Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Castlevania II: Simon's Quest (Video Game)

 Castlevania II: Simon's Quest (Video Game)
type
TVTItem
 Castlevania II: Simon's Quest (Video Game)
label
Castlevania II: Simon's Quest (Video Game)
 Castlevania II: Simon's Quest (Video Game)
page
CastlevaniaIISimonsQuest
 Castlevania II: Simon's Quest (Video Game)
comment
The second entry in the Castlevania series, set seven years after the original. Simon Belmont was victorious over Dracula, yet it feels like someone's driven a stake through his heart: He's been struck with Dracula's curse (not to be confused with the game called Dracula's Curse), preserving the injuries he sustained in that battle.With not long to live, Simon is met by a Waif Prophet in a dream who reveals how to shatter the curse: Simon must collect the five body parts of Dracula from five well guarded mansions and deliver them to the ruins of Castlevania. There, Simon can resurrect Dracula in order to face him again in a final battle to decide the fate of both himself and Transylvania.A very ambitious title for its day, Simon's Quest took the basic gameplay of its predecessor and mixed in RPG Elements such as experience levels, shops, a day/night cycle, and a freely-explorable world. It is the first Castlevania game in the Metroidvania genre. As a result of this (particularly its ambition perhaps exceeding the capabilities of its target platform and alloted development cycle), it received a very mixed reception and its triumphs and failings remain topics of debate even today.The next game in the series would abandon most of the innovations in Simon's Quest to focus on improving the original Platform Game model. However, Konami would revisit the Castlevania II mold with Symphony of the Night ten years later, and this style would end up defining the subsequent decade of the franchise.Not to be confused with Castlevania II: Belmont's Revenge.
 Castlevania II: Simon's Quest (Video Game)
fetched
2023-08-24T19:14:05Z
 Castlevania II: Simon's Quest (Video Game)
parsed
2023-08-24T19:14:05Z
 Castlevania II: Simon's Quest (Video Game)
processingComment
Dropped link to Bowdlerise: Not a Feature - ITEM
 Castlevania II: Simon's Quest (Video Game)
processingComment
Dropped link to FistOfTheNorthStar: Not a Feature - ITEM
 Castlevania II: Simon's Quest (Video Game)
processingComment
Dropped link to Ravenloft: Not a Feature - ITEM
 Castlevania II: Simon's Quest (Video Game)
processingComment
Dropped link to SuperSmashBrosUltimate: Not a Feature - ITEM
 Castlevania II: Simon's Quest (Video Game)
processingComment
Dropped link to TheAngryVideoGameNerd: Not a Feature - ITEM
 Castlevania II: Simon's Quest (Video Game)
isPartOf
DBTropes
 Castlevania II: Simon's Quest (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Castlevania II: Simon's Quest (Video Game) / int_132e865c
comment
Earn Your Bad Ending: The ending you get depends on how quickly you beat the game. Beating it within 8 days grants you the only ending where Dracula comes back to life. The other endings leave Dracula dead. In a bizarre twist, the ending you get for taking the longest time seems to be the most uplifting one.
 Castlevania II: Simon's Quest (Video Game) / int_132e865c
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_132e865c
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_132e865c
 Castlevania II: Simon's Quest (Video Game) / int_17ce80aa
type
All There in the Manual
 Castlevania II: Simon's Quest (Video Game) / int_17ce80aa
comment
All There in the Manual: A lot of the things the townspeople tell you that are chalked up to "Blind Idiot" Translation are actually just plain lies. The manual tells you that townsfolk, and even some of the books, lie. The Japanese version also had the dialogue boxes themselves hint you as to whether their content was true or false (anything presented as truth was true, anything presented as a rumor wasn't), but it got lost in translation.
 Castlevania II: Simon's Quest (Video Game) / int_17ce80aa
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_17ce80aa
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_17ce80aa
 Castlevania II: Simon's Quest (Video Game) / int_1aa08f77
type
Multiple Endings
 Castlevania II: Simon's Quest (Video Game) / int_1aa08f77
comment
Multiple Endings: Take too long to kill Dracula, and it's Downer Ending time for you! Of course, once you know where time runs and where it doesn't, as well as where to get the items and which ones aren't needed (don't bother with the Diamond), the bad ending is easily avoidable. The best ending requires you to beat the game in less than 8 day-night cycles, the bad ending in 8 to 15 cycles, and the worst ending in +15 cycles.
 Castlevania II: Simon's Quest (Video Game) / int_1aa08f77
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_1aa08f77
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_1aa08f77
 Castlevania II: Simon's Quest (Video Game) / int_21bf4878
type
Decapitation Presentation
 Castlevania II: Simon's Quest (Video Game) / int_21bf4878
comment
Decapitation Presentation: An infamous Nintendo Power cover had a very Spartan looking Simon Belmont holding the severed head of Dracula. It was certainly Bloodier and Gorier than the series and game were presented as and made tons of 13 year old boys want to buy the game. The heavy coverage of the game by Nintendo Power only added to the fond memories the game had from fans.
 Castlevania II: Simon's Quest (Video Game) / int_21bf4878
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_21bf4878
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_21bf4878
 Castlevania II: Simon's Quest (Video Game) / int_25d1076f
type
Infallible Babble
 Castlevania II: Simon's Quest (Video Game) / int_25d1076f
comment
Infallible Babble: Averted. The townspeople will often offer clues that are misleading, confusing, or just plain false. This was deliberate from the get-go rather than a case of mistranslation, since the Japanese version also has plenty of bogus clues.
 Castlevania II: Simon's Quest (Video Game) / int_25d1076f
featureApplicability
-1.0
 Castlevania II: Simon's Quest (Video Game) / int_25d1076f
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_25d1076f
 Castlevania II: Simon's Quest (Video Game) / int_27ad2e85
type
Trailers
 Castlevania II: Simon's Quest (Video Game) / int_27ad2e85
comment
Trailers: You can take your pick of the classic 80s commercial or the modern fan-made trailer here.
 Castlevania II: Simon's Quest (Video Game) / int_27ad2e85
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_27ad2e85
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_27ad2e85
 Castlevania II: Simon's Quest (Video Game) / int_29a39f6
type
Easter Egg
 Castlevania II: Simon's Quest (Video Game) / int_29a39f6
comment
Easter Egg: In the Disk System version, if the game is beat exactly on day 69, there is an extra line in the credits: "SEE YOU AGAIN." While this is technically still checked in the NES version, the text was shortened so it doesn't reach line number 80.
 Castlevania II: Simon's Quest (Video Game) / int_29a39f6
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_29a39f6
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_29a39f6
 Castlevania II: Simon's Quest (Video Game) / int_30bf3ff4
type
Beef Gate
 Castlevania II: Simon's Quest (Video Game) / int_30bf3ff4
comment
Beef Gate: Left from the starting town, the fireball spitting fast-moving monsters that take eight hits with the starting whip to kill ensure that the player knows they're supposed to start out by going to the right. Their first hit generally knocks you back into town, but if you get past them, there's also a poisonous marsh with additional monsters in said marsh that inflict heavy damage.
 Castlevania II: Simon's Quest (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_30bf3ff4
 Castlevania II: Simon's Quest (Video Game) / int_313e9485
type
Hero with Bad Publicity
 Castlevania II: Simon's Quest (Video Game) / int_313e9485
comment
Hero with Bad Publicity: The reason the townspeople often lie to you is because they blame Simon for Dracula's curse that has befallen the land. In one of the last towns, the locals are hostile and tell you to leave, and it also doesn't help that Simon intends to resurrect Dracula in order to kill him.
 Castlevania II: Simon's Quest (Video Game) / int_313e9485
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_313e9485
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_313e9485
 Castlevania II: Simon's Quest (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Castlevania II: Simon's Quest (Video Game) / int_34bd7be2
comment
Super Drowning Skills: As has become common across the Castlevania series, Simon Belmont sinks like a rock. He is wearing metal armor (as depicted on the cover art), which would make anyone sink like a rock.
 Castlevania II: Simon's Quest (Video Game) / int_34bd7be2
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_34bd7be2
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_34bd7be2
 Castlevania II: Simon's Quest (Video Game) / int_3658c6ff
type
Eternal Equinox
 Castlevania II: Simon's Quest (Video Game) / int_3658c6ff
comment
Eternal Equinox: Day always starts when the timer hits 06:00, night always starts when the timer hits 18:00. The timer resets at 24:00, making day and night equal length.
 Castlevania II: Simon's Quest (Video Game) / int_3658c6ff
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_3658c6ff
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_3658c6ff
 Castlevania II: Simon's Quest (Video Game) / int_3700d6d8
type
Pinball Projectile
 Castlevania II: Simon's Quest (Video Game) / int_3700d6d8
comment
Pinball Projectile: The Diamond (known in later games as the Rebound Stone or Ricochet Rock) is a new subweapon that throws out a gem that bounces across surfaces and through enemies.
 Castlevania II: Simon's Quest (Video Game) / int_3700d6d8
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_3700d6d8
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_3700d6d8
 Castlevania II: Simon's Quest (Video Game) / int_382a6399
type
The Hero Dies
 Castlevania II: Simon's Quest (Video Game) / int_382a6399
comment
The Hero Dies: Implied in the worst ending, since Simon is not standing by Dracula's grave, though the text is optimistic. Outright stated in the moderate ending, though he is standing in front of the grave.
 Castlevania II: Simon's Quest (Video Game) / int_382a6399
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_382a6399
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_382a6399
 Castlevania II: Simon's Quest (Video Game) / int_44440354
type
Sealed Evil in a Six Pack
 Castlevania II: Simon's Quest (Video Game) / int_44440354
comment
Sealed Evil in a Six Pack: After the first game, Dracula was defeated and his body was divided into five parts, which Simon Belmont must put together to break the curse, which leads to him resurrecting Dracula and killing him again.
 Castlevania II: Simon's Quest (Video Game) / int_44440354
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_44440354
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_44440354
 Castlevania II: Simon's Quest (Video Game) / int_45bf382b
type
Game Mod
 Castlevania II: Simon's Quest (Video Game) / int_45bf382b
comment
Game Mod: Like a lot of classic NES games, multiple hacks exist, such as one that replaces the townsfolk and enemies with characters from other games. One of the more notable mods, despite changing very little, is Simon's Redaction, which replaces the cryptic dialogue with more helpful information, speeds up the day/night transition, and even changes Dracula's face to look more like Dracula as we know him. Another mod completely retranslates the game accurately while also adding in a map, seamless transitions between day and night and a battery backup save.
 Castlevania II: Simon's Quest (Video Game) / int_45bf382b
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_45bf382b
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_45bf382b
 Castlevania II: Simon's Quest (Video Game) / int_4881cda1
type
Ãœberwald
 Castlevania II: Simon's Quest (Video Game) / int_4881cda1
comment
Überwald: Almost the entire game other than the mansions and the ruins of Dracula's Castle. It's one of the things that makes it stand out among other games where it's either all castle or a more balanced mix of outdoors and castle environments.
 Castlevania II: Simon's Quest (Video Game) / int_4881cda1
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_4881cda1
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_4881cda1
 Castlevania II: Simon's Quest (Video Game) / int_4c709317
type
Useless Useful Spell
 Castlevania II: Simon's Quest (Video Game) / int_4c709317
comment
Useless Useful Spell: The Diamond requires a lot of effort to get (going left from the third mansion past a difficult platforming section and some tough enemies, then backtracking through it all), but isn't too useful. Most of the game is in open space where its bouncing isn't as powerful, it doesn't scale with the whip's power, and it has no effect on bosses. Since you get the Golden Knife at the same time with much less effort, there isn't much motivation to grab the Diamond outside of completion.
 Castlevania II: Simon's Quest (Video Game) / int_4c709317
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_4c709317
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_4c709317
 Castlevania II: Simon's Quest (Video Game) / int_4f1f4751
type
Plot-Powered Stamina
 Castlevania II: Simon's Quest (Video Game) / int_4f1f4751
comment
Plot-Powered Stamina: Simon can travel around fighting monsters for days on end without sleep or fatigue.
 Castlevania II: Simon's Quest (Video Game) / int_4f1f4751
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_4f1f4751
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_4f1f4751
 Castlevania II: Simon's Quest (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Castlevania II: Simon's Quest (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The game itself was a sharp departure from the level-based platforming challenge of the previous game, with an expansive open world and items to collect and use. While the series would go back to the level-based style of the previous game for the next few titles, this game was the first tentative step into what would become known as the Metroidvania. Carmilla is portrayed in this game as a weeping mask. Later games would portray her as a seductive vampire woman and/or a bleeding skull, with her weeping mask only being seen on occasion as background details. Her weeping mask form wouldn't be seen again until Super Smash Bros. Ultimate.
 Castlevania II: Simon's Quest (Video Game) / int_4f4372e9
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_4f4372e9
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_4f4372e9
 Castlevania II: Simon's Quest (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Castlevania II: Simon's Quest (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Losing all your lives will simply dump you back at the start of the screen you were currently on. Sure, it'll strip away your hearts, but it doesn't take long to mine those (especially at night).
 Castlevania II: Simon's Quest (Video Game) / int_50727f8d
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_50727f8d
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_50727f8d
 Castlevania II: Simon's Quest (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Castlevania II: Simon's Quest (Video Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: The wounds from Simon's battle with Dracula in the previous game are the setup for this one.
 Castlevania II: Simon's Quest (Video Game) / int_52600ad6
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_52600ad6
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_52600ad6
 Castlevania II: Simon's Quest (Video Game) / int_545744ee
type
Plot Coupon That Does Something
 Castlevania II: Simon's Quest (Video Game) / int_545744ee
comment
Plot Coupon That Does Something: Four of the five Dracula parts give you secondary benefits if you equip them. Dracula's Rib gives you a shield that takes effect when standing or crouching, Dracula's Eye makes hidden clues visible, Dracula's Heart prompts the ferryman to take you to a different location, and Dracula's Nail lets you destroy walls with your whip. Meanwhile, you need to have both Dracula's Ring and the Magic Cross to access the bridge leading to Castlevania, but neither of them has any other beneficial effect.
 Castlevania II: Simon's Quest (Video Game) / int_545744ee
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_545744ee
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_545744ee
 Castlevania II: Simon's Quest (Video Game) / int_5458df4f
type
Fan Remake
 Castlevania II: Simon's Quest (Video Game) / int_5458df4f
comment
Fan Remake: There's been numerous attempts at 'fixing' the game, especially after The Angry Video Game Nerd made his first video. But the most complete one is called Castlevania II: Dracula's Shadow. Adding new characters, item crashes, alchemy, new areas, bosses, and a host of other improvements while making the game a whole lot clearer. You can check out this review for more details. Related to this, but more of a Game Mod, is Simon's Redaction, as seen below.
 Castlevania II: Simon's Quest (Video Game) / int_5458df4f
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_5458df4f
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_5458df4f
 Castlevania II: Simon's Quest (Video Game) / int_5527dc0c
type
Plot Coupon
 Castlevania II: Simon's Quest (Video Game) / int_5527dc0c
comment
Plot Coupon: This game introduced the concept of collecting body parts to reach the final Dracula fight, which was repeated in Symphony of the Night and Harmony of Dissonance.
 Castlevania II: Simon's Quest (Video Game) / int_5527dc0c
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_5527dc0c
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_5527dc0c
 Castlevania II: Simon's Quest (Video Game) / int_5d246bd8
type
Level-Up Fill-Up
 Castlevania II: Simon's Quest (Video Game) / int_5d246bd8
comment
Level-Up Fill-Up: Your only way of restoring life short of visiting a church. Or dying on purpose.
 Castlevania II: Simon's Quest (Video Game) / int_5d246bd8
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_5d246bd8
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_5d246bd8
 Castlevania II: Simon's Quest (Video Game) / int_6293c185
type
Sequel Hook
 Castlevania II: Simon's Quest (Video Game) / int_6293c185
comment
Sequel Hook: The "best" ending shows Dracula's hand rising out of the dirt in front of his grave. This example is notable because the next game ended up being a prequel. The story timeline wouldn't be advanced until a half decade later.
 Castlevania II: Simon's Quest (Video Game) / int_6293c185
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_6293c185
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_6293c185
 Castlevania II: Simon's Quest (Video Game) / int_637ef67
type
New Game Plus
 Castlevania II: Simon's Quest (Video Game) / int_637ef67
comment
New Game Plus: The Disk System version allows those who beat the game to restart from day zero with all items, including Dracula's parts, making it very easy to see the best ending.
 Castlevania II: Simon's Quest (Video Game) / int_637ef67
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_637ef67
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_637ef67
 Castlevania II: Simon's Quest (Video Game) / int_6ec989d8
type
Guide Dang It!
 Castlevania II: Simon's Quest (Video Game) / int_6ec989d8
comment
Guide Dang It!: Thanks to misleading dialogue, well-hidden clues, and some muddled translations, figuring out how to find the game's mansions after the first one is very difficult. The crowning example is accessing the section of the map where the final two mansions are, which requires you to equip the Red Crystal and kneel down in a dead end until a tornado arrives. GameSpot's review makes sure to point out that internet guides make the game easier than in its release (but point out "you can try to work through the game the old-fashioned way by throwing holy water on every brick and kneeling down on every inch of ground."). If you hadn't already found out through experimentation that Dracula's Nail lets you break down walls with your whip, odds are you learned about it just now by reading this. There sure isn't anything in the game that so much as hints at it.
 Castlevania II: Simon's Quest (Video Game) / int_6ec989d8
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_6ec989d8
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_6ec989d8
 Castlevania II: Simon's Quest (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Castlevania II: Simon's Quest (Video Game) / int_6edb0066
comment
Zero-Effort Boss: Death is technically the hardest boss, but is also the easiest; a simple garlic dropped in his path will stunlock and render him completely unable to move or attack until he's defeated. How effortless is this strategy? The player can safely walk away from the game while they wait for Death to expire.
 Castlevania II: Simon's Quest (Video Game) / int_6edb0066
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_6edb0066
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_6edb0066
 Castlevania II: Simon's Quest (Video Game) / int_6f3498bc
type
Collision Damage
 Castlevania II: Simon's Quest (Video Game) / int_6f3498bc
comment
Collision Damage: The main way most enemies deal damage to Simon is by touching him.
 Castlevania II: Simon's Quest (Video Game) / int_6f3498bc
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_6f3498bc
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_6f3498bc
 Castlevania II: Simon's Quest (Video Game) / int_7ae4d273
type
Point of No Return
 Castlevania II: Simon's Quest (Video Game) / int_7ae4d273
comment
Point of No Return: There's a long drop just before Dracula. Simon doesn't have the means to get out of this pit once he falls down.
 Castlevania II: Simon's Quest (Video Game) / int_7ae4d273
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_7ae4d273
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_7ae4d273
 Castlevania II: Simon's Quest (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Castlevania II: Simon's Quest (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: Laurels, which make you invincible and can be stockpiled.
 Castlevania II: Simon's Quest (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_7db2e3e0
 Castlevania II: Simon's Quest (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Castlevania II: Simon's Quest (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The second-to-last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. Dracula's minions are still out for blood, after all. (To be fair, they have a point: Simon is trying to resurrect Dracula purely for his own sake, now.) The last town is deserted.
 Castlevania II: Simon's Quest (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_7fbb2a3
 Castlevania II: Simon's Quest (Video Game) / int_834427cd
type
Cap
 Castlevania II: Simon's Quest (Video Game) / int_834427cd
comment
Cap: You can only carry 256 hearts, and Simon's level caps at a mere 6.
 Castlevania II: Simon's Quest (Video Game) / int_834427cd
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_834427cd
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_834427cd
 Castlevania II: Simon's Quest (Video Game) / int_86b34ecf
type
"Leave Your Quest" Test
 Castlevania II: Simon's Quest (Video Game) / int_86b34ecf
comment
"Leave Your Quest" Test: In the abandoned town of Ghulash (Yomi), Simon meets an old woman who tells him: "Let's live here together". However, there is no option to actually do so.
 Castlevania II: Simon's Quest (Video Game) / int_86b34ecf
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_86b34ecf
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_86b34ecf
 Castlevania II: Simon's Quest (Video Game) / int_8c039bf3
type
Skippable Boss
 Castlevania II: Simon's Quest (Video Game) / int_8c039bf3
comment
Skippable Boss: Death, the boss of the third mansion and the first boss of the game overall, doesn't need to be fought because the item he drops, the Golden Knife, isn't necessary to complete the game (it's a useful weapon against Carmilla, who is required because she holds the Cross, but she can be beaten with just the whip). Simon can walk right past him, grab Dracula's Eye, and then walk by him again with little risk of getting hurt.
 Castlevania II: Simon's Quest (Video Game) / int_8c039bf3
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_8c039bf3
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_8c039bf3
 Castlevania II: Simon's Quest (Video Game) / int_8e9cf84e
type
 Castlevania II: Simon's Quest (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The Japanese game was already full of vague or straight-up lying NPCs — the English translation added some more by accident. Thoroughly dissected here.
 Castlevania II: Simon's Quest (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_8e9cf84e
 Castlevania II: Simon's Quest (Video Game) / int_8ea29181
type
Raised Hand of Survival
 Castlevania II: Simon's Quest (Video Game) / int_8ea29181
comment
Raised Hand of Survival: If you beat the game quickly enough, the ending you receive will show what happens to Simon, then the screen goes dark except for Dracula's tombstone and a hand reaches through the ground.
 Castlevania II: Simon's Quest (Video Game) / int_8ea29181
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_8ea29181
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_8ea29181
 Castlevania II: Simon's Quest (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 Castlevania II: Simon's Quest (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: Castlevania II: Simon's Quest introduces a much larger world than the previous game, Castlevania. There are different paths, and different objectives, which contrasts with the previous game's "defeat a boss, then move on".
 Castlevania II: Simon's Quest (Video Game) / int_92b95d47
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_92b95d47
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_92b95d47
 Castlevania II: Simon's Quest (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Castlevania II: Simon's Quest (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The Famicom Disk System version takes a while to load between each screen, particularly bad if an enemy causes you knockback that sends you back to the previous screen. Fixed in the international/cartridge version where the loading became instantaneous.
 Castlevania II: Simon's Quest (Video Game) / int_96181ea7
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_96181ea7
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_96181ea7
 Castlevania II: Simon's Quest (Video Game) / int_96a33f11
type
Riddle for the Ages
 Castlevania II: Simon's Quest (Video Game) / int_96a33f11
comment
Riddle for the Ages: So who was that mysterious woman mentioned in the backstory who told Simon about the curse and how to break it? Search us- we can make all the guesses we like, but she's never mentioned again.
 Castlevania II: Simon's Quest (Video Game) / int_96a33f11
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_96a33f11
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_96a33f11
 Castlevania II: Simon's Quest (Video Game) / int_9c1f758a
type
Kill It with Fire
 Castlevania II: Simon's Quest (Video Game) / int_9c1f758a
comment
Kill It with Fire: The Sacred Flame produces a rapid-hitting pillar of fire, and the Flame Whip is Simon's strongest whip upgrade.
 Castlevania II: Simon's Quest (Video Game) / int_9c1f758a
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_9c1f758a
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_9c1f758a
 Castlevania II: Simon's Quest (Video Game) / int_9d17b859
type
Made of Iron
 Castlevania II: Simon's Quest (Video Game) / int_9d17b859
comment
Made of Iron: Simon was relatively fragile in the first game, but by the time you reach the maximum level, he can take 96 hits without dying from all but the strongest enemies. But he still sinks in water like... well... iron.
 Castlevania II: Simon's Quest (Video Game) / int_9d17b859
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_9d17b859
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_9d17b859
 Castlevania II: Simon's Quest (Video Game) / int_9dab0a6e
type
Continuity Nod
 Castlevania II: Simon's Quest (Video Game) / int_9dab0a6e
comment
Continuity Nod: Going back to Dracula's Castle for the final part of the game has you going through the ruins of Stage 1 from the previous game.
 Castlevania II: Simon's Quest (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_9dab0a6e
 Castlevania II: Simon's Quest (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Castlevania II: Simon's Quest (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: Every nighttime cycle is preceded by this piece of narration:
 Castlevania II: Simon's Quest (Video Game) / int_9dfb8296
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_9dfb8296
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_9dfb8296
 Castlevania II: Simon's Quest (Video Game) / int_9ecbba6c
type
Metroidvania
 Castlevania II: Simon's Quest (Video Game) / int_9ecbba6c
comment
Metroidvania: The first-ever example of this in the Castlevania series. The world is open and filled with collectibles that open up new areas, Simon has a leveling system, and the main goal is to find and clear the five mansion dungeons so the final boss can be reached.
 Castlevania II: Simon's Quest (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_9ecbba6c
 Castlevania II: Simon's Quest (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Castlevania II: Simon's Quest (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: There is a day/night cycle. Enemies take twice as many hits to kill at night, but give greater amounts of currency for doing so. Towns are also closed at night. Time moves at 240x real time — that is, 6 minutes of real life equals 1 day in the game. Time is frozen when indoors. Finally, the number of days that pass in the game determines which ending you get.
 Castlevania II: Simon's Quest (Video Game) / int_9f93adcd
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_9f93adcd
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_9f93adcd
 Castlevania II: Simon's Quest (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Castlevania II: Simon's Quest (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Flame Whip, the strongest whip that Simon can obtain. It can't be bought like the other whips, so Simon first has to buy the expensive Morning Star and then find a man who can enhance it for free in one of the game's last areas.
 Castlevania II: Simon's Quest (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_a5e02e9e
 Castlevania II: Simon's Quest (Video Game) / int_a7f4710f
type
Mood Dissonance
 Castlevania II: Simon's Quest (Video Game) / int_a7f4710f
comment
Mood Dissonance: Related to the Multiple Endings, the worst ending (the one you get if you take too long) is in black and white and Simon is not standing at Dracula's grave, implying that he died, but the text is the most uplifting of the three endings and there is no mention of Simon dying. The middle ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating that Simon dies. And finally, the best ending has a good but unenthusiastic description, and shows Dracula's hand breaking through the soil. Some fans have mistaken this for a mix-up during localization, but it's actually accurate to the Japanese version, although the localization still added dissonance by claiming in the bad ending that Dracula's curse was gone forever, implying, unlike in the good ending, that Dracula would not come back.
 Castlevania II: Simon's Quest (Video Game) / int_a7f4710f
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_a7f4710f
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_a7f4710f
 Castlevania II: Simon's Quest (Video Game) / int_ac5054d4
type
Wound That Will Not Heal
 Castlevania II: Simon's Quest (Video Game) / int_ac5054d4
comment
Wound That Will Not Heal: The premise for the whole game is that the wounds Simon suffered against Dracula in their first battle have not healed, and are slowly killing him.
 Castlevania II: Simon's Quest (Video Game) / int_ac5054d4
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_ac5054d4
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_ac5054d4
 Castlevania II: Simon's Quest (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Castlevania II: Simon's Quest (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: The levels can be pretty hard at times, as the mansions are full of dead ends, pitfalls, secret passages through seemingly solid walls, and strategically placed enemies that can make things really challenging. It doesn't help that, even when you get the body part inside the mansion and defeat the boss (if there is one), you have to backtrack to the entrance. However, the few boss fights are pathetic. Death can literally be ignored by walking past him. The other bosses usually have one attack that's very easy to dodge, and they get stun-locked whenever hit.
 Castlevania II: Simon's Quest (Video Game) / int_b4696bc
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_b4696bc
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_b4696bc
 Castlevania II: Simon's Quest (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Castlevania II: Simon's Quest (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: Compared to other incarnations, this version of Dracula is perhaps the easiest to dispatch, with a couple of glaring "he can't hurt you if you use this" methods of taking him out. There's the obvious method of spamming laurels, which should last you more than long enough to win, or spamming the Golden Dagger or Sacred Flame at Drac, which freezes him in place and prevents him from attacking.
 Castlevania II: Simon's Quest (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_c09dbbbb
 Castlevania II: Simon's Quest (Video Game) / int_c121be7b
type
Cycle of Hurting
 Castlevania II: Simon's Quest (Video Game) / int_c121be7b
comment
Cycle of Hurting: All of the enemies, bosses included, go into stun-lock when damaged, making them easy pickings, especially in comparison to other pre-Symphony of the Night games, where they are more strategically positioned, crafty, and/or more aggressive.
 Castlevania II: Simon's Quest (Video Game) / int_c121be7b
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_c121be7b
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_c121be7b
 Castlevania II: Simon's Quest (Video Game) / int_c3d60914
type
Continuing is Painful
 Castlevania II: Simon's Quest (Video Game) / int_c3d60914
comment
Continuing is Painful: Dying on your last life results in losing all your hearts, which can be painful if you were waiting for daytime for the stores to open. It also adds several hours to the in-game clock, making it that much harder to get one of the better endings.
 Castlevania II: Simon's Quest (Video Game) / int_c3d60914
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_c3d60914
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_c3d60914
 Castlevania II: Simon's Quest (Video Game) / int_c75df49a
type
Shout-Out
 Castlevania II: Simon's Quest (Video Game) / int_c75df49a
comment
Shout-Out: The artwork of Dracula on the front cover of the game resembles the Clyde Caldwell cover of the original Ravenloft module from AD&D. "Resembles" here means "identical except that Dracula/Strahd is looking at the viewer instead of directly forward, and Simon Belmont is superimposed on the foreground." This one does feel a bit beyond "shout out" and it's a little incredible to some today that the otherwise litigation-happy TSR didn't take Konami to court over it. The infamous line "DON'T LOOK INTO THE DEATH STAR" likely refers to Fist of the North Star, rather than the more infamous battle station. In the manga, whenever someone sees the Shichosei (the Ominous Star of Death), that man will die soon. Several of the location names. For example, Brahm's Mansion and Bodley Mansion are references to Bram Stoker and Elizabeth Báthory, respectively, and Storigoi Graveyard is supposed to be Strigoi Graveyard. The Black Dahlia Murder, a heavy metal band, named their first demo album after the quote at the top of the page.
 Castlevania II: Simon's Quest (Video Game) / int_c75df49a
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_c75df49a
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_c75df49a
 Castlevania II: Simon's Quest (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Castlevania II: Simon's Quest (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: In contrast to how the rest of Transylvania is infested with monsters, the ruins of Dracula's Castle are completely empty of any dangers, and a slow, unsettling tune plays as you make your way to the ritual chamber.
 Castlevania II: Simon's Quest (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_cdfe12c3
 Castlevania II: Simon's Quest (Video Game) / int_cfd569ac
type
Take Your Time
 Castlevania II: Simon's Quest (Video Game) / int_cfd569ac
comment
Take Your Time: The in-game clock is paused whenever indoors, which means you can spend as much time inside the mansions as you want without it affecting the time of day or the game's overall runtime. Abusing this is essential to getting the best ending; you can level up and grind for hearts all you want inside mansions while the time is frozen.
 Castlevania II: Simon's Quest (Video Game) / int_cfd569ac
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_cfd569ac
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_cfd569ac
 Castlevania II: Simon's Quest (Video Game) / int_dc9b1fe9
type
Cue the Sun
 Castlevania II: Simon's Quest (Video Game) / int_dc9b1fe9
comment
Cue the Sun: Whenever the game changes from night to day.
 Castlevania II: Simon's Quest (Video Game) / int_dc9b1fe9
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_dc9b1fe9
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_dc9b1fe9
 Castlevania II: Simon's Quest (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Castlevania II: Simon's Quest (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: Averted. The dagger has a short range, no cost to use, and can be spammed. The silver knife and golden knife can only be thrown one at a time, and they cover the whole screen.
 Castlevania II: Simon's Quest (Video Game) / int_df3b0af7
featureApplicability
-1.0
 Castlevania II: Simon's Quest (Video Game) / int_df3b0af7
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_df3b0af7
 Castlevania II: Simon's Quest (Video Game) / int_e545e190
type
Nerf
 Castlevania II: Simon's Quest (Video Game) / int_e545e190
comment
Nerf: The once-almighty Holy Water can be bought in the first town, but it doesn't produce stunning flames and doesn't scale in damage with the whip, so it's mostly useless for combat after the first or second mansion. Since it costs no hearts to spam, its best use is for breaking blocks and finding fake floors.
 Castlevania II: Simon's Quest (Video Game) / int_e545e190
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_e545e190
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_e545e190
 Castlevania II: Simon's Quest (Video Game) / int_e567510d
type
Determinator
 Castlevania II: Simon's Quest (Video Game) / int_e567510d
comment
Determinator: Simon Belmont, who didn't just kick Dracula's ass with jack shit, but after being cursed by the vampire's dying breath, decided the best solution was to resurrect Dracula himself so he could kick his ass again!
 Castlevania II: Simon's Quest (Video Game) / int_e567510d
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_e567510d
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_e567510d
 Castlevania II: Simon's Quest (Video Game) / int_ee19d278
type
Blob Monster
 Castlevania II: Simon's Quest (Video Game) / int_ee19d278
comment
Blob Monster: This game's monster roster includes jumping slime blobs. They're short enough to avoid even a ducking whip attack, making them one of the harder enemies to defeat.
 Castlevania II: Simon's Quest (Video Game) / int_ee19d278
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_ee19d278
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_ee19d278
 Castlevania II: Simon's Quest (Video Game) / int_f11c3835
type
Anti-Grinding
 Castlevania II: Simon's Quest (Video Game) / int_f11c3835
comment
Anti-Grinding: Collecting hearts also gives you experience points, but once you reach a given threshold of experience in any given area, this stops. It's roughly analogous to one level per mansion visited.
 Castlevania II: Simon's Quest (Video Game) / int_f11c3835
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_f11c3835
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_f11c3835
 Castlevania II: Simon's Quest (Video Game) / int_f2159a54
type
Chain of Deals
 Castlevania II: Simon's Quest (Video Game) / int_f2159a54
comment
Chain of Deals: Simon can buy a white crystal in the first town, and can exchange it for a blue crystal and then a red crystal by talking to knights in two other towns. Each successive crystal has stronger magic that can be used in certain parts of the world.
 Castlevania II: Simon's Quest (Video Game) / int_f2159a54
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_f2159a54
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_f2159a54
 Castlevania II: Simon's Quest (Video Game) / int_f50eaeec
type
Gold Makes Everything Shiny
 Castlevania II: Simon's Quest (Video Game) / int_f50eaeec
comment
Gold Makes Everything Shiny: The gold knife is the most powerful ranged weapon, striking and then continuously damaging any enemy it hits.
 Castlevania II: Simon's Quest (Video Game) / int_f50eaeec
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_f50eaeec
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_f50eaeec
 Castlevania II: Simon's Quest (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Castlevania II: Simon's Quest (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: In the best ending, Simon is free from the curse and he can live the rest of his life until the next time Dracula rises. In the other endings, Simon either succumbs to his wounds and dies as well or his fate is left ambiguous.
 Castlevania II: Simon's Quest (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_f64a9cf7
 Castlevania II: Simon's Quest (Video Game) / int_fb111d49
type
Sequence Breaking
 Castlevania II: Simon's Quest (Video Game) / int_fb111d49
comment
Sequence Breaking: A minor case with the Oak Stakes. The game intends for you to buy a new one from a person hidden in each mansion and use it to break the orb containing one of Dracula's body parts, but in some cases a lot of time can be saved by buying a second Oak Stake from the same person before leaving, skipping having to find another one in the next mansion.
 Castlevania II: Simon's Quest (Video Game) / int_fb111d49
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_fb111d49
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_fb111d49
 Castlevania II: Simon's Quest (Video Game) / int_fc84a14d
type
Fake Platform
 Castlevania II: Simon's Quest (Video Game) / int_fc84a14d
comment
Fake Platform: The first mansion will make you paranoid about these, making you want to throw holy water every few steps in the other mansions to make sure.
 Castlevania II: Simon's Quest (Video Game) / int_fc84a14d
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_fc84a14d
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_fc84a14d
 Castlevania II: Simon's Quest (Video Game) / int_name
type
ItemName
 Castlevania II: Simon's Quest (Video Game) / int_name
comment
 Castlevania II: Simon's Quest (Video Game) / int_name
featureApplicability
1.0
 Castlevania II: Simon's Quest (Video Game) / int_name
featureConfidence
1.0
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Castlevania II: Simon's Quest (Video Game) / int_name
 Castlevania II: Simon's Quest (Video Game) / int_name
itemName
Castlevania II: Simon's Quest (Video Game)

The following is a list of statements referring to the current page from other pages.

 Castlevania II: Simon's Quest (Video Game)
hasFeature
Anti-Grinding / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Beef Gate / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Blatant Lies / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Boss-Only Level / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Breather Level / int_3fd6b9d5
 CastlevaniaII
seeAlso
Castlevania II: Simon's Quest (Video Game)
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Continuing is Painful / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Critical Backlash / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Cue the Sun / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Curse Escape Clause / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Cycle of Hurting / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Darkness Equals Death / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Duck! / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Empty Room Psych / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Eternal Equinox / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Fake Platform / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Fan Remake / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Floating Mask / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Ghost Town / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Gold Makes Everything Shiny / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Grimy Water / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Haunted House / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
He Panned It, Now He Sucks! / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
I Wish It Were Real / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
In-Universe Game Clock / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Infallible Babble / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Invincibility Power-Up / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Invisible Block / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Japanese Video Games / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
"Leave Your Quest" Test / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Level-Up Fill-Up / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Loads and Loads of Loading / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Low-Level Run / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Meaningless Lives / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
My Death Is Just the Beginning / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Nice Day, Deadly Night / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Nocturnal Mooks / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Not Completely Useless / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Password Save / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Plot Coupon / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Plot Coupon That Does Something / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Prolonged Video Game Sequel / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Raised Hand of Survival / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Resurrect the Villain / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Reviews Are the Gospel / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Saintly Church / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Sealed Evil in a Six Pack / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Sequel Difficulty Drop / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Sequel Difficulty Spike / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Skippable Boss / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
So Last Season / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Sophomore Slump / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Spotlight-Stealing Title / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Swamps Are Evil / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Tears of Blood / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
The Computer Is a Lying Bastard / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
The Lost Woods / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
This Is Not a Floor / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Time Stands Still / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Vampires Hate Garlic / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Vicious Cycle / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Violence Really Is the Answer / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Watch It for the Meme / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Weird Currency / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
When All Else Fails, Go Right / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Wooden Stake / int_3fd6b9d5
 Castlevania II: Simon's Quest (Video Game)
hasFeature
Zero-Effort Boss / int_3fd6b9d5