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Captive (RPG Maker) (Video Game)
- 113 statements
- 21 feature instances
- 8 referencing feature instances
Captive (RPG Maker) (Video Game) | type |
TVTItem | |
Captive (RPG Maker) (Video Game) | label |
Captive (RPG Maker) (Video Game) | |
Captive (RPG Maker) (Video Game) | page |
CaptiveRPGMaker | |
Captive (RPG Maker) (Video Game) | comment |
Captive is an RPG Maker horror game in which you play as an unnamed captive of an unknown captor. The captive wakes up in a room with no memory of who she is. With only thirty minutes until she bleeds to death, the captive must escape the building she is trapped in and discover what she is doing there.Can be found on Steam here. | |
Captive (RPG Maker) (Video Game) | fetched |
2023-04-17T01:29:20Z | |
Captive (RPG Maker) (Video Game) | parsed |
2023-04-17T01:29:20Z | |
Captive (RPG Maker) (Video Game) | isPartOf |
DBTropes | |
Captive (RPG Maker) (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Captive (RPG Maker) (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Two endings, Free and Remember. The Free ending is the normal ending, in which the protagonist escapes the basement, only to get shot by police. It is then revealed that she was the amnesiac killer all along. The Remember ending, which can be gotten if the key in B5 is used to unlock the last cabinet in the B2 lab, has the protagonist remember everything because of a photo of her and her dad, the doctor. She then leaves and catches the Final Girl who attacked her, making her lose her memory, and takes revenge by stabbing her to death. | |
Captive (RPG Maker) (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_1aa08f77 | |
Captive (RPG Maker) (Video Game) / int_2fd62e54 | type |
The Killer in Me | |
Captive (RPG Maker) (Video Game) / int_2fd62e54 | comment |
The Free ending is the normal ending, in which the protagonist escapes the basement, only to get shot by police. It is then revealed that she was the amnesiac killer all along. | |
Captive (RPG Maker) (Video Game) / int_2fd62e54 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_2fd62e54 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_2fd62e54 | |
Captive (RPG Maker) (Video Game) / int_3517000d | type |
Mad Scientist | |
Captive (RPG Maker) (Video Game) / int_3517000d | comment |
In the B1 library, there is a newspaper story of a famous doctor who came down with an unknown illness. At first, it's unclear what connection this has with the story. The doctor is heavily implied in the Remember ending to be the protagonist's father, and the reason that she became a Mad Scientist and kidnapper was to cure him. | |
Captive (RPG Maker) (Video Game) / int_3517000d | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_3517000d | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_3517000d | |
Captive (RPG Maker) (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Captive (RPG Maker) (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: The normal/Free ending is an odd variant. The protagonist finally escapes the basement with her life, only to be shot just as she escapes the basement. It turns out she was the amnesiac killer all along. Given that the Remember ending has the protagonist regain her memories and kill the blonde girl who escaped her, this is the happiest ending. And then she briefly blinks. | |
Captive (RPG Maker) (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_40cc0c7e | |
Captive (RPG Maker) (Video Game) / int_4e3d253b | type |
Downer Ending | |
Captive (RPG Maker) (Video Game) / int_4e3d253b | comment |
Downer Ending: The Remember ending has the protagonist remember everything and turn back into the killer she was before, going after and successfully killing the Final Girl who evaded her prior. | |
Captive (RPG Maker) (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_4e3d253b | |
Captive (RPG Maker) (Video Game) / int_4e7c4536 | type |
Wham Line | |
Captive (RPG Maker) (Video Game) / int_4e7c4536 | comment |
Wham Line: After the already shocking event of the protagonist getting shot just as she escaped, when the policeman who shot her asks a nearby girl if he got the right target, she delivers The Reveal: | |
Captive (RPG Maker) (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_4e7c4536 | |
Captive (RPG Maker) (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
Captive (RPG Maker) (Video Game) / int_5caef4ca | comment |
Chainsaw Good: The captor/protagonist apparently liked to use chainsaws when tormenting the captives, as two bloody ones can be found in different rooms of the basement complex. | |
Captive (RPG Maker) (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_5caef4ca | |
Captive (RPG Maker) (Video Game) / int_6126185e | type |
You Wake Up in a Room | |
Captive (RPG Maker) (Video Game) / int_6126185e | comment |
You Wake Up in a Room: The protagonist wakes up in a small room with no idea who she is or how she got there, but she seems to be in captivity of some sort. | |
Captive (RPG Maker) (Video Game) / int_6126185e | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_6126185e | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_6126185e | |
Captive (RPG Maker) (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Captive (RPG Maker) (Video Game) / int_6b2b3b59 | comment |
The Reveal: The protagonist herself is the captor and killer. The Remember end heavily implies her motive was finding a cure for her terminally ill father through mad science. | |
Captive (RPG Maker) (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_6b2b3b59 | |
Captive (RPG Maker) (Video Game) / int_7d3f1d63 | type |
The Ending Changes Everything | |
Captive (RPG Maker) (Video Game) / int_7d3f1d63 | comment |
The Ending Changes Everything: The premise of the game is the amnesiac protagonist trying to escape the basement she is trapped in while discovering how she got there, who put her there, and what is the meaning of the place. Meanwhile, she discovers various bloody corpses and bloody tools. The endings ultimately reveal that the captor is none other than the protagonist herself, and the Remember end heavily implies that her motive is to help her father, a famous doctor who contacted an unknown illness, by finding a cure, by any means necessary. | |
Captive (RPG Maker) (Video Game) / int_7d3f1d63 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_7d3f1d63 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_7d3f1d63 | |
Captive (RPG Maker) (Video Game) / int_8c41d6e9 | type |
Nameless Narrative | |
Captive (RPG Maker) (Video Game) / int_8c41d6e9 | comment |
Nameless Narrative: None of the major characters have any names. The only names we see, Mike and Alice, belong to unseen characters who are only mentioned briefly and have no role in the story. | |
Captive (RPG Maker) (Video Game) / int_8c41d6e9 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_8c41d6e9 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_8c41d6e9 | |
Captive (RPG Maker) (Video Game) / int_8e3b5b4d | type |
Minimalist Cast | |
Captive (RPG Maker) (Video Game) / int_8e3b5b4d | comment |
Minimalist Cast: The protagonist/captive and her captor are the only defined characters in the game, and they both turn out to be the same person. The only other major characters are the Doctor, the protagonist's father and the blonde girl, who escaped the protagonist. | |
Captive (RPG Maker) (Video Game) / int_8e3b5b4d | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_8e3b5b4d | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_8e3b5b4d | |
Captive (RPG Maker) (Video Game) / int_970c790a | type |
Big Bad | |
Captive (RPG Maker) (Video Game) / int_970c790a | comment |
An attentive player might notice that the captor, despite being the Big Bad responsible for the protagonist's abduction and memory loss, never seems to show up, even as a shadow, to obstruct the captive's progress, and seems wholly unaware that the captive is escaping. This is because the amnesiac protagonist is the captor. | |
Captive (RPG Maker) (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_970c790a | |
Captive (RPG Maker) (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Captive (RPG Maker) (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: There are a handful of clues to The Reveal: An attentive player might notice that the captor, despite being the Big Bad responsible for the protagonist's abduction and memory loss, never seems to show up, even as a shadow, to obstruct the captive's progress, and seems wholly unaware that the captive is escaping. This is because the amnesiac protagonist is the captor. Occasionally, words will flash across the screen saying various things like "DON'T LEAVE", but one of the messages is "YOU CAN'T HANDLE THE TRUTH". This likely refers to the truth that the protagonist herself is the captor and doesn't remember. In the B1 library, there is a newspaper story of a famous doctor who came down with an unknown illness. At first, it's unclear what connection this has with the story. The doctor is heavily implied in the Remember ending to be the protagonist's father, and the reason that she became a Mad Scientist and kidnapper was to cure him. | |
Captive (RPG Maker) (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_9d12bbc1 | |
Captive (RPG Maker) (Video Game) / int_a4cd4fc6 | type |
Cruel Twist Ending | |
Captive (RPG Maker) (Video Game) / int_a4cd4fc6 | comment |
Cruel Twist Ending: In the Free ending, the protagonist finally escapes the building... only to be shot and killed by a policeman. Just to twist the knife in, it turns out she was the killer all along. And this is the Bittersweet Ending — the Remember ending is a full-on Downer Ending. | |
Captive (RPG Maker) (Video Game) / int_a4cd4fc6 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_a4cd4fc6 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_a4cd4fc6 | |
Captive (RPG Maker) (Video Game) / int_ad4c74ed | type |
Final Girl | |
Captive (RPG Maker) (Video Game) / int_ad4c74ed | comment |
The Remember ending, which can be gotten if the key in B5 is used to unlock the last cabinet in the B2 lab, has the protagonist remember everything because of a photo of her and her dad, the doctor. She then leaves and catches the Final Girl who attacked her, making her lose her memory, and takes revenge by stabbing her to death. | |
Captive (RPG Maker) (Video Game) / int_ad4c74ed | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_ad4c74ed | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_ad4c74ed | |
Captive (RPG Maker) (Video Game) / int_aea164f3 | type |
Playing with Syringes | |
Captive (RPG Maker) (Video Game) / int_aea164f3 | comment |
Playing with Syringes: The lab in B2 reveals that the captor has been experimenting on the captives, killing many of them, for some reason. The Remember ending heavily implies that the protagonist did it to make a cure for her father, who came down with an illness that doctors could not find a cure for. | |
Captive (RPG Maker) (Video Game) / int_aea164f3 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_aea164f3 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_aea164f3 | |
Captive (RPG Maker) (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Captive (RPG Maker) (Video Game) / int_bb48f8ba | comment |
Timed Mission: The protagonist has thirty minutes to find her way out of the basement before she bleeds to death. You can extend the time a bit with the morphine syringe. | |
Captive (RPG Maker) (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_bb48f8ba | |
Captive (RPG Maker) (Video Game) / int_c8f98eb5 | type |
Ontological Mystery | |
Captive (RPG Maker) (Video Game) / int_c8f98eb5 | comment |
Ontological Mystery: The protagonist is inside a large basement, in a tiny room, with blood all over. She escapes and spends the rest of the game trying to figure out why she is there. | |
Captive (RPG Maker) (Video Game) / int_c8f98eb5 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_c8f98eb5 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_c8f98eb5 | |
Captive (RPG Maker) (Video Game) / int_f7d4f121 | type |
Mushroom Samba | |
Captive (RPG Maker) (Video Game) / int_f7d4f121 | comment |
Mushroom Samba: If the protagonist uses the morphine syringe on herself, she will begin to hallucinate the dead captive haunting her. | |
Captive (RPG Maker) (Video Game) / int_f7d4f121 | featureApplicability |
1.0 | |
Captive (RPG Maker) (Video Game) / int_f7d4f121 | featureConfidence |
1.0 | |
Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_f7d4f121 | |
Captive (RPG Maker) (Video Game) / int_name | type |
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Captive (RPG Maker) (Video Game) / int_name | comment |
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Captive (RPG Maker) (Video Game) / int_name | featureApplicability |
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Captive (RPG Maker) (Video Game) / int_name | featureConfidence |
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Captive (RPG Maker) (Video Game) | hasFeature |
Captive (RPG Maker) (Video Game) / int_name | |
Captive (RPG Maker) (Video Game) / int_name | itemName |
Captive (RPG Maker) (Video Game) |
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