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Castlevania: Judgment (Video Game)
- 33 statements
- 5 feature instances
- 49 referencing feature instances
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Castlevania: Judgment (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Castlevania: Judgment is widely considered the oddball in the Castlevania series. Released in 2008, it was announced as exactly what it was: a 3D Castlevania fighting game.Calling on noted manga artist Takeshi Obata (of Hikaru no Go and Death Note fame) to do the artwork, the game boasts a cast of thirteen familiar faces from the entirety of the Castlevania series in addition to a new game-specific character, justified with an Excuse Plot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses Dracula, Death and Carmilla were playable for the first time ever. (Well, Dracula is debatable...) Battles take place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Castlevania: Judgment (Video Game) | fetched |
2022-12-14T10:26:26Z | |
Castlevania: Judgment (Video Game) | parsed |
2022-12-14T10:26:26Z | |
Castlevania: Judgment (Video Game) | isPartOf |
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Castlevania: Judgment (Video Game) / int_200c8312 | type |
Alternate Company Equivalent | |
Castlevania: Judgment (Video Game) / int_200c8312 | comment |
Alternate Company Equivalent: Fans have noticed certain characters sporting strong similarities to members of the Soul Calibur franchise: Shanoa is Necrid Carmilla is Ivy Grant is Voldo Golem is Astaroth Death is Nightmare or Abyss | |
Castlevania: Judgment (Video Game) / int_200c8312 | featureApplicability |
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Castlevania: Judgment (Video Game) / int_454bda24 | type |
Ancestral Weapon | |
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Ancestral Weapon:Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Castlevania: Judgment (Video Game) / int_454bda24 | featureApplicability |
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Castlevania: Judgment (Video Game) / int_454bda24 | |
Castlevania: Judgment (Video Game) / int_580be152 | type |
Adaptational Modesty | |
Castlevania: Judgment (Video Game) / int_580be152 | comment |
Adaptational Modesty: Shanoa. While her Ecclesia incarnation donned a revealing Battle Ballgown, she instead wears a nun outfit, a decision possibly made because it would be easier to animate in a 3D model. The only exception is that her back is still exposed, because she needs the tattoo out to absorb glyphs. | |
Castlevania: Judgment (Video Game) / int_580be152 | featureApplicability |
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Castlevania: Judgment (Video Game) / int_580be152 | |
Castlevania: Judgment (Video Game) / int_e621b159 | type |
A-Cup Angst | |
Castlevania: Judgment (Video Game) / int_e621b159 | comment |
A-Cup Angst: Maria's storyline, taking place three years after Rondo of Blood, involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a Mythology Gag since Maria was rather endowed at age 12 when she debuted, only for following depictions to tone it down. | |
Castlevania: Judgment (Video Game) / int_e621b159 | featureApplicability |
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