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City-Building Series (Video Game)

 City-Building Series (Video Game)
type
TVTItem
 City-Building Series (Video Game)
label
City-Building Series (Video Game)
 City-Building Series (Video Game)
page
CityBuildingSeries
 City-Building Series (Video Game)
comment
This page is about the City Building Video Game series. If you are looking for the city-building genre, see Simulation Game.A series of Simulation Space Management Games in which your primary task is to build a city. First developed by Impressions Games, then Breakaway Games and finally Tilted Mill Entertainment, most of the titles were published by Sierra and are among its few games where not everything is trying to kill you - only your neighbors, their gods, your gods, wild animals...The settings for the games are all famous ancient cultures, but the devs at least tried not to fall wholly into Hollywood History: The Caesar series in Ancient Rome: Caesar I (1992) and Caesar II (1995) started the series off, but are mostly forgotten nowadays, even by the hardcore fans of the series. Those who do remember them may have a very strong negative reaction if you say "Plebs are needed" to them. Caesar III (1998) is the earliest of the games that might still be recommended as a classic today. Caesar IV (2006) is the latest release in the series. Ancient Egypt: Pharaoh (1999) and its Expansion Pack Cleopatra (2000) departed from the Roman setting and featured monumental building efforts, agriculture adapted to the flooding of the Nile and roadblocks for walkers. Immortal Cities: Children of the Nile (2004) was the first title published by Tilted Mills and the first to use fully 3D graphics. It's an Oddball in the Series that breaks with established concepts like walkers, apartment blocks for workers, and active gods. Ancient Greece: Zeus: Master of Olympus (2000) and its expansion pack Poseidon: Master of Atlantis (2001), set in Ancient Greece and Atlantis respectively, change the mood from relatively realistic and historically accurate-ish to myth-centric with a dash of humor. It gives monsters, gods walking (or destroying) your city and some of the more famous heroes of Classical Mythology a much more prominent role than in earlier games. Ancient China: Emperor: Rise of the Middle Kingdom (2002) was the last 'traditional game', with walkers, housing blocks, etc. It featured a good deal more Scenery Porn and architecture porn than its predecessors. The only one not designed by series creator Chris Beatrice.A new installment, Medieval Mayor, was announced as being under development by Tilted Mill and originally scheduled for a 2013 release. Set in medieval Europe, it would have returned to a 2D representation and a walker system. Unfortunately, the game fell into development hell due to funding issues.
 City-Building Series (Video Game)
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 City-Building Series (Video Game)
isPartOf
DBTropes
 City-Building Series (Video Game) / int_12ec809f
type
Isometric Projection
 City-Building Series (Video Game) / int_12ec809f
comment
Isometric Projection: All games up to and including Emperor. Immortal Cities: Children of the Nile and Caesar IV, however, were both fully 3D.
 City-Building Series (Video Game) / int_12ec809f
featureApplicability
1.0
 City-Building Series (Video Game) / int_12ec809f
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_12ec809f
 City-Building Series (Video Game) / int_2195704b
type
Scripted Event
 City-Building Series (Video Game) / int_2195704b
comment
Scripted Event: By the truckload. Each game contains numerous scripted events, be they requests from other cities for goods, cash or troops, invasions, opportunities for conquering other cities, droughts, earthquakes, divine wrath...
 City-Building Series (Video Game) / int_2195704b
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1.0
 City-Building Series (Video Game) / int_2195704b
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_2195704b
 City-Building Series (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 City-Building Series (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: In the first two games, you can bribe the Emperor with your personal funds, so he'll lower the tribute that your city has to pay to the Senate. Also, when you receive a promotion, the size of the city treasury is irrelevant, but you can carry your personal treasury to your next city (either to fund the new city's growth, or to pay off the Emperor). And yes, you can pay your own salary while the city is 9000 denarii in debt.
 City-Building Series (Video Game) / int_230d64
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1.0
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City-Building Series (Video Game) / int_230d64
 City-Building Series (Video Game) / int_24b3040
type
Real-Time with Pause
 City-Building Series (Video Game) / int_24b3040
comment
Real-Time with Pause: Up until Zeus, it wasn't possible to lay down buildings while in pause mode. As a workaround, it was possible to adjust the game's speed to a crawl before complex builds.
 City-Building Series (Video Game) / int_24b3040
featureApplicability
1.0
 City-Building Series (Video Game) / int_24b3040
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_24b3040
 City-Building Series (Video Game) / int_25dc6ef5
type
Apathetic Citizens
 City-Building Series (Video Game) / int_25dc6ef5
comment
Apathetic Citizens: Averted. You can right-click on your citizens and they will complain about everything from a lack of employment to a lack of workers, inadequate healthcare or worship services. Even if there are only 10 workers needed in a city of 7000. Very unhappy homes also spawn muggers, vandals or looters. On the other hand, if you manage your city well, your citizens will give you unending praise.
 City-Building Series (Video Game) / int_25dc6ef5
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City-Building Series (Video Game) / int_25dc6ef5
 City-Building Series (Video Game) / int_2641c6ea
type
Orichalcum
 City-Building Series (Video Game) / int_2641c6ea
comment
Orichalcum: Naturally, a resource in Poseidon, known there as orichalc. Can be used as either monument decoration, or fuel for the deadly Atlantean Fire.
 City-Building Series (Video Game) / int_2641c6ea
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1.0
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 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_2641c6ea
 City-Building Series (Video Game) / int_26eb6287
type
Funny Background Event
 City-Building Series (Video Game) / int_26eb6287
comment
Funny Background Event: Most building animations feature some kind of amusing mishap, like a cheesemaker banging his hand, a kid throwing rocks at a palace guard or an Icarus-playing actor stuck spinning in circles. A loaded trireme has three hoplites on deck... and a fourth water-skiing behind.
 City-Building Series (Video Game) / int_26eb6287
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1.0
 City-Building Series (Video Game) / int_26eb6287
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_26eb6287
 City-Building Series (Video Game) / int_2902d216
type
Refining Resources
 City-Building Series (Video Game) / int_2902d216
comment
Refining Resources: The goods required by the population can be made by the local industries or imported from the world market. Gaining access to the cheaper raw materials to then manufacture expensive/strategic goods on your own becomes an important gameplay aspect.
 City-Building Series (Video Game) / int_2902d216
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1.0
 City-Building Series (Video Game) / int_2902d216
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_2902d216
 City-Building Series (Video Game) / int_29428ef
type
Difficulty Levels
 City-Building Series (Video Game) / int_29428ef
comment
Difficulty Levels: Most game offer difficulties from Very Easy to Very Hard, which changes various in-game modifiers, such as good consumption rates.
 City-Building Series (Video Game) / int_29428ef
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1.0
 City-Building Series (Video Game) / int_29428ef
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_29428ef
 City-Building Series (Video Game) / int_2a02e5c9
type
Guile Hero
 City-Building Series (Video Game) / int_2a02e5c9
comment
Guile Hero: Averted with Odysseus: When summoned to fight the Cyclops, he goes up and beats the crap out of him instead of tricking him (though the scene shows up in a loading screen).
 City-Building Series (Video Game) / int_2a02e5c9
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-1.0
 City-Building Series (Video Game) / int_2a02e5c9
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_2a02e5c9
 City-Building Series (Video Game) / int_31f9cec9
type
Critical Staffing Shortage
 City-Building Series (Video Game) / int_31f9cec9
comment
Critical Staffing Shortage: Somewhat lessened (compared to Pharaoh) in Zeus, as buildings get workers automatically instead of looking for staff in nearby housing, and standard housing won't turn into Idle Rich neighborhoods. However, as the army is taken from the population, drafting large amounts of Rabble units will cause services to bleed workers.
 City-Building Series (Video Game) / int_31f9cec9
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1.0
 City-Building Series (Video Game) / int_31f9cec9
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_31f9cec9
 City-Building Series (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 City-Building Series (Video Game) / int_3556ccfc
comment
Command & Conquer Economy
 City-Building Series (Video Game) / int_3556ccfc
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1.0
 City-Building Series (Video Game) / int_3556ccfc
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_3556ccfc
 City-Building Series (Video Game) / int_356437e0
type
EveryoneHatesHades
 City-Building Series (Video Game) / int_356437e0
comment
Everyone Hates Hades: A rare aversion from Zeus. Hades is no more or less likely to be a nuisance than any other god. He can defeat any invading god that isn't Zeus or Poseidon, and he rewards you with infinite silver veins around his temple (Hades is also the god of mineral wealth!) and protects your city with his Cerberus. Of course, depending on the scenario, Hades could wind up being an invading god.
 City-Building Series (Video Game) / int_356437e0
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City-Building Series (Video Game) / int_356437e0
 City-Building Series (Video Game) / int_45bf382b
type
Game Mod
 City-Building Series (Video Game) / int_45bf382b
comment
Game Mod: Every game offers a scenario editor. New scenarios and campaigns are still being released.
 City-Building Series (Video Game) / int_45bf382b
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1.0
 City-Building Series (Video Game) / int_45bf382b
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_45bf382b
 City-Building Series (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 City-Building Series (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Except the monuments. The greek temples take a long time to make, even if you already have everything needed to build them.
 City-Building Series (Video Game) / int_4987746e
featureApplicability
1.0
 City-Building Series (Video Game) / int_4987746e
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_4987746e
 City-Building Series (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 City-Building Series (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Most of the tropes of the series were standardized by Caesar III. I and II have their own quirks, such as being far less battle-focused (if such a thing is possible), having separate city and province maps, no trading mechanics and the "loot and scoot" strategy (where you pour your city treasury into your personal chest right before you get promoted, leaving yourself rich and the city badly in debt). The games got more accesible as the series progressed and they also got just less frustrating, as lots of quality-of-life features were added later that are lacking in earlier entries. Most notably: the all-important Roadblock. Prior to Pharaoh the games lacked a roadblock the player could drop on a road to tell walkers to stay within a given area. As a result, an efficient road and supply network could turn out pretty darn weird as good players tried to avoid crossroads at all costs, often resulting in one lonesome meandering road snaking around the entire city. Hope nobody's in a hurry to get anywhere. By Emperor players had access not only to roadblocks, but could toggle certain gates to allow some walkers to pass and not others.
 City-Building Series (Video Game) / int_4f4372e9
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1.0
 City-Building Series (Video Game) / int_4f4372e9
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_4f4372e9
 City-Building Series (Video Game) / int_51be8071
type
Forced from Their Home
 City-Building Series (Video Game) / int_51be8071
comment
Forced from Their Home: A common sight when housing devolves (containing less people, paying less taxes and becoming less attractive) or is destroyed are homeless people complaining about their plight. Sometimes they'll head into newly-built housing but most of the time they simply leave the map.
 City-Building Series (Video Game) / int_51be8071
featureApplicability
1.0
 City-Building Series (Video Game) / int_51be8071
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1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_51be8071
 City-Building Series (Video Game) / int_56eae646
type
Video Game Tutorial
 City-Building Series (Video Game) / int_56eae646
comment
Video Game Tutorial: Every game offers some form of tutorial. Forced Tutorial: In Pharaoh, the tutorial is spread over the first fifth or so of the campaign, as new concepts keep getting introduced. While single scenarios and sub-parts of the grand campaign can be played on their own once they've been unlocked, playing the grand campaign forces you to learn how water is distributed over and over again.
 City-Building Series (Video Game) / int_56eae646
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1.0
 City-Building Series (Video Game) / int_56eae646
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1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_56eae646
 City-Building Series (Video Game) / int_5869bd44
type
Arrows on Fire
 City-Building Series (Video Game) / int_5869bd44
comment
Arrows on Fire: In Poseidon, the Atlanteans can use orichalc to enhance the power of their towers.
 City-Building Series (Video Game) / int_5869bd44
featureApplicability
1.0
 City-Building Series (Video Game) / int_5869bd44
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1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_5869bd44
 City-Building Series (Video Game) / int_5ea9e6f3
type
Edutainment Game
 City-Building Series (Video Game) / int_5ea9e6f3
comment
Edutainment Game: Unintentionally so. While designed as strategy-simulation games to fill a specific niche, the amount of effort and research put into Pharaoh and Emperor lead to both of them being included on lists of recommended teaching aids by Ministry of Education in quite a few countries.
 City-Building Series (Video Game) / int_5ea9e6f3
featureApplicability
1.0
 City-Building Series (Video Game) / int_5ea9e6f3
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1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_5ea9e6f3
 City-Building Series (Video Game) / int_6d7026fa
type
Punny Name
 City-Building Series (Video Game) / int_6d7026fa
comment
Punny Name: From Caesar 3 onward, many walkers have those. For example, Zeus features apothecaries named Aspiridos.
 City-Building Series (Video Game) / int_6d7026fa
featureApplicability
1.0
 City-Building Series (Video Game) / int_6d7026fa
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1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_6d7026fa
 City-Building Series (Video Game) / int_7228d0cb
type
Game Over
 City-Building Series (Video Game) / int_7228d0cb
comment
Game Over: In most games, running into debt leads to a game-over. The exception to this being Zeus. There was a Ephesian leader so infatuated (without effort) during the Hercules' Labors adventure that he bailed her out of extreme debt. Ad nauseam. In Caesar II, you can often get promoted while your city is deep in debt, leaving the mess for someone else to fix while you abscond with the treasury (which you then use to fund your next city).
 City-Building Series (Video Game) / int_7228d0cb
featureApplicability
1.0
 City-Building Series (Video Game) / int_7228d0cb
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_7228d0cb
 City-Building Series (Video Game) / int_735b967c
type
Forced Tutorial
 City-Building Series (Video Game) / int_735b967c
comment
Forced Tutorial: In Pharaoh, the tutorial is spread over the first fifth or so of the campaign, as new concepts keep getting introduced. While single scenarios and sub-parts of the grand campaign can be played on their own once they've been unlocked, playing the grand campaign forces you to learn how water is distributed over and over again.
 City-Building Series (Video Game) / int_735b967c
featureApplicability
1.0
 City-Building Series (Video Game) / int_735b967c
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_735b967c
 City-Building Series (Video Game) / int_75f09f53
type
Morale Mechanic
 City-Building Series (Video Game) / int_75f09f53
comment
Morale Mechanic: Most of the games have separate counters for an army's health and morale. If morale goes too low, they scram back to their fort.
 City-Building Series (Video Game) / int_75f09f53
featureApplicability
1.0
 City-Building Series (Video Game) / int_75f09f53
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_75f09f53
 City-Building Series (Video Game) / int_762d730c
type
Level Editor
 City-Building Series (Video Game) / int_762d730c
comment
Level Editor: See Game Mod.
 City-Building Series (Video Game) / int_762d730c
featureApplicability
1.0
 City-Building Series (Video Game) / int_762d730c
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_762d730c
 City-Building Series (Video Game) / int_8f5b3862
type
No Such Thing as Dehydration
 City-Building Series (Video Game) / int_8f5b3862
comment
No Such Thing as Dehydration: Averted, as wells are essential to your city's development (often the very first service housing needs in order to evolve).
 City-Building Series (Video Game) / int_8f5b3862
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-1.0
 City-Building Series (Video Game) / int_8f5b3862
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 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_8f5b3862
 City-Building Series (Video Game) / int_905438eb
type
Recycled IN SPACE!
 City-Building Series (Video Game) / int_905438eb
comment
Recycled In Space: The original Caesar was described as SimCity in Ancient Rome with a military aspect added. Also the games that share the same engine (from Caesar III to Emperor) can be recursively defined in this way; Pharaoh is Caesar III in Egypt, Zeus is Pharaoh or Caesar III in Greece and Emperor is Caesar III in China.
 City-Building Series (Video Game) / int_905438eb
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1.0
 City-Building Series (Video Game) / int_905438eb
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_905438eb
 City-Building Series (Video Game) / int_955aba87
type
Mook Chivalry
 City-Building Series (Video Game) / int_955aba87
comment
Mook Chivalry: Melee soldiers engage the enemy in one-on-one fights, except in Emperor, where every man in a company of 16 soldiers will spear the same single guy at the same time if the odds allow it.
 City-Building Series (Video Game) / int_955aba87
featureApplicability
1.0
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City-Building Series (Video Game) / int_955aba87
 City-Building Series (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 City-Building Series (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: In Zeus, one hero gets summoned to take out one monster (and can't be summoned until the monster shows up).
 City-Building Series (Video Game) / int_9aaf8eca
featureApplicability
1.0
 City-Building Series (Video Game) / int_9aaf8eca
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City-Building Series (Video Game) / int_9aaf8eca
 City-Building Series (Video Game) / int_a86069f
type
Alternate History
 City-Building Series (Video Game) / int_a86069f
comment
Alternate History: While the more history-centered games start off following history relatively closely, most games take a turn towards alternate history later on. The Campaign maps for the Caesar games included some provinces that were never actually under Roman rule. Pharaoh makes your family take over the throne of Egypt in the middle of the campaign, and rule a united Egypt until the end (although the time period corresponds to an actual usurpation). Cleopatra requires you to change history by winning the Battle of Actium. Emperor has the Song and Jin Dynasties defeat Genghis Khan and prevent the establishment of the Yuan Dynasty. On top of that, you do so as Jin dynasty, who were Jurchen (proto-Manchu people), rather than Han Chinese. Poseidon, which makes no pretense at having any historical accuracy, offers two campaigns as alternate histories to each other. In one you play the Atlanteans and defeat the Greeks, in the other, you play the Greeks defeating the Atlanteans.
 City-Building Series (Video Game) / int_a86069f
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1.0
 City-Building Series (Video Game) / int_a86069f
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_a86069f
 City-Building Series (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 City-Building Series (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: Inverted in Zeus and Emperor: both allow you to simply bribe invading armies to go away. This is much faster than actually fighting, which cuts into your manpower, slowing down production for months, and frees you from having to maintain expensive troops. That said, if you maintain zero troops whatsoever other cities will happily attack you. In Zeus and Pharaoh, honoring the gods can net you some very interesting blessings such as increasing trade frequency or instantly killing enemy armies. However, to prevent you from getting overly reliant on them there is a limit to how often you can pray/hold festivals per year, and in Zeus, sacrifices regularly lower your sheep/goats/cattle, which need to be manually replaced (there's no automatic warning that your livestock population is getting low).
 City-Building Series (Video Game) / int_acaf9059
featureApplicability
1.0
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City-Building Series (Video Game) / int_acaf9059
 City-Building Series (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 City-Building Series (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Potentially for the cities, if not necessarily for the player. Because most of the games feature campaigns where you build up one city, and then move on to the next one, it is at times possible to simply make a mad dash for victory, leaving the city in a poor, unsustainable state that you won't have to bother fixing. Your city needs a few hundred more inhabitants for you to achieve victory? Don't bother making sure that your infrastructure can feed and supply that many, just place down low-level housing until victory is achieved. Your city is under attack? Doesn't matter, you just finished the monument needed to complete the mission, someone else will have to deal with the invaders. In Zeus and Poseidon, this is much less of a viable strategy, with campaigns featuring the same city from start to finish (meaning that whatever mess you get yourself into, you will actually have to clean up yourself), with an exception for the occasional one-off colony mission.
 City-Building Series (Video Game) / int_ad9fbc1e
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1.0
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City-Building Series (Video Game) / int_ad9fbc1e
 City-Building Series (Video Game) / int_b18aeb20
type
Oddly Named Sequel 2: Electric Boogaloo
 City-Building Series (Video Game) / int_b18aeb20
comment
Oddly Named Sequel 2: Electric Boogaloo: For original games, even. Queen of the Nile: Cleopatra Master of Olympus - Zeus and Master of Atlantis - Poseidon Emperor: Rise of the Middle Kingdom Immortal Cities: Children of the Nile
 City-Building Series (Video Game) / int_b18aeb20
featureApplicability
1.0
 City-Building Series (Video Game) / int_b18aeb20
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1.0
 City-Building Series (Video Game)
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City-Building Series (Video Game) / int_b18aeb20
 City-Building Series (Video Game) / int_c12d6db6
type
Earthquakes Cause Fissures
 City-Building Series (Video Game) / int_c12d6db6
comment
Earthquakes Cause Fissures: Introduced in Caesar III. Earthquakes are represented by a fissure in the ground that starts in a random spot and then webs around. Any building on the path of those fissures is instantly destroyed, and, far worse, they stay on the map, making that area impassable until a road is built over them. No buildings can be placed there, ever. Short for bombarding the area with fireballs from a cheat console in Zeus and then removing the resulting "rubble", there is just no way to remove the fissures.
 City-Building Series (Video Game) / int_c12d6db6
featureApplicability
1.0
 City-Building Series (Video Game) / int_c12d6db6
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_c12d6db6
 City-Building Series (Video Game) / int_c57b21f9
type
Global Currency
 City-Building Series (Video Game) / int_c57b21f9
comment
Global Currency: Justified in most games, as you simply build one city in a large empire, but the Greek city states all accepting drachmae is a bit of a stretch... then the expansion pack has the Atlanteans use the same currency, as well. The drachmae example is partly justified (or even an aversion of global currency), as they were made of silver, and city states with silver ore deposits would mint their own money. With intrinsic value it could be accepted anywhere, and only the lack of exchange rates or variations in weight and purity needs to be handwaved.
 City-Building Series (Video Game) / int_c57b21f9
featureApplicability
-1.0
 City-Building Series (Video Game) / int_c57b21f9
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_c57b21f9
 City-Building Series (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 City-Building Series (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: Zeus and Poseidon feature quests given to you by the gods, where you need to summon a hero such as Hercules, Achilles, or Perseus, to your city, who must then be sent to fulfill some sort of important task (such as Perseus retrieving the items needed to fight the Medusa, or Hercules performing some of his labors). Said tasks takes place entirely offscreen, with nothing but an eventual message telling you that the hero has succeeded. Averted when a hero is summoned specifically for the task of slaying a monster attacking your city.
 City-Building Series (Video Game) / int_c5b47b36
featureApplicability
-1.0
 City-Building Series (Video Game) / int_c5b47b36
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_c5b47b36
 City-Building Series (Video Game) / int_c64db44b
type
Idle Animation
 City-Building Series (Video Game) / int_c64db44b
comment
Idle Animation: Literally in Zeus where staffed building with no materials show the workers lounging around or playing with yo-yos.
 City-Building Series (Video Game) / int_c64db44b
featureApplicability
1.0
 City-Building Series (Video Game) / int_c64db44b
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_c64db44b
 City-Building Series (Video Game) / int_c75df49a
type
Shout-Out
 City-Building Series (Video Game) / int_c75df49a
comment
Shout-Out: Zeus features watchman names such as Dirtyharricles and Shaftocles (one standard line is even "Shut your mouth"), while water carriers refer to Laurel and Hardy or Sturm Und Drang. Every philosopher walker is a Greek philosopher or playwright.
 City-Building Series (Video Game) / int_c75df49a
featureApplicability
1.0
 City-Building Series (Video Game) / int_c75df49a
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_c75df49a
 City-Building Series (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 City-Building Series (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: The whole purpose of the game. Also literally, in order to reach perfect coverage of the city for your various service buildings, you need to build additional apothecaries/schools/gymnasia/whatever, even if all your citizens actually already receive it, but the statistic that keeps track of it (and influences some modifiers) works on a Number of Citizens/Number of Buildings basis.
 City-Building Series (Video Game) / int_d83a56ca
featureApplicability
1.0
 City-Building Series (Video Game) / int_d83a56ca
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_d83a56ca
 City-Building Series (Video Game) / int_eec07277
type
Artificial Insolence
 City-Building Series (Video Game) / int_eec07277
comment
Artificial Insolence: Emperor: Rise of the Middle Kingdom: Allied and vassal cities can rebel against you and refuse to fulfill your requests, but the reason why is not always apparent, such as the rate on exported goods being too high for their liking or missing too many deadlines on requests from other cities. Pharaoh: The survivors of demoralized companies will flee back to their forts. Giving them an order will result in the company taking a few steps outside the fort and immediately retreating back into it. Zeus: Master of Olympus: Repeatedly requesting aid from other cities (especially military or joint strikes) very quickly causes you to lose favor with them, requiring lots of time and bribery before you can ask again (presumably to avoid the player abusing the mechanic). On the other hand, it leads straight to Gameplay and Story Segregation when the entire point of a colony-founding mission is to set up a strong military outpost to fight back against an oppressive empire... who then refuses to help you.
 City-Building Series (Video Game) / int_eec07277
featureApplicability
1.0
 City-Building Series (Video Game) / int_eec07277
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_eec07277
 City-Building Series (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 City-Building Series (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: While there is no population cap, there is a cap on the number of companies of soldiers you can have.
 City-Building Series (Video Game) / int_f3cf30d9
featureApplicability
1.0
 City-Building Series (Video Game) / int_f3cf30d9
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_f3cf30d9
 City-Building Series (Video Game) / int_fb111d49
type
Sequence Breaking
 City-Building Series (Video Game) / int_fb111d49
comment
Sequence Breaking: In Zeus it's possible to delay your first mission of the Trojan War campaign and build up your forces in preparation for the war. With the right preparation, you can even conquer Troy before the war begins.
 City-Building Series (Video Game) / int_fb111d49
featureApplicability
1.0
 City-Building Series (Video Game) / int_fb111d49
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_fb111d49
 City-Building Series (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 City-Building Series (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Your citizens require food (in most games more variety means better houses and happier citizens), basic commodities (whether pottery, linen, olive oil or tea) and luxury goods (exotic furs, incense, wine, silk...). For the grander construction projects you may need wood, stone, marble... and everything needs to be paid for, whether in debens or drachmae or food. Averted in the first two games. Here, your citizens require amenities to advance their housing quality, but not food, and their consumption of goods from your manufacturing businesses is one of your two main sources of income.
 City-Building Series (Video Game) / int_fd2086a9
featureApplicability
-1.0
 City-Building Series (Video Game) / int_fd2086a9
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_fd2086a9
 City-Building Series (Video Game) / int_fe0330fb
type
Brick Joke
 City-Building Series (Video Game) / int_fe0330fb
comment
Brick Joke: In Zeus, one of the lines you'll hear around Drama Schools is "Has anyone seen my spear? How can I be a Spear Carrier without my spear?" Come Poseidon, Atlantean Spearmen will, when there isn't anything to fight, wonder if maybe there's a spear carrier somewhere who could use a spear.
 City-Building Series (Video Game) / int_fe0330fb
featureApplicability
1.0
 City-Building Series (Video Game) / int_fe0330fb
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_fe0330fb
 City-Building Series (Video Game) / int_name
type
ItemName
 City-Building Series (Video Game) / int_name
comment
 City-Building Series (Video Game) / int_name
featureApplicability
1.0
 City-Building Series (Video Game) / int_name
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
City-Building Series (Video Game) / int_name
 City-Building Series (Video Game) / int_name
itemName
City-Building Series (Video Game)

The following is a list of statements referring to the current page from other pages.

 City-Building Series (Video Game)
hasFeature
Ancient Egypt / int_803465e9
 City-Building Series (Video Game)
hasFeature
Annoying Video Game Helper / int_803465e9
 City-Building Series (Video Game)
hasFeature
Arbitrary Headcount Limit / int_803465e9
 City-Building Series (Video Game)
hasFeature
Artificial Insolence / int_803465e9
 City-Building Series (Video Game)
hasFeature
Build Like an Egyptian / int_803465e9
 City-Building Series (Video Game)
hasFeature
City Guards / int_803465e9
 City-Building Series (Video Game)
hasFeature
Command & Conquer Economy / int_803465e9
 City-Building Series (Video Game)
hasFeature
Conspicuous Consumption / int_803465e9
 City-Building Series (Video Game)
hasFeature
Construction and Management Games / int_803465e9
 City-Building Series (Video Game)
hasFeature
Critical Staffing Shortage / int_803465e9
 City-Building Series (Video Game)
hasFeature
Cruelty Is the Only Option / int_803465e9
 City-Building Series (Video Game)
hasFeature
Cut-and-Paste Suburb / int_803465e9
 City-Building Series (Video Game)
hasFeature
Donut Mess with a Cop / int_803465e9
 City-Building Series (Video Game)
hasFeature
Easy Logistics / int_803465e9
 City-Building Series (Video Game)
hasFeature
Fertility God / int_803465e9
 City-Building Series (Video Game)
hasFeature
Food God / int_803465e9
 City-Building Series (Video Game)
hasFeature
Forced from Their Home / int_803465e9
 City-Building Series (Video Game)
hasFeature
Gameplay Automation / int_803465e9
 City-Building Series (Video Game)
hasFeature
God Is Displeased / int_803465e9
 City-Building Series (Video Game)
hasFeature
Gods Need Prayer Badly / int_803465e9
 City-Building Series (Video Game)
hasFeature
Good Pays Better / int_803465e9
 City-Building Series (Video Game)
hasFeature
Healer God / int_803465e9
 City-Building Series (Video Game)
hasFeature
Horrible Housing / int_803465e9
 City-Building Series (Video Game)
hasFeature
I Fought the Law and the Law Won / int_803465e9
 City-Building Series (Video Game)
hasFeature
Idle Rich / int_803465e9
 City-Building Series (Video Game)
hasFeature
Industrial Ghetto / int_803465e9
 City-Building Series (Video Game)
hasFeature
Intrepid Merchant / int_803465e9
 City-Building Series (Video Game)
hasFeature
Morale Mechanic / int_803465e9
 City-Building Series (Video Game)
hasFeature
NPC Boom Village / int_803465e9
 City-Building Series (Video Game)
hasFeature
No Such Thing as Dehydration / int_803465e9
 City-Building Series (Video Game)
hasFeature
Non-Entity General / int_803465e9
 City-Building Series (Video Game)
hasFeature
Obsolete Occupation / int_803465e9
 City-Building Series (Video Game)
hasFeature
Offerings to the Gods / int_803465e9
 City-Building Series (Video Game)
hasFeature
Patron God / int_803465e9
 City-Building Series (Video Game)
hasFeature
Physical Religion / int_803465e9
 City-Building Series (Video Game)
hasFeature
Pointless Civic Project / int_803465e9
 City-Building Series (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_803465e9
 City-Building Series (Video Game)
hasFeature
Real-Time with Pause / int_803465e9
 City-Building Series (Video Game)
hasFeature
Refining Resources / int_803465e9
 City-Building Series (Video Game)
hasFeature
Resource-Gathering Mission / int_803465e9
 City-Building Series (Video Game)
hasFeature
Ridiculously Fast Construction / int_803465e9
 City-Building Series (Video Game)
hasFeature
Road Block / int_803465e9
 City-Building Series (Video Game)
hasFeature
Sequel Difficulty Drop / int_803465e9
 City-Building Series (Video Game)
hasFeature
Shining City / int_803465e9
 City-Building Series (Video Game)
hasFeature
Unconventional Learning Experience / int_803465e9
 City-Building Series (Video Game)
hasFeature
Universal Ammunition / int_803465e9
 City-Building Series (Video Game)
hasFeature
Unstable Equilibrium / int_803465e9
 City-Building Series (Video Game)
hasFeature
Urban Segregation / int_803465e9
 City-Building Series (Video Game)
hasFeature
Video Game Delegation Penalty / int_803465e9
 City-Building Series (Video Game)
hasFeature
Video Game Historical Revisionism / int_803465e9
 CityBuildingSeries
sameAs
City-Building Series (Video Game)