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Capture The Intelligence (Video Game)
- 169 statements
- 32 feature instances
- 0 referencing feature instances
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CaptureTheIntelligence | |
Capture The Intelligence (Video Game) | comment |
It's an average night at home. Feeling bored, you decide to hop onto some Team Fortress 2 servers with Spy. However, there's only one server up, and when joining, things don't look as wacky or hat-filled as a regular match... But then the server locks you in. And the only way to escape is ending the round.Just know one thing: the player list might be empty, but you're sure as hell not alone here.Capture The Intelligence is a Team Fortress 2 fan game by nixilz documenting an unfortunate BLU Spys experience as he's thrust into a nightmarish Capture the Flag match.The game also has a Tower Mode consisting of random enemies on each floor, including exclusive enemies, and a custom mode.Tropes include: | |
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Dropped link to GModTower: Not a Feature - ITEM | |
Capture The Intelligence (Video Game) | isPartOf |
DBTropes | |
Capture The Intelligence (Video Game) / int_141a6acb | type |
Madness Mantra | |
Capture The Intelligence (Video Game) / int_141a6acb | comment |
Madness Mantra: the Engineer tends to repeat "Well don't that beat all" in scattered pieces throughout the server room. Beating Tower Mode would reveal this was one of the last things he said before Heavy killed him. | |
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Capture The Intelligence (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
Capture The Intelligence (Video Game) / int_153299b4 | comment |
The Heavy taunts the Spy when he gets away, showing that he's still the Boisterous Bruiser in canon. | |
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Capture The Intelligence (Video Game) / int_22fdc3e3 | type |
Single-Use Shield | |
Capture The Intelligence (Video Game) / int_22fdc3e3 | comment |
Single-Use Shield: Every nine levels in Tower Mode, you get a Dead Ringer. Its ability to fake your death functions as a lifeline that lets you avoid dying if you run into an enemy along with granting you invulnerability for a few seconds before making a loud noise that may alert sound-sensitive enemies, just like in the source game. | |
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Capture The Intelligence (Video Game) / int_26ac510e | type |
Mythology Gag | |
Capture The Intelligence (Video Game) / int_26ac510e | comment |
Mythology Gag: Each enemy's behavior actively recalls a certain tactic unique to that classes playstyle: The Spy himself has to sneak around and get to the objectives without getting caught, much like in a normal Capture the Flag match. The Heavy taunts the Spy when he gets away, showing that he's still the Boisterous Bruiser in canon. The Soldier attempts to pounce you when he sees you, bringing a Market Garden rocket jump to mind. The Snipers all wait for you to make the first move before firing, witch also explains why sprinting in their line of sight is a One-Hit Kill. The Pyro is an Advancing Boss of Doom, which brings to mind standard W+M1 tactics. Pyro is also paired up with the Sniper, and both are effective Spy counters, the Pyro in particular never stopping their pursuit of the Spy like an overeager spy-checker. The Medic only comes when alerted by either the Demoman, who's notorious for having the most loud screams, and the Scout, who's low health in game makes them more reliant on Medics. Whenever you shutdown a server, the Engineer teleports and rushes to the server to check up on it, like how a regular Engineer would react to a Spy sapping his buildings. The fact that he's the last enemy faced also references how Spies and Engineers are natural enemies and the popular Engineer tactic of intelligence-camping. Tower Mode references different parts of GMOD history. The Tower itself is stated to have risen after GMod Tower fell, The Rat Man is named after a similar myth involving a Stalker that roamed gm_construct's tunnels, The M.I.N.G.E is a mechanically-enchanced Mingebag, and the ARG Man is infamous for being a central piece in GMOD analog horror series. The Tower Mode ending also throws in more nods to class tactics: Engineer nearly killing the Medic might mirror how Medics are usually seen as the better alternative. Heavy showing up to save the Medic also references the strong bond the two have. And The Engineer is heavily associated with the intelligence, harkening to intel-camping once again. | |
Capture The Intelligence (Video Game) / int_26ac510e | featureApplicability |
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Capture The Intelligence (Video Game) / int_2902d076 | type |
Support Party Member | |
Capture The Intelligence (Video Game) / int_2902d076 | comment |
Support Party Member: The Demoman. While he won't hunt you, he will alert the Medic to your position. Tower Mode has both Demoman and Snipers function as this. They only have a small chance to appear on any given floor as an obstacle, but as a trade-off, you won't be warned about them like the main threats before a floor begins, meaning you won't know if one's there until it's too late. There’s also the Pyro and the ARG Man who act more as walls and will never appear alone on floors. | |
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Capture The Intelligence (Video Game) / int_34e89418 | type |
A Birthday, Not a Break | |
Capture The Intelligence (Video Game) / int_34e89418 | comment |
A Birthday, Not a Break: The ending reveals this entire thing happened on the BLU Spy's birthday. Thankfully, he manages to escape just in time for the RED Team to give him his cake. Too bad Engineer didn't show up. | |
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Capture The Intelligence (Video Game) / int_34e89418 | |
Capture The Intelligence (Video Game) / int_3a9f9136 | type |
Harmless Enemy | |
Capture The Intelligence (Video Game) / int_3a9f9136 | comment |
Harmless Enemy: The Demoman is stationary and doesn't attack you at all, only make noises when you approach him, though the sounds will attract the likes of the Medic. The Tower exclusive enemy ARG Man serves a similar purpose, where approaching him will trigger a jumpscare that won't kill you but alert any other enemy on the level. | |
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Capture The Intelligence (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Capture The Intelligence (Video Game) / int_409d3c07 | comment |
The Pyro is an Advancing Boss of Doom, which brings to mind standard W+M1 tactics. Pyro is also paired up with the Sniper, and both are effective Spy counters, the Pyro in particular never stopping their pursuit of the Spy like an overeager spy-checker. | |
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Capture The Intelligence (Video Game) / int_41a6f48 | type |
Horror Comedy | |
Capture The Intelligence (Video Game) / int_41a6f48 | comment |
Horror Comedy: While wearing horror on it's right sleeve, the game also carries TF2s sense of humor on it's left, naturally taking facial animations from GMOD machinimas. | |
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Capture The Intelligence (Video Game) / int_42899766 | type |
Can't Move While Being Watched | |
Capture The Intelligence (Video Game) / int_42899766 | comment |
Can't Move While Being Watched: Inverted. The Snipers will not shoot you if you stand still even in their sights, but move in their line of sight and they'll ready a shot. | |
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Capture The Intelligence (Video Game) / int_43eb61dc | type |
Villain Teleportation | |
Capture The Intelligence (Video Game) / int_43eb61dc | comment |
Villain Teleportation: The Engineer is the final enemy in the main story and teleports to a designated spot indicated by a red mark whenever a server is touched, so the Engineer will always end up in the same room as you when you do. This can be used against the Engineer if he's chasing you and you touch a server, forcing him to teleport away. | |
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Capture The Intelligence (Video Game) / int_4ae690ca | type |
Laughing Mad | |
Capture The Intelligence (Video Game) / int_4ae690ca | comment |
Laughing Mad: Both the Scout and the Manngle laugh dearangedly when they find you. | |
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Capture The Intelligence (Video Game) / int_4e7c4536 | type |
Wham Line | |
Capture The Intelligence (Video Game) / int_4e7c4536 | comment |
Wham Line: "Where is Engineer?" | |
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Capture The Intelligence (Video Game) / int_4e7c4536 | |
Capture The Intelligence (Video Game) / int_4e7f703c | type |
Wham Shot | |
Capture The Intelligence (Video Game) / int_4e7f703c | comment |
Wham Shot: The Spy managing to escape Hydro...only to end up in gm_construct, indicating that the game isn't quite over yet. | |
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Capture The Intelligence (Video Game) / int_4e7f703c | |
Capture The Intelligence (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Capture The Intelligence (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: The Manngle can travel through the vents in the Tower. | |
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Capture The Intelligence (Video Game) / int_5b19cc1b | |
Capture The Intelligence (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Capture The Intelligence (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: Tower Mode's titular tower, or towers, as the loading screen graphic implies, which mysteriously appeared after GMod Tower fell. | |
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Capture The Intelligence (Video Game) / int_659ef759 | type |
Implacable Man | |
Capture The Intelligence (Video Game) / int_659ef759 | comment |
Implacable Man: The Pyro, who may be slow, but always knows where you are and will never stop chasing you. | |
Capture The Intelligence (Video Game) / int_659ef759 | featureApplicability |
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Capture The Intelligence (Video Game) | hasFeature |
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Capture The Intelligence (Video Game) / int_6a47a1e2 | type |
Knight of Cerebus | |
Capture The Intelligence (Video Game) / int_6a47a1e2 | comment |
Knight of Cerebus: The Engineer is the only enemy devoid of active comedy(until the ending). He menacingly floats towards you, and is entirely determined to blow that dumb look off your stupid face. Fitting, considering Spies and Engineers are natural enemies. | |
Capture The Intelligence (Video Game) / int_6a47a1e2 | featureApplicability |
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Capture The Intelligence (Video Game) / int_6a47a1e2 | |
Capture The Intelligence (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Capture The Intelligence (Video Game) / int_6dc206c9 | comment |
Marathon Level: Tower Mode, in which you have to overcome 50 levels consecutively with randomised threats, including four new ones. Oh, and if you get caught once, it's right back to the bottom. | |
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Capture The Intelligence (Video Game) | hasFeature |
Capture The Intelligence (Video Game) / int_6dc206c9 | |
Capture The Intelligence (Video Game) / int_7cc8d769 | type |
Sore Loser | |
Capture The Intelligence (Video Game) / int_7cc8d769 | comment |
Sore Loser: If you manage to shake off the Scout, he doesn't take losing his prey lightly and yells for the Medic to finish the job. In Custom Mode, this can also attract Heavy to his position. | |
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Capture The Intelligence (Video Game) / int_7cc8d769 | |
Capture The Intelligence (Video Game) / int_92dfffae | type |
Retraux | |
Capture The Intelligence (Video Game) / int_92dfffae | comment |
Retraux: The game resembles a classic RPGMaker creation while the cutscenes and jumpscares resemble your average 2010 TF2 machinima. | |
Capture The Intelligence (Video Game) / int_92dfffae | featureApplicability |
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Capture The Intelligence (Video Game) | hasFeature |
Capture The Intelligence (Video Game) / int_92dfffae | |
Capture The Intelligence (Video Game) / int_99ddfcec | type |
Unwitting Instigator of Doom | |
Capture The Intelligence (Video Game) / int_99ddfcec | comment |
Unwitting Instigator of Doom: Tower Mode's ending reveals Heavy is this, as even though he killed Engineer to stop him stealing the intelligence, he accidentally sealed his own fate when Engineer was corrupted by the intelligence, and that of the rest of the RED team as well. | |
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Capture The Intelligence (Video Game) / int_9b06c1d4 | type |
Sense-Impaired Monster | |
Capture The Intelligence (Video Game) / int_9b06c1d4 | comment |
Sense-Impaired Monster: The Scout is completely deaf and does not respond to loud noises at all, unlike Medic and Heavy for example. However, his vision is better and can spot you from farther away. | |
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Capture The Intelligence (Video Game) / int_9b06c1d4 | |
Capture The Intelligence (Video Game) / int_a08da9b5 | type |
The Misophonic | |
Capture The Intelligence (Video Game) / int_a08da9b5 | comment |
The Misophonic: The Soldier, who is otherwise able to eventually outpace you and catch you otherwise, freezes up if you call for Medic near him, which will enable you to escape him. | |
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Capture The Intelligence (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Capture The Intelligence (Video Game) / int_a414c3f0 | comment |
The Snipers all wait for you to make the first move before firing, witch also explains why sprinting in their line of sight is a One-Hit Kill. | |
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Capture The Intelligence (Video Game) / int_ac36578e | type |
Or Was It a Dream? | |
Capture The Intelligence (Video Game) / int_ac36578e | comment |
Or Was It a Dream?: Or Was It A Game more like. While the Spy does manage to reawaken to reality, and just in time for his birthday too, Heavy points out one of the RED mercs is missing from the table. That merc happens to be the Engineer, still stuck in the server. | |
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Capture The Intelligence (Video Game) / int_b983a56b | type |
Came Back Wrong | |
Capture The Intelligence (Video Game) / int_b983a56b | comment |
Came Back Wrong: The Engineer is resurrected by the intelligence after getting shot by Heavy in the Tower Ending, but it's clear-cut that he is not the same anymore. | |
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Capture The Intelligence (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Capture The Intelligence (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: Out of all the enemies, the Heavy is the most talkative, taunting the Spy whenever he loses track that he will find him. | |
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Capture The Intelligence (Video Game) / int_bbb6c059 | |
Capture The Intelligence (Video Game) / int_c0b66f61 | type |
Invisible Monsters | |
Capture The Intelligence (Video Game) / int_c0b66f61 | comment |
Invisible Monsters: The Ratman only becomes visible in brief intervals while wandering (and becomes completely invisible when standing still). He drops this when he starts chasing you. | |
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Capture The Intelligence (Video Game) / int_c335b9ec | type |
Irony | |
Capture The Intelligence (Video Game) / int_c335b9ec | comment |
Irony: The Scout, who is the fastest class in the game, happens to be the second easiest chasing enemy to outrun, only faster than the deliberately slow Pyro. The Heavy, who is the slowest class in the original game, on the other hand, has the fastest default chasing speed among the mercenaries. | |
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Capture The Intelligence (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Capture The Intelligence (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The Snipers' charge times are heavily nerfed in Tower mode and sprinting in their sightlines is no loner an insta-kill in order to make them reasonable threats when paired with enemies their base versions were never designed to be. | |
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Capture The Intelligence (Video Game) |
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