) / int_e5421161 | type |
Expy | |
Black/Matrix (Video Game) / int_e5421161 | comment |
Expy: Syria and Beir from the Zero games to Sapphael and Elrazak from the second game. Both are a younger sister and older brother pair of blond angels, with the younger sister leaning towards All-Loving Hero and older brother leaning towards The Dragon. | |
Black/Matrix (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_e5421161 | |
Black/Matrix (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Black/Matrix (Video Game) / int_e543a655 | comment |
Light Is Not Good | |
Black/Matrix (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_e543a655 | |
Black/Matrix (Video Game) / int_eba6a077 | type |
Cain and Abel | |
Black/Matrix (Video Game) / int_eba6a077 | comment |
Cain and Abel: The protagonist of the first game is named Abel and has an older brother named Cain. Black/Matrix 00 has a protagonist named Cain and a seemingly evil look-alike named Abel. | |
Black/Matrix (Video Game) / int_eba6a077 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_eba6a077 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_eba6a077 | |
Black/Matrix (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
Black/Matrix (Video Game) / int_ee0327e7 | comment |
Bonus Boss: Faust. Be prepared to have characters dropped in one hit. | |
Black/Matrix (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
Black/Matrix (Video Game) / int_ee0327e7 | featureConfidence |
1.0 | |
Black/Matrix (Video Game) | hasFeature |
Black/Matrix (Video Game) / int_ee0327e7 | |
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Black/Matrix (Video Game) / int_name | itemName |
Black/Matrix (Video Game) |
The following is a list of statements referring to the current page from other pages.
Black/Matrix (Video Game) | hasFeature |
Good Wings, Evil Wings / int_541e2ead |
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