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Chants of Sennaar (Video Game)

 Chants of Sennaar (Video Game)
type
TVTItem
 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game)
 Chants of Sennaar (Video Game)
page
ChantsOfSennaar
 Chants of Sennaar (Video Game)
comment
Chants of Sennaar is a Puzzle Game from Rundisc and Focus Entertainment, where the puzzle is about figuring out what everyone is trying to tell you.Your nameless protagonist awakens at the bottom of an incredibly vast tower. Their goal: to reach the top. The obstacle: the different tiers of the tower are inhabited by different cultures, and each of those cultures not only refuse to speak to each other, but aren't even able to speak to each other, as they all use different languages. It falls to you to use context clues, logic and guesswork to understand the various languages of the Tower and ascend — and, just maybe, help bring people back together.As this is a puzzle game, some of the tropes below may reveal some of the solutions, so proceed with caution.
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2024-04-11T21:02:13Z
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 Chants of Sennaar (Video Game) / int_11e0d645
type
Arc Symbol
 Chants of Sennaar (Video Game) / int_11e0d645
comment
Arc Symbol: While the details vary, each language has one symbol shaped like a triangle or kite with two crossing lines within it, which each culture interprets as their most important ideal (God, Duty, Beauty, Transformation, Exile). At the end of the game, it's revealed that the common symbol they all originate from—a triangular bipyramid—represents the connections between all the people of the Tower.
 Chants of Sennaar (Video Game) / int_11e0d645
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 Chants of Sennaar (Video Game) / int_143e6c8d
type
Heroic Mime
 Chants of Sennaar (Video Game) / int_143e6c8d
comment
Heroic Mime: The player character never speaks a word, only listens to other people's talk.
 Chants of Sennaar (Video Game) / int_143e6c8d
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 Chants of Sennaar (Video Game) / int_15d8e4f5
type
Slave Liberation
 Chants of Sennaar (Video Game) / int_15d8e4f5
comment
Slave Liberation: A peaceful example. If you translate the conversation between a Bard serf and a Devotee, the Devotee will invite all serfs into the Abbey to be free. Later on, you can see that all serfs have departed the Garden for the Abbey, leaving the Bards to fend for themselves.
 Chants of Sennaar (Video Game) / int_15d8e4f5
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 Chants of Sennaar (Video Game) / int_17ce80aa
type
All There in the Manual
 Chants of Sennaar (Video Game) / int_17ce80aa
comment
All There in the Manual: There is no word in the Anchorite language for themselves — you only learn their name when the UI congratulates you on completing your translation of their language.
 Chants of Sennaar (Video Game) / int_17ce80aa
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 Chants of Sennaar (Video Game) / int_18dd6739
type
Dressing as the Enemy
 Chants of Sennaar (Video Game) / int_18dd6739
comment
Dressing as the Enemy: The player character disguises themselves as a Warrior so that they can move around the Fortress. They will continue to wear the disguise even after the Fortress becomes open to visitors from other levels, though at this point you can - and will get an achievement if you do - dress in mismatched armor pieces.
 Chants of Sennaar (Video Game) / int_18dd6739
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 Chants of Sennaar (Video Game) / int_1aa08f77
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Multiple Endings
 Chants of Sennaar (Video Game) / int_1aa08f77
comment
Multiple Endings: Two, depending on how much you accomplish before ascending to the top of the Tower. (If you complete all the requirements for the second ending before getting the first, you'll get the first ending and then be put on the path to the second.) "I Did It": You ascend the Tower alone in the rain and the game ends as you look out over the landscape, with the implication that you are trapped in Exile. "In This Together": You ascend the Tower in full sunshine to discover that people from all the other levels are there, waiting for you, and you all chat together, united at last.
 Chants of Sennaar (Video Game) / int_1aa08f77
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 Chants of Sennaar (Video Game) / int_1b590025
type
Dead All Along
 Chants of Sennaar (Video Game) / int_1b590025
comment
Dead All Along: The Devotees' missing Preacher is found dead by the player character in the hidden passageway under the graveyard, with it being implied that they were killed when the floor crumbled beneath them and dropped them into a sub basement.
 Chants of Sennaar (Video Game) / int_1b590025
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 Chants of Sennaar (Video Game) / int_1c445e86
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Poor Communication Kills
 Chants of Sennaar (Video Game) / int_1c445e86
comment
Poor Communication Kills: The cause of disagreement between each of the peoples stems from the Language Barrier between them. Once you manage to establish communication between them, they become more cooperative.
 Chants of Sennaar (Video Game) / int_1c445e86
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 Chants of Sennaar (Video Game) / int_1ee0948e
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Artificial Human
 Chants of Sennaar (Video Game) / int_1ee0948e
comment
Artificial Human: The protagonist is one, having been created by one of the Anchorites in hopes that they'd be able to reconnect the people of the Tower and shut down Exile.
 Chants of Sennaar (Video Game) / int_1ee0948e
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 Chants of Sennaar (Video Game) / int_29a39f6
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Easter Egg
 Chants of Sennaar (Video Game) / int_29a39f6
comment
Easter Egg: Outside the Fortress you can find a radio transmitting a set of coordinates in binary. The coordinates correspond to a small village on the Euphrates in northern Iraq (precisely, the coordinates are: 34.459355, 41.480141), in the center of the historical Shinar region that the game took its name from. These are ostensibly the coordinates of the Tower in the game. Further proof of this is that it's right next to a river matching the one visible from the Terrace where you play the minigames for the theatre tokens.
 Chants of Sennaar (Video Game) / int_29a39f6
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 Chants of Sennaar (Video Game) / int_2a02e5c9
type
Guile Hero
 Chants of Sennaar (Video Game) / int_2a02e5c9
comment
Guile Hero: The protagonist is incapable of fighting, and isn't exactly world's fastest runner, but their cleverness and intelligence is all they need to accomplish their goals.
 Chants of Sennaar (Video Game) / int_2a02e5c9
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 Chants of Sennaar (Video Game) / int_2df4fa08
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Omniglot
 Chants of Sennaar (Video Game) / int_2df4fa08
comment
Omniglot: The player will qualify as this by the end of the game, having to familiarize themselves with and master five unique languages to reach the top of the tower.
 Chants of Sennaar (Video Game) / int_2df4fa08
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 Chants of Sennaar (Video Game) / int_30d2689a
type
Ominous Visual Glitch
 Chants of Sennaar (Video Game) / int_30d2689a
comment
Ominous Visual Glitch: The finale is full of them, hinting at the true situation.
 Chants of Sennaar (Video Game) / int_30d2689a
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 Chants of Sennaar (Video Game) / int_31c101b9
type
Artificial Afterlife
 Chants of Sennaar (Video Game) / int_31c101b9
comment
Artificial Afterlife: Exile claims to be this. It's lying. By the time you hear it, you've seen more than one corpse attached to a no-longer-functional Exile machine.
 Chants of Sennaar (Video Game) / int_31c101b9
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 Chants of Sennaar (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 Chants of Sennaar (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: When shutting down Exile at the end of the game, each secret door will have an increasing amount of patrolling guards, from none at all within the first gate to three in the final one.
 Chants of Sennaar (Video Game) / int_323f135b
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 Chants of Sennaar (Video Game) / int_3b79029a
type
Crapsaccharine World
 Chants of Sennaar (Video Game) / int_3b79029a
comment
Crapsaccharine World: The Garden is the brightest location in the game and is filled with Bards that have devoted their lives to the arts, but they also use slave labor to maintain it, and regard the idea of climbing the Tower as idiotic as well as the Warriors who practically worship them.
 Chants of Sennaar (Video Game) / int_3b79029a
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 Chants of Sennaar (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 Chants of Sennaar (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Played with. The Exile system works exactly as designed, keeping the Anchorites within its virtual reality so that they can ignore the world outside. However, it's also keeping them from communicating with other people and reviving their society, which is why your final task is to shut it down.
 Chants of Sennaar (Video Game) / int_420c50b7
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 Chants of Sennaar (Video Game) / int_4510b368
type
Ambiguous Gender
 Chants of Sennaar (Video Game) / int_4510b368
comment
Ambiguous Gender: Everyone. While some people sound more feminine or masculine, there is ultimately nothing about their appearance to determine gender. There are also no gender-specific words (such as "woman" or "boy") in any of the languages.
 Chants of Sennaar (Video Game) / int_4510b368
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 Chants of Sennaar (Video Game) / int_458432e
type
Blending-In Stealth Gameplay
 Chants of Sennaar (Video Game) / int_458432e
comment
Blending-In Stealth Gameplay: A major portion of the Fortress level involves the player character pretending to be one of the Warriors so that they can move unimpeded. You still need to behave appropriately, though, or you will be found out, and staying too close to some guards for too long may also result in them finding you out.
 Chants of Sennaar (Video Game) / int_458432e
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 Chants of Sennaar (Video Game) / int_5313c266
type
Bookends
 Chants of Sennaar (Video Game) / int_5313c266
comment
Book Ends: Both the beginning and ending of the game see the protagonist waking up in a strange location and climbing up into the Abbey to find a child that demands the protagonist chase after them. In both cases, the protagonist must do this in order to progress.
 Chants of Sennaar (Video Game) / int_5313c266
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 Chants of Sennaar (Video Game) / int_5345de5
type
Strange-Syntax Speaker
 Chants of Sennaar (Video Game) / int_5345de5
comment
Strange-Syntax Speaker: While most of the Tower's languages follow the Subject — Verb — Object structure ("I like music"), the Bards instead use Object — Subject — Verb ("music, I like"), which presents an increased challenge when it's time to translate conversations between Bards and other people.
 Chants of Sennaar (Video Game) / int_5345de5
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 Chants of Sennaar (Video Game) / int_5400ad8
type
Never Bareheaded
 Chants of Sennaar (Video Game) / int_5400ad8
comment
Never Bareheaded: All the cultures of the Tower wear masks or outfits that cover their heads, ranging from the hooded veils of the Devotees to the elephant-like gas masks of the Alchemists. No (human) character is ever seen without one, with the exception of the Bellman, who takes off his helmet to drink, allowing us to glimpse the back of his head.
 Chants of Sennaar (Video Game) / int_5400ad8
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 Chants of Sennaar (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Chants of Sennaar (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Exile turns out to be this, with all the Anchorites being plugged into a computer system that simulates reality for them. The player character themselves get trapped in it near the end of the game.
 Chants of Sennaar (Video Game) / int_5541da8c
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 Chants of Sennaar (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Chants of Sennaar (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: In two ways. After completing the translation of Anchorite language, you are given the task of travelling throughout all the levels of the Tower and connecting the people to each other. On the final ascent to the peak of the Tower, Exile puts you in a simulated stage comprising mixed-up elements from all the other levels.
 Chants of Sennaar (Video Game) / int_56a6927b
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 Chants of Sennaar (Video Game) / int_57b80b45
type
Fantastic Racism
 Chants of Sennaar (Video Game) / int_57b80b45
comment
Fantastic Racism: What the relations between the different residents have deteriorated to by the start of the game. The Warriors see the Devotees as 'Impures' they're protecting the Tower from, but regard the Bards as angelic "Chosen Ones", who in turn scorn them as idiots. By helping them understand each other, the player can help them bond over shared interests.
 Chants of Sennaar (Video Game) / int_57b80b45
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 Chants of Sennaar (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Chants of Sennaar (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The various cultures take cues from real-world civilizations in their languages and aesthetics, as is appropriate for the Tower of Babel theme. The Devotees are Mesopotamians, with many canals and sluice gates and a language that resembles cuneiform. They seem to represent the Classical era. The Warriors are Vikings, with a language evoking Norse runes and a tapestry done in Norman style. The seem to represent the Medieval era. The Bards have an Indian theme in their flowing script and the architecture of the garden, but their garden also resembles something by Dr. Seuss or Hieronymus Bosch. They seem to represent the early Renaissance/early Modern era. The Alchemists are a Steampunk version of Ptolemaic Egypt, specifically Alexandria, in aesthetics, having a Great Library, and their research into alchemy in general. They seem to represent the Enlightenment and Victorian era. The Anchorites resemble a cross between West African and Ethiopian rock church architecture. They seem to represent the modern era and the future.
 Chants of Sennaar (Video Game) / int_57d43e40
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 Chants of Sennaar (Video Game) / int_65acf9db
type
He Knows Too Much
 Chants of Sennaar (Video Game) / int_65acf9db
comment
He Knows Too Much: It's implied that Exile was somehow responsible for the lab accident that turned the Alchemist who found the correct key to the Anchorite door into a monster to prevent him from sharing the knowledge.
 Chants of Sennaar (Video Game) / int_65acf9db
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 Chants of Sennaar (Video Game) / int_6a6c1f35
type
The Power of Rock
 Chants of Sennaar (Video Game) / int_6a6c1f35
comment
The Power of Rock: The Warriors' love of music is key to their understanding of the other peoples. The Warriors resent the Devotees, but once they learn that the Devotees love music too, they open the door they had previously blocked. The Warriors revere the Bards as the Chosen Ones, while the Bards regard the Warriors as idiots. Once you unlock the communication between them, the Bards will visit the Warriors for a performance.
 Chants of Sennaar (Video Game) / int_6a6c1f35
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 Chants of Sennaar (Video Game) / int_72c04e0d
type
Door to Before
 Chants of Sennaar (Video Game) / int_72c04e0d
comment
Door to Before: On the smaller scale, at several points there are areas that require a puzzle to solve in order to reach. Then you can unlock a door or elevator to access later. For example: The treasure room in the Fortress. The theatre in the Garden. The gold mine in the Factory. On the larger scale, discovering a terminal allows you to Fast Travel between any of the previously visited terminals. If you decipher the dialogue between the Bards and the Alchemists, they will build a cable car between the Garden and the Factory.
 Chants of Sennaar (Video Game) / int_72c04e0d
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 Chants of Sennaar (Video Game) / int_77b0a0b2
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Alphabet Soup Cans
 Chants of Sennaar (Video Game) / int_77b0a0b2
comment
Alphabet Soup Cans: For an in-universe example, the Anchorite language is mainly learned by completing puzzles on kiosks throughout the city, involving connecting various words in each of the Tower's languages with their translations.
 Chants of Sennaar (Video Game) / int_77b0a0b2
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 Chants of Sennaar (Video Game) / int_7a6eac7f
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Biblical Motifs
 Chants of Sennaar (Video Game) / int_7a6eac7f
comment
Biblical Motifs: "Sennaar" is one of the names for Shinar, the region of Mesopotamia where the Tower of Babel was built per the story the game is inspired by. The final section of the game's second ending involves rescuing people from Exile - here, a Lotus-Eater Machine, but the Israelites were famously carried into exile in Babylon until rescued by Cyrus the Great.
 Chants of Sennaar (Video Game) / int_7a6eac7f
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 Chants of Sennaar (Video Game) / int_7c46c734
type
Common Tongue
 Chants of Sennaar (Video Game) / int_7c46c734
comment
Common Tongue: Inverted. The Tower's issues stem from the fact that there is no common language, leaving the different cultures unable to speak to each other.
 Chants of Sennaar (Video Game) / int_7c46c734
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 Chants of Sennaar (Video Game) / int_7d49d74a
type
Cultural Translation
 Chants of Sennaar (Video Game) / int_7d49d74a
comment
Cultural Translation: Occurs when at the end of the game, you translate certain conversations between the peoples. For instance, the Warriors have only one word for anything that lives below them in the tower — Impure — so when they say that, the correct way to translate it is "Devotee". In other instances, a specific word for "monster" in another language might just be "Impure" for the warriors again.
 Chants of Sennaar (Video Game) / int_7d49d74a
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 Chants of Sennaar (Video Game) / int_7eebe99c
type
The Alcoholic
 Chants of Sennaar (Video Game) / int_7eebe99c
comment
The Alcoholic: The Bellman is so fond of the bottle that other guards will loudly joke about it and there's even graffiti on the outside of his house mentioning it. His love of the bottle is the key to getting into his room to find the correct sequence for the bells.
 Chants of Sennaar (Video Game) / int_7eebe99c
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Nameless Narrative
 Chants of Sennaar (Video Game) / int_8c41d6e9
comment
Nameless Narrative: the only character with a proper name in the entire game is Exile. Other than that, nobody is ever referred to by name, though a few do have unique titles.
 Chants of Sennaar (Video Game) / int_8c41d6e9
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1.0
 Chants of Sennaar (Video Game) / int_8c41d6e9
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1.0
 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_8c41d6e9
 Chants of Sennaar (Video Game) / int_8e9cf84e
type
 Chants of Sennaar (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: If you have at least one unconfirmed word in a sentence, the game will make no effort towards making it grammatically correct, resulting in sentences such as "me like/love music".
 Chants of Sennaar (Video Game) / int_8e9cf84e
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1.0
 Chants of Sennaar (Video Game) / int_8e9cf84e
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1.0
 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_8e9cf84e
 Chants of Sennaar (Video Game) / int_9823f7c
type
ProudWarriorRace
 Chants of Sennaar (Video Game) / int_9823f7c
comment
Proud Warrior Race: The Warriors take their job seriously. Their main driving force is Duty.
 Chants of Sennaar (Video Game) / int_9823f7c
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1.0
 Chants of Sennaar (Video Game) / int_9823f7c
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_9823f7c
 Chants of Sennaar (Video Game) / int_9d12bbc1
type
Foreshadowing
 Chants of Sennaar (Video Game) / int_9d12bbc1
comment
Foreshadowing: Towards the end of the game, you must cross rooms guarded by robots who electrocute you, activated from a set of 4 robot alcoves - except the last room has four empty alcoves and only three robots guarding it. Then, as soon as you open the door to the endgame, cue electrocuting robot number four...
 Chants of Sennaar (Video Game) / int_9d12bbc1
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1.0
 Chants of Sennaar (Video Game) / int_9d12bbc1
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_9d12bbc1
 Chants of Sennaar (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Chants of Sennaar (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The tower in which the game takes place is surrounded by an impassable desert, as can be seen from certain viewpoints.
 Chants of Sennaar (Video Game) / int_a4cb54b4
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1.0
 Chants of Sennaar (Video Game) / int_a4cb54b4
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Chants of Sennaar (Video Game) / int_a4cb54b4
 Chants of Sennaar (Video Game) / int_a56e3cba
type
Language Barrier
 Chants of Sennaar (Video Game) / int_a56e3cba
comment
Language Barrier: The Game. None of the Tower's five languages are mutually-intelligible, and your primary task throughout is figuring out translations so that you can communicate with people and eventually let the people communicate with each other.
 Chants of Sennaar (Video Game) / int_a56e3cba
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1.0
 Chants of Sennaar (Video Game) / int_a56e3cba
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_a56e3cba
 Chants of Sennaar (Video Game) / int_a70223
type
Karma Houdini
 Chants of Sennaar (Video Game) / int_a70223
comment
Karma Houdini: Neither the Bards nor the Warriors are punished for, respectively, enslaving their serfs and oppressing, perhaps killing, the Devotees for goodness knows how long. With that said, connecting the Devotees to the slaves in the Garden will have them invite them to stay in the Abbey instead, and they promptly desert their former masters.
 Chants of Sennaar (Video Game) / int_a70223
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1.0
 Chants of Sennaar (Video Game) / int_a70223
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_a70223
 Chants of Sennaar (Video Game) / int_b1e8c9b1
type
Dream Emergency Exit
 Chants of Sennaar (Video Game) / int_b1e8c9b1
comment
Dream Emergency Exit: The ending of the game sees you trying to reach your own body to exit Exile. The Devotee child from the early game reappears to help the player do so.
 Chants of Sennaar (Video Game) / int_b1e8c9b1
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1.0
 Chants of Sennaar (Video Game) / int_b1e8c9b1
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1.0
 Chants of Sennaar (Video Game)
hasFeature
Chants of Sennaar (Video Game) / int_b1e8c9b1
 Chants of Sennaar (Video Game) / int_b3bdf232
type
Alien Geometries
 Chants of Sennaar (Video Game) / int_b3bdf232
comment
Alien Geometries: The finale is set on a corrupted simulation of the Tower. At one point there's a chase scene through a room that's been turned on its side, so the floor used to be the wall.
 Chants of Sennaar (Video Game) / int_b3bdf232
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1.0
 Chants of Sennaar (Video Game) / int_b3bdf232
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_b3bdf232
 Chants of Sennaar (Video Game) / int_b6060b7
type
Run or Die
 Chants of Sennaar (Video Game) / int_b6060b7
comment
Run or Die: The very last section of the True Ending section has the monster from the Alchemist mines chasing you, this time not slowed by sunlight. You must quickly find the way to the next room, with the Devotee child from earlier in the game providing the player with a visual hint of where to go. Eventually you're led to a lever which allows you to dispose of the monster, apparently defeating Exile in the process.
 Chants of Sennaar (Video Game) / int_b6060b7
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1.0
 Chants of Sennaar (Video Game) / int_b6060b7
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_b6060b7
 Chants of Sennaar (Video Game) / int_c03aa600
type
Wingdinglish
 Chants of Sennaar (Video Game) / int_c03aa600
comment
Wingdinglish: With some exceptions, all languages follow the standard English sentence syntax, just with various words replaced by different glyphs.
 Chants of Sennaar (Video Game) / int_c03aa600
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1.0
 Chants of Sennaar (Video Game) / int_c03aa600
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_c03aa600
 Chants of Sennaar (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Chants of Sennaar (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: Many of the game's tracks make use of wordless female singing.
 Chants of Sennaar (Video Game) / int_c4b8e2ae
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1.0
 Chants of Sennaar (Video Game) / int_c4b8e2ae
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_c4b8e2ae
 Chants of Sennaar (Video Game) / int_cefc098a
type
Artificial Script
 Chants of Sennaar (Video Game) / int_cefc098a
comment
Artificial Script: Not one, but five logographic writing systems are used over the course of the game. Most of them are inspired in aesthetics (but not always in mechanics) by real-world writing systems
 Chants of Sennaar (Video Game) / int_cefc098a
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1.0
 Chants of Sennaar (Video Game) / int_cefc098a
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_cefc098a
 Chants of Sennaar (Video Game) / int_cf7bd78d
type
Steampunk
 Chants of Sennaar (Video Game) / int_cf7bd78d
comment
The Alchemists are a Steampunk version of Ptolemaic Egypt, specifically Alexandria, in aesthetics, having a Great Library, and their research into alchemy in general. They seem to represent the Enlightenment and Victorian era.
 Chants of Sennaar (Video Game) / int_cf7bd78d
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1.0
 Chants of Sennaar (Video Game) / int_cf7bd78d
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_cf7bd78d
 Chants of Sennaar (Video Game) / int_d3c72b6f
type
Tower of Babel
 Chants of Sennaar (Video Game) / int_d3c72b6f
comment
Tower of Babel: The Tower is very much inspired by it; it reaches up to the heavens and is filled with people who cannot communicate due to speaking different languages. It's even designed visually to evoke Pieter Brueghel the Elder's paintings of the tower, with the path upwards being one continuous spiral. Looking at a 3D map in the last level shows it to be rectangular instead, and the Alchemists are somehow mining the structure on their level for metals without it collapsing.
 Chants of Sennaar (Video Game) / int_d3c72b6f
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1.0
 Chants of Sennaar (Video Game) / int_d3c72b6f
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_d3c72b6f
 Chants of Sennaar (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Chants of Sennaar (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The game does simplify the monumental task of translating languages in some ways. The words in any given languages are divided into groups of 3 to 5 symbols. Properly identifying all symbols in one group confirms them all as correct, allowing the player to be confident they're on the right track before they know the entire language. You are able to take in-game notes on the possible meanings of each glyph you discover, and rewind conversations you've had to re-read them even when the speaker is no longer there. The Garden level opens with an impossible-to-miss banner with words in both Warrior and Bard languages, both letting the player get their first few Bard words for free and introducing the fact that the Bards are Strange Syntax Speakers. Indeed, all sections of the game except for the first and last begin with a Rosetta Stone equivalent that allows a player to translate words from the new section's language using the language of the section you just came from. Speaking of the Garden, the out-of-universe translations shown to the player are presented in a way that preserves the bards' Object — Subject — Verb syntax, (e.g. "Beauty, I seek") so the words are in the same order as the symbols they represent. In real life, understanding how to read a language doesn't necessarily confer the ability to speak it - doubly so in logographic systems, like all the languages of the Tower. In the game, however, all spoken language is presented as text in the same script, letting you use both writing and speech simultaneously. Any time you've unlocked the use of an elevator, it will always appear on the same floor as you ready for use as a Door to Before.
 Chants of Sennaar (Video Game) / int_d6f284a3
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 Chants of Sennaar (Video Game) / int_d6f284a3
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_d6f284a3
 Chants of Sennaar (Video Game) / int_dc1a6b76
type
Reality Is Out to Lunch
 Chants of Sennaar (Video Game) / int_dc1a6b76
comment
Reality Is Out to Lunch: The finale has locations connect in strange ways, text is sometimes intelligible and Alien Geometries are at play.
 Chants of Sennaar (Video Game) / int_dc1a6b76
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1.0
 Chants of Sennaar (Video Game) / int_dc1a6b76
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_dc1a6b76
 Chants of Sennaar (Video Game) / int_de0f821b
type
Gas Mask, Longcoat
 Chants of Sennaar (Video Game) / int_de0f821b
comment
Gas Mask, Longcoat: The Alchemists wear long-snouted gas masks and lab coats, with their tall hats giving them a bit of a Plague Doctor look.
 Chants of Sennaar (Video Game) / int_de0f821b
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1.0
 Chants of Sennaar (Video Game) / int_de0f821b
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_de0f821b
 Chants of Sennaar (Video Game) / int_e0aed924
type
No Antagonist
 Chants of Sennaar (Video Game) / int_e0aed924
comment
No Antagonist: Subverted. At first it looks like the only obstacle is the Language Barrier between the different peoples of the Tower. However, as you reach the last level, you learn of the Exile, a computer program that keeps people trapped in a Lotus-Eater Machine and keeps the inhabitants distant from each other.
 Chants of Sennaar (Video Game) / int_e0aed924
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 Chants of Sennaar (Video Game) / int_e0aed924
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_e0aed924
 Chants of Sennaar (Video Game) / int_e2c4b927
type
Dub Name Change
 Chants of Sennaar (Video Game) / int_e2c4b927
comment
Dub Name Change: An in-universe version. Frequently, the names the Tower's people give to their neighbors are different from the ones they use for themselves. For example, Warriors call the Bards the Chosen Ones, while Alchemists call the Anchorites Fairies.
 Chants of Sennaar (Video Game) / int_e2c4b927
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 Chants of Sennaar (Video Game) / int_e2c4b927
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Chants of Sennaar (Video Game) / int_e2c4b927
 Chants of Sennaar (Video Game) / int_f3f391f6
type
Fission Mailed
 Chants of Sennaar (Video Game) / int_f3f391f6
comment
Fission Mailed: The start of the true ending looks like the game has just reset to the beginning, all the way at the intro credits. It quickly becomes apparent that this trope is in force when the credits start glitching out with the Exile symbol, and the tutorial area has all the writing glitched out.
 Chants of Sennaar (Video Game) / int_f3f391f6
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 Chants of Sennaar (Video Game) / int_f3f391f6
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_f3f391f6
 Chants of Sennaar (Video Game) / int_f53d91ca
type
Creator's Show Within a Show
 Chants of Sennaar (Video Game) / int_f53d91ca
comment
Creator's Show Within a Show: A screen on the top level shows a battle in Varion, an earlier game by Rundisc.
 Chants of Sennaar (Video Game) / int_f53d91ca
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1.0
 Chants of Sennaar (Video Game) / int_f53d91ca
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Chants of Sennaar (Video Game) / int_f53d91ca
 Chants of Sennaar (Video Game) / int_fab3c1e1
type
Weakened by the Light
 Chants of Sennaar (Video Game) / int_fab3c1e1
comment
Weakened by the Light: The monster in the Alchemist mines is burned by exposure to sunlight, forcing it to stop at the edge of it, which gives the player safe places to stand even when the player is spotted by the monster. The monster in the final sequence does not have this issue.
 Chants of Sennaar (Video Game) / int_fab3c1e1
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1.0
 Chants of Sennaar (Video Game) / int_fab3c1e1
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 Chants of Sennaar (Video Game)
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Chants of Sennaar (Video Game) / int_fab3c1e1
 Chants of Sennaar (Video Game) / int_fdad625e
type
Was Once a Man
 Chants of Sennaar (Video Game) / int_fdad625e
comment
Was Once a Man: It's heavily implied that the monster stalking one of the Alchemists' mines is itself an Alchemist that has suffered a lab accident. If you connect the Alchemists with the Warriors, you can later see that the Warriors have captured the monster, and the Alchemists are working on turning it back into a human.
 Chants of Sennaar (Video Game) / int_fdad625e
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Chants of Sennaar (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chants of Sennaar (Video Game)
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Common Tongue / int_c2a63ee5
 Chants of Sennaar (Video Game)
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Conlang / int_c2a63ee5
 Chants of Sennaar (Video Game)
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Creator's Show Within a Show / int_c2a63ee5
 Chants of Sennaar (Video Game)
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Cue O'Clock / int_c2a63ee5
 Chants of Sennaar (Video Game)
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Nameless Narrative / int_c2a63ee5
 Chants of Sennaar (Video Game)
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Ominous Visual Glitch / int_c2a63ee5
 Chants of Sennaar (Video Game)
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Reality Is Out to Lunch / int_c2a63ee5
 Chants of Sennaar (Video Game)
hasFeature
Tactful Translation / int_c2a63ee5