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Bloodline (2005) (Video Game)

 Bloodline (2005) (Video Game)
type
TVTItem
 Bloodline (2005) (Video Game)
label
Bloodline (2005) (Video Game)
 Bloodline (2005) (Video Game)
page
Bloodline2005
 Bloodline (2005) (Video Game)
comment
Bloodline is a Czech horror action/quest game released in June 2005 by Zima Soft. The story is set in late 1960s and focuses on Jim Card, a former patient of a seemingly abandoned mental hospital in the middle of nowhere as he awakens with a severe amnesia and discovers he's not quite alone there. The gameplay combines elements of FPS and quest, having players to solve puzzles as they progress towards revealing what really happened in the hospital.The game did not earn much popularity after the release, part of the reason being the conditions of the game's development, which in their turn affected the game's quality in a catastrophic way. As the result, it was berated by both professional reviewers and players, and sank into oblivion quickly.
 Bloodline (2005) (Video Game)
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2024-02-13T23:37:49Z
 Bloodline (2005) (Video Game)
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2024-02-13T23:37:49Z
 Bloodline (2005) (Video Game)
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DBTropes
 Bloodline (2005) (Video Game) / int_119e320e
type
Red Herring Twist
 Bloodline (2005) (Video Game) / int_119e320e
comment
Red Herring Twist: Early in the game Jim will get into a garage with a working ambulance car, and claim that he could drive off after opening the garage door. Doing that involves several actions, which ultimately result in garage door staying closed no matter what the player does, forcing him to continue their way through the hospital.
 Bloodline (2005) (Video Game) / int_119e320e
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 Bloodline (2005) (Video Game)
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Bloodline (2005) (Video Game) / int_119e320e
 Bloodline (2005) (Video Game) / int_1f250372
type
I Need a Freaking Drink
 Bloodline (2005) (Video Game) / int_1f250372
comment
I Need a Freaking Drink: Invoked by Jim after he sees Dr. Robertson electrocuted.
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 Bloodline (2005) (Video Game) / int_22cf536c
type
Chekhov's Gun
 Bloodline (2005) (Video Game) / int_22cf536c
comment
Chekhov's Gun: The amulet from Dr. Brown's cabinet is found early in the game and doesn't bear any significance until the second-to-last level. Also applies to several items, since many of them come into play much later than they're picked up. Lampshaded by Jim, who, after using a seemingly worthless hair clip he picked up a minute ago, says "I told it would come in handy!"
 Bloodline (2005) (Video Game) / int_22cf536c
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Bloodline (2005) (Video Game) / int_22cf536c
 Bloodline (2005) (Video Game) / int_26d1f65f
type
Verbal Tic
 Bloodline (2005) (Video Game) / int_26d1f65f
comment
Verbal Tic: Jim's "It will come in handy" phrase.
 Bloodline (2005) (Video Game) / int_26d1f65f
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 Bloodline (2005) (Video Game) / int_2cac316e
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Absurdly Ineffective Barricade
 Bloodline (2005) (Video Game) / int_2cac316e
comment
Absurdly Ineffective Barricade: Jim sets up a container with a pile of burning clothes after he leaves the dissecting room. This trope is downplayed since Jim can easily pass the container, which leaves a good portion of the way unblocked, however, it might actually be effective holding out lesser monsters who seem unable to climb a half-foot tall step.
 Bloodline (2005) (Video Game) / int_2cac316e
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 Bloodline (2005) (Video Game) / int_315a122
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Hospital Hottie
 Bloodline (2005) (Video Game) / int_315a122
comment
Hospital Hottie: Averted. Have a look at Bloodline's nurses.
 Bloodline (2005) (Video Game) / int_315a122
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 Bloodline (2005) (Video Game) / int_3618ebb9
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TheSixties
 Bloodline (2005) (Video Game) / int_3618ebb9
comment
The '60s: The game's setting. Specified so in the many notes players find, as well as indicated in wall posters, including "Psycho" (right in the hospital, no less) and Elvis Presley.
 Bloodline (2005) (Video Game) / int_3618ebb9
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 Bloodline (2005) (Video Game) / int_41ba335a
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Amnesiac Hero
 Bloodline (2005) (Video Game) / int_41ba335a
comment
Amnesiac Hero: The protagonist remembers "nothing at all" right after awakening. However, he's able to recall his name once he reads it aloud on the patients list.
 Bloodline (2005) (Video Game) / int_41ba335a
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1.0
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 Bloodline (2005) (Video Game) / int_504e271f
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But Thou Must!
 Bloodline (2005) (Video Game) / int_504e271f
comment
But Thou Must!: Played ridiculously in all of the dialogue. During the scenes players will be presented to choose a phrase to continue the conversation, except there's only one phrase at all, and often the player can't leave.
 Bloodline (2005) (Video Game) / int_504e271f
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Bloodline (2005) (Video Game) / int_504e271f
 Bloodline (2005) (Video Game) / int_5f146203
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Dissonant Serenity
 Bloodline (2005) (Video Game) / int_5f146203
comment
Dissonant Serenity: Dr. Brown during his first encounter with Jim, as a part of his trying to guilt Jim into submission. Also see Villainous Breakdown for when it's averted minutes after.
 Bloodline (2005) (Video Game) / int_5f146203
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 Bloodline (2005) (Video Game) / int_74ab25a4
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Secret Underground Passage
 Bloodline (2005) (Video Game) / int_74ab25a4
comment
Secret Underground Passage: Several, namely in the lighthouse and in the gravedigger's house.
 Bloodline (2005) (Video Game) / int_74ab25a4
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 Bloodline (2005) (Video Game) / int_94d0eb61
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Lighthouse Point
 Bloodline (2005) (Video Game) / int_94d0eb61
comment
Lighthouse Point: One of the locations.
 Bloodline (2005) (Video Game) / int_94d0eb61
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 Bloodline (2005) (Video Game) / int_957e5fc2
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Villainous Breakdown
 Bloodline (2005) (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Dr. Brown and Jim's first meeting. The moment Jim drops word of the amulet, Brown loses his composure quickly.
 Bloodline (2005) (Video Game) / int_957e5fc2
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 Bloodline (2005) (Video Game) / int_9c7e3137
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Hyperspace Arsenal
 Bloodline (2005) (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: In spite of being dressed in just a shirt with trousers, Jim carries a lot of weapons and items like it's nothing, even a large chest during one segment.
 Bloodline (2005) (Video Game) / int_9c7e3137
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 Bloodline (2005) (Video Game) / int_a0c7f4e9
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Abandoned Hospital
 Bloodline (2005) (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: The big first and the last part of the game. It also serves as the game's plot device.
 Bloodline (2005) (Video Game) / int_a0c7f4e9
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 Bloodline (2005) (Video Game) / int_abad35b4
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Soundtrack Dissonance
 Bloodline (2005) (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: While usually averted with Bloodline's intense background music, it's notably played straight in the room with cremation ovens. An unreasonably soothing organ plays during the encounter with Dr. Robertson as well.
 Bloodline (2005) (Video Game) / int_abad35b4
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 Bloodline (2005) (Video Game) / int_ac36578e
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Or Was It a Dream?
 Bloodline (2005) (Video Game) / int_ac36578e
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Or Was It a Dream?: Played straight in the ending. Dr. Brown's ambiguous promise to take care of Jim makes it even more true.
 Bloodline (2005) (Video Game) / int_ac36578e
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 Bloodline (2005) (Video Game) / int_af81576b
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Thinking Out Loud
 Bloodline (2005) (Video Game) / int_af81576b
comment
Thinking Out Loud: Jim, every time he collects a plot-relevant item or examines something.
 Bloodline (2005) (Video Game) / int_af81576b
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 Bloodline (2005) (Video Game) / int_bc74ef27
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Berserk Button
 Bloodline (2005) (Video Game) / int_bc74ef27
comment
Berserk Button: Refuse to give the amulet back to Dr. Brown to break his innocent demeanor.
 Bloodline (2005) (Video Game) / int_bc74ef27
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 Bloodline (2005) (Video Game) / int_bcd27e37
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Improbable Aiming Skills
 Bloodline (2005) (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Jim when wielding any gun except the shotgun. Exaggerated, since the hitscan for guns is so much laser-precise that it's actually difficult to hit a moving enemy, and it might take as little as a pixel of it on the line of shot for hit to count.
 Bloodline (2005) (Video Game) / int_bcd27e37
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 Bloodline (2005) (Video Game) / int_c5e42cbd
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Cutscene Incompetence
 Bloodline (2005) (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: A glaring one. After the obviously hostile and adverse first encounter with Dr. Brown, Jim won't even try to stop him from opening the zombie-filled lockers (which he threatened to do seconds ago), despite him being apparently weak and defenseless, walking very sluggishly right past Jim's shoulder.
 Bloodline (2005) (Video Game) / int_c5e42cbd
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 Bloodline (2005) (Video Game) / int_e567510d
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Determinator
 Bloodline (2005) (Video Game) / int_e567510d
comment
Determinator: Jim Card. Even upon tearing through many horrible monsters - and a few horrible puzzles, for that matter - he still seeks to bring the guilty ones to justice rather than simply leave the horror behind, as indicated in his conversations with Brown and Robertson.
 Bloodline (2005) (Video Game) / int_e567510d
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 Bloodline (2005) (Video Game) / int_e9505dd1
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Crusading Lawyer
 Bloodline (2005) (Video Game) / int_e9505dd1
comment
Crusading Lawyer: The reason Jim got where he ended up.
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Bloodline (2005) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Bloodline (2005) (Video Game)
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Czech Media / int_7fc93d7e
 Bloodline (2005) (Video Game)
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Misaimed "Realism" / int_7fc93d7e
 Bloodline (2005) (Video Game)
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Video Games of 2005–2009 / int_7fc93d7e