Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

CT Special Forces (Video Game)

 CT Special Forces (Video Game)
type
TVTItem
 CT Special Forces (Video Game)
label
CT Special Forces (Video Game)
 CT Special Forces (Video Game)
page
CTSpecialForces
 CT Special Forces (Video Game)
comment
CT Special Forces is a 2002 Run-and-Gun video game made for the PlayStation and Game Boy Advance developed by Light and Shadow Productions.The Counter-Terrorist Special Forces are dedicated to preventing global terrorism from disrupting world peace, with their elite operatives being the world's only hope against a powerful syndicate called the Network. Against the Network's operations, three heroes stood in the way: 'Stealth' Owl, an ex-marine specializing in infiltration and urban warfare. 'Immortal' Raptor, a veteran soldier during the conflict in the Middle East, especially skilled in desert terrains. 'Avenger', an expert helicopter pilot.The game spawned three sequels, Back to Hell and Bioterror (both in 2004, also for the Play Station and GBA) and Fire for Effect (2005, for the PlayStation 2).
 CT Special Forces (Video Game)
fetched
2024-03-20T15:46:42Z
 CT Special Forces (Video Game)
parsed
2024-03-20T15:46:42Z
 CT Special Forces (Video Game)
isPartOf
DBTropes
 CT Special Forces (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 CT Special Forces (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: While majority of the game is a side-scrolling shooter based on Contra or Metal Slug, every now and then the levels will switch to becoming top-down shooters (usually when Avenger is in play), a Sniping Mission (where the player must gun down all enemies through a scope before they can proceed) or an Escort Mission (collect all hostages via helicopter and return to base).
 CT Special Forces (Video Game) / int_1467a30c
featureApplicability
1.0
 CT Special Forces (Video Game) / int_1467a30c
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_1467a30c
 CT Special Forces (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 CT Special Forces (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: When it comes to parachuting / skydiving-themed levels. In most other games, players can just parachute into an area by hitting a button; but in this game players need to undergo a skydiving sequence where their character free-falls through a lengthy drop while two indicators shows up on either side of the screen (one vertical, one horizontal). Players must time their hits and press the jump button the exact moment their indicator hits a red zone; failure to press and the character falls to their deaths, losing a life and necessiting to restart the whole skydiving sequence.
 CT Special Forces (Video Game) / int_15264ac9
featureApplicability
1.0
 CT Special Forces (Video Game) / int_15264ac9
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_15264ac9
 CT Special Forces (Video Game) / int_27b418da
type
A Winner Is You
 CT Special Forces (Video Game) / int_27b418da
comment
A Winner Is You: Oh boy... have we mentioned that for seasoned players, each game takes roughly two-and-a-half hours to complete? The first game ends with the player being briefed by his commander with a "Congratulations! But our mission isn't over yet!" congratulatory speech before being treated to the credits, imposed over a still frame of a helicopter taking off. The second and third game ends with a two-paragraph scrolling text stating there are more insurgents out there, and then it abruptly ends. Thankfully averted in Fire for Effect, with a voiceover congratulating the players while a lengthy cutscene plays over a montage of previous levels.
 CT Special Forces (Video Game) / int_27b418da
featureApplicability
-1.0
 CT Special Forces (Video Game) / int_27b418da
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_27b418da
 CT Special Forces (Video Game) / int_32da91b8
type
Out of Focus
 CT Special Forces (Video Game) / int_32da91b8
comment
Out of Focus: The CT Operatives consists of 'Stealth' Owl', 'Immortal' Raptor and 'Avenger', the third which is left out of promotional materials and doesn't even shows his face during gameplay, due to him spending the entire level in a helicopter (in all fairness, that's how Vertical Scrolling Shooter usually plays out).
 CT Special Forces (Video Game) / int_32da91b8
featureApplicability
1.0
 CT Special Forces (Video Game) / int_32da91b8
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_32da91b8
 CT Special Forces (Video Game) / int_392ccbc9
type
Close-Range Combatant
 CT Special Forces (Video Game) / int_392ccbc9
comment
Close-Range Combatant: The sequel games have enemies who forfeits the use of guns (despite being in the middle of a shootout) and instead uses close-range weapons. Like the machete-wielding mooks in the Eastern European ruins and the ninja-like soldiers in South-East Asia.
 CT Special Forces (Video Game) / int_392ccbc9
featureApplicability
1.0
 CT Special Forces (Video Game) / int_392ccbc9
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_392ccbc9
 CT Special Forces (Video Game) / int_3d59c9a0
type
Powered Armor
 CT Special Forces (Video Game) / int_3d59c9a0
comment
Powered Armor: Kev-1, the Final Boss of Bioterror wears one of these to attack the player during his battle.
 CT Special Forces (Video Game) / int_3d59c9a0
featureApplicability
1.0
 CT Special Forces (Video Game) / int_3d59c9a0
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_3d59c9a0
 CT Special Forces (Video Game) / int_427cc2b1
type
Sniping Mission
 CT Special Forces (Video Game) / int_427cc2b1
comment
Sniping Mission: Tends to show up during gameplay, marked by a checkpoint shaped like a bullseye. When this happens, the player automatically switches weapons to the Sniper Rifle and must gun down every single enemy through their crosshair. It's painfully tedious and frustrating in the first game as these missions give zero indicators on where enemy snipers are coming from, but the sequels fixed that by green indicators visible through the sniper scope alerting the players when enemies are near.
 CT Special Forces (Video Game) / int_427cc2b1
featureApplicability
1.0
 CT Special Forces (Video Game) / int_427cc2b1
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_427cc2b1
 CT Special Forces (Video Game) / int_4c7e3b7
type
Construction Vehicle Rampage
 CT Special Forces (Video Game) / int_4c7e3b7
comment
Construction Vehicle Rampage: Lin Tao, the Final Boss of Back to Hell, sics an excavator on the player, which they must defeat while on foot.
 CT Special Forces (Video Game) / int_4c7e3b7
featureApplicability
1.0
 CT Special Forces (Video Game) / int_4c7e3b7
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_4c7e3b7
 CT Special Forces (Video Game) / int_5deb34da
type
Ace Pilot
 CT Special Forces (Video Game) / int_5deb34da
comment
Ace Pilot: 'Stealth' Owl or 'Immortal' Raptor are both capable helicopter pilots, but taken to the extreme with the third member, Avenger, where all his missions involves piloting helicopters across enemy territory, either to destroy insurgent aircraft, anti-air defences, escorting civilains through warzones, and transporting Owl and Raptor through enemy lines.
 CT Special Forces (Video Game) / int_5deb34da
featureApplicability
1.0
 CT Special Forces (Video Game) / int_5deb34da
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_5deb34da
 CT Special Forces (Video Game) / int_70d8269d
type
Excuse Plot
 CT Special Forces (Video Game) / int_70d8269d
comment
Excuse Plot: The briefings and backstories of each games (save for Fire for Effect) can pretty much be skimmed through without missing anything, since the entire game is just a plot for players to kill terrorists and insurgents.
 CT Special Forces (Video Game) / int_70d8269d
featureApplicability
1.0
 CT Special Forces (Video Game) / int_70d8269d
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_70d8269d
 CT Special Forces (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 CT Special Forces (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: CT Special Forces: Fire for Effect, the last one: It's a 3D game on the PlayStation 2, for starters. Dialogue occuring between gameplay, which none of the previous game has. The game also somewhat has a plot to connect the missions together, rather than the previous three's "player kill terrorists and insurgents" plotlines. The presence of a Greater-Scope Villain, Anton, who looms throughout the entirety of gameplay, unlike the previous three where the main villains are just some Final Boss pulled out of nowhere.
 CT Special Forces (Video Game) / int_7b21ef92
featureApplicability
1.0
 CT Special Forces (Video Game) / int_7b21ef92
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_7b21ef92
 CT Special Forces (Video Game) / int_8c97cf66
type
Stationary Boss
 CT Special Forces (Video Game) / int_8c97cf66
comment
Stationary Boss: Petra from Back to Hell comandeers a stationary turret during her boss battle. While she's fixed in a single spot, the fact that she spams bullets all over the place (as well as having mooks pop up for support) makes her quite a challenge.
 CT Special Forces (Video Game) / int_8c97cf66
featureApplicability
1.0
 CT Special Forces (Video Game) / int_8c97cf66
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_8c97cf66
 CT Special Forces (Video Game) / int_970c790a
type
Big Bad
 CT Special Forces (Video Game) / int_970c790a
comment
Big Bad: Most of these games have an insurgent leader which serves as the Final Boss, such as Lin Tao the mastermind from Back to Hell and Kev-1 the Network Mastermind in Bioterror who dons a powerful mech suit to assault the players. The fourth game notably has the leader of the Nemesis network, Anton Call.
 CT Special Forces (Video Game) / int_970c790a
featureApplicability
1.0
 CT Special Forces (Video Game) / int_970c790a
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_970c790a
 CT Special Forces (Video Game) / int_9b06e314
type
Greater-Scope Villain
 CT Special Forces (Video Game) / int_9b06e314
comment
The presence of a Greater-Scope Villain, Anton, who looms throughout the entirety of gameplay, unlike the previous three where the main villains are just some Final Boss pulled out of nowhere.
 CT Special Forces (Video Game) / int_9b06e314
featureApplicability
1.0
 CT Special Forces (Video Game) / int_9b06e314
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_9b06e314
 CT Special Forces (Video Game) / int_a6441fa
type
Gratuitous Ninja
 CT Special Forces (Video Game) / int_a6441fa
comment
Gratuitous Ninja: The second and third games have levels set in South-East Asian jungles, where there are fast-moving mooks clad in ninja gear who attacks with curved blades.
 CT Special Forces (Video Game) / int_a6441fa
featureApplicability
1.0
 CT Special Forces (Video Game) / int_a6441fa
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_a6441fa
 CT Special Forces (Video Game) / int_a8826e1e
type
Giant Mook
 CT Special Forces (Video Game) / int_a8826e1e
comment
Giant Mook: Oversized, musclebound insurgents are a recurring threat from the second and third games, either attacking the players with heavy weapons (like bazookas) or lob torpedoes with their bare hands.
 CT Special Forces (Video Game) / int_a8826e1e
featureApplicability
1.0
 CT Special Forces (Video Game) / int_a8826e1e
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_a8826e1e
 CT Special Forces (Video Game) / int_aaa48538
type
Hollywood Skydiving
 CT Special Forces (Video Game) / int_aaa48538
comment
Hollywood Skydiving: Averted in the skydiving stages - randomly triggering the parachute will make you fall to the death and cost you life.
 CT Special Forces (Video Game) / int_aaa48538
featureApplicability
-1.0
 CT Special Forces (Video Game) / int_aaa48538
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_aaa48538
 CT Special Forces (Video Game) / int_ab2df806
type
Red Baron
 CT Special Forces (Video Game) / int_ab2df806
comment
Red Baron: 'Stealth' Owl or 'Immortal' Raptor, the two CT operatives the players control. They're Only Known by Their Nickname as well.
 CT Special Forces (Video Game) / int_ab2df806
featureApplicability
1.0
 CT Special Forces (Video Game) / int_ab2df806
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_ab2df806
 CT Special Forces (Video Game) / int_ad5d1f12
type
Far-East Asian Terrorists
 CT Special Forces (Video Game) / int_ad5d1f12
comment
Far East Asian Terrorists: The enemies in the second and third games that set in South-East Asian jungles.
 CT Special Forces (Video Game) / int_ad5d1f12
featureApplicability
1.0
 CT Special Forces (Video Game) / int_ad5d1f12
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_ad5d1f12
 CT Special Forces (Video Game) / int_bb48f8ba
type
Timed Mission
 CT Special Forces (Video Game) / int_bb48f8ba
comment
Timed Mission: Missions involving disarming Time Bombs require the players to locate and defuse bombs (which can be easily done just by walking to it) before a certain time limit, or fail the mission in a Non-Standard Game Over. Bioterror is prone to having these type of levels in the naval missions.
 CT Special Forces (Video Game) / int_bb48f8ba
featureApplicability
1.0
 CT Special Forces (Video Game) / int_bb48f8ba
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_bb48f8ba
 CT Special Forces (Video Game) / int_bebf0356
type
Mission Control
 CT Special Forces (Video Game) / int_bebf0356
comment
Mission Control: Jill from Back to Hell, who every so often drops in to contact the players on checkpoints, objectives, and briefings in the middle of shootouts.
 CT Special Forces (Video Game) / int_bebf0356
featureApplicability
1.0
 CT Special Forces (Video Game) / int_bebf0356
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_bebf0356
 CT Special Forces (Video Game) / int_c6a9c7bd
type
Sea Mine
 CT Special Forces (Video Game) / int_c6a9c7bd
comment
Sea Mine: A recurring obstacle in underwater infiltration levels, but these can be shot from a distance.
 CT Special Forces (Video Game) / int_c6a9c7bd
featureApplicability
1.0
 CT Special Forces (Video Game) / int_c6a9c7bd
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_c6a9c7bd
 CT Special Forces (Video Game) / int_c8146c52
type
Synthetic Plague
 CT Special Forces (Video Game) / int_c8146c52
comment
Synthetic Plague: The third game, Bioterror, notably has the CT Forces preventing enemy insurgents from unleashing one of these capable of wiping out entire populations, with several levels dedicated to the player disarming bombs strapped to viral canisters.
 CT Special Forces (Video Game) / int_c8146c52
featureApplicability
1.0
 CT Special Forces (Video Game) / int_c8146c52
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_c8146c52
 CT Special Forces (Video Game) / int_cd809603
type
Tank Goodness
 CT Special Forces (Video Game) / int_cd809603
comment
Tank Goodness: Back to Hell and Bioterror have levels where the player can commandeer tanks to rampage across enemy territories. The tank's gampleplay is mostly ripped off from the Metal Slug games (vulcan, front-facing cannon, etc).
 CT Special Forces (Video Game) / int_cd809603
featureApplicability
1.0
 CT Special Forces (Video Game) / int_cd809603
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_cd809603
 CT Special Forces (Video Game) / int_cfda0ecb
type
Escort Mission
 CT Special Forces (Video Game) / int_cfda0ecb
comment
Escort Mission: Bioterror has a few missions involving the player piloting a helicopter into enemy territory and extract hostages, while battling insurgent aircraft and anti-air defenses all the way. As the hostages are Vulnerable Civilians, it's advised to draw out all enemies and destroy everything before landing to collect the hostages, a process that repeats itself several times due to the helicopter's limited seating capacity. note  Eight hostages in the area? Be prepared to make two trips, then...
 CT Special Forces (Video Game) / int_cfda0ecb
featureApplicability
1.0
 CT Special Forces (Video Game) / int_cfda0ecb
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_cfda0ecb
 CT Special Forces (Video Game) / int_d5b3df2d
type
Dark Action Girl
 CT Special Forces (Video Game) / int_d5b3df2d
comment
Dark Action Girl: Enemy mooks aren't limited to male members. There are female insurgents (from the second game, Back to Hell onwards) who usually serve as Cold Snipers.
 CT Special Forces (Video Game) / int_d5b3df2d
featureApplicability
1.0
 CT Special Forces (Video Game) / int_d5b3df2d
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_d5b3df2d
 CT Special Forces (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 CT Special Forces (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Arum Baya, the Middle-Eastern terrorist boss from Back to Hell is invincible for the entirety of the battle, and can sic gattling fire from a turret on top of his vehicle... and for some reason, he feels the need to, every few seconds, stick his body out of his armoured truck to take potshots at the players. He's vulnerable during this quick moment, and upon being shot enough, crashes his truck leading to his death.
 CT Special Forces (Video Game) / int_d6dee153
featureApplicability
1.0
 CT Special Forces (Video Game) / int_d6dee153
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_d6dee153
 CT Special Forces (Video Game) / int_e16cd24e
type
Know When to Fold 'Em
 CT Special Forces (Video Game) / int_e16cd24e
comment
Know When to Fold 'Em: In several stages, the player can come across unarmed, surrendered enemy insurgents. When the player swapps their weapons to handcuffs, the insurgents will willingly turn themselves in (doing so rewards the player with extra points for "Non-lethal Arrests" by the end of the level).
 CT Special Forces (Video Game) / int_e16cd24e
featureApplicability
1.0
 CT Special Forces (Video Game) / int_e16cd24e
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_e16cd24e
 CT Special Forces (Video Game) / int_e80cdd72
type
Almost Out of Oxygen
 CT Special Forces (Video Game) / int_e80cdd72
comment
Almost Out of Oxygen: Tends to happen in underwater missions, where the players must complete an underwater area before their oxygen tank runs out (it refills in an instant as soon as the player breaks surface). Running out of oxygen results in the player dying instantly and using up another life.
 CT Special Forces (Video Game) / int_e80cdd72
featureApplicability
1.0
 CT Special Forces (Video Game) / int_e80cdd72
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_e80cdd72
 CT Special Forces (Video Game) / int_f068cba
type
Oddball in the Series
 CT Special Forces (Video Game) / int_f068cba
comment
Oddball in the Series: CT Special Forces: Fire for Effect, the fourth and last game in the series, is played in third person and runs on 3D-graphics, unlike the previous three.
 CT Special Forces (Video Game) / int_f068cba
featureApplicability
1.0
 CT Special Forces (Video Game) / int_f068cba
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_f068cba
 CT Special Forces (Video Game) / int_name
type
ItemName
 CT Special Forces (Video Game) / int_name
comment
 CT Special Forces (Video Game) / int_name
featureApplicability
1.0
 CT Special Forces (Video Game) / int_name
featureConfidence
1.0
 CT Special Forces (Video Game)
hasFeature
CT Special Forces (Video Game) / int_name
 CT Special Forces (Video Game) / int_name
itemName
CT Special Forces (Video Game)

The following is a list of statements referring to the current page from other pages.

 CT Special Forces (Video Game)
hasFeature
A Winner Is You / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Hollywood Skydiving / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Military and Warfare Video Games / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Powered Armor / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Run-and-Gun / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Sniping Mission / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Stationary Boss / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Tactical Suicide Boss / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Unexpected Gameplay Change / int_20c0c7bd
 CT Special Forces (Video Game)
hasFeature
Video Games of 2000-2004 / int_20c0c7bd