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Crush (Video Game)
- 28 statements
- 4 feature instances
- 7 referencing feature instances
Crush (Video Game) | type |
TVTItem | |
Crush (Video Game) | label |
Crush (Video Game) | |
Crush (Video Game) | page |
Crush | |
Crush (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Crush is a Sega platform/puzzle game originally released for the PlayStation Portable. The game's main feature is the ability to "crush" a 3D environment into 2D. This can be used to reach extremely high or low platforms when crushed vertically, or to cross insurmountable gaps if crushed horizontally.The plot of the game focuses on Danny, a young adult who's been hospitalized due to his chronic insomnia. Willing to pay any price to get over his mental problems, he seeks the help of a mad scientist known as Dr. Reubens. Using the Doc's Cognitive Regression Utilizing pSychiatric Heuristics device (C.R.U.S.H. for short), Danny must conquer physical manifestations of his mind and memories in order to deal with the problems from his past.There is also a remake for the Nintendo 3DS, titled Crush3d (pronounced "crushed"). Updated graphics aside, the remake's plot is more lighthearted than the original; rather than being a mental case, Danny is a young boy that is friends with Dr. Doccerson (instead of Dr. Reubens). After testing C.R.U.S.H. for him, Danny becomes trapped inside, and must use his crushing abilities to help C.R.U.S.H.'s AI with its problems rather than his own.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Crush (Video Game) | fetched |
2021-01-14T21:55:59Z | |
Crush (Video Game) | parsed |
2021-01-14T21:55:59Z | |
Crush (Video Game) | isPartOf |
DBTropes | |
Crush (Video Game) / int_4e3d253b | type |
Downer Ending | |
Crush (Video Game) / int_4e3d253b | comment |
Downer Ending: Original: Doc Doccerson is enraged to learn that Danny's entire set of problems was simply a fear of the dark instead of the more outlandish problems they encountered and angrily shoos him out of the lab. However, CRUSH attacks Danny for unspecified reasons, with the game ending there. Remake: Danny escapes CRUSH, but it's then revealed that Doc is unknowingly trapped inside of CRUSH. | |
Crush (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Crush (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Crush (Video Game) | hasFeature |
Crush (Video Game) / int_4e3d253b | |
Crush (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Crush (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: Played for laughs with the "Cognitive Regression Utilizing pSychiatric Heuristics" device, which is an "acronym" in the same way that "Get Rid Of Slimy girlS" is an acronym. | |
Crush (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Crush (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Crush (Video Game) | hasFeature |
Crush (Video Game) / int_c25c7890 | |
Crush (Video Game) / int_c995ecb6 | type |
Perspective Magic | |
Crush (Video Game) / int_c995ecb6 | comment |
Perspective Magic: You can choose to view the level in 3D or in 2D; in 3D, normal physics apply, but when viewing the world in 2D, this trope comes into full force. You can jump to the other end of the map just by stepping from a block in the foreground to one in the background. | |
Crush (Video Game) / int_c995ecb6 | featureApplicability |
1.0 | |
Crush (Video Game) / int_c995ecb6 | featureConfidence |
1.0 | |
Crush (Video Game) | hasFeature |
Crush (Video Game) / int_c995ecb6 | |
Crush (Video Game) / int_name | type |
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Crush (Video Game) / int_name | comment |
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Crush (Video Game) / int_name | featureApplicability |
1.0 | |
Crush (Video Game) / int_name | featureConfidence |
1.0 | |
Crush (Video Game) | hasFeature |
Crush (Video Game) / int_name | |
Crush (Video Game) / int_name | itemName |
Crush (Video Game) |
The following is a list of statements referring to the current page from other pages.
Crush (Video Game) | hasFeature |
British Video Games / int_d4d7d288 | |
Crush (Video Game) | hasFeature |
Company Cameo / int_d4d7d288 | |
Crush | seeAlso |
Crush (Video Game) | |
Crush (Video Game) | hasFeature |
The Sleepless / int_d4d7d288 | |
Crush (Video Game) | hasFeature |
Video Games of 2005–2009 / int_d4d7d288 | |
CRush | sameAs |
Crush (Video Game) | |
Crush (Video Game) | hasFeature |
Perspective Magic / int_d4d7d288 |
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