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Bloodforge (Video Game)
- 48 statements
- 8 feature instances
- 3 referencing feature instances
Bloodforge (Video Game) | type |
TVTItem | |
Bloodforge (Video Game) | label |
Bloodforge (Video Game) | |
Bloodforge (Video Game) | page |
Bloodforge | |
Bloodforge (Video Game) | comment |
Bloodforge is a third-person view Hack and Slash action video game developed by the Climax Group and published by Microsoft Studios in 2012.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Poor Crom. This barbarian warrior just wanted to settle down with his wife Alena. But the Celtic god Arawn has destroyed Crom's village, and turned Alena into a demon. Crom didn't even know the demon was his wife until he killed her. Now Crom wants Arawn to pay for this. | |
Bloodforge (Video Game) | fetched |
2019-05-19T11:13:21Z | |
Bloodforge (Video Game) | parsed |
2020-06-25T09:48:56Z | |
Bloodforge (Video Game) | isPartOf |
DBTropes | |
Bloodforge (Video Game) / int_5c300c3b | type |
The Berserker | |
Bloodforge (Video Game) / int_5c300c3b | comment |
The Berserker: Crom spends his blood bar to enter a berserker rage for greatly increased damage for a short time. | |
Bloodforge (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_5c300c3b | |
Bloodforge (Video Game) / int_970c790a | type |
Big Bad | |
Bloodforge (Video Game) / int_970c790a | comment |
Big Bad: Arawn. | |
Bloodforge (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_970c790a | |
Bloodforge (Video Game) / int_991912ca | type |
Combos | |
Bloodforge (Video Game) / int_991912ca | comment |
Combos: The combat is basically button mashing, but if you explore the combo system you can kill things much more efficiently. | |
Bloodforge (Video Game) / int_991912ca | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_991912ca | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_991912ca | |
Bloodforge (Video Game) / int_9b53f32 | type |
Exposed to the Elements | |
Bloodforge (Video Game) / int_9b53f32 | comment |
Exposed to the Elements: The game takes place during winter. Crom is obviously shirtless to show off how badass he is. Curiously, the barbarian mooks he fights often wear thick fur cloaks...yet are still completely shirtless, and most of them do not even use shields to compensate for being completely unprotected. Presumably, this was to make it easier for the game to show off all the Gorn, common sense be damned. Made even weirder by how the same mooks (as well as their miniboss and boss varieties) combine being shirtless with wearing full face-covering metal helmets, implying that they do care about protection somewhat. This is in spite of such helmets essentially restricting one's field of view to its tiny eyeholes, and thus being far more uncomfortable to wear than body armour, let alone a simple fur coat, would. In Real Life, fully enclosed helmets were only worn if the rest of the body was already completely encased in armour (be it knights, samurai or Parthians), while lighter armored folk stuck with helmets that protected only the skull and at most nose and back of the head as well, precisely because a better protected face wasn't worth taking a massive hit to visibility and becoming much easier to flank. However, the game designers only cared about not having to render and animate the enemies' faces. | |
Bloodforge (Video Game) / int_9b53f32 | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_9b53f32 | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_9b53f32 | |
Bloodforge (Video Game) / int_a8559a9f | type |
RealLife | |
Bloodforge (Video Game) / int_a8559a9f | comment |
Made even weirder by how the same mooks (as well as their miniboss and boss varieties) combine being shirtless with wearing full face-covering metal helmets, implying that they do care about protection somewhat. This is in spite of such helmets essentially restricting one's field of view to its tiny eyeholes, and thus being far more uncomfortable to wear than body armour, let alone a simple fur coat, would. In Real Life, fully enclosed helmets were only worn if the rest of the body was already completely encased in armour (be it knights, samurai or Parthians), while lighter armored folk stuck with helmets that protected only the skull and at most nose and back of the head as well, precisely because a better protected face wasn't worth taking a massive hit to visibility and becoming much easier to flank. However, the game designers only cared about not having to render and animate the enemies' faces. | |
Bloodforge (Video Game) / int_a8559a9f | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_a8559a9f | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_a8559a9f | |
Bloodforge (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Bloodforge (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: The cutscenes use the tried-and-true combination of black, white, and blood. | |
Bloodforge (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_d028ca10 | |
Bloodforge (Video Game) / int_f8035cdd | type |
An Axe to Grind | |
Bloodforge (Video Game) / int_f8035cdd | comment |
An Axe to Grind: The first boss fights with a giant two-headed axe. | |
Bloodforge (Video Game) / int_f8035cdd | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_f8035cdd | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_f8035cdd | |
Bloodforge (Video Game) / int_name | type |
ItemName | |
Bloodforge (Video Game) / int_name | comment |
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Bloodforge (Video Game) / int_name | featureApplicability |
1.0 | |
Bloodforge (Video Game) / int_name | featureConfidence |
1.0 | |
Bloodforge (Video Game) | hasFeature |
Bloodforge (Video Game) / int_name | |
Bloodforge (Video Game) / int_name | itemName |
Bloodforge (Video Game) |
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