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Braid (Video Game)

 Braid (Video Game)
type
TVTItem
 Braid (Video Game)
label
Braid (Video Game)
 Braid (Video Game)
page
Braid
 Braid (Video Game)
comment
Take Super Mario Bros., add a few unlimited time powers, put it in front of an animated impressionistic canvas, throw in some seriously mind-bending puzzles and add a truckload of symbolism, and you have Braid by Jonathan Blow. You control Tim as he searches for a Damsel in Distress, while stomping various odd creatures to progress through levels and collect puzzle pieces. Tim can rewind, create doppelgängers, slow time, and manipulate special objects and enemies that are either exempt or particularly vulnerable to his control of time, depending on the theme of the level.Originally released for the Xbox 360 in 2008, ports came out for PlayStation 3 and PC in 2009. In 2020, a remake titled Braid, Anniversary Edition was announced for the PlayStation 4, Xbox One, PlayStation 5, Xbox Series X|S, and Nintendo Switch with updated graphics and even a developer's commentary.Warning: The following tropes contain multiple spoilers that will essentially ruin the game for you. Please do not read them if you intend to experience the game the way it was meant to be experienced.
 Braid (Video Game)
fetched
2024-03-11T21:46:45Z
 Braid (Video Game)
parsed
2024-03-11T21:46:45Z
 Braid (Video Game)
processingComment
Dropped link to AffectionateParody: Not a Feature - ITEM
 Braid (Video Game)
processingComment
Dropped link to SonicTheHedgehog: Not a Feature - ITEM
 Braid (Video Game)
processingComment
Dropped link to Trinity: Not a Feature - ITEM
 Braid (Video Game)
isPartOf
DBTropes
 Braid (Video Game) / int_10625025
type
Waddling Head
 Braid (Video Game) / int_10625025
comment
Waddling Head: Basic enemies are just humanoid heads attached to two stubby legs.
 Braid (Video Game) / int_10625025
featureApplicability
1.0
 Braid (Video Game) / int_10625025
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_10625025
 Braid (Video Game) / int_116451c7
type
Directionally Solid Platforms
 Braid (Video Game) / int_116451c7
comment
Directionally Solid Platforms: The thin metal platforms can be jumped through, but Tim cannot drop down from them.
 Braid (Video Game) / int_116451c7
featureApplicability
1.0
 Braid (Video Game) / int_116451c7
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_116451c7
 Braid (Video Game) / int_12478d23
type
Damage Discrimination
 Braid (Video Game) / int_12478d23
comment
Damage Discrimination: Mostly avoids the "no infighting" rule — environmental hazards do not discriminate between Tim and his enemies, which is a bad thing in situations where you are using enemies as springboards to puzzle pieces, and enemies can Goomba Stomp each other. They don't go out of their way to fight each other, though.
 Braid (Video Game) / int_12478d23
featureApplicability
1.0
 Braid (Video Game) / int_12478d23
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_12478d23
 Braid (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Braid (Video Game) / int_12c65d9b
comment
Abnormal Ammo: While some cannons shoot out hot coals, other cannons shoot out clouds...or mooks.
 Braid (Video Game) / int_12c65d9b
featureApplicability
1.0
 Braid (Video Game) / int_12c65d9b
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_12c65d9b
 Braid (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Braid (Video Game) / int_132e865c
comment
Earn Your Bad Ending: If you collect all eight secret stars, the Princess will blow up once you finally catch her.
 Braid (Video Game) / int_132e865c
featureApplicability
1.0
 Braid (Video Game) / int_132e865c
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_132e865c
 Braid (Video Game) / int_13bcec18
type
Absurdly Long Wait
 Braid (Video Game) / int_13bcec18
comment
Absurdly Long Wait: There's a Waiting Puzzle that's over two hours long. A seemingly stationary cloud platform is actually moving incredibly slowly, and you need it to carry you to a secret star.
 Braid (Video Game) / int_13bcec18
featureApplicability
1.0
 Braid (Video Game) / int_13bcec18
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_13bcec18
 Braid (Video Game) / int_13dcb20b
type
Antepiece
 Braid (Video Game) / int_13dcb20b
comment
Antepiece: The puzzles can be very complex and rather unwelcoming. But there is at least one part that tries to make a certain puzzle clearer, or more accessible, by having a simplified version of the puzzle just before it. Specifically, this is a puzzle about complex interactions between keys and doors, some of which are affected by your power, some of which aren't. There are two puzzle pieces: getting the first one can be done without thought or understanding, there are only two doors and one key. But there is a three-door-two-key puzzle that follows, which requires reflecting on the simpler situation.
 Braid (Video Game) / int_13dcb20b
featureApplicability
1.0
 Braid (Video Game) / int_13dcb20b
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_13dcb20b
 Braid (Video Game) / int_1501e2dd
type
Hero Antagonist
 Braid (Video Game) / int_1501e2dd
comment
Hero Antagonist: The man in armor whom the princess appears to escape from in 1-1 is revealed at the end to be a knight who saves her from Tim.
 Braid (Video Game) / int_1501e2dd
featureApplicability
1.0
 Braid (Video Game) / int_1501e2dd
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_1501e2dd
 Braid (Video Game) / int_15756c9d
type
Where It All Began
 Braid (Video Game) / int_15756c9d
comment
Where It All Began: World 1 is closely related to the burning city at the beginning of the game, and it's the final world.
 Braid (Video Game) / int_15756c9d
featureApplicability
1.0
 Braid (Video Game) / int_15756c9d
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_15756c9d
 Braid (Video Game) / int_15aed120
type
Shows Damage
 Braid (Video Game) / int_15aed120
comment
Shows Damage: The bosses lose one horn every time they are damaged. They die once the fifth horn is broken.
 Braid (Video Game) / int_15aed120
featureApplicability
1.0
 Braid (Video Game) / int_15aed120
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_15aed120
 Braid (Video Game) / int_18d15922
type
Title Drop
 Braid (Video Game) / int_18d15922
comment
Title Drop: Twice, but with no clear indication to its significance. The first drop happens just after starting the game where the game's title is shown as Tim walks down the street.
 Braid (Video Game) / int_18d15922
featureApplicability
1.0
 Braid (Video Game) / int_18d15922
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_18d15922
 Braid (Video Game) / int_1aa08f77
type
Multiple Endings
 Braid (Video Game) / int_1aa08f77
comment
Multiple Endings: A second ending can be unlocked by collecting the eighth secret star or by being fast enough in 1-1.
 Braid (Video Game) / int_1aa08f77
featureApplicability
1.0
 Braid (Video Game) / int_1aa08f77
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_1aa08f77
 Braid (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Braid (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Some of the puzzles, such as the ones that requires you to jump into Spikes of Doom to retrieve a key and then rewind to pull Tim out.
 Braid (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Braid (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_1b2b1d2c
 Braid (Video Game) / int_1b7a68f1
type
Alt Text
 Braid (Video Game) / int_1b7a68f1
comment
Alt Text: In the epilogue, there are several books, some green and some red, and several locations where you can hear a woman's voice. Make sure a red book on a given screen is open, then go to the place on the screen where you hear the woman's voice. This requires concealing Tim from the foreground and turning him away from the text in the center. Doing so will change it to the perspective of the unspecified women.
 Braid (Video Game) / int_1b7a68f1
featureApplicability
1.0
 Braid (Video Game) / int_1b7a68f1
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_1b7a68f1
 Braid (Video Game) / int_1d88adc
type
Death Throws
 Braid (Video Game) / int_1d88adc
comment
Death Throws: Defeated enemies fly off the screen. Player could as well, if the time wouldn't stop.
 Braid (Video Game) / int_1d88adc
featureApplicability
1.0
 Braid (Video Game) / int_1d88adc
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_1d88adc
 Braid (Video Game) / int_207c3447
type
Can't Take Anything with You
 Braid (Video Game) / int_207c3447
comment
Can't Take Anything with You: Keys can only be used in the same room where they are collected, as they vanish when Tim travels to the next level.
 Braid (Video Game) / int_207c3447
featureApplicability
1.0
 Braid (Video Game) / int_207c3447
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_207c3447
 Braid (Video Game) / int_259d5879
type
Anachronism Stew
 Braid (Video Game) / int_259d5879
comment
Anachronism Stew: Tim's home within the roughly-Victorian city contains modern items like a desktop computer and a stereo system, and the worlds he explores have a mixture of random architecture and technology ranging ancient Rome to the 20th century, with a big focus on castles.
 Braid (Video Game) / int_259d5879
featureApplicability
1.0
 Braid (Video Game) / int_259d5879
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_259d5879
 Braid (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Braid (Video Game) / int_2af6a2cb
comment
Level in the Clouds: Downplayed example. Chapter intros take place in the clouds.
 Braid (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Braid (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_2af6a2cb
 Braid (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Braid (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: Tim manages to "rescue" the princess after catching up to her and even though he doesn't get to have her, she still died along with everyone else leaving only Tim alive.
 Braid (Video Game) / int_2e8441c9
featureApplicability
1.0
 Braid (Video Game) / int_2e8441c9
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_2e8441c9
 Braid (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Braid (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: Tim is not a good guy going after the princess in distress. He's a stalker who scared her off prior to the game's events.
 Braid (Video Game) / int_2f329e3c
featureApplicability
1.0
 Braid (Video Game) / int_2f329e3c
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_2f329e3c
 Braid (Video Game) / int_38da8916
type
Uncommon Time
 Braid (Video Game) / int_38da8916
comment
Uncommon Time: "Long Past Gone", 7 measures of 3/4 then one of 2/4. Or maybe one of 12/4 then one of 11/4, or 6 measures of 3/4 and one of 5/4. Depends on how you split it up.
 Braid (Video Game) / int_38da8916
featureApplicability
1.0
 Braid (Video Game) / int_38da8916
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_38da8916
 Braid (Video Game) / int_3b06f9b5
type
Floating Platforms
 Braid (Video Game) / int_3b06f9b5
comment
Floating Platforms: Clouds are used as gravity-defying platforms that Tim must ride across the levels. Some moving non-cloud platforms also float.
 Braid (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Braid (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_3b06f9b5
 Braid (Video Game) / int_3dfd0c64
type
Solid Clouds
 Braid (Video Game) / int_3dfd0c64
comment
Solid Clouds: Some cannons shoot out clouds that can be walked on.
 Braid (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Braid (Video Game) / int_3dfd0c64
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_3dfd0c64
 Braid (Video Game) / int_4160410d
type
Damsel in Distress
 Braid (Video Game) / int_4160410d
comment
Damsel in Distress: The game's premise is that Tim wants to find the Princess, who is being threatened by a monster. The final level reveals that the monster is Tim himself.
 Braid (Video Game) / int_4160410d
featureApplicability
1.0
 Braid (Video Game) / int_4160410d
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_4160410d
 Braid (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Braid (Video Game) / int_418208c3
comment
Auto-Scrolling Level: The final level scrolls automatically as you run away from a wall of fire.
 Braid (Video Game) / int_418208c3
featureApplicability
1.0
 Braid (Video Game) / int_418208c3
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_418208c3
 Braid (Video Game) / int_44f79734
type
Jump Physics
 Braid (Video Game) / int_44f79734
comment
Jump Physics: Tim can change direction mid-jump and reach higher heights by bouncing off enemies.
 Braid (Video Game) / int_44f79734
featureApplicability
1.0
 Braid (Video Game) / int_44f79734
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_44f79734
 Braid (Video Game) / int_463b32b8
type
Save the Princess
 Braid (Video Game) / int_463b32b8
comment
Save the Princess: Tim's goal is to rescue the Princess from a monster.
 Braid (Video Game) / int_463b32b8
featureApplicability
1.0
 Braid (Video Game) / int_463b32b8
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_463b32b8
 Braid (Video Game) / int_49d59be9
type
Scenery Porn
 Braid (Video Game) / int_49d59be9
comment
Scenery Porn: Over a year's worth of the time spent working on this game has been spent on backgrounds.
 Braid (Video Game) / int_49d59be9
featureApplicability
1.0
 Braid (Video Game) / int_49d59be9
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_49d59be9
 Braid (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Braid (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Puzzle pieces. Secondary: Keys. Extra: Hidden Stars.
 Braid (Video Game) / int_4e053a94
featureApplicability
1.0
 Braid (Video Game) / int_4e053a94
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_4e053a94
 Braid (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Braid (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: The rewind power never runs out and can always be used to reverse death. In fact, if you want to collect everything, you are required to die on occasion.
 Braid (Video Game) / int_50727f8d
featureApplicability
1.0
 Braid (Video Game) / int_50727f8d
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_50727f8d
 Braid (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Braid (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Collecting all the puzzle pieces in the game is required to get the resolution of the story.
 Braid (Video Game) / int_527fc5fe
featureApplicability
1.0
 Braid (Video Game) / int_527fc5fe
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_527fc5fe
 Braid (Video Game) / int_5313c266
type
Bookends
 Braid (Video Game) / int_5313c266
comment
Book Ends: The game ends where it began, back in the burning city.
 Braid (Video Game) / int_5313c266
featureApplicability
1.0
 Braid (Video Game) / int_5313c266
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_5313c266
 Braid (Video Game) / int_56698261
type
Our Time Travel Is Different
 Braid (Video Game) / int_56698261
comment
Our Time Travel Is Different: Time travel follows slightly different rules in each world. One rule holds true for all worlds, though — Tim cannot fast forward into time he hasn't experienced personally.
 Braid (Video Game) / int_56698261
featureApplicability
1.0
 Braid (Video Game) / int_56698261
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_56698261
 Braid (Video Game) / int_587ddc06
type
Causality Mechanic
 Braid (Video Game) / int_587ddc06
comment
Causality Mechanic: In World 4, the player's movement across the X axis determines the flow of time. In World 1, time moves backwards for everyone except the player.
 Braid (Video Game) / int_587ddc06
featureApplicability
1.0
 Braid (Video Game) / int_587ddc06
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_587ddc06
 Braid (Video Game) / int_6439de78
type
Heroic Sacrifice
 Braid (Video Game) / int_6439de78
comment
Heroic Sacrifice: Sort of — there's one puzzle that actually requires you to kill yourself in order to get the star. Of course, for Tim, Death Is a Slap on the Wrist, so it's not that much of a "sacrifice".
 Braid (Video Game) / int_6439de78
featureApplicability
1.0
 Braid (Video Game) / int_6439de78
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_6439de78
 Braid (Video Game) / int_6602cad
type
Permanently Missable Content
 Braid (Video Game) / int_6602cad
comment
Permanently Missable Content: Don't solve the World 3 puzzle until you find the star related to it.
 Braid (Video Game) / int_6602cad
featureApplicability
1.0
 Braid (Video Game) / int_6602cad
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_6602cad
 Braid (Video Game) / int_679d7cc7
type
Goomba Stomp
 Braid (Video Game) / int_679d7cc7
comment
Goomba Stomp: The only direct method of attack is to jump on top of the enemies. There are also a few puzzles that involve letting a not-Goomba stomp you.
 Braid (Video Game) / int_679d7cc7
featureApplicability
1.0
 Braid (Video Game) / int_679d7cc7
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_679d7cc7
 Braid (Video Game) / int_694f18f3
type
Sour Grapes Tropes
 Braid (Video Game) / int_694f18f3
comment
Sour Grapes Tropes: "Wanting what you can't have" is a major recurring theme.
 Braid (Video Game) / int_694f18f3
featureApplicability
1.0
 Braid (Video Game) / int_694f18f3
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_694f18f3
 Braid (Video Game) / int_6977c45e
type
Purple Prose
 Braid (Video Game) / int_6977c45e
comment
Purple Prose: At the beginning of every level, the player can read books that melodramatically describe Tim's life up until then.
 Braid (Video Game) / int_6977c45e
featureApplicability
1.0
 Braid (Video Game) / int_6977c45e
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_6977c45e
 Braid (Video Game) / int_6bda9a30
type
Meaningful Name
 Braid (Video Game) / int_6bda9a30
comment
Meaningful Name: The Player Character's name is Tim, and he can control time.
 Braid (Video Game) / int_6bda9a30
featureApplicability
1.0
 Braid (Video Game) / int_6bda9a30
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_6bda9a30
 Braid (Video Game) / int_6ec03ba1
type
Mook Maker
 Braid (Video Game) / int_6ec03ba1
comment
Mook Maker: Some levels have cannons that spew an endless amount of Mooks, which act either as an obstacle or as a means of traversing through the platforms.
 Braid (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Braid (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_6ec03ba1
 Braid (Video Game) / int_6ec989d8
type
Guide Dang It!
 Braid (Video Game) / int_6ec989d8
comment
Guide Dang It!: Collecting the eight secret stars requires a guide due to how well-hidden they are.
 Braid (Video Game) / int_6ec989d8
featureApplicability
1.0
 Braid (Video Game) / int_6ec989d8
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_6ec989d8
 Braid (Video Game) / int_70518904
type
Human Cannonball
 Braid (Video Game) / int_70518904
comment
Human Cannonball: Some cannonballs spit out enemies instead.
 Braid (Video Game) / int_70518904
featureApplicability
1.0
 Braid (Video Game) / int_70518904
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_70518904
 Braid (Video Game) / int_7215c26c
type
Man-Eating Plant
 Braid (Video Game) / int_7215c26c
comment
Man-Eating Plant: An enemy is a homage to Super Mario Bros.'s Piranha Plants, being a carnivorous plant that emerges from a pipe to munch on whoever is unlucky to get caught by its jaws.
 Braid (Video Game) / int_7215c26c
featureApplicability
1.0
 Braid (Video Game) / int_7215c26c
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7215c26c
 Braid (Video Game) / int_7228d0cb
type
Game Over
 Braid (Video Game) / int_7228d0cb
comment
Game Over: Averted, as there is no way to get a Game Over. Dying does nothing except freeze time in the game, waiting for you to rewind.
 Braid (Video Game) / int_7228d0cb
featureApplicability
-1.0
 Braid (Video Game) / int_7228d0cb
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7228d0cb
 Braid (Video Game) / int_7241785e
type
You Can't Fight Fate
 Braid (Video Game) / int_7241785e
comment
You Can't Fight Fate: There are mistakes even Tim can't erase with his time powers: Green sparkling items and creatures cannot be manipulated by any sort of time travel. You can't fix attempting to use a green sparkling key on the wrong door by rewinding time. You can, however, reload the screen to reset the puzzle. A secret star cannot be gotten if you solve the World 3 puzzle too early. Time can no longer be rewound once you achieve either ending.
 Braid (Video Game) / int_7241785e
featureApplicability
1.0
 Braid (Video Game) / int_7241785e
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7241785e
 Braid (Video Game) / int_7374ab13
type
Once More, with Clarity
 Braid (Video Game) / int_7374ab13
comment
Once More, with Clarity: After you've beaten the final level with time reversed, it plays through in the correct order, inverting its meaning.
 Braid (Video Game) / int_7374ab13
featureApplicability
1.0
 Braid (Video Game) / int_7374ab13
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7374ab13
 Braid (Video Game) / int_74828aea
type
Killer Rabbit
 Braid (Video Game) / int_74828aea
comment
Killer Rabbit: One of the enemies is a rabbit that leaps at Tim while hissing like an angry cat.
 Braid (Video Game) / int_74828aea
featureApplicability
1.0
 Braid (Video Game) / int_74828aea
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_74828aea
 Braid (Video Game) / int_77f6cc58
type
100% Completion
 Braid (Video Game) / int_77f6cc58
comment
100% Completion: More like 110% completion as the secret stars are so hidden, there isn't even an achievement for collecting them.
 Braid (Video Game) / int_77f6cc58
featureApplicability
1.0
 Braid (Video Game) / int_77f6cc58
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_77f6cc58
 Braid (Video Game) / int_7d3f1d63
type
The Ending Changes Everything
 Braid (Video Game) / int_7d3f1d63
comment
The Ending Changes Everything: In the first ending, Tim is revealed to be a stalker chasing the Princess. The secret ending implies that the game is an allegory for nuclear weapons development: the Princess is the split atom, and Tim is a scientist.
 Braid (Video Game) / int_7d3f1d63
featureApplicability
1.0
 Braid (Video Game) / int_7d3f1d63
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7d3f1d63
 Braid (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Braid (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: In the final level, the princess appears to be running away from a knight. In a twist, it's revealed he didn't kidnap the princess; he rescued her from Tim, who was actually harassing her.
 Braid (Video Game) / int_7ea8f5ce
featureApplicability
1.0
 Braid (Video Game) / int_7ea8f5ce
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7ea8f5ce
 Braid (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Braid (Video Game) / int_7eaf99d
comment
Malevolent Architecture: You will encounter spikes, cannons, and pits of fire along the way.
 Braid (Video Game) / int_7eaf99d
featureApplicability
1.0
 Braid (Video Game) / int_7eaf99d
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_7eaf99d
 Braid (Video Game) / int_83308c12
type
Spikes of Doom
 Braid (Video Game) / int_83308c12
comment
Spikes of Doom: The game feature sharp spikes jutting out of a flaming ground. These are deadly on contact.
 Braid (Video Game) / int_83308c12
featureApplicability
1.0
 Braid (Video Game) / int_83308c12
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_83308c12
 Braid (Video Game) / int_84f4a870
type
Puzzle Boss
 Braid (Video Game) / int_84f4a870
comment
The World 3 level Lair has no puzzles outside of the Puzzle Boss itself.
 Braid (Video Game) / int_84f4a870
featureApplicability
1.0
 Braid (Video Game) / int_84f4a870
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_84f4a870
 Braid (Video Game) / int_898ff050
type
Villain Protagonist
 Braid (Video Game) / int_898ff050
comment
Villain Protagonist: Tim himself. In the end, it's shown that he was harassing the princess, and that she was escaping from him. It's not that he was rescuing her from a knight in shining armor, as the player originally thought.
 Braid (Video Game) / int_898ff050
featureApplicability
1.0
 Braid (Video Game) / int_898ff050
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_898ff050
 Braid (Video Game) / int_8b68d9a7
type
Stalker with a Crush
 Braid (Video Game) / int_8b68d9a7
comment
Stalker with a Crush: Tim himself, as it is revealed that he is the true monster that the princess is running from.
 Braid (Video Game) / int_8b68d9a7
featureApplicability
1.0
 Braid (Video Game) / int_8b68d9a7
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8b68d9a7
 Braid (Video Game) / int_8b6e8d7
type
Anachronic Order
 Braid (Video Game) / int_8b6e8d7
comment
Anachronic Order: The first world is World 2, while World 1 is only unlocked after you collect every puzzle piece. Furthermore, you start World 1 at 1-4, and play backwards to 1-1.
 Braid (Video Game) / int_8b6e8d7
featureApplicability
1.0
 Braid (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8b6e8d7
 Braid (Video Game) / int_8bd16732
type
The Law of Conservation of Detail
 Braid (Video Game) / int_8bd16732
comment
The Law of Conservation of Detail: If you can interact with it, it's probably vital to figuring out a puzzle. In fact, the designer and art director specifically stated that they structured the graphics in such a way that only the important stuff stands out.
 Braid (Video Game) / int_8bd16732
featureApplicability
1.0
 Braid (Video Game) / int_8bd16732
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8bd16732
 Braid (Video Game) / int_8d0cb42f
type
Set Piece Puzzle
 Braid (Video Game) / int_8d0cb42f
comment
Set Piece Puzzle: Pieces scattered through each stage unlock a ladder to the first world.
 Braid (Video Game) / int_8d0cb42f
featureApplicability
1.0
 Braid (Video Game) / int_8d0cb42f
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8d0cb42f
 Braid (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Braid (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: You can manipulate time in many different ways depending on the world you're playing. Occasionally, time will only go forward if you go forward, sometimes you'll have to create a time clone of yourself that imitates your past moves, other times you'll need to rewind a projectile's advance, etc.
 Braid (Video Game) / int_8d23f3a7
featureApplicability
1.0
 Braid (Video Game) / int_8d23f3a7
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8d23f3a7
 Braid (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Braid (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Tim dies in one hit from any enemy, but you can just turn back time when you die.
 Braid (Video Game) / int_8df14c99
featureApplicability
1.0
 Braid (Video Game) / int_8df14c99
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8df14c99
 Braid (Video Game) / int_8e20979
type
Wham Episode
 Braid (Video Game) / int_8e20979
comment
Wham Episode: The final level. Tim isn't actually a Knight in Shining Armor, he's a crazy stalker who the princess is trying to run away from, and the "horrible monster" is a real knight in shining armor who is rescuing her from Tim.
 Braid (Video Game) / int_8e20979
featureApplicability
1.0
 Braid (Video Game) / int_8e20979
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8e20979
 Braid (Video Game) / int_8fdd68fc
type
Self-Serving Memory
 Braid (Video Game) / int_8fdd68fc
comment
Self-Serving Memory: The final level introduces the Knight carrying the Princess down into the play field; any time the Knight speaks, it sounds like a demonic roar. The reality of the situation, with the Princess running from Tim and being legitimately rescued by the Knight, shows that this is in effect.
 Braid (Video Game) / int_8fdd68fc
featureApplicability
1.0
 Braid (Video Game) / int_8fdd68fc
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_8fdd68fc
 Braid (Video Game) / int_908ad334
type
Time Master
 Braid (Video Game) / int_908ad334
comment
Time Master: Tim can rewind time, at least seemingly within the realm of his imagination.
 Braid (Video Game) / int_908ad334
featureApplicability
1.0
 Braid (Video Game) / int_908ad334
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_908ad334
 Braid (Video Game) / int_916c72b3
type
Rule of Symbolism
 Braid (Video Game) / int_916c72b3
comment
Rule of Symbolism: The implication that the alternative ending is actually a reference of nuclear weapons development with the Princess being the split atom and Tim being a scientist. Adding to this is the epilogue references the Manhattan Project.
 Braid (Video Game) / int_916c72b3
featureApplicability
1.0
 Braid (Video Game) / int_916c72b3
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_916c72b3
 Braid (Video Game) / int_92bec282
type
Back to Front
 Braid (Video Game) / int_92bec282
comment
Back to Front: The final level has Tim running along the princess as she escapes from a knight in shining armor. He seems to have kidnapped her, and Tim activates mechanisms along the way to help her escape. But at the end, time is reversed and then you see the true meaning of the scene: the princess was running away from Tim, and he was chasing after her. The knight was the rescuer, while Tim was the villain.
 Braid (Video Game) / int_92bec282
featureApplicability
1.0
 Braid (Video Game) / int_92bec282
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_92bec282
 Braid (Video Game) / int_970c790a
type
Big Bad
 Braid (Video Game) / int_970c790a
comment
Big Bad: The supposed villain in the final level, when you turn time back to its regular state, was in fact rescuing the Damsel in Distress from you. So you were the villain all along.
 Braid (Video Game) / int_970c790a
featureApplicability
1.0
 Braid (Video Game) / int_970c790a
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_970c790a
 Braid (Video Game) / int_98c4ea5f
type
Falling Chandelier of Doom
 Braid (Video Game) / int_98c4ea5f
comment
Falling Chandelier of Doom: The bosses are defeated by creatively manipulating deadly chandeliers hanging on the ceiling. You can drop the same chandelier many times by messing with time.
 Braid (Video Game) / int_98c4ea5f
featureApplicability
1.0
 Braid (Video Game) / int_98c4ea5f
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_98c4ea5f
 Braid (Video Game) / int_9d12bbc1
type
Foreshadowing
 Braid (Video Game) / int_9d12bbc1
comment
Foreshadowing: The burning city in the background of the title screen is the result of Tim himself setting up a bomb prior to the beginning of the game, as you slowly find out in the last levels.
 Braid (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Braid (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_9d12bbc1
 Braid (Video Game) / int_a1a1491e
type
Homage
 Braid (Video Game) / int_a1a1491e
comment
Homage: The game's premise and the behaviour of the enemies are lifted straight from Super Mario Bros. The "goombas" offer an alternative homage by being hedgehogs.
 Braid (Video Game) / int_a1a1491e
featureApplicability
1.0
 Braid (Video Game) / int_a1a1491e
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_a1a1491e
 Braid (Video Game) / int_a2359d9
type
Death Is the Only Option
 Braid (Video Game) / int_a2359d9
comment
Death Is the Only Option: Dying is required to get some of the puzzle pieces.
 Braid (Video Game) / int_a2359d9
featureApplicability
1.0
 Braid (Video Game) / int_a2359d9
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_a2359d9
 Braid (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Braid (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: The books in the level hubs give little snatches of the narrative(s).
 Braid (Video Game) / int_afbf2c80
featureApplicability
1.0
 Braid (Video Game) / int_afbf2c80
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_afbf2c80
 Braid (Video Game) / int_b593baf1
type
Author Filibuster
 Braid (Video Game) / int_b593baf1
comment
Author Filibuster: Jonathan Blow has made it very clear that he equates most modern video game stories to that of generic action movies, and that he wants to make a difference.
 Braid (Video Game) / int_b593baf1
featureApplicability
1.0
 Braid (Video Game) / int_b593baf1
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_b593baf1
 Braid (Video Game) / int_b93b00ef
type
Goomba Springboard
 Braid (Video Game) / int_b93b00ef
comment
Goomba Springboard: Jumping on enemies to reach higher locations is crucial for completing some of the puzzles. You gain additional height by stomping multiple goombas, as well.
 Braid (Video Game) / int_b93b00ef
featureApplicability
1.0
 Braid (Video Game) / int_b93b00ef
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_b93b00ef
 Braid (Video Game) / int_bef696dd
type
Mind Screw
 Braid (Video Game) / int_bef696dd
comment
Mind Screw: Some of the puzzles, multiple layers of storyline, and methods of getting secret stars require you to either do or interpret something you normally wouldn't think of. For example, collecting the secret star in 2-5 involves leaving a key in a high area before using your powers to send an enemy to said area. You then have to carefully navigate both the enemy and your powers so you can open two doors.
 Braid (Video Game) / int_bef696dd
featureApplicability
1.0
 Braid (Video Game) / int_bef696dd
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_bef696dd
 Braid (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Braid (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Quite a few puzzles require you to figure out how to open two different doors with the same single-use key.
 Braid (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Braid (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_c2dbd1f8
 Braid (Video Game) / int_c75df49a
type
Shout-Out
 Braid (Video Game) / int_c75df49a
comment
Shout-Out: Jonathan Blow in an early PC Gamer interview stated one of the games' main influences is Infocom's Trinity. Among the many alleged Trinity Test references, the first stage of the game is "Three Easy Pieces". The quotes in the epilogue were made by physicists J. Robert Oppenheimer and Kenneth Bainbridge upon witnessing the Trinity Test, respectively, "It worked" and "Now we are all sons of bitches."
 Braid (Video Game) / int_c75df49a
featureApplicability
1.0
 Braid (Video Game) / int_c75df49a
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_c75df49a
 Braid (Video Game) / int_cb12aacf
type
Deus ex Nukina
 Braid (Video Game) / int_cb12aacf
comment
Deus ex Nukina: The city is already burning when you run to Tim's house. The alternate ending implies Tim was responsible.
 Braid (Video Game) / int_cb12aacf
featureApplicability
1.0
 Braid (Video Game) / int_cb12aacf
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_cb12aacf
 Braid (Video Game) / int_d15c1086
type
Boss-Only Level
 Braid (Video Game) / int_d15c1086
comment
Boss-Only Level: The World 3 level Lair has no puzzles outside of the Puzzle Boss itself. There's one in World 5, but that one has an extra puzzle in it.
 Braid (Video Game) / int_d15c1086
featureApplicability
1.0
 Braid (Video Game) / int_d15c1086
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_d15c1086
 Braid (Video Game) / int_d1dd0628
type
Metapuzzle
 Braid (Video Game) / int_d1dd0628
comment
Metapuzzle: One of the secret stars is located in the house. It also requires you to collect two specific puzzle pieces beforehand.
 Braid (Video Game) / int_d1dd0628
featureApplicability
1.0
 Braid (Video Game) / int_d1dd0628
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_d1dd0628
 Braid (Video Game) / int_da01ca40
type
Star-Shaped Coupon
 Braid (Video Game) / int_da01ca40
comment
Star-Shaped Coupon: The game has eight secret stars, which must be collected to unlock the alternate ending.
 Braid (Video Game) / int_da01ca40
featureApplicability
1.0
 Braid (Video Game) / int_da01ca40
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_da01ca40
 Braid (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Braid (Video Game) / int_dc87cf26
comment
Waiting Puzzle: One puzzle requires the player to to wait two hours for a cloud to get into range so you can collect a secret star.
 Braid (Video Game) / int_dc87cf26
featureApplicability
1.0
 Braid (Video Game) / int_dc87cf26
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_dc87cf26
 Braid (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Braid (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: In the final level, Tim is pursued by a fire wall. This has an implied justification in that time is flowing backwards. In order to complete the level, the player must restore the flow of time, so actions must be performed with precise timing in order to avoid a paradox, as well as to clamp down on the alternate view of what happened.
 Braid (Video Game) / int_e57198a4
featureApplicability
1.0
 Braid (Video Game) / int_e57198a4
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_e57198a4
 Braid (Video Game) / int_eae4abcd
type
Rewind Gag
 Braid (Video Game) / int_eae4abcd
comment
Rewind Gag: Played for Drama, where the final level, World 1, has time flowing in reverse for everyone except for Tim, accentuated by the music also playing backwards (which then plays normally when you use the time rewind mechanic). In order to progress through the levels, you need to Goomba Stomp the enemies, which results in them "undying" and walking along the path as if they had been spawned from a different cannon.
 Braid (Video Game) / int_eae4abcd
featureApplicability
1.0
 Braid (Video Game) / int_eae4abcd
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_eae4abcd
 Braid (Video Game) / int_ef491a40
type
Signpost Tutorial
 Braid (Video Game) / int_ef491a40
comment
Signpost Tutorial: The game uses free-standing signs that depict a button and the action that your character will perform.
 Braid (Video Game) / int_ef491a40
featureApplicability
1.0
 Braid (Video Game) / int_ef491a40
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_ef491a40
 Braid (Video Game) / int_f062ed89
type
Deconstruction Game
 Braid (Video Game) / int_f062ed89
comment
Deconstruction Game: The whole point of the game was to deconstruct traditional platform game elements using the game's main theme in gameplay form; specifically, by making the player view things such as Goomba Stomp and Save the Princess in conjunction with the time mechanics, deconstructing linearity in 2D platformers.
 Braid (Video Game) / int_f062ed89
featureApplicability
1.0
 Braid (Video Game) / int_f062ed89
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_f062ed89
 Braid (Video Game) / int_f3575d62
type
Teaching Through Accident
 Braid (Video Game) / int_f3575d62
comment
Teaching Through Accident: There is a jump in an early stage (1-3: "Hunt") that the player is likely to miss after many tries. When they miss it, they have to do a lot of walking and climb two ladders to get to a point where they can do it again - but alternatively, they could rewind time to get back to the jump. The part exists to encourage the player to make proper use of their time-rewinding ability.
 Braid (Video Game) / int_f3575d62
featureApplicability
1.0
 Braid (Video Game) / int_f3575d62
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_f3575d62
 Braid (Video Game) / int_f3fd818b
type
Dark Reprise
 Braid (Video Game) / int_f3fd818b
comment
Dark Reprise: For the soundtrack, "Tell It By Heart" (Track 8) for "Long Past Gone" (Track 5). Where "Long Past Gone" ends on a relatively bright note, "Tell It By Heart" trails off on the repeated notes of plucked strings. This is inverted in the Jami Sieber album from which the songs originate, Second Sight, where "Long Past Gone" (Track 9) serves as the reprise of "Tell It By Heart" (Track 2).
 Braid (Video Game) / int_f3fd818b
featureApplicability
1.0
 Braid (Video Game) / int_f3fd818b
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_f3fd818b
 Braid (Video Game) / int_f802c31
type
Time Rewind Mechanic
 Braid (Video Game) / int_f802c31
comment
Time Rewind Mechanic: You can rewind time at any time for free while you attempt to figure out the tricky puzzle design of the game. Later levels also introduce additional mechanics, like items and moving objects that ignore your time reversal powers.
 Braid (Video Game) / int_f802c31
featureApplicability
1.0
 Braid (Video Game) / int_f802c31
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_f802c31
 Braid (Video Game) / int_fbcdeede
type
Leap of Faith
 Braid (Video Game) / int_fbcdeede
comment
Leap of Faith: Present in World 2-4, the stage is even called Leap of Faith. Of course, since Tim is in control of his own destiny, there's no fear in jumping down what looks like a bottomless pit.
 Braid (Video Game) / int_fbcdeede
featureApplicability
1.0
 Braid (Video Game) / int_fbcdeede
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_fbcdeede
 Braid (Video Game) / int_fcf4a4bb
type
Portal Endpoint Resemblance
 Braid (Video Game) / int_fcf4a4bb
comment
Portal Endpoint Resemblance: The worlds are accessed through doors located in rooms of Tim's house that are colored similarly to the worlds themselves. For instance, World 2, the Green Hill Zone, has light blue backgrounds and bright green grassy platforms, and is accessed through Tim's living room, which has light blue walls and bright green furniture and wooden beams. The worlds also tend to have other aspects of the rooms like furniture and accessories as large parts of the geometry and backgrounds in a Macro Zone manner. There are also jigsaw murals in the rooms that provide further visual tie-ins with the worlds — but because the jigsaw pieces needed to fill in the murals are found in the worlds themselves, you won't see the visual resemblance until after you've found the level exits.
 Braid (Video Game) / int_fcf4a4bb
featureApplicability
1.0
 Braid (Video Game) / int_fcf4a4bb
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_fcf4a4bb
 Braid (Video Game) / int_name
type
ItemName
 Braid (Video Game) / int_name
comment
 Braid (Video Game) / int_name
featureApplicability
1.0
 Braid (Video Game) / int_name
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Braid (Video Game) / int_name
 Braid (Video Game) / int_name
itemName
Braid (Video Game)

The following is a list of statements referring to the current page from other pages.

 Braid (Video Game)
hasFeature
Advancing Wall of Doom / int_d4c96eb9
 Braid (Video Game)
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American Video Games / int_d4c96eb9
 Braid (Video Game)
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Anachronic Order / int_d4c96eb9
 Braid (Video Game)
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Antepiece / int_d4c96eb9
 Braid (Video Game)
hasFeature
Auto-Scrolling Level / int_d4c96eb9
 Braid (Video Game)
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Back to Front / int_d4c96eb9
 Braid (Video Game)
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Bilingual Bonus / int_d4c96eb9
 Braid (Video Game)
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Blamed for Being Railroaded / int_d4c96eb9
 Braid
seeAlso
Braid (Video Game)
 Braid (Video Game)
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Can't Take Anything with You / int_d4c96eb9
 Braid (Video Game)
hasFeature
Clock Roaches / int_d4c96eb9
 Braid (Video Game)
hasFeature
Collision Damage / int_d4c96eb9
 Braid (Video Game)
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Cross-Referenced Titles / int_d4c96eb9
 Braid (Video Game)
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Damage Discrimination / int_d4c96eb9
 Braid (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_d4c96eb9
 Braid (Video Game)
hasFeature
Death Is the Only Option / int_5df79299
 Braid (Video Game)
hasFeature
Death Throws / int_d4c96eb9
 Braid (Video Game)
hasFeature
Deconstruction Game / int_d4c96eb9
 Braid (Video Game)
hasFeature
Directionally Solid Platforms / int_d4c96eb9
 Braid (Video Game)
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Earn Your Bad Ending / int_d4c96eb9
 Braid (Video Game)
hasFeature
Entitled to Have You / int_d4c96eb9
 Braid (Video Game)
hasFeature
Fake Longevity / int_d4c96eb9
 Braid (Video Game)
hasFeature
Falling Chandelier of Doom / int_d4c96eb9
 Braid (Video Game)
hasFeature
Goomba Springboard / int_d4c96eb9
 Braid (Video Game)
hasFeature
Goomba Stomp / int_d4c96eb9
 Braid (Video Game)
hasFeature
Hints Are for Losers / int_d4c96eb9
 Braid (Video Game)
hasFeature
Hub Level / int_d4c96eb9
 Braid (Video Game)
hasFeature
I Will Find You / int_d4c96eb9
 Braid (Video Game)
hasFeature
Indie Game / int_d4c96eb9
 Braid (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_d4c96eb9
 Braid (Video Game)
hasFeature
Interface Screw / int_d4c96eb9
 Braid (Video Game)
hasFeature
Last Lousy Point / int_d4c96eb9
 Braid (Video Game)
hasFeature
Mental Story / int_d4c96eb9
 Braid (Video Game)
hasFeature
Metapuzzle / int_d4c96eb9
 Braid (Video Game)
hasFeature
Mirror World / int_d4c96eb9
 Braid (Video Game)
hasFeature
Mook Maker / int_d4c96eb9
 Northernlion
seeAlso
Braid (Video Game)
 Braid (Video Game)
hasFeature
Once More, with Clarity / int_d4c96eb9
 Braid (Video Game)
hasFeature
Our Time Travel Is Different / int_d4c96eb9
 Braid (Video Game)
hasFeature
Path of Most Resistance / int_d4c96eb9
 Braid (Video Game)
hasFeature
Pickup Hierarchy / int_d4c96eb9
 Braid (Video Game)
hasFeature
Portal Endpoint Resemblance / int_d4c96eb9
 Braid (Video Game)
hasFeature
Puzzle Boss / int_d4c96eb9
 Braid (Video Game)
hasFeature
Rewarding Inactivity / int_d4c96eb9
 Braid (Video Game)
hasFeature
Ripple-Effect-Proof Memory / int_d4c96eb9
 Braid (Video Game)
hasFeature
Rule of Symbolism / int_d4c96eb9
 Braid (Video Game)
hasFeature
Save the Princess / int_d4c96eb9
 Braid (Video Game)
hasFeature
Signpost Tutorial / int_d4c96eb9
 Braid (Video Game)
hasFeature
Stalactite Spite / int_d4c96eb9
 Braid (Video Game)
hasFeature
Star-Shaped Coupon / int_d4c96eb9
 Braid (Video Game)
hasFeature
Starving Artist / int_d4c96eb9
 Braid (Video Game)
hasFeature
Surprisingly Creepy Moment / int_d4c96eb9
 Braid (Video Game)
hasFeature
Teaching Through Accident / int_d4c96eb9
 Braid (Video Game)
hasFeature
Time Machine / int_d4c96eb9
 Braid (Video Game)
hasFeature
Time Rewind Mechanic / int_d4c96eb9
 Braid (Video Game)
hasFeature
Time Stands Still / int_d4c96eb9
 Braid (Video Game)
hasFeature
Time Travel Tales / int_d4c96eb9
 Braid (Video Game)
hasFeature
Two-Keyed Lock / int_d4c96eb9
 Braid (Video Game)
hasFeature
Unreadably Fast Text / int_d4c96eb9
 Braid (Video Game)
hasFeature
Unusual Chapter Numbers / int_d4c96eb9
 Braid (Video Game)
hasFeature
Video Game Remake / int_d4c96eb9
 Braid (Video Game)
hasFeature
Video Games of 2005–2009 / int_d4c96eb9
 Braid (Video Game)
hasFeature
Waddling Head / int_d4c96eb9
 Braid (Video Game)
hasFeature
Waiting Puzzle / int_d4c96eb9
 Braid (Video Game)
hasFeature
You Already Changed the Past / int_d4c96eb9
 Braid (Music)
seeAlso
Braid (Video Game)
 Braid
sameAs
Braid (Video Game)