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Call to Arms (Video Game)
- 43 statements
- 7 feature instances
- 0 referencing feature instances
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Call to Arms (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Call to Arms is a Real-Time Strategy game developed by Digitalmindsoft, the same developers behind the Men of War series, and shares a lot of game mechanics in common with the aforementioned series, but also brings its own twist to the genre: mainly by allowing players to assume direct control of the units under their command, where the game changes to a third or first person perspective and the player uses similar controls to that of a shooting game.Call to Arms is set in the near future, where the United States forces and their allies are engaged in a war in the middle east against the Global Revolutionary Movement (GRM), a faction that started out as a small insurgency and managed to occupy vast portions of the region (alongside with parts of North Africa).Not to be confused with the old kung fu film with the same name.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Call to Arms (Video Game) | fetched |
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Call to Arms (Video Game) / int_1fba5f9e | type |
Enemy Exchange Program | |
Call to Arms (Video Game) / int_1fba5f9e | comment |
Enemy Exchange Program: Very strongly encouraged in the game. The first GRM mission tells you to order your poorly armed militia to pick up UAF weapons. Even in the US campaign it is told that the GRM tanks and technicals are useful addition to your forces and that you should try and capture them by forcing the crew to bail out and have your engineers restore them to working order. | |
Call to Arms (Video Game) / int_1fba5f9e | featureApplicability |
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Call to Arms (Video Game) / int_76a83c72 | type |
Arbitrary Gun Power | |
Call to Arms (Video Game) / int_76a83c72 | comment |
Arbitrary Gun Power: With the exception of Hardcore mode, direct hit, even point-blank and to the head, isn't enough to kill an enemy soldier, possibly to prevent the direct control mode abuse. | |
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Call to Arms (Video Game) / int_8767b1f3 | type |
Black-and-Gray Morality | |
Call to Arms (Video Game) / int_8767b1f3 | comment |
Black-and-Gray Morality: The GRM vs UAF conflict. The GRM is the gray side here. The UAF has no qualms regarding executing innocent unarmed civilians (according to the GRM view, anyway). | |
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Call to Arms (Video Game) / int_d40e1a9f | type |
Break Out the Museum Piece | |
Call to Arms (Video Game) / int_d40e1a9f | comment |
Break Out the Museum Piece: Somehow, Lee-Enfield bolt action rifles were common for the insurgent arsenal, before they upgrade to the infamous AK rifles. | |
Call to Arms (Video Game) / int_d40e1a9f | featureApplicability |
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Call to Arms (Video Game) / int_e34ada78 | type |
Authority Equals Asskicking | |
Call to Arms (Video Game) / int_e34ada78 | comment |
Authority Equals Asskicking: The UAF General in the GRM campaign will pick up a rocket launcher and try to fight you. | |
Call to Arms (Video Game) / int_e34ada78 | featureApplicability |
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Call to Arms (Video Game) / int_eb7dad86 | type |
Civil Warcraft | |
Call to Arms (Video Game) / int_eb7dad86 | comment |
Civil Warcraft: The final GRM mission is a civil war within the GRM. | |
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