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Castle of the Winds (Video Game)
- 200 statements
- 38 feature instances
- 28 referencing feature instances
Castle of the Winds (Video Game) | type |
TVTItem | |
Castle of the Winds (Video Game) | label |
Castle of the Winds (Video Game) | |
Castle of the Winds (Video Game) | page |
CastleOfTheWinds | |
Castle of the Winds (Video Game) | comment |
Castle of the Winds (CotW) is a tile-based roguelike game for Windows 3.x., published in 1989. It was released in two parts: A Question of Vengeance (Released as shareware) and Lifthransir's Bane. The game was later released as freeware, and while the original download was lost due to a server crash, there are many other abandonware sites and online emulators one can play the game on.The game begins in a small hamlet. The player's parents were murdered, their farm burnt down, and an amulet they were holding for the player's coming of age were stolen by monsters infesting a mine to the north. The player dives down into the mine, only to learn that some random Big Bad ordered your village destroyed while you were away, in attempt to kill you (because you are the Chosen One!). Cue the quest for vengeance.Does not work on 64-bit versions of Windows, as it is a 16-bit application. However, using DOSBox or Windows XP Mode, you can still enjoy this classic on modern PCs. It can be played online here. | |
Castle of the Winds (Video Game) | fetched |
2023-09-23T13:30:04Z | |
Castle of the Winds (Video Game) | parsed |
2023-09-23T13:30:04Z | |
Castle of the Winds (Video Game) | processingComment |
Dropped link to UnidentifiedItems: Not a Feature - UNKNOWN | |
Castle of the Winds (Video Game) | processingUnknown |
UnidentifiedItems | |
Castle of the Winds (Video Game) | isPartOf |
DBTropes | |
Castle of the Winds (Video Game) / int_10f5b375 | type |
"Get Back Here!" Boss | |
Castle of the Winds (Video Game) / int_10f5b375 | comment |
"Get Back Here!" Boss: The final boss of the second game teleports away from you when near death, as do several tough enemies (the Wizard, the Necromancer, and the Smirking Sneak Thief). | |
Castle of the Winds (Video Game) / int_10f5b375 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_10f5b375 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_10f5b375 | |
Castle of the Winds (Video Game) / int_127027b1 | type |
Shop Fodder | |
Castle of the Winds (Video Game) / int_127027b1 | comment |
Shop Fodder: Virtually every type of equipment has a broken or otherwise useless form — from broken daggers and ripped cloaks to rings of adornment and dead wands. You don't need to carry around flasks of water because there's no thirst meter to watch, and you can't write anything onto blank scrolls. | |
Castle of the Winds (Video Game) / int_127027b1 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_127027b1 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_127027b1 | |
Castle of the Winds (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Castle of the Winds (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: The only effect of the gender is which icon you have. And, if you use a custom icon, it's totally irrelevant. | |
Castle of the Winds (Video Game) / int_164583e3 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_164583e3 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_164583e3 | |
Castle of the Winds (Video Game) / int_216ff5ed | type |
Moses in the Bulrushes | |
Castle of the Winds (Video Game) / int_216ff5ed | comment |
Moses in the Bulrushes: The Big Bad killed your parents in an attempt to kill you, The Chosen One. Your parents knew it was coming, however, and left little baby Player in the hands of a elderly farmer couple in the Doomed Hometown. | |
Castle of the Winds (Video Game) / int_216ff5ed | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_216ff5ed | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_216ff5ed | |
Castle of the Winds (Video Game) / int_2195704b | type |
Scripted Event | |
Castle of the Winds (Video Game) / int_2195704b | comment |
Scripted Event: Although most of the dungeon floors are randomly generated, certain rooms are guaranteed to show up in certain places, and certain enemies are guaranteed to drop plot-relevant items. | |
Castle of the Winds (Video Game) / int_2195704b | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_2195704b | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_2195704b | |
Castle of the Winds (Video Game) / int_24fa70e3 | type |
Bandit Mook | |
Castle of the Winds (Video Game) / int_24fa70e3 | comment |
Bandit Mook: The Smirking Sneak Thief can steal your money or whatever's on your belt, then randomly teleport to anywhere else in the level (including hidden rooms). Very agile and requires three fireballs' worth of damage to kill. You can get your stuff back if you can find and kill it. | |
Castle of the Winds (Video Game) / int_24fa70e3 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_24fa70e3 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_24fa70e3 | |
Castle of the Winds (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Castle of the Winds (Video Game) / int_2557e3a9 | comment |
Palette Swap: Many enemies share graphics. Sometimes they're recoloured, sometimes not. Related species tend to have similar graphics, though. | |
Castle of the Winds (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_2557e3a9 | |
Castle of the Winds (Video Game) / int_2dc726c8 | type |
Gold–Silver–Copper Standard | |
Castle of the Winds (Video Game) / int_2dc726c8 | comment |
Gold–Silver–Copper Standard: The game uses these, along with platinum, in 10-piece steps, as the currency. | |
Castle of the Winds (Video Game) / int_2dc726c8 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_2dc726c8 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_2dc726c8 | |
Castle of the Winds (Video Game) / int_34f5d1da | type |
Procedural Generation | |
Castle of the Winds (Video Game) / int_34f5d1da | comment |
Procedural Generation: The dungeon levels are generated in such a way that it is always possible to reach the other rooms in it, should you be patient enough to Search for hidden doors (or willing to spend magic on Phase Door, Teleport, or Clairvoyance). | |
Castle of the Winds (Video Game) / int_34f5d1da | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_34f5d1da | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_34f5d1da | |
Castle of the Winds (Video Game) / int_39aeb09e | type |
Rare Candy | |
Castle of the Winds (Video Game) / int_39aeb09e | comment |
Rare Candy: Draughts of Increase Strength and so forth for each stat and whole level, as well as cursed counterparts that permanently do the opposite! | |
Castle of the Winds (Video Game) / int_39aeb09e | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_39aeb09e | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_39aeb09e | |
Castle of the Winds (Video Game) / int_39e95a97 | type |
Shareware | |
Castle of the Winds (Video Game) / int_39e95a97 | comment |
Shareware: The first game was shareware, while the second one was commercial. Eventually, the creator released both versions as free ware. | |
Castle of the Winds (Video Game) / int_39e95a97 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_39e95a97 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_39e95a97 | |
Castle of the Winds (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Castle of the Winds (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: Can sometimes appear to be the case: since the dungeon levels are randomly generated, it's possible to come upon levels where there is solid rock between you and the stairs down. Whenever this happens, there will always be a hidden door leading to the area with the stairs - you just have to find it. (The Clairvoyance spell is handy for this.) Alternatively, you can avoid having to search by using the Phase Door spell, provided you have it. | |
Castle of the Winds (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_3ac5110b | |
Castle of the Winds (Video Game) / int_4108bb3e | type |
Doomed Hometown | |
Castle of the Winds (Video Game) / int_4108bb3e | comment |
Doomed Hometown: Triggered by either deliberately reading or leaving the beginning mines with the parchment found at the bottom, which when read is discovered to be the Big Bad's orders. This also provides a jarring Gameplay and Story Segregation moment. If you drop the parchment just before the exit of the dungeon, you can exit and visit the still intact town as normal. As soon as you return to the dungeon and either read the parchment or exit with it (which triggers the autoread) the town is instantly destroyed, even if you immediately turn around and come back. | |
Castle of the Winds (Video Game) / int_4108bb3e | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_4108bb3e | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_4108bb3e | |
Castle of the Winds (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Castle of the Winds (Video Game) / int_50ed1af4 | comment |
Our Demons Are Different: A couple varieties summoned from the depths of Muspelheim by the Big Bad. | |
Castle of the Winds (Video Game) / int_50ed1af4 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_50ed1af4 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_50ed1af4 | |
Castle of the Winds (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Castle of the Winds (Video Game) / int_51567188 | comment |
Cast from Hit Points: The player is allowed to keep casting spells after running out of mana by drawing on their own constitution, (rapidly) lowering their max HP (and turning their mana level negative) until the player suddenly dies. This can be exploited in a Good Bad Bug, though. | |
Castle of the Winds (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_51567188 | |
Castle of the Winds (Video Game) / int_55ec42d7 | type |
Ye Olde Butcherede Englishe | |
Castle of the Winds (Video Game) / int_55ec42d7 | comment |
Ye Olde Butcherede Englishe: But only in the story-relevant texts you pick up, mostly in the form of substituting "f" for "s"... | |
Castle of the Winds (Video Game) / int_55ec42d7 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_55ec42d7 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_55ec42d7 | |
Castle of the Winds (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Castle of the Winds (Video Game) / int_5cfeb43f | comment |
Save Scumming: Combine with the Detect Objects spell and reload after first entering a new dungeon level until you get a favorable selection of items, like Books of Spells. You can also use this to feed shops unidentified cursed items, but it's not really worth the trouble. Also useful for identifying uncursed items for sale and use at the beginning of the game, before the Identify spell is acquired. You CAN sell unidentified cursed items at the shop, but only so many times. Do it too much and the shop will refuse to buy it, telling you "You've sold us too much worthless junk already. Get it identified first!" | |
Castle of the Winds (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_5cfeb43f | |
Castle of the Winds (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Castle of the Winds (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: You can keep fighting with a single hit point, but take another point of damage and it's game over. | |
Castle of the Winds (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_64f0c18c | |
Castle of the Winds (Video Game) / int_70c06a09 | type |
The Undead | |
Castle of the Winds (Video Game) / int_70c06a09 | comment |
The Undead: Zombies, Skeletons, Wraiths, Ghosts, Shades, Vampires; you name it, it's got it. | |
Castle of the Winds (Video Game) / int_70c06a09 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_70c06a09 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_70c06a09 | |
Castle of the Winds (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Castle of the Winds (Video Game) / int_7315fd38 | comment |
Covers Always Lie: The box art for the first game inexplicably features copper pterodactyls. Neither game has them. | |
Castle of the Winds (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_7315fd38 | |
Castle of the Winds (Video Game) / int_857d1626 | type |
Power Glows | |
Castle of the Winds (Video Game) / int_857d1626 | comment |
Power Glows: Enchanted items are generally depicted as having a blue aura. On the other hand, cursed items have a red aura... | |
Castle of the Winds (Video Game) / int_857d1626 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_857d1626 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_857d1626 | |
Castle of the Winds (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Castle of the Winds (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: Activating the pendant found at the end of the shareware game for the second time allows you to create a save that can be loaded in the second part, allowing your character to continue exactly as you left it. Not so much a bonus, though, as a necessity, as the game is designed with a high-leveled character in mind. The second part does spot you some levels and equipment if you start from scratch, but such a character is still at a significant disadvantage. | |
Castle of the Winds (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_87ce64a0 | |
Castle of the Winds (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Castle of the Winds (Video Game) / int_8aaa6f4f | comment |
Character Customization: You can customize your stats at the beginning of the game, but since EVERY sprite in the game is saved as a ".ico" file, any Windows-3.x-era icon editor could be used to alter or replace your sprite, allowing you to add armor, change skin color, or play as a naked person, or anything else you could possibly draw. | |
Castle of the Winds (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_8aaa6f4f | |
Castle of the Winds (Video Game) / int_9673d7f0 | type |
Orphan's Plot Trinket | |
Castle of the Winds (Video Game) / int_9673d7f0 | comment |
Orphan's Plot Trinket: An amulet belonging to the protagonist's biological father. Recovering it is the goal of the first game. | |
Castle of the Winds (Video Game) / int_9673d7f0 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_9673d7f0 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_9673d7f0 | |
Castle of the Winds (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Castle of the Winds (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: The game keeps track of time for you. Unfortunately, the only things it's used for in the final version is for when stores restock their inventory, and there's a small number of magic items that have a spell they can cast once per day. | |
Castle of the Winds (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_9f93adcd | |
Castle of the Winds (Video Game) / int_a1a402ab | type |
Hot Bar | |
Castle of the Winds (Video Game) / int_a1a402ab | comment |
Hot Bar: You get 10 buttons at the top of the window to set commonly used spells to. Unfortunately, 12 of them are frequently useful. Have fun! (Of course, you can always access any spell through the spell book, but that takes longer) | |
Castle of the Winds (Video Game) / int_a1a402ab | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_a1a402ab | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_a1a402ab | |
Castle of the Winds (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Castle of the Winds (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: The main attack spells are Fire Bolt/Fire Ball, Cold Bolt/Cold Ball and Lightning Bolt/Ball Lightning. | |
Castle of the Winds (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_abfb19ba | |
Castle of the Winds (Video Game) / int_bbca7a41 | type |
Mirror Match | |
Castle of the Winds (Video Game) / int_bbca7a41 | comment |
Mirror Match: Shadows and Shades appear as transparent versions of the default male player character. However, it's only the monster's appearance, as it uses the default AI. And, the effect is lost if playing as female (or, with a custom icon). | |
Castle of the Winds (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_bbca7a41 | |
Castle of the Winds (Video Game) / int_c66cb5a9 | type |
Human Sacrifice | |
Castle of the Winds (Video Game) / int_c66cb5a9 | comment |
Human Sacrifice: There is a prisoner for the player to rescue from this fate. Once you first hear his screams, you have a limited amount of time to clear out all of the enemies in the sacrifice room and untie him. Don't try and untie him if there are still monsters in the room, however! | |
Castle of the Winds (Video Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_c66cb5a9 | |
Castle of the Winds (Video Game) / int_c7270d1c | type |
With This Herring | |
Castle of the Winds (Video Game) / int_c7270d1c | comment |
With This Herring: Somewhat averted. The local ruler in the final town won't believe you're The Chosen One or give you the time of day until you've proven your worth in the dungeon. At certain levels of progress, though, he gives you an item or some cash, but what items he does give you aren't all that impressive. Regardless, the shops are more than willing to charge full price for all your needs. | |
Castle of the Winds (Video Game) / int_c7270d1c | featureApplicability |
-1.0 | |
Castle of the Winds (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_c7270d1c | |
Castle of the Winds (Video Game) / int_c75df49a | type |
Shout-Out | |
Castle of the Winds (Video Game) / int_c75df49a | comment |
Shout-Out: When you die in the game, you get this message: "Another one bites the dust..." | |
Castle of the Winds (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_c75df49a | |
Castle of the Winds (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Castle of the Winds (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Four elements of dragons (fire, lightning, ice, and poison). Older dragons are stronger, with "Ancient" dragons being the most powerful. | |
Castle of the Winds (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_d88e125e | |
Castle of the Winds (Video Game) / int_dbea254f | type |
ChosenOne | |
Castle of the Winds (Video Game) / int_dbea254f | comment |
Chosen One: Your character turns out to be the true heir of the Castle of the Winds, your father being the last survivor of the massacre and depositing you with your amulet in your small village as he lay dying, the amulet being the key both to your identity and entrance to said castle. | |
Castle of the Winds (Video Game) / int_dbea254f | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_dbea254f | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_dbea254f | |
Castle of the Winds (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
Castle of the Winds (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: The world is loosely based on Norse Mythology, but also contains demons, vampires and generic fantasy monsters. | |
Castle of the Winds (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_e1ff8ff6 | |
Castle of the Winds (Video Game) / int_e482cfa7 | type |
To the Pain | |
Castle of the Winds (Video Game) / int_e482cfa7 | comment |
To the Pain / Cut His Heart Out with a Spoon: Once you start to acquire magical weapons, the descriptions of what you do to your enemies when you hit them get rather... colorful. | |
Castle of the Winds (Video Game) / int_e482cfa7 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_e482cfa7 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_e482cfa7 | |
Castle of the Winds (Video Game) / int_fa9e71b5 | type |
We Buy Anything | |
Castle of the Winds (Video Game) / int_fa9e71b5 | comment |
We Buy Anything: Averted. Shopkeepers will generally only buy items that they can sell (and promptly puts them up for sale). The Junk Shop will buy anything (and is the only one to accept cursed and broken items)... but only for a paltry 25 copper pieces or less; sold items disappear for good. However, other shops will still accept unidentified items that the player (through Save Scumming) might know are actually cursed... up to a point. Sell a shopkeeper enough actually-cursed items and they will refuse to accept unidentified items anymore. | |
Castle of the Winds (Video Game) / int_fa9e71b5 | featureApplicability |
-1.0 | |
Castle of the Winds (Video Game) / int_fa9e71b5 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_fa9e71b5 | |
Castle of the Winds (Video Game) / int_ff7c3bb0 | type |
Stronger with Age | |
Castle of the Winds (Video Game) / int_ff7c3bb0 | comment |
Stronger with Age: Dragons come in a variety of ages, the strongest being the Ancient ones. | |
Castle of the Winds (Video Game) / int_ff7c3bb0 | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_ff7c3bb0 | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_ff7c3bb0 | |
Castle of the Winds (Video Game) / int_name | type |
ItemName | |
Castle of the Winds (Video Game) / int_name | comment |
||
Castle of the Winds (Video Game) / int_name | featureApplicability |
1.0 | |
Castle of the Winds (Video Game) / int_name | featureConfidence |
1.0 | |
Castle of the Winds (Video Game) | hasFeature |
Castle of the Winds (Video Game) / int_name | |
Castle of the Winds (Video Game) / int_name | itemName |
Castle of the Winds (Video Game) |
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