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Bonkers Capcom (Video Game)
- 159 statements
- 30 feature instances
- 3 referencing feature instances
Bonkers Capcom (Video Game) | type |
TVTItem | |
Bonkers Capcom (Video Game) | label |
Bonkers Capcom (Video Game) | |
Bonkers Capcom (Video Game) | page |
BonkersCapcom | |
Bonkers Capcom (Video Game) | comment |
A Licensed Game based on Disney's Bonkers, released in 1994 by Capcom for the Super Nintendo Entertainment System.Late one night, a robbery occurs at the Toontown museum, and three of its most valuable treasures; Mickey's sorcerer hat, Ariel's voice, and Aladdin's magic lamp, have been stolen. When Bonkers D. Bobcat rushes to the museum, he causes a car accident that leaves his business partner, Lucky Piquel, hospitalized. It's up to Bonkers to arrest the criminals and recover the stolen treasures by himself.The game is an action platformer with six stages. You play as Bonkers, and the goal of the game is to recover the three stolen treasures and return them to the Toon Museum. Bonkers has a dash meter, which slowly fills up, and can run once it's full. Bonkers can also attack his enemies by jumping on them, tossing bombs, or somersaulting. The game starts out with one stage, and once it's clear, three more stages become available. These three stages can be played in any order you choose. Once these three stages are clear, Bonkers will advance to the final two stages for the respective showdowns with The Collector and Pops Clock.Not to be confused with the Sega version of the game, released by Sega in 1994 for the Sega Genesis, or Bonkers: Wax Up!, released by Sega for the Game Gear in 1994, and ported to the Sega Master System by Tec Toy in 1995. | |
Bonkers Capcom (Video Game) | fetched |
2024-02-05T13:45:56Z | |
Bonkers Capcom (Video Game) | parsed |
2024-02-05T13:45:56Z | |
Bonkers Capcom (Video Game) | processingComment |
Dropped link to BananaPeel: Not a Feature - ITEM | |
Bonkers Capcom (Video Game) | isPartOf |
DBTropes | |
Bonkers Capcom (Video Game) / int_14f6a42b | type |
Cartoon Bomb | |
Bonkers Capcom (Video Game) / int_14f6a42b | comment |
Cartoon Bomb: Bonkers can toss these at enemies to defeat them, as well as use them to break weak walls. He starts out only being able to carry five, but can hold more when he collects ten badges. | |
Bonkers Capcom (Video Game) / int_14f6a42b | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_14f6a42b | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_14f6a42b | |
Bonkers Capcom (Video Game) / int_16b658ca | type |
Elevator Action Sequence | |
Bonkers Capcom (Video Game) / int_16b658ca | comment |
Elevator Action Sequence: The Dowtown stage has a section where Bonkers rides a bosun's chair to the top of a building as Wacky Weasel tries to knock him off it. | |
Bonkers Capcom (Video Game) / int_16b658ca | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_16b658ca | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_16b658ca | |
Bonkers Capcom (Video Game) / int_1b65dfad | type |
The Cameo | |
Bonkers Capcom (Video Game) / int_1b65dfad | comment |
The Cameo: In the Studio stage, Mickey Mouse and Donald Duck make cameo appearances as film directors. | |
Bonkers Capcom (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_1b65dfad | |
Bonkers Capcom (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Bonkers Capcom (Video Game) / int_1e7c47ab | comment |
Stealth Pun: When Bonkers loses all of his lives, he gets sent to the Continue screen, which takes place at a comedy club. There, a toon will tell a joke. If Bonkers laughs at the joke, he will continue the game, but if he ignores, the toon will freak out and explode, giving Bonkers a Game Over. In other words, ignoring the toon causes it to bomb at stand-up. | |
Bonkers Capcom (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_1e7c47ab | |
Bonkers Capcom (Video Game) / int_20f689e9 | type |
Adaptational Villainy | |
Bonkers Capcom (Video Game) / int_20f689e9 | comment |
Adaptational Villainy: On the show, Harry the Handbag was a lonely handbag who only stole people and things and stored them inside him because he thought they could cure his loneliness. In this game, he appears as an enemy. | |
Bonkers Capcom (Video Game) / int_20f689e9 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_20f689e9 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_20f689e9 | |
Bonkers Capcom (Video Game) / int_2b8295a1 | type |
Blazing Inferno Hellfire Sauce | |
Bonkers Capcom (Video Game) / int_2b8295a1 | comment |
Blazing Inferno Hellfire Sauce: When Bonkers drinks hot sauce, steam emits from his ears, and he automatically runs for eight seconds. He is also temporarily invincible in this state. | |
Bonkers Capcom (Video Game) / int_2b8295a1 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_2b8295a1 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_2b8295a1 | |
Bonkers Capcom (Video Game) / int_2f3b0d6d | type |
Big Storm Episode | |
Bonkers Capcom (Video Game) / int_2f3b0d6d | comment |
Big Storm Episode: The sixth and final stage, Pops Clock's tower, takes place up in the clouds during a thunderstorm. Bonkers must dodge the lightning as it strikes. The final boss is Pops Clock himself. | |
Bonkers Capcom (Video Game) / int_2f3b0d6d | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_2f3b0d6d | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_2f3b0d6d | |
Bonkers Capcom (Video Game) / int_37c93e5e | type |
Enemy Roll Call | |
Bonkers Capcom (Video Game) / int_37c93e5e | comment |
Enemy Roll Call: Once you beat the game, the bosses' names are listed in the closing credits. | |
Bonkers Capcom (Video Game) / int_37c93e5e | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_37c93e5e | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_37c93e5e | |
Bonkers Capcom (Video Game) / int_422f23f9 | type |
Power-Up Food | |
Bonkers Capcom (Video Game) / int_422f23f9 | comment |
Power-Up Food: Cakes and Donuts will restore any health Bonkers lost. | |
Bonkers Capcom (Video Game) / int_422f23f9 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_422f23f9 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_422f23f9 | |
Bonkers Capcom (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Bonkers Capcom (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: Wooly and Bully operate one at the end of the Studio stage. | |
Bonkers Capcom (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_4395ac9 | |
Bonkers Capcom (Video Game) / int_486466ee | type |
Dual Boss | |
Bonkers Capcom (Video Game) / int_486466ee | comment |
Dual Boss: The bosses of the Studio stage are Wooly and Bully, and Bonkers has to defeat them both in order to recover Aladdin's magic lamp. The bosses of the Downtown stage are the Toon Helicopter and Rat-Bat, and Bonkers must defeat them both in order to recover Mickey's sorcerer hat. | |
Bonkers Capcom (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_486466ee | |
Bonkers Capcom (Video Game) / int_51923571 | type |
Spinning Paper | |
Bonkers Capcom (Video Game) / int_51923571 | comment |
Spinning Paper: This game does this in the opening cutscene, as well every time Bonkers beats a level, except for the fifth level. At the bottom of the newspaper, the Chief gives his opinion on Bonkers, which varies depending on how long it took him to beat the level. | |
Bonkers Capcom (Video Game) / int_51923571 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_51923571 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_51923571 | |
Bonkers Capcom (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Bonkers Capcom (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: In addition to tossing bombs and somersaulting, Bonkers can kill enemies by jumping on them. | |
Bonkers Capcom (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_679d7cc7 | |
Bonkers Capcom (Video Game) / int_863ae91c | type |
Studiopolis | |
Bonkers Capcom (Video Game) / int_863ae91c | comment |
Studiopolis: The Studio stage takes place at Wacky Studios. In this level, Bonkers travels through the stages of a Sci-fi film and a Western movie, and there are spotlights and movie cameras present throughout. Mickey Mouse and Donald Duck also make cameo appearances as film directors. The bosses of this stage are Wooly and Bully, who operate an Inconveniently-Placed Conveyor Belt. Defeat them and you'll recover Aladdin's magic lamp. | |
Bonkers Capcom (Video Game) / int_863ae91c | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_863ae91c | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_863ae91c | |
Bonkers Capcom (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Bonkers Capcom (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: The fifth stage takes place in one, which has alligators and piranhas as enemies, as well as pipes Bonkers must travel through, as well as ones that spew sewage that he must avoid. The boss of this stage is The Collector. | |
Bonkers Capcom (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_87e661e8 | |
Bonkers Capcom (Video Game) / int_87f5a0c | type |
Bandage Mummy | |
Bonkers Capcom (Video Game) / int_87f5a0c | comment |
Bandage Mummy: Lucky ends up in a full-body cast as a result of Bonkers' reckless driving. | |
Bonkers Capcom (Video Game) / int_87f5a0c | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_87f5a0c | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_87f5a0c | |
Bonkers Capcom (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Bonkers Capcom (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Louse and Pops Clock do not move from their spots in the battles against them. | |
Bonkers Capcom (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_8c97cf66 | |
Bonkers Capcom (Video Game) / int_97a82530 | type |
Sewer Gator | |
Bonkers Capcom (Video Game) / int_97a82530 | comment |
Sewer Gator: Alligators serve as enemies in the fifth stage, the sewer. | |
Bonkers Capcom (Video Game) / int_97a82530 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_97a82530 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_97a82530 | |
Bonkers Capcom (Video Game) / int_98c1b508 | type |
Bully Bulldog | |
Bonkers Capcom (Video Game) / int_98c1b508 | comment |
Bully Bulldog: Bulldogs serve as enemies in the Mansion stage. The game's cover art depicts one chasing Bonkers. | |
Bonkers Capcom (Video Game) / int_98c1b508 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_98c1b508 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_98c1b508 | |
Bonkers Capcom (Video Game) / int_a0396574 | type |
Rogues Gallery | |
Bonkers Capcom (Video Game) / int_a0396574 | comment |
Rogues Gallery: This game's villains include the Luminous Figure (from "The Dimming") Wooly and Bully (from "Calling All Cars"), The Louse (from "Once in a Blue Toon"), The Collector (from "Going Bonkers"), and Pops Clock (from "The Day the Toon Stood Still"). | |
Bonkers Capcom (Video Game) / int_a0396574 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_a0396574 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_a0396574 | |
Bonkers Capcom (Video Game) / int_a2686728 | type |
Rolling Attack | |
Bonkers Capcom (Video Game) / int_a2686728 | comment |
Rolling Attack: If Bonkers presses down while he dashes, he can somerault, which he can use to defeat enemies. | |
Bonkers Capcom (Video Game) / int_a2686728 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_a2686728 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_a2686728 | |
Bonkers Capcom (Video Game) / int_a6cda066 | type |
Rule of Three | |
Bonkers Capcom (Video Game) / int_a6cda066 | comment |
Rule of Three: Three toon treasures are stolen from the Toon museum, and the goal of the game is to recover them. | |
Bonkers Capcom (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_a6cda066 | |
Bonkers Capcom (Video Game) / int_a886bc5 | type |
Piranha Problem | |
Bonkers Capcom (Video Game) / int_a886bc5 | comment |
Piranha Problem: Piranhas serve as enemies in stage 5, the sewer. | |
Bonkers Capcom (Video Game) / int_a886bc5 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_a886bc5 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_a886bc5 | |
Bonkers Capcom (Video Game) / int_c75df49a | type |
Shout-Out | |
Bonkers Capcom (Video Game) / int_c75df49a | comment |
Shout-Out: The three toon treasures that get stolen are Mickey's sorcerer hat, Aladdin's magic lamp, and Ariel's voice. | |
Bonkers Capcom (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_c75df49a | |
Bonkers Capcom (Video Game) / int_ca2608c5 | type |
Wicked Weasel | |
Bonkers Capcom (Video Game) / int_ca2608c5 | comment |
Wicked Weasel: Wacky Weasel (from "Get Wacky") appears as en enemy in the Downtown stage. | |
Bonkers Capcom (Video Game) / int_ca2608c5 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_ca2608c5 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_ca2608c5 | |
Bonkers Capcom (Video Game) / int_d500b978 | type |
Adaptational Wimp | |
Bonkers Capcom (Video Game) / int_d500b978 | comment |
Adaptational Wimp: Wacky Weasel, a toon from the episode "Get Wacky" who was notorious for being able to out-toon other toons, is nothing more than a regular mook in this game. | |
Bonkers Capcom (Video Game) / int_d500b978 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_d500b978 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_d500b978 | |
Bonkers Capcom (Video Game) / int_dc495663 | type |
Ship Level | |
Bonkers Capcom (Video Game) / int_dc495663 | comment |
Ship Level: The Ocean Liner stage takes place on a cruise ship. The boss of the stage is The Louse, who has stolen Ariel's voice. | |
Bonkers Capcom (Video Game) / int_dc495663 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_dc495663 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_dc495663 | |
Bonkers Capcom (Video Game) / int_ea10a2de | type |
Hearts Are Health | |
Bonkers Capcom (Video Game) / int_ea10a2de | comment |
Hearts Are Health: Bonkers starts out with three hearts as his health bar, but can extend it up to ten by finding heart power-ups. | |
Bonkers Capcom (Video Game) / int_ea10a2de | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_ea10a2de | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_ea10a2de | |
Bonkers Capcom (Video Game) / int_ea5f3ee1 | type |
Metropolis Level | |
Bonkers Capcom (Video Game) / int_ea5f3ee1 | comment |
Metropolis Level: The Downtown stage takes place in a city, where the Toon Helicopter and Rat-Bat serve as the bosses. | |
Bonkers Capcom (Video Game) / int_ea5f3ee1 | featureApplicability |
1.0 | |
Bonkers Capcom (Video Game) / int_ea5f3ee1 | featureConfidence |
1.0 | |
Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_ea5f3ee1 | |
Bonkers Capcom (Video Game) / int_name | type |
ItemName | |
Bonkers Capcom (Video Game) / int_name | comment |
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Bonkers Capcom (Video Game) / int_name | featureApplicability |
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Bonkers Capcom (Video Game) / int_name | featureConfidence |
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Bonkers Capcom (Video Game) | hasFeature |
Bonkers Capcom (Video Game) / int_name | |
Bonkers Capcom (Video Game) / int_name | itemName |
Bonkers Capcom (Video Game) |
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