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Bloodline (Video Game)
- 43 statements
- 7 feature instances
- 0 referencing feature instances
Bloodline (Video Game) | type |
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Bloodline | |
Bloodline (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Bloodline is a Czech horror action/quest game released in June 2005 by Zima Soft. The story is set in late 1960s and focuses on Jim Card, a former patient of a seemingly abandoned mental hospital in the middle of nowhere as he awakens with a severe amnesia and discovers he's not quite alone there. The gameplay combines elements of FPS and quest, having players to solve puzzles as they progress towards revealing what really happened in the hospital.The game did not earn much popularity after the release, part of the reason being the conditions of the game's development, which in their turn affected the game's quality in a catastrophic way. As the result, it was berated by both professional reviewers and players, and sank into oblivion quickly. | |
Bloodline (Video Game) | fetched |
2022-04-09T13:40:25Z | |
Bloodline (Video Game) | parsed |
2022-04-09T13:40:25Z | |
Bloodline (Video Game) | isPartOf |
DBTropes | |
Bloodline (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Bloodline (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The amulet from Dr. Brown's cabinet is found early in the game and doesn't bear any significance until the second-to-last level. Also applies to several items, since many of them come into play much later than they're picked up.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Bloodline (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
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Bloodline (Video Game) / int_2cac316e | type |
Absurdly Ineffective Barricade | |
Bloodline (Video Game) / int_2cac316e | comment |
Absurdly Ineffective Barricade: Jim sets up a container with a pile of burning clothes after he leaves the dissecting room. This trope is downplayed since Jim can easily pass the container, which leaves a good portion of the way unblocked, however, it might actually be effective holding out lesser monsters who seem unable to climb a half-foot tall step. | |
Bloodline (Video Game) / int_2cac316e | featureApplicability |
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Bloodline (Video Game) / int_41ba335a | type |
Amnesiac Hero | |
Bloodline (Video Game) / int_41ba335a | comment |
Amnesiac Hero: The protagonist remembers "nothing at all" right after awakening. However, he's able to recall his name once he reads it aloud on the patients list. | |
Bloodline (Video Game) / int_41ba335a | featureApplicability |
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Bloodline (Video Game) / int_41ba335a | featureConfidence |
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Bloodline (Video Game) / int_504e271f | type |
But Thou Must! | |
Bloodline (Video Game) / int_504e271f | comment |
But Thou Must!: Played ridiculously in all of the dialogue. During the scenes players will be presented to choose a phrase to continue the conversation, except there's only one phrase at all, and often the player can't leave. | |
Bloodline (Video Game) / int_504e271f | featureApplicability |
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Bloodline (Video Game) / int_a0c7f4e9 | type |
Abandoned Hospital | |
Bloodline (Video Game) / int_a0c7f4e9 | comment |
Abandoned Hospital: The big first and the last part of the game. It also serves as the game's plot device. | |
Bloodline (Video Game) / int_a0c7f4e9 | featureApplicability |
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Bloodline (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Bloodline (Video Game) / int_bc74ef27 | comment |
Berserk Button: Refuse to give the amulet back to Dr. Brown to break his innocent demeanor. | |
Bloodline (Video Game) / int_bc74ef27 | featureApplicability |
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