...it's like TV Tropes, but LINKED DATA!
Call of Duty: Modern Warfare 2 (Video Game)
- 425 statements
- 82 feature instances
- 139 referencing feature instances
Call of Duty: Modern Warfare 2 (Video Game) | type |
TVTItem | |
Call of Duty: Modern Warfare 2 (Video Game) | label |
Call of Duty: Modern Warfare 2 (Video Game) | |
Call of Duty: Modern Warfare 2 (Video Game) | page |
CallOfDutyModernWarfare2 | |
Call of Duty: Modern Warfare 2 (Video Game) | comment |
This game may contain unmarked spoilers for Call of Duty 4: Modern Warfare. You Have Been Warned!The one where Ramirez has to do everything.Call of Duty: Modern Warfare 2 is a 2009 First-Person Shooter video game, made by Infinity Ward and published by Activision. It is the sixth main game in the Call of Duty franchise, the second in the Modern Warfare subseries, and the sequel to 2007's Call of Duty 4: Modern Warfare.Five years after the events of the previous game, Imran Zakhaev's ultranationalists have fully taken over Russia, declaring their late leader a martyr. Vladimir Makarov, Zakhaev's successor and former right-hand man, begins a campaign of terrorism across Europe. Responding to this a multinational, inter-service military alliance is created to fight the rise in terrorist activity — dubbed "Task Force 141" and assembled by Lieutenant General Shepherd of the US Army. The 141 deploys new recruit Joseph Allen to infiltrate the ultranationalists ahead of an attack on a Russian airport, in the hopes of apprehending Makarov and exposing him as the monster he truly is.It goes horribly, horribly wrong.Leaving Allen's dead body at the scene, Makarov fools the Russian populace into thinking an American soldier was responsible for the attack, leading to a full-scale invasion of the United States. Now, the US Army is left to fight their way through the onset of a war on their home soil, while the 141, led by SAS Captain John "Soap" MacTavish, travels the world to bring down Makarov's associates and uncover the truth behind this conflict. Along the way, however, they'll come to discover Makarov isn't the only one benefitting from the war...A sequel, Call of Duty: Modern Warfare 3, was released in 2011. A remastered version of the game's campaign mode was later released in 2020 for modern consoles.Not to be confused with Call of Duty: Modern Warfare II, the second game of the rebooted Modern Warfare series, which was released in 2022. | |
Call of Duty: Modern Warfare 2 (Video Game) | fetched |
2024-01-20T10:30:15Z | |
Call of Duty: Modern Warfare 2 (Video Game) | parsed |
2024-01-20T10:30:15Z | |
Call of Duty: Modern Warfare 2 (Video Game) | processingComment |
Dropped link to Cliffhanger: Not a Feature - ITEM | |
Call of Duty: Modern Warfare 2 (Video Game) | processingComment |
Dropped link to Cloverfield: Not a Feature - ITEM | |
Call of Duty: Modern Warfare 2 (Video Game) | processingComment |
Dropped link to HomeoftheBrave: Not a Feature - ITEM | |
Call of Duty: Modern Warfare 2 (Video Game) | processingComment |
Dropped link to RedDawn1984: Not a Feature - ITEM | |
Call of Duty: Modern Warfare 2 (Video Game) | processingComment |
Dropped link to TheRock: Not a Feature - ITEM | |
Call of Duty: Modern Warfare 2 (Video Game) | processingComment |
Dropped link to TimeParadox: Not a Feature - UNKNOWN | |
Call of Duty: Modern Warfare 2 (Video Game) | processingUnknown |
TimeParadox | |
Call of Duty: Modern Warfare 2 (Video Game) | isPartOf |
DBTropes | |
Call of Duty: Modern Warfare 2 (Video Game) / int_119498ff | type |
Monumental Damage Resistance | |
Call of Duty: Modern Warfare 2 (Video Game) / int_119498ff | comment |
Monumental Damage Resistance: The White House, Washington Monument, and Capitol building take a beating, but remain standing. That said, they take quite a beating, and the White House's interior gets totaled. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_119498ff | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_119498ff | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_119498ff | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1720ea9c | type |
Injured Self-Drag | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1720ea9c | comment |
Injured Self-Drag: The Player Character is stabbed by the Big Bad right before the final fight. Part of the fight involves you dragging yourself to the villain's dropped sidearm, although said villain catches you and kicks the gun away before you can take hold of it. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1720ea9c | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1720ea9c | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_1720ea9c | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1a1ea492 | type |
Lord British Postulate | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1a1ea492 | comment |
Lord British Postulate: Try as players did, there was no way to permanently kill Makarov in No Russian (outside of outright hacking or modifying the game). He has thick Plot Armor that will let him survive any attack the player has at their disposal (then execute you for betrayal), and even tricking the game into thinking he's dead will prompt his corpse to immediately pick himself up and carry on with the level, upon which he will execute you for betrayal. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1a1ea492 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1a1ea492 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_1a1ea492 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1c9537cd | type |
The Main Characters Do Everything | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1c9537cd | comment |
The Main Characters Do Everything: Whilst making the player character fill a wide range of combat roles to make the player feel important and vary gameplay is standard First-Person Shooter fare, Ramirez is required to become such an omnidisciplinary soldier that Sergeant Foley's varied commands to him have become a Memetic Mutation. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1c9537cd | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1c9537cd | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_1c9537cd | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1d364dbd | type |
Heavily Armored Mook | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1d364dbd | comment |
Heavily Armored Mook: Juggernauts make their first appearance in the Call of Duty series in Modern Warfare 2's arcade-like "Spec Ops" challenge mode, wielding LMGs and wearing bomb suits that let them soak several dozen rounds of assault rifle fire before going down. In the 2020 remaster, the Juggernaut's bomb suit is replaced with a heavier variant of the armor worn by the Gulag shield troopers, and only one appears in the entire game (in the Museum post-credits level) due to the removal of Spec Ops mode along with Multiplayer. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1d364dbd | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1d364dbd | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_1d364dbd | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1f6a62cc | type |
Winter Warfare | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1f6a62cc | comment |
Winter Warfare: We have the third mission "Cliffhanger" which even involves ice climbing and an escape on snowmobiles. Then there are the missions in Russia itself, one of which features a segment where Price and Roach have to avoid Russian patrols in the snow-covered forests. Several multiplayer maps also feature wintry conditions. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1f6a62cc | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_1f6a62cc | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_1f6a62cc | |
Call of Duty: Modern Warfare 2 (Video Game) / int_201b05be | type |
Explosions in Space | |
Call of Duty: Modern Warfare 2 (Video Game) / int_201b05be | comment |
Explosions in Space: During the sequence in which a nuclear warhead ICBM is launched by Price and detonates above the atmosphere over Washington DC, creating an Electro Magnetic Pulse that disables the invading Russian vehicles... and other things. Not only does the resultant explosion have a Planar Shockwave, but there's also a delayed air pressure shockwave that destroys the observing International Space Station. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_201b05be | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_201b05be | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_201b05be | |
Call of Duty: Modern Warfare 2 (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Call of Duty: Modern Warfare 2 (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The ACS module from the downed satellite which the Player Character and Captain Mactavish were sent to retrieve from the Russians in "Cliffhangar". After the false-flag terrorist attack in Moscow staged by Makarov was blamed on the Americans, the Russians used what they learnt from that to compormise NORAD's satellite surveillance systems, preventing the Americans from noticing the surprise invasion force heading towards American East Coast until they were quite literally right on top of them. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_22cf536c | |
Call of Duty: Modern Warfare 2 (Video Game) / int_27b83210 | type |
Hufflepuff House | |
Call of Duty: Modern Warfare 2 (Video Game) / int_27b83210 | comment |
Hufflepuff House: There's no real reason for the US Navy Seals to be their own fully-fledged multiplayer faction in this game, other than to pad out the number of "allied" teams to match the "enemy" ones (Seals, Rangers, and 141 vs. Opfor, Spetsnaz, and Militia. They are only present on two maps in the base game, and have only occasional appearances in the campaign as NPC allies. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_27b83210 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_27b83210 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_27b83210 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_29a39f6 | type |
Easter Egg | |
Call of Duty: Modern Warfare 2 (Video Game) / int_29a39f6 | comment |
Easter Egg: The remastered version of the campaign adds in cheats which are triggered by collecting intel in every stage, restoring a feature that was present in both the original Modern Warfare (and its remaster) and absent in every other game since. It also adds in two notable ones through achievements/trophies in the first mission, S.S.D.D.: Hidden on the outskirts of the level are three clowns which can be sniped with a nearby Barret .50 cal introduced in this level; the rifle only has 3 shots - one for each clown, so the player needs to make them count.note They can easily be discovered by finding the Marines with binoculars looking out into the open; they're pointed in the same direction as the clowns to provide some guidance. As with the original game, it is possible to kill General Shepard inside the Pit, which causes a Time Paradox by preventing most of the story's events from happening and thus triggers a Non Standard Game Over. The difference is that the player is now awarded an achievement/trophy specifically for this moment, akin to a similar achievement from the HD version of Metal Gear Solid 3: Snake Eater (for killing an unconscious Ocelot after a cutscene in the prologue), and also similar to an achievement in Modern Warfare: Remastered for killing Makarov during the Pripyat mission. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_29a39f6 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2b5ea43c | type |
Bland-Name Product | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2b5ea43c | comment |
Bland-Name Product: The restaurants in some of the levels are thinly-veiled versions of Taco Bell, TGI Friday's, Starbucks and Burger King. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2b5ea43c | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2b5ea43c | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_2b5ea43c | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Going guns akimbo is cool but it takes away the players ability to aim down their sights, making accurate shots beyond point blank range extremely difficult. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_2bdae2ae | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2dddd99d | type |
False Flag Operation | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2dddd99d | comment |
False Flag Operation: "No Russian" centers around Makarov and his squad gunning down civilians inside a Russian airport and pinning the attack on the United States. To achieve this, they use American weapons, speak in English the whole time, and leave behind the body of a CIA agent who was among their ranks. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2dddd99d | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2dddd99d | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_2dddd99d | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2e8441c9 | comment |
The Bad Guy Wins: Sure, Soap and Price have killed Shepherd, but that doesn't change the fact that his Batman Gambit has already succeeded. Amongst this chaos, Makarov escapes Shepherd's men and becomes the Big Bad of Modern Warfare 3, so he is the one who benefits from all this more. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_2e8441c9 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_37bb6b96 | type |
Model Museum | |
Call of Duty: Modern Warfare 2 (Video Game) / int_37bb6b96 | comment |
Model Museum: The game features a literal museum for this purpose. It's initially shown in the end credits and afterwards becomes a playable level, showing off a selection of characters and vehicles in dioramas representing the game's various locations. Approaching the character dioramas makes them play out a short animated routine. Pressing the red button at the front desk will turn your Night at the Museum into a firefight for survival. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_37bb6b96 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_37bb6b96 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_37bb6b96 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_381855db | type |
Five-Second Foreshadowing | |
Call of Duty: Modern Warfare 2 (Video Game) / int_381855db | comment |
Five-Second Foreshadowing: At the end of "Takedown" in Modern Warfare 2, Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, we understand why... | |
Call of Duty: Modern Warfare 2 (Video Game) / int_381855db | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_381855db | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_381855db | |
Call of Duty: Modern Warfare 2 (Video Game) / int_39303819 | type |
Zeerust | |
Call of Duty: Modern Warfare 2 (Video Game) / int_39303819 | comment |
Zee Rust: In the years since its release, many things in the game are not so "Modern Warfare" anymore, particularly in that the CH-46 Sea Knight still seen in a few instances was fully retired in 2015, the year before when the game takes place. The Universal Camouflage Pattern worn by the Rangers has also been retired as of 2019, and the USS Dallas was decommissioned in 2018. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_39303819 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_39303819 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_39303819 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ae5bcf1 | type |
Trojan Ambulance | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ae5bcf1 | comment |
Trojan Ambulance: During the events of "No Russian", Anatoly, Makarov's getaway driver, uses an ambulance to get the surviving Inner Circle members out of Zakhaev International Airport. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ae5bcf1 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ae5bcf1 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ae5bcf1 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3aec9e5e | comment |
Properly Paranoid: Implicitly attributed to the player in the HD remaster by the "Precognitive Paranoia" achievement, which requires you to murder General Shepherd in "S.S.D.D." long before his Evil All Along nature becomes apparent. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3aec9e5e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3aec9e5e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_3aec9e5e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ba731b4 | type |
Prison Level | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ba731b4 | comment |
Prison Level: "The Gulag" has Task Force 141 storming the titular Russian prison in search of a man known simply as Prisoner 627, later revealed to be a captive Price, and get him out. Roach, Soap, and Price successfully escape via air extaction, with the US Navy and Air Force destroying the Gulag in the process. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ba731b4 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ba731b4 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_3ba731b4 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Call of Duty: Modern Warfare 2 (Video Game) / int_406315e | comment |
Shield-Bearing Mook: Heavy assault troops with riot shields appear leading the FSB counter-terrorists in "No Russian", in the shower room during the prison break in "The Gulag", and amongst the Shadow Company soldiers in "Just Like Old Times". | |
Call of Duty: Modern Warfare 2 (Video Game) / int_406315e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_406315e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_406315e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Call of Duty: Modern Warfare 2 (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Yes, you stopped the warmonger Shepherd, but Task Force 141 has been destroyed, Price and Soap are internationally wanted fugitives for "treason" — despite having done nothing against their home country — along with "global terror" and "violent acts against the government", the East Coast and Washington in particular are devastated, the US is still at war with Russia (as Shepherd intended, so he won even in death), and Makarov is still on the loose. There is a bit of a high note, though: Shepherd was presumably going to use his hero status and unlimited budget to perform unilateral military actions across the globe (as evidenced by his very well equipped "Shadow Company"). Even if he ends up a martyr, his death prevented his plan from going any further. Price and Soap are still alive, and as Price admitted, the key was both for Shepherd to die and for them to live. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_40cc0c7e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4154d5c9 | type |
Smashing Survival | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4154d5c9 | comment |
The second half of "Endgame" features a cutscene battle against General Shepherd. At first, you have to pass a few quicktime prompts to crawl towards his dropped revolver, after which you have to do some rapid button pressing to have Soap pull a knife from his chest and throw it at Shepherd. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4154d5c9 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4154d5c9 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_4154d5c9 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4b7364d | type |
Dead Man Honking | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4b7364d | comment |
Dead Man Honking: At the start of "Takedown", Roach, Soap, and their unnamed driver are trailing a van that's meant to lead them to the right-hand associate of an arms dealer they're searching for. The van stops and several men get out and approach the right-hand man, who suddenly draws a gun and shoots them. He then shoots at the car Roach and Soap are in, killing the driver of their vehicle, who slumps forward. The honking is audible as they continue the chase on foot for several blocks. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4b7364d | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4b7364d | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_4b7364d | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4e7c4536 | type |
Wham Line | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4e7c4536 | comment |
Wham Line: Combined with Wham Shot in the intro cutscene for "Wolverines", marking the point when all hell broke loose in the campaign with the surprise Russian invasion of America. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_4e7c4536 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5009999d | type |
Painting the Medium | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5009999d | comment |
Painting the Medium: To reflect the EMP knocking out satellite communications, which normally serves as the framing device for the load screens, the load screen for Whiskey Hotel is completely blank. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5009999d | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5009999d | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_5009999d | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: General Shepard eliminates Task Force 141 to deal with any "Loose Ends" (which is coincidentally the name of the mission). | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5037b961 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5037b961 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_5037b961 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_504e271f | type |
But Thou Must! | |
Call of Duty: Modern Warfare 2 (Video Game) / int_504e271f | comment |
But Thou Must!: In "No Russian", even though you are heavily armed, the game prevents you from trying to thwart the terrorist attack by giving you a game over and telling you that you must go along with the massacre should you try and shoot the terrorists. The German and Japanese versions, however, turn this into "But Thou Must Not" by NOT allowing you to shoot civilians despite this being the whole point of the level (you get a Game Over for that). Considering that you still can't shoot your "allies," there's nothing much to do for you throughout the first half of the level, except perhaps shooting the skylights for the particle effects. Also, thou must reach the top of the White House and then light a flare to prevent the bombing run, even though when you get there there's already at least four other soldiers signaling, one from the same position as you, and Ramirez doesn't have any further role in the plot. So you could have not bothered lighting your flare, or even died anywhere along the way up to the roof, and achieved the same result. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_504e271f | |
Call of Duty: Modern Warfare 2 (Video Game) / int_545ebe6b | type |
Second Chapter Cliffhanger | |
Call of Duty: Modern Warfare 2 (Video Game) / int_545ebe6b | comment |
Second Chapter Cliffhanger: It ends with the only surviving protagonists as public enemies, a major villain still alive, the main character stabbed in the chest, being hauled towards a helicopter, and when the pilot is told they have to get out of there, he replies that he "knows a place". | |
Call of Duty: Modern Warfare 2 (Video Game) / int_545ebe6b | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_545ebe6b | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_545ebe6b | |
Call of Duty: Modern Warfare 2 (Video Game) / int_54616909 | type |
Cavalry Betrayal | |
Call of Duty: Modern Warfare 2 (Video Game) / int_54616909 | comment |
Cavalry Betrayal: General Shepherd and Shadow Company showing up to take the DSM, then kill off the remaining Task Force 141 members in "Loose Ends". | |
Call of Duty: Modern Warfare 2 (Video Game) / int_54616909 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_54616909 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_54616909 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Call of Duty: Modern Warfare 2 (Video Game) / int_548bd053 | comment |
Guns Akimbo: You can get dual weapons in Story and Spec Ops Mode and unlock them in Multiplayer, up to and including dual P90s with Rapid Fire. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_548bd053 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5b459e82 | type |
Lodged-Blade Recycling | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5b459e82 | comment |
The ending sequence has your character watching Shepherd brutally beating Captain Price in hand to hand combat, with you not being able to help because of a rather large knife in your chest. At least, until you realize that you have a rather large knife in your chest that you can reach. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5b459e82 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5b459e82 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_5b459e82 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5f146203 | type |
Dissonant Serenity | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5f146203 | comment |
Dissonant Serenity: All the multiplayer announcers are appropriately freaked out when an enemy AC-130 is called in... except for TF 141's Ghost, who reports it matter-of-factly. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5f146203 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5f146203 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_5f146203 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb3c79 | type |
Golden Snitch | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb3c79 | comment |
Golden Snitch: In multiplayer, you can choose to have your third killstreak be a Tactical Nuke, which immediately wins the game for you after 25 kills in one life, regardless of your team's score. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb3c79 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb3c79 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb3c79 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb9ad1 | type |
Time Skip | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb9ad1 | comment |
Time Skip: Takes place five years after the operation that saw the death of Imran Zhakaev and the nuclear explosion that he was responsible for. In that time his name has become one of heroic sacrifice in Russia, elevating his cause of ultranationalism to the point of becoming the controlling government party. In response to the previous incident a multinational counter-terrorism task force of highly-trained operatives from varied military backgrounds has been assembled under the banner of "Task Force 141", headed by United States Army Lt. General Shepherd and previous protagonist SAS Sgt. John "Soap" MacTavish assuming the rank of Captain and squad leader in Task Force 141. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb9ad1 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb9ad1 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_5fcb9ad1 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: The middle part of "Cliffhanger" has you infiltrating an ultranationalist base in the midst of a blizzard, which limits the enemies' vision (and your own, but you have a heartbeat sensor to track them through it). The first part of "Contingency" has you sneaking through a forest, avoiding or stealthily taking down search parties and attack dogs. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_6638c7f7 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
Call of Duty: Modern Warfare 2 (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: Unlike the previous game, which forced Soap to learn to handle equipment he should have been already introduced to as an SAS (read: Tier-1 special operations soldier) recruit, the tutorial in this game tries to frame the introduction to the in-game commands by having PFC. Joseph Allen acting as a demonstration subject for his C.O., who is explaining proper equipment handling to some Afghani soldiers. Afterwards the run through the assault course, "The Pit", is done as a way for Shepherd to see Allen's capability as a potential Task Force 141 recruit. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_69ab6c58 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_69ab6c58 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_69ab6c58 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Completing the "Ghillie in the Mist" (completed by getting one-shot kills with sniper rifles) challenges unlocks ghillie suits, which by virtue of camouflaging you actually make your sniping better. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_6ac6a56a | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6eb4e408 | type |
Artistic License – Military | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6eb4e408 | comment |
Artistic License – Military: Minor example compared to most but in the intro to "The Only Easy Day...Was Yesterday", Shepherd states that the operation to free Prisoner 627, who is being held in a Gulag on the Russian Pacific coast, is being facilitated by the US Navy's Sixth Fleet. In real life, the Sixth Fleet's Area of Responsibility is the Mediterranean and the eastern Atlantic. It should have been the Seventh Fleet, which operates in the Pacific. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6eb4e408 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_6eb4e408 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_6eb4e408 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_7228d0cb | type |
Game Over | |
Call of Duty: Modern Warfare 2 (Video Game) / int_7228d0cb | comment |
The final level is one huge homage to Call of Duty 4's final level. Both have "game" in the title ("Game Over" and "Endgame"), both involve a vehicular chase (in Modern Warfare 1, the player is being chased while sitting in the back of a truck; in Modern Warfare 2, the player is doing the chasing by piloting a boat); both involve said vehicle being destroyed and the player (Soap in both levels) being wounded, and then even more badly injured; and both involve Soap desperately using an emergency weapon (a pistol thrown to him by Price in Modern Warfare 1, a knife the bad guy stabbed him with in Modern Warfare 2) to kill the Big Bad before he kills Price. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_7228d0cb | |
Call of Duty: Modern Warfare 2 (Video Game) / int_79aa292e | type |
Car Chase Shoot-Out | |
Call of Duty: Modern Warfare 2 (Video Game) / int_79aa292e | comment |
Car Chase Shoot-Out: One mission ends with you and your partner having to use some snow mobiles to flee from an enemy compound. It wouldn't look too out of place in a James Bond film. The finale takes place in a motor boat to catch the main villain. All the while having to dodge or shoot enemy forces. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_79aa292e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_79aa292e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_79aa292e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8763fb60 | type |
Iwo Jima Pose | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8763fb60 | comment |
Iwo Jima Pose: Players can be rewarded an emblem resembling the flag planting at Iwo Jima for killing a bomb-carrier in Sabotage or Demolition multiplayer game modes. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8763fb60 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8763fb60 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_8763fb60 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8b748519 | type |
South Asian Terrorists | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8b748519 | comment |
South Asian Terrorists: The OPFOR in Afghanistan as well as the Karachi map in multiplayer, a blatant Expy of the Taliban. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8b748519 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8b748519 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_8b748519 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e0430ab | comment |
In the remastered version of the game, the player can travel back to the beginning of "No Russian" to find Yuri, one of the player characters from Modern Warfare 3, bleeding out and trying to crawl through the airport in a vain attempt to stop Makarov's massacre. This in turn makes it consistent with Yuri's flashbacks in MW3, where the player witnesses the events of "No Russian" from his viewpoint. The player can shoot him, but like with his addition to "One Shot, One Kill" in CoD4's remaster, doing so yields a Non Standard Game Over. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e0430ab | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e9cf84e | type |
||
Call of Duty: Modern Warfare 2 (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Makarov's "Remember, no Russian" line is supposed to mean "Don't speak Russian so the authorities think we're Americans." The Japanese version translated it as "Kill them all, they are Russians", which makes little sense considering how Makarov himself is a Russian Ultranationalist. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_8e9cf84e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_92fa14 | type |
Our Lawyers Advised This Trope | |
Call of Duty: Modern Warfare 2 (Video Game) / int_92fa14 | comment |
Our Lawyers Advised This Trope: The 2020 remaster is prefaced by a disclaimer informing the viewer that the game is a faithful recreation of a 2009 game and reflects the norms of that time period, most likely as an acknowledgement of the massive cultural shift that took place in the middle of the 2010s (the 2016 remaster of the first game notably has no such disclaimer), and to preemptively explain any questions that might come up such as the complete absence of female soldiers, the somewhat more optimistic view of The War on Terror (which would ultimately come to be regarded by many as a defeat for America by the time they pulled out of Afghanistan in 2021), to emphasize that the U.S. vs Russia storyline was fictional and not a commentary on any current political events, and possibly to address Russian criticisms linking the original game to the 2011 Domodedovo International Airport massacre. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_92fa14 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_92fa14 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_92fa14 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_97926168 | type |
Rewatch Bonus | |
Call of Duty: Modern Warfare 2 (Video Game) / int_97926168 | comment |
Rewatch Bonus: The music which plays throughout the first few minutes of "Wolverines!" is incredibly tragic and mournful, which—on first viewing—really serves to play up the tragic nature of seeing Virginia being destroyed by the invading Russians. However, this same piece of music plays much later in the game—when Shepherd callously murders Ghost and Roach in "Loose Ends" so as to prevent them finding out that he was collaborating with Makarov to purposefully set off the whole war between Russia and America. Given that Shepherd's goal was to drum up a war filled with patriots, the choice to use the same music in "Wolverines!" as in "Loose Ends" takes on a new meaning: it's not tragic merely because the East Coast is being destroyed—it's tragic because of how pointless it all is; how these terrified soldiers—fighting and dying for their country—are callously seen as nothing more than disposable pawns in the eyes of their leader—just like Ghost and Roach. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_97926168 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_97926168 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_97926168 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9918518b | type |
Press X to Die | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9918518b | comment |
Press X to Die: The Big Red Button in the "Museum" level. It will make all the people in the exhibits in the room come alive and attack you. They do warn you, though. Go up to the button and a little message will pop up on screen that tells you NOT to press the button. It's also not as clear-cut an example as usual in that it is possible to survive the encounter, though this typically requires killing off most of the exhibits before pressing the button. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_9918518b | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: The ending sequence has your character watching Shepherd brutally beating Captain Price in hand to hand combat, with you not being able to help because of a rather large knife in your chest. At least, until you realize that you have a rather large knife in your chest that you can reach. And a bit before that, you get to see through the eyes of the mortally wounded Roach, Ghost being killed, and being burned alive after Shepherd has their bodies tossed in a ditch and doused in gasoline. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_9a1f23bf | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9cd91b8a | type |
Enemy-Detecting Radar | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9cd91b8a | comment |
The middle part of "Cliffhanger" has you infiltrating an ultranationalist base in the midst of a blizzard, which limits the enemies' vision (and your own, but you have a heartbeat sensor to track them through it). | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9cd91b8a | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9cd91b8a | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_9cd91b8a | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Sneaking through the snow with Soap as he supports you with a sniper rifle in "Cliffhanger" homages the level "All Ghillied Up" from the previous game, but the true call back comes in "Contingency," in which Roach and Price sneak through a forest sniping soldiers and dogs. Soap mentions that he hates dogs, and Price even says the dogs are nothing compared to the ones in Pripyat, echoing the feeling of many players. Price's lines during this level also reference many of Captain MacMillan's in "All Ghillied Up." Specifically "Don't do anything stu-pid", any variant of "We're spotted! Take them out.", "gooooodnight". and "this one's mine." The final level is one huge homage to Call of Duty 4's final level. Both have "game" in the title ("Game Over" and "Endgame"), both involve a vehicular chase (in Modern Warfare 1, the player is being chased while sitting in the back of a truck; in Modern Warfare 2, the player is doing the chasing by piloting a boat); both involve said vehicle being destroyed and the player (Soap in both levels) being wounded, and then even more badly injured; and both involve Soap desperately using an emergency weapon (a pistol thrown to him by Price in Modern Warfare 1, a knife the bad guy stabbed him with in Modern Warfare 2) to kill the Big Bad before he kills Price. Ghost is a callback to Gaz from Modern Warfare 1. He's voiced by the same actor, you never see his face behind his skull, he serves the same role as the Number Two, and his name is "Ghost". As in dead. Both even die by being shot in the head with a Hand Cannon. Once you rescue Price from the Gulag, Soap immediately hands over his M1911, telling him "this belongs to you, sir", echoing how Price threw his M1911 to Soap in the end of the first game. In the remastered version of the game, the player can travel back to the beginning of "No Russian" to find Yuri, one of the player characters from Modern Warfare 3, bleeding out and trying to crawl through the airport in a vain attempt to stop Makarov's massacre. This in turn makes it consistent with Yuri's flashbacks in MW3, where the player witnesses the events of "No Russian" from his viewpoint. The player can shoot him, but like with his addition to "One Shot, One Kill" in CoD4's remaster, doing so yields a Non Standard Game Over. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_9dab0a6e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a2b38d3b | comment |
Eye Scream: How Shepherd goes out. Soap pulls a knife out of his chest after being stabbed with it, then throws it knife at him. It hits him in the eye. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_a2b38d3b | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a6476b44 | type |
Mountain Warfare | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a6476b44 | comment |
Mountain Warfare: Quite a number of levels where Task Force 141 are deployed to mountainous environments, with the most notable being "Cliffhanger". In this level, Roach and Soap MacTavish must infiltrate an Ultranationalist airbase by climbing up an ice-filled cliffside, and then sneak in using a blizzard as cover. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a6476b44 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a6476b44 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_a6476b44 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a98aacd1 | type |
Posthumous Villain Victory | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a98aacd1 | comment |
Posthumous Villain Victory: Even though every playable character knows just what General Shepherd did by betraying Task Force 141 to start a Third World War, by the time Soap and Price kill him, his plan is too far along to stop, and Shepherd dies as a hero like he wanted to. Partially subverted in Modern Warfare 3, where Task Force 141 is exonerated after Price reveals Shepherd's conspiracy with Makarov. Still, World War III did break out, so Shepherd still got what he wanted in the end. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a98aacd1 | featureApplicability |
-0.3 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_a98aacd1 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_a98aacd1 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_aed65980 | type |
All for Nothing | |
Call of Duty: Modern Warfare 2 (Video Game) / int_aed65980 | comment |
All for Nothing: "No Russian" ends with Makarov already aware of Allen's presence. He kills Allen and leave his corpse as evidence for the Russians to attack the US. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_aed65980 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_aed65980 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_aed65980 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_affa0e5d | type |
Bling-Bling-BANG! | |
Call of Duty: Modern Warfare 2 (Video Game) / int_affa0e5d | comment |
Bling-Bling-BANG!: There is a hidden gold Desert Eagle in the remaster on the mission "Of Their Own Accord" near the start (before you exit the evac bunker). It also sports a gold magazine and even fires gold bullets. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_affa0e5d | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_affa0e5d | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_affa0e5d | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b0e8d4f7 | type |
Atrocity Montage | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b0e8d4f7 | comment |
Atrocity Montage: The infamous "No Russian" level involves a massacre at a Russian airport committed by Vladimir Makarov and his men, with the player playing as the undercover CIA operative Joseph Allen. The player can either participate by shooting unarmed civilians or refusing to shoot, but always confronted by the dying screams and blood trails of the victims. At the end of the level, Makarov kills Joseph Allen, aware he is a CIA agent, to ensure a pretext for Russia to wage war on the United States. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b0e8d4f7 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b0e8d4f7 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_b0e8d4f7 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b1ed00fa | type |
Ranger | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b1ed00fa | comment |
Ranger: The American campaign(s) focus on the 1st Battalion's 75th Ranger Regiment. You play as PFC Allen for three missions (albeit one as a CIA deep-cover operative instead of a Ranger) before the rest put you in the shoes of PVT Ramirez; SGT Foley and CPL Dunn are also constant companions throughout the campaign. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b1ed00fa | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b1ed00fa | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_b1ed00fa | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b53077b3 | type |
Take That! | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b53077b3 | comment |
Take That!: In the Afghanistan levels, the local ANA are less than helpful, and it's up to the U.S. soldiers to do all the work. The first combat mission begins with a team of Army Rangers engaged in a pitched firefight with insurgents across a river, while the sole local ANA ally present, instead of helping out, is calmly sitting behind cover eating a candy bar. Further down one can also spot a trio of Rangers looking at a cell phone. The entire sequence may be a reference to a similar scene in Generation Kill, where the Marines were engaging an enemy force across a river, with only some of the Marines firing while the remainder stayed in cover, resting and eating while waiting to be rotated into combat or receive orders note This isn't as absurd as people think, as real life firefights can be fought at fairly long distances with carefully aimed potshots and take quite a while (especially in the War on Terror when the USA and US-aligned militaries often ended up fighting in open desert) and because life in a warzone is chaotic and you never know when you might be able to eat, rest, use the toilet, etc... it's not unheard of in "low intensity" battles for some soldiers to cover their buddies while they tend to their needs, because a "real" firefight might come up and you need everyone well-fed and well-rested.. Notably this is completely absent from the 2020 remaster; the ANA soldier is blindfiring and needs a Ranger to tell him when to duck, but is at least contributing, and the Rangers in the back are shown to be mapping coordinates on a satphone. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_b53077b3 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_bf67c13e | type |
Opening Monologue | |
Call of Duty: Modern Warfare 2 (Video Game) / int_bf67c13e | comment |
Opening Monologue: The game opens with General Shepherd musing about how the West's intervention in Russia in the previous game did nothing to stop the Ultranationalists from taking control of the country, before looking to the matters of the present. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_bf67c13e | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_bf67c13e | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_bf67c13e | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c03cc94a | type |
Gasoline Dousing | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c03cc94a | comment |
Gasoline Dousing: Shepard and his men light up Roach and Ghost by dousing them with gasoline from a jerrycan after they betray the team. Shepard uses his cigar to set them ablaze. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c03cc94a | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c03cc94a | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_c03cc94a | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c1105f41 | type |
Hold the Line | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c1105f41 | comment |
Hold the Line: "Wolverines!" features a sequence where you have to defend a restaurant containing a VIP from Russian soldiers, who will climb onto the roof from two separate ladders while you're supposed to have a sentry gun pointed elsewhere. "Loose Ends" has you holding a mountain estate while a portable hard drive with the worst transfer speeds ever takes anywhere from twenty-eight hours to four minutes to perform a file dump. It actually only takes around five minutes, but the file transfer status shown on the HUD makes you wonder why the manufacturer's building hardware for Task Force 141. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_c1105f41 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c335b9ec | type |
Irony | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c335b9ec | comment |
Irony: Considering how the Ultranationalists rose to power, you'd think they'd want the armed forces to exclusively use Russian firearms. Instead, they field a wide variety of foreign small arms, most of which were never used by the real-world Russian military and some are even American. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_c335b9ec | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c558da6a | type |
Gunship Rescue | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c558da6a | comment |
Gunship Rescue: When Roach and Ghost escape from Makarov's safehouse, chased by dozens of Russian Mooks. 30 meters from the extraction point, you get knocked out by a mortar right next to you, only to awaken while being dragged away by the collar by Ghost. As you try to take some more enemies down through your blurry gaze, the ringing in the ears turns into the unmistakably sound of miniguns warming up and a chopper flies over your head, completely shredding the pursuing soldiers to pieces. But once you're up on your feet and handed the retrieved data to General Shepherd, he shoots Roach and Ghost, and burns their bodies in a ditch. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c558da6a | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c558da6a | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_c558da6a | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c75df49a | type |
Shout-Out | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c75df49a | comment |
Shout-Out: The second level "Team Player" is extremely similar to the early but pivotal battle scene of the 2006 Iraq War movie Home of the Brave, in depicting Private Allen and the other Army Rangers in Afghanistan facing a similar situation to what the American Soldiers confronted in the movie in aesthetically similar city block, moving in Humvees alongside supporting members of the local military before getting ambushed by RPG equipped insurgents that were firing at them from the upper stories of nearby buildings, forcing the troops to fight dismounted and house to house. The previous level "S.S.D.D." is set in a Forward Operating Base that also resembles the one in the same movie, with both depicting the troops playing basketball right next to their vehicles before being sent out. The name and alpine rock climbing theme of the third level "Cliffhanger" is likely a reference to the 1993 movie Cliffhanger, which starred Ghost's voice actor Craig Fairbrass as a supporting antagonist who is sent on a mission in a similar type of mountain. The heartbeat sensor used by Roach during this level has a screen which looks much like the screen on the motion trackers used by the Colonial Marines in Aliens. The sixth level "Wolverines!" both in name and content is an obvious reference to the movie Red Dawn (1984). Which just like in the level, features a Russian led invasion of America, depicted on screen in the form of paratroopers landing in ordinary American communities. The resistance group in the movie is called The Wolverines. The ninth mission "The Only Easy Day...Was Yesterday" depicts Task Force 141 entering the oil rig in submersibles comparably to how the 1996 movie The Rock, depicted Navy Seals infiltrating Alcatraz in submersibles. The following level "Gulag" not only takes place within a prison, but has a shower block with balconies on both sides that remarkably resembles the one that the Navy Seals in The Rock were ambushed in. During the mission "Whiskey Hotel", the Air Force declares a Hammerdown Protocol, meaning they let a whole area go and bomb the hell out of it to wipe out its target. And no, we are not talking about the White House but all of D.C. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_c75df49a | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c83f40d8 | type |
Bystander Syndrome | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c83f40d8 | comment |
Bystander Syndrome: In "No Russian", you're tasked as Joseph Allen with going undercover in a terrorist group led by Makarov. You don't have to shoot the civilians in the airport, but you can't turn against the group either, in which case you have no choice but to follow them through the massacre. Once you face the police, you'll be required to take them out. Shepherd's motivation. After the nuclear explosion in the original murders thirty-thousand American soldiers under his command, he is outraged at the apathetic response of the American people, which could only be exasperated by Russia's continued militarization. In an attempt to motivate his own country to war and bring about a new generation of willing martyrs with which to battle foreign threats, he manipulates Makarov into sparking an invasion of the US mainland. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c83f40d8 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_c83f40d8 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_c83f40d8 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ce1c73e2 | type |
Just Plane Wrong | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ce1c73e2 | comment |
Just Plane Wrong: During the attack on the Gulag, the jets that appear to support (and sometimes hinder) the assault are F-15s. However, the group assisting you is said to be the Navy. The Navy does not use the F-15 and, if they could help it, would never do so even if there were a carrier-capable version.note Amusingly, this mistake is in direct contrast to a similar one made in the mission's primary influence, The Rock, where the Navy F/A-18s that launch the climactic bombing run are identified as belonging to the Air Force. They also take out a set of perimeter SAM sites by firing AGM-88 HARMs, which the F-15 isn't compatible with, using the "Fox Three" brevity code for active radar-guided, air-to-air missiles, rather than the proper "Magnum" code an anti-radiation missile would be called with. The MH-53 Pave Lows used in this game were already retired by the game's release, let alone in 2016 when the game is set, and was a Special Forces and Combat Search And Rescue helicopter. There was also no civilian variant, so there's no reason Nikolai, who isn't technically a combatant except by his connection to specific TF141 members, should be using one to pull the team out of Brazil. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ce1c73e2 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ce1c73e2 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_ce1c73e2 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d4ba9971 | type |
Deceased Fall-Guy Gambit | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d4ba9971 | comment |
Deceased Fall-Guy Gambit: Makarov kills Allen, who he knows is an American agent, after said agent takes part in a civilian massacre without realizing his cover's already blown, leaving the body so the Americans will be blamed. In a variation, the evidence is not forged, just taken out of context. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d4ba9971 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d4ba9971 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_d4ba9971 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d54b9eb3 | type |
Inter-Service Rivalry | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d54b9eb3 | comment |
During the attack on the Gulag, the jets that appear to support (and sometimes hinder) the assault are F-15s. However, the group assisting you is said to be the Navy. The Navy does not use the F-15 and, if they could help it, would never do so even if there were a carrier-capable version.note Amusingly, this mistake is in direct contrast to a similar one made in the mission's primary influence, The Rock, where the Navy F/A-18s that launch the climactic bombing run are identified as belonging to the Air Force. They also take out a set of perimeter SAM sites by firing AGM-88 HARMs, which the F-15 isn't compatible with, using the "Fox Three" brevity code for active radar-guided, air-to-air missiles, rather than the proper "Magnum" code an anti-radiation missile would be called with. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d54b9eb3 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d54b9eb3 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_d54b9eb3 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Due to the extremely controversial nature of the mission, "No Russian" has no achievements, unlockables, or completion percentage tied to it, and you are not only warned of its disturbing nature, you are even given the option to skip the mission entirely. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_d6f284a3 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Call of Duty: Modern Warfare 2 (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: Juggernauts sprint a bit slower than regular troops, but they still move at a sprint (unlike later games where they use The Slow Walk), and will relentlessly charge your position until they get close enough to mow you down with their machineguns. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_db6230b7 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6558beb | type |
Artistic License – Space | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6558beb | comment |
Artistic License – Space: The destruction of the ISS by an apparent blast wave. Nukes don't have the same effects in space that they do on Earth. Even at most generous to the scene, the distance between the nuke's explosion and the station is too far to have the outcome it does. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6558beb | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6558beb | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6558beb | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: At the beginning of "Takedown" you have to press the Crouch button to avoid getting shot by Rojas' right-hand man. The second half of "Endgame" features a cutscene battle against General Shepherd. At first, you have to pass a few quicktime prompts to crawl towards his dropped revolver, after which you have to do some rapid button pressing to have Soap pull a knife from his chest and throw it at Shepherd. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6661fc2 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6661fc2 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_e6661fc2 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_effae5f3 | type |
Climb, Slip, Hang, Climb | |
Call of Duty: Modern Warfare 2 (Video Game) / int_effae5f3 | comment |
Climb, Slip, Hang, Climb: The beginning of "Cliffhanger" has you slipping and almost falling down an icy cliff. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_effae5f3 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_effae5f3 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_effae5f3 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f010f6b4 | type |
Adjustable Censorship | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f010f6b4 | comment |
Adjustable Censorship: You can skip the infamous "No Russian" level if you find the content too disturbing. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f010f6b4 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f010f6b4 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_f010f6b4 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f1a14f34 | type |
All Muslims Are Arab | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f1a14f34 | comment |
All Muslims Are Arab: The Karachi map features all of its text in Arabic, despite the fact that Pakistan's official languages are English and Urdu. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f1a14f34 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f1a14f34 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_f1a14f34 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f25ab7c5 | type |
Shot-for-Shot Remake | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f25ab7c5 | comment |
Shot-for-Shot Remake: The 2020 recreation is called a "Remaster", but is more of a complete remake, given that, like the Call of Duty 4 remaster before it, it was completely rebuilt from the ground up with new code and assets but remaining completely faithful to the original's story and gameplay. Improvements include modern graphics, support for modern features such as 4k and ultrawide resolutions, gameplay improvements such as the addition of (optional) hit markers and the ability to examine your held weapons, and the addition of certain subtle details tying into the plot of later games in the series, such as Yuri appearing behind you in "No Russian". | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f25ab7c5 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f25ab7c5 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_f25ab7c5 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: If you choose to play "No Russian", what you do with the civilians is entirely up to you — the game never gives you a single prompt to open fire but you're free to join in Makarov and company's airport massacre. All the diorama exhibits in the Museum simply act out a scripted animation until you press the big red button and they all attack you, but they're still fleshy so you can shoot them without fear of reprisal. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_f87c42d4 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fa7d3dfe | type |
Number Two | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fa7d3dfe | comment |
Ghost is a callback to Gaz from Modern Warfare 1. He's voiced by the same actor, you never see his face behind his skull, he serves the same role as the Number Two, and his name is "Ghost". As in dead. Both even die by being shot in the head with a Hand Cannon. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fa7d3dfe | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fa7d3dfe | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_fa7d3dfe | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fc151e9d | type |
Department of Redundancy Department | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fc151e9d | comment |
Department of Redundancy Department: The South American arms dealer that Task Force 141 chases in Rio is known to the men as "Alex the Red". This is said by Shepherd after he dramatically gives the man's real name as "Alejandro Rojas," which, in English, means..."Alex Red". | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fc151e9d | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_fc151e9d | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_fc151e9d | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ffb79066 | type |
Chromosome Casting | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ffb79066 | comment |
Chromosome Casting: Not a single female character appears in the entire game, not counting unnamed civilians mowed down in "No Russian" and "Takedown" and a single civilian corpse in "Exodus". Other Call of Duty games generally have The Smurfette Principle, with a more gender-diverse ensemble in games made after the late 10's. | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ffb79066 | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_ffb79066 | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_ffb79066 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_name | type |
ItemName | |
Call of Duty: Modern Warfare 2 (Video Game) / int_name | comment |
||
Call of Duty: Modern Warfare 2 (Video Game) / int_name | featureApplicability |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) / int_name | featureConfidence |
1.0 | |
Call of Duty: Modern Warfare 2 (Video Game) | hasFeature |
Call of Duty: Modern Warfare 2 (Video Game) / int_name | |
Call of Duty: Modern Warfare 2 (Video Game) / int_name | itemName |
Call of Duty: Modern Warfare 2 (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.